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use crate::{color::Color, math::Extent, DynScreen, Gpu, Input, Render, Screen}; pub struct Solid { color: Color, } impl Solid { pub fn new(color: Color) -> Self { Self { color } } } impl Screen for Solid { fn render(&self, gpu: &Gpu, _: Extent) -> Render { let mut frame = gpu.render( #[cfg(feature = "debug-names")] &format!("Solid {}", self.color.to_hex()), Extent::new(8, 8), ); frame .clear( #[cfg(feature = "debug-names")] "Solid", ) .with_value(self.color) .record(); frame } fn update(self: Box<Self>, _: &Gpu, _: &Input) -> DynScreen { self } }