use std::thread;
fn main() {
let mut a = vec![1, 2, 3];
let mut x = 0;
scope_lock::lock_scope(|e| {
thread::spawn({
let f = e.extend_fn_once_box(|()| {
println!("hello from the first scoped thread");
// We can borrow `a` here.
dbg!(&a);
});
move || f(())
});
thread::spawn({
let f = e.extend_fn_once_box(|()| {
println!("hello from the second scoped thread");
// We can even mutably borrow `x` here,
// because no other threads are using it.
x += a[0] + a[2];
});
move || f(())
});
println!("hello from the main thread");
});
// After the scope, we can modify and access our variables again:
a.push(4);
assert_eq!(x, a.len());
}