pub struct VisualSLAMSystem { /* private fields */ }Expand description
Advanced-advanced Visual SLAM system with multi-modal capabilities
Implementations§
Source§impl VisualSLAMSystem
impl VisualSLAMSystem
Sourcepub fn process_frame(
&mut self,
frame: &ArrayView3<'_, f32>,
timestamp: f64,
scene_analysis: Option<&SceneAnalysisResult>,
) -> Result<SLAMResult>
pub fn process_frame( &mut self, frame: &ArrayView3<'_, f32>, timestamp: f64, scene_analysis: Option<&SceneAnalysisResult>, ) -> Result<SLAMResult>
Process a single frame for SLAM
Sourcepub fn process_sequence(
&mut self,
frames: &[ArrayView3<'_, f32>],
timestamps: &[f64],
scene_analyses: Option<&[SceneAnalysisResult]>,
) -> Result<SLAMResult>
pub fn process_sequence( &mut self, frames: &[ArrayView3<'_, f32>], timestamps: &[f64], scene_analyses: Option<&[SceneAnalysisResult]>, ) -> Result<SLAMResult>
Process a sequence of frames for offline SLAM
Sourcepub fn process_realtime(
&mut self,
frame: &ArrayView3<'_, f32>,
timestamp: f64,
processing_budget: f64,
) -> Result<SLAMResult>
pub fn process_realtime( &mut self, frame: &ArrayView3<'_, f32>, timestamp: f64, processing_budget: f64, ) -> Result<SLAMResult>
Real-time SLAM processing with adaptive parameters
Sourcepub fn initialize(
&mut self,
first_frame: &ArrayView3<'_, f32>,
camera_calibration: &Array2<f64>,
) -> Result<()>
pub fn initialize( &mut self, first_frame: &ArrayView3<'_, f32>, camera_calibration: &Array2<f64>, ) -> Result<()>
Initialize SLAM system with first frame
Sourcepub fn get_system_state(&self) -> SLAMSystemState
pub fn get_system_state(&self) -> SLAMSystemState
Get current system state and diagnostics
Trait Implementations§
Auto Trait Implementations§
impl Freeze for VisualSLAMSystem
impl RefUnwindSafe for VisualSLAMSystem
impl Send for VisualSLAMSystem
impl Sync for VisualSLAMSystem
impl Unpin for VisualSLAMSystem
impl UnwindSafe for VisualSLAMSystem
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