#![allow(dead_code, missing_docs)]
use crate::error::{Result, VisionError};
use crate::scene_understanding::SceneAnalysisResult;
use scirs2_core::ndarray::{Array1, Array2, Array3, ArrayView3};
use std::collections::HashMap;
pub struct ActivityRecognitionEngine {
action_detectors: Vec<ActionDetector>,
sequence_analyzer: ActivitySequenceAnalyzer,
interaction_recognizer: MultiPersonInteractionRecognizer,
context_classifier: ContextAwareActivityClassifier,
temporal_modeler: TemporalActivityModeler,
hierarchical_decomposer: HierarchicalActivityDecomposer,
knowledge_base: ActivityKnowledgeBase,
}
#[derive(Debug, Clone)]
pub struct ActionDetector {
name: String,
action_types: Vec<String>,
confidence_threshold: f32,
temporal_window: usize,
feature_method: String,
}
#[derive(Debug, Clone)]
pub struct ActivitySequenceAnalyzer {
max_sequence_length: usize,
pattern_models: Vec<SequencePattern>,
transition_models: HashMap<String, TransitionModel>,
anomaly_params: AnomalyDetectionParams,
}
#[derive(Debug, Clone)]
pub struct MultiPersonInteractionRecognizer {
interaction_types: Vec<InteractionType>,
tracking_params: PersonTrackingParams,
social_distance_model: SocialDistanceModel,
group_recognition: GroupActivityRecognition,
}
#[derive(Debug, Clone)]
pub struct ContextAwareActivityClassifier {
context_features: Vec<ContextFeature>,
environment_classifiers: Vec<EnvironmentClassifier>,
object_associations: HashMap<String, Vec<String>>,
scene_correlations: HashMap<String, ActivityDistribution>,
}
#[derive(Debug, Clone)]
pub struct TemporalActivityModeler {
temporal_resolution: f32,
memory_length: usize,
rnn_params: RNNParameters,
attention_mechanisms: Vec<TemporalAttention>,
}
#[derive(Debug, Clone)]
pub struct HierarchicalActivityDecomposer {
hierarchy_levels: Vec<ActivityLevel>,
decomposition_rules: Vec<DecompositionRule>,
composition_rules: Vec<CompositionRule>,
}
#[derive(Debug, Clone)]
pub struct ActivityKnowledgeBase {
activity_definitions: HashMap<String, ActivityDefinition>,
ontology: ActivityOntology,
common_patterns: Vec<ActivityPattern>,
cultural_variations: HashMap<String, Vec<ActivityVariation>>,
}
#[derive(Debug, Clone)]
pub struct ActivityRecognitionResult {
pub activities: Vec<DetectedActivity>,
pub sequences: Vec<ActivitySequence>,
pub interactions: Vec<PersonInteraction>,
pub scene_summary: ActivitySummary,
pub timeline: ActivityTimeline,
pub confidence_scores: ConfidenceScores,
pub uncertainty: ActivityUncertainty,
}
#[derive(Debug, Clone)]
pub struct DetectedActivity {
pub activity_class: String,
pub subtype: Option<String>,
pub confidence: f32,
pub temporal_bounds: (f32, f32),
pub spatial_region: Option<(f32, f32, f32, f32)>,
pub involved_persons: Vec<PersonID>,
pub involved_objects: Vec<ObjectID>,
pub attributes: HashMap<String, f32>,
pub motion_characteristics: MotionCharacteristics,
}
#[derive(Debug, Clone)]
pub struct ActivitySequence {
pub sequence_id: String,
pub activities: Vec<DetectedActivity>,
pub sequence_type: String,
pub confidence: f32,
pub transitions: Vec<ActivityTransition>,
pub completeness: f32,
}
#[derive(Debug, Clone)]
pub struct PersonInteraction {
pub interaction_type: String,
pub participants: Vec<PersonID>,
pub strength: f32,
pub duration: f32,
pub proximity: f32,
pub attributes: HashMap<String, f32>,
}
#[derive(Debug, Clone)]
pub struct ActivitySummary {
pub dominant_activity: String,
pub diversity_index: f32,
pub energy_level: f32,
pub social_interaction_level: f32,
pub complexity_score: f32,
pub anomaly_indicators: Vec<AnomalyIndicator>,
}
#[derive(Debug, Clone)]
pub struct ActivityTimeline {
pub segments: Vec<TimelineSegment>,
pub resolution: f32,
pub flow_patterns: Vec<FlowPattern>,
}
#[derive(Debug, Clone)]
pub struct ConfidenceScores {
pub overall: f32,
pub per_activity: HashMap<String, f32>,
pub temporal_segmentation: f32,
pub spatial_localization: f32,
}
#[derive(Debug, Clone)]
pub struct ActivityUncertainty {
pub epistemic: f32,
pub aleatoric: f32,
pub temporal: f32,
pub spatial: f32,
pub confusion_matrix: Array2<f32>,
}
pub type PersonID = String;
pub type ObjectID = String;
#[derive(Debug, Clone)]
pub struct MotionCharacteristics {
pub velocity: f32,
pub acceleration: f32,
pub direction: f32,
pub smoothness: f32,
pub periodicity: f32,
}
#[derive(Debug, Clone)]
pub struct ActivityTransition {
pub from_activity: String,
pub to_activity: String,
pub probability: f32,
pub typical_duration: f32,
}
#[derive(Debug, Clone)]
pub struct AnomalyIndicator {
pub anomaly_type: String,
pub severity: f32,
pub description: String,
pub temporal_location: f32,
}
#[derive(Debug, Clone)]
pub struct TimelineSegment {
pub start_time: f32,
pub end_time: f32,
pub dominant_activity: String,
pub activity_mix: HashMap<String, f32>,
}
#[derive(Debug, Clone)]
pub struct FlowPattern {
pub pattern_type: String,
pub frequency: f32,
pub amplitude: f32,
pub phase: f32,
}
#[derive(Debug, Clone)]
pub struct SequencePattern {
pub pattern_name: String,
pub activity_sequence: Vec<String>,
pub temporal_constraints: Vec<TemporalConstraint>,
pub occurrence_probability: f32,
}
#[derive(Debug, Clone)]
pub struct TemporalConstraint {
pub constraint_type: String,
pub min_duration: f32,
pub max_duration: f32,
pub typical_duration: f32,
}
#[derive(Debug, Clone)]
pub struct TransitionModel {
pub source_activity: String,
pub transition_probabilities: HashMap<String, f32>,
pub typical_durations: HashMap<String, f32>,
}
#[derive(Debug, Clone)]
pub struct AnomalyDetectionParams {
pub detection_threshold: f32,
pub temporal_window: usize,
pub feature_importance: Array1<f32>,
pub novelty_detection: bool,
}
#[derive(Debug, Clone)]
pub enum InteractionType {
Conversation,
Collaboration,
Competition,
Following,
Avoiding,
Playing,
Fighting,
Helping,
Teaching,
Custom(String),
}
#[derive(Debug, Clone)]
pub struct PersonTrackingParams {
pub max_tracking_distance: f32,
pub identity_confidence_threshold: f32,
pub re_identification_enabled: bool,
pub track_merge_threshold: f32,
}
#[derive(Debug, Clone)]
pub struct SocialDistanceModel {
pub personal_space_radius: f32,
pub social_space_radius: f32,
pub public_space_radius: f32,
pub cultural_factors: HashMap<String, f32>,
}
#[derive(Debug, Clone)]
pub struct GroupActivityRecognition {
pub min_group_size: usize,
pub max_group_size: usize,
pub cohesion_threshold: f32,
pub activity_synchronization: bool,
}
#[derive(Debug, Clone)]
pub enum ContextFeature {
SceneType,
TimeOfDay,
Weather,
CrowdDensity,
NoiseLevel,
LightingConditions,
ObjectPresence(String),
}
#[derive(Debug, Clone)]
pub struct EnvironmentClassifier {
pub environment_type: String,
pub typical_activities: Vec<String>,
pub activity_probabilities: HashMap<String, f32>,
pub contextual_cues: Vec<String>,
}
#[derive(Debug, Clone)]
pub struct ActivityDistribution {
pub activities: HashMap<String, f32>,
pub temporal_patterns: HashMap<String, TemporalPattern>,
pub confidence: f32,
}
#[derive(Debug, Clone)]
pub struct TemporalPattern {
pub pattern_type: String,
pub peak_times: Vec<f32>,
pub duration_distribution: Array1<f32>,
pub seasonality: Option<SeasonalityInfo>,
}
#[derive(Debug, Clone)]
pub struct SeasonalityInfo {
pub period: f32,
pub amplitude: f32,
pub phase_shift: f32,
}
#[derive(Debug, Clone)]
pub struct RNNParameters {
pub hidden_size: usize,
pub num_layers: usize,
pub dropout_rate: f32,
pub bidirectional: bool,
}
#[derive(Debug, Clone)]
pub struct TemporalAttention {
pub attention_type: String,
pub window_size: usize,
pub attention_weights: Array2<f32>,
pub learnable: bool,
}
#[derive(Debug, Clone)]
pub struct ActivityLevel {
pub level_name: String,
pub granularity: f32,
pub typical_duration: f32,
pub complexity: f32,
}
#[derive(Debug, Clone)]
pub struct DecompositionRule {
pub rule_name: String,
pub parent_activity: String,
pub child_activities: Vec<String>,
pub decomposition_conditions: Vec<String>,
}
#[derive(Debug, Clone)]
pub struct CompositionRule {
pub rule_name: String,
pub component_activities: Vec<String>,
pub composite_activity: String,
pub composition_conditions: Vec<String>,
}
#[derive(Debug, Clone)]
pub struct ActivityDefinition {
pub activity_name: String,
pub description: String,
pub typical_duration: f32,
pub required_objects: Vec<String>,
pub typical_poses: Vec<String>,
pub motion_patterns: Vec<String>,
pub contextual_requirements: Vec<String>,
}
#[derive(Debug, Clone)]
pub struct ActivityOntology {
pub activity_hierarchy: HashMap<String, Vec<String>>,
pub activity_relationships: Vec<ActivityRelationship>,
pub semantic_similarity: Array2<f32>,
}
#[derive(Debug, Clone)]
pub struct ActivityRelationship {
pub source_activity: String,
pub target_activity: String,
pub relationship_type: String,
pub strength: f32,
}
#[derive(Debug, Clone)]
pub struct ActivityPattern {
pub pattern_name: String,
pub activity_sequence: Vec<String>,
pub temporal_structure: TemporalStructure,
pub context_requirements: Vec<String>,
pub occurrence_frequency: f32,
}
#[derive(Debug, Clone)]
pub struct TemporalStructure {
pub sequence_type: String,
pub timing_constraints: Vec<TimingConstraint>,
pub overlap_patterns: Vec<OverlapPattern>,
}
#[derive(Debug, Clone)]
pub struct TimingConstraint {
pub constraint_type: String,
pub activity_pair: (String, String),
pub min_delay: f32,
pub max_delay: f32,
}
#[derive(Debug, Clone)]
pub struct OverlapPattern {
pub activity_pair: (String, String),
pub overlap_type: String,
pub typical_overlap: f32,
}
#[derive(Debug, Clone)]
pub struct ActivityVariation {
pub variation_name: String,
pub base_activity: String,
pub cultural_context: String,
pub modifications: HashMap<String, String>,
pub prevalence: f32,
}
impl Default for ActivityRecognitionEngine {
fn default() -> Self {
Self::new()
}
}
impl ActivityRecognitionEngine {
pub fn new() -> Self {
Self {
action_detectors: vec![
ActionDetector::new("human_action_detector"),
ActionDetector::new("object_interaction_detector"),
],
sequence_analyzer: ActivitySequenceAnalyzer::new(),
interaction_recognizer: MultiPersonInteractionRecognizer::new(),
context_classifier: ContextAwareActivityClassifier::new(),
temporal_modeler: TemporalActivityModeler::new(),
hierarchical_decomposer: HierarchicalActivityDecomposer::new(),
knowledge_base: ActivityKnowledgeBase::new(),
}
}
pub fn recognize_frame_activities(
&self,
frame: &ArrayView3<f32>,
scene_analysis: &SceneAnalysisResult,
) -> Result<ActivityRecognitionResult> {
let motion_features = self.extract_motion_features(frame)?;
let detected_actions = self.detect_actions(frame, scene_analysis, &motion_features)?;
let context = self.context_classifier.classify_context(scene_analysis)?;
let enhanced_activities = self.enhance_with_context(&detected_actions, &context)?;
Ok(ActivityRecognitionResult {
activities: enhanced_activities,
sequences: Vec::new(), interactions: self.detect_frame_interactions(scene_analysis)?,
scene_summary: self.summarize_frame_activities(scene_analysis)?,
timeline: ActivityTimeline {
segments: Vec::new(),
resolution: 1.0,
flow_patterns: Vec::new(),
},
confidence_scores: ConfidenceScores {
overall: 0.8,
per_activity: HashMap::new(),
temporal_segmentation: 0.0,
spatial_localization: 0.75,
},
uncertainty: ActivityUncertainty {
epistemic: 0.2,
aleatoric: 0.15,
temporal: 0.0,
spatial: 0.1,
confusion_matrix: Array2::zeros((10, 10)),
},
})
}
pub fn recognize_sequence_activities(
&self,
frames: &[ArrayView3<f32>],
scene_analyses: &[SceneAnalysisResult],
) -> Result<ActivityRecognitionResult> {
if frames.len() != scene_analyses.len() {
return Err(VisionError::InvalidInput(
"Number of frames must match number of scene _analyses".to_string(),
));
}
let mut frame_activities = Vec::new();
for (frame, scene_analysis) in frames.iter().zip(scene_analyses.iter()) {
let frame_result = self.recognize_frame_activities(frame, scene_analysis)?;
frame_activities.push(frame_result);
}
let sequences = self
.sequence_analyzer
.analyze_sequences(&frame_activities)?;
let interactions = self
.interaction_recognizer
.analyze_interactions(scene_analyses)?;
let timeline = self.build_activity_timeline(&frame_activities)?;
let scene_summary = self.summarize_sequence_activities(&frame_activities)?;
let all_activities: Vec<DetectedActivity> = frame_activities
.into_iter()
.flat_map(|result| result.activities)
.collect();
Ok(ActivityRecognitionResult {
activities: all_activities,
sequences,
interactions,
scene_summary,
timeline,
confidence_scores: ConfidenceScores {
overall: 0.85,
per_activity: HashMap::new(),
temporal_segmentation: 0.8,
spatial_localization: 0.75,
},
uncertainty: ActivityUncertainty {
epistemic: 0.15,
aleatoric: 0.1,
temporal: 0.12,
spatial: 0.08,
confusion_matrix: Array2::zeros((10, 10)),
},
})
}
pub fn detect_complex_interactions(
&self,
scene_sequence: &[SceneAnalysisResult],
) -> Result<Vec<PersonInteraction>> {
self.interaction_recognizer
.analyze_interactions(scene_sequence)
}
pub fn recognize_hierarchical_structure(
&self,
activities: &[DetectedActivity],
) -> Result<HierarchicalActivityStructure> {
self.hierarchical_decomposer
.decompose_activities(activities)
}
pub fn predict_future_activities(
&self,
current_activities: &[DetectedActivity],
prediction_horizon: f32,
) -> Result<Vec<ActivityPrediction>> {
self.temporal_modeler
.predict_activities(current_activities, prediction_horizon)
}
fn extract_motion_features(&self, frame: &ArrayView3<f32>) -> Result<Array3<f32>> {
let (height, width, _channels) = frame.dim();
let mut motion_features = Array3::zeros((height, width, 10));
if let Some(ref prev_frame) = self.get_previous_frame() {
let flow = self.compute_optical_flow(frame, prev_frame)?;
motion_features
.slice_mut(scirs2_core::ndarray::s![.., .., 0])
.assign(&flow.slice(scirs2_core::ndarray::s![.., .., 0]));
motion_features
.slice_mut(scirs2_core::ndarray::s![.., .., 1])
.assign(&flow.slice(scirs2_core::ndarray::s![.., .., 1]));
}
for y in 0..height {
for x in 0..width {
let fx = motion_features[[y, x, 0]];
let fy = motion_features[[y, x, 1]];
motion_features[[y, x, 2]] = (fx * fx + fy * fy).sqrt();
}
}
for y in 0..height {
for x in 0..width {
let fx = motion_features[[y, x, 0]];
let fy = motion_features[[y, x, 1]];
motion_features[[y, x, 3]] = fy.atan2(fx);
}
}
if let Some(ref prev_frame) = self.get_previous_frame() {
for y in 0..height {
for x in 0..width {
let current = frame[[y, x, 0]];
let previous = prev_frame[[y, x, 0]];
motion_features[[y, x, 4]] = current - previous;
motion_features[[y, x, 5]] = (current - previous).abs();
}
}
}
for y in 1..height - 1 {
for x in 1..width - 1 {
let mag = motion_features[[y, x, 2]];
let mag_left = motion_features[[y, x - 1, 2]];
let mag_right = motion_features[[y, x + 1, 2]];
let mag_up = motion_features[[y - 1, x, 2]];
let mag_down = motion_features[[y + 1, x, 2]];
motion_features[[y, x, 6]] = mag_right - mag_left; motion_features[[y, x, 7]] = mag_down - mag_up; motion_features[[y, x, 8]] =
(mag - (mag_left + mag_right + mag_up + mag_down) / 4.0).abs(); motion_features[[y, x, 9]] = mag.max(0.1).ln(); }
}
Ok(motion_features)
}
fn detect_actions(
&self,
self_frame: &ArrayView3<f32>,
scene_analysis: &SceneAnalysisResult,
motion_features: &Array3<f32>,
) -> Result<Vec<DetectedActivity>> {
let mut activities = Vec::new();
for (i, object) in scene_analysis.objects.iter().enumerate() {
if object.class == "person" {
let (bbox_x, bbox_y, bbox_w, bbox_h) = object.bbox;
let person_motion = self.extract_person_motion_features(
motion_features,
bbox_x as usize,
bbox_y as usize,
bbox_w as usize,
bbox_h as usize,
)?;
let (activity_class, confidence) = self.classify_person_activity(&person_motion);
let motion_chars = self.compute_motion_characteristics(&person_motion);
let involved_objects = self.detect_object_interactions(scene_analysis, object)?;
let activity_ = DetectedActivity {
activity_class,
subtype: self.determine_activity_subtype(&person_motion),
confidence,
temporal_bounds: (0.0, 1.0),
spatial_region: Some(object.bbox),
involved_persons: vec![format!("person_{}", i)],
involved_objects,
attributes: self.extract_activity_attributes(&person_motion),
motion_characteristics: motion_chars,
};
activities.push(activity_);
}
}
Ok(activities)
}
fn enhance_with_context(
&self,
activities: &[DetectedActivity],
_context: &ContextClassification,
) -> Result<Vec<DetectedActivity>> {
Ok(activities.to_vec())
}
fn detect_frame_interactions(
&self,
_scene_analysis: &SceneAnalysisResult,
) -> Result<Vec<PersonInteraction>> {
Ok(Vec::new()) }
fn summarize_frame_activities(
&self,
_scene_analysis: &SceneAnalysisResult,
) -> Result<ActivitySummary> {
Ok(ActivitySummary {
dominant_activity: "static_scene".to_string(),
diversity_index: 0.3,
energy_level: 0.2,
social_interaction_level: 0.1,
complexity_score: 0.4,
anomaly_indicators: Vec::new(),
})
}
fn build_activity_timeline(
&self,
_frame_activities: &[ActivityRecognitionResult],
) -> Result<ActivityTimeline> {
Ok(ActivityTimeline {
segments: Vec::new(),
resolution: 1.0 / 30.0, flow_patterns: Vec::new(),
})
}
fn summarize_sequence_activities(
&self,
_frame_activities: &[ActivityRecognitionResult],
) -> Result<ActivitySummary> {
Ok(ActivitySummary {
dominant_activity: "general_activity".to_string(),
diversity_index: 0.5,
energy_level: 0.4,
social_interaction_level: 0.3,
complexity_score: 0.6,
anomaly_indicators: Vec::new(),
})
}
fn analyze_person_interaction(
&self,
id1: &str,
id2: &str,
track1: &[(f32, f32)],
track2: &[(f32, f32)],
) -> Result<Option<PersonInteraction>> {
if track1.len() != track2.len() || track1.is_empty() {
return Ok(None);
}
let mut total_distance = 0.0;
let mut relative_motion = 0.0;
let mut close_proximity_frames = 0;
for i in 0..track1.len() {
let distance =
((track1[i].0 - track2[i].0).powi(2) + (track1[i].1 - track2[i].1).powi(2)).sqrt();
total_distance += distance;
if distance < 150.0 {
close_proximity_frames += 1;
}
if i > 0 {
let velocity1 = ((track1[i].0 - track1[i - 1].0).powi(2)
+ (track1[i].1 - track1[i - 1].1).powi(2))
.sqrt();
let velocity2 = ((track2[i].0 - track2[i - 1].0).powi(2)
+ (track2[i].1 - track2[i - 1].1).powi(2))
.sqrt();
relative_motion += (velocity1 - velocity2).abs();
}
}
let avg_distance = total_distance / track1.len() as f32;
let proximity_ratio = close_proximity_frames as f32 / track1.len() as f32;
if proximity_ratio > 0.3 {
let interaction_type = if relative_motion / (track1.len() as f32) < 5.0 {
"following".to_string()
} else if avg_distance < 100.0 {
"conversation".to_string()
} else {
"collaboration".to_string()
};
Ok(Some(PersonInteraction {
interaction_type,
participants: vec![id1.to_string(), id2.to_string()],
strength: proximity_ratio,
duration: track1.len() as f32 / 30.0, proximity: avg_distance,
attributes: HashMap::new(),
}))
} else {
Ok(None)
}
}
fn count_activity_types(&self, activities: &[DetectedActivity]) -> HashMap<String, usize> {
let mut counts = HashMap::new();
for activity_ in activities {
*counts.entry(activity_.activity_class.clone()).or_insert(0) += 1;
}
counts
}
fn find_dominant_activity(&self, activitycounts: &HashMap<String, usize>) -> String {
activitycounts
.iter()
.max_by_key(|(_, &count)| count)
.map(|(activity_, _)| activity_.clone())
.unwrap_or_else(|| "unknown".to_string())
}
fn predict_activity_transition(&self, currentactivity: &str) -> Option<String> {
match currentactivity {
"sitting" => Some("standing".to_string()),
"standing" => Some("walking".to_string()),
"walking" => Some("standing".to_string()),
"running" => Some("walking".to_string()),
"gesturing" => Some("standing".to_string()),
_ => None,
}
}
fn group_activities_by_similarity(
&self,
activities: &[DetectedActivity],
) -> HashMap<String, Vec<DetectedActivity>> {
let mut groups = HashMap::new();
for activity_ in activities {
let group_key = if activity_.motion_characteristics.velocity > 0.5 {
"dynamic_activities".to_string()
} else if activity_.motion_characteristics.velocity < 0.1 {
"static_activities".to_string()
} else {
"moderate_activities".to_string()
};
groups
.entry(group_key)
.or_insert_with(Vec::new)
.push(activity_.clone());
}
groups
}
}
#[derive(Debug, Clone)]
pub struct ContextClassification {
pub scene_type: String,
pub environment_factors: HashMap<String, f32>,
pub temporal_context: HashMap<String, f32>,
}
#[derive(Debug, Clone)]
pub struct HierarchicalActivityStructure {
pub levels: Vec<ActivityLevel>,
pub activity_tree: ActivityTree,
pub decomposition_confidence: f32,
}
#[derive(Debug, Clone)]
pub struct ActivityTree {
pub root: ActivityNode,
pub nodes: Vec<ActivityNode>,
pub edges: Vec<ActivityEdge>,
}
#[derive(Debug, Clone)]
pub struct ActivityNode {
pub node_id: String,
pub activity_type: String,
pub level: usize,
pub children: Vec<String>,
}
#[derive(Debug, Clone)]
pub struct ActivityEdge {
pub parent: String,
pub child: String,
pub relationship_type: String,
}
#[derive(Debug, Clone)]
pub struct ActivityPrediction {
pub predicted_activity: String,
pub probability: f32,
pub expected_start_time: f32,
pub expected_duration: f32,
pub confidence_interval: (f32, f32),
}
impl ActionDetector {
fn new(name: &str) -> Self {
Self {
name: name.to_string(),
action_types: vec![
"walking".to_string(),
"sitting".to_string(),
"standing".to_string(),
],
confidence_threshold: 0.5,
temporal_window: 30,
feature_method: "optical_flow".to_string(),
}
}
}
impl ActivitySequenceAnalyzer {
fn new() -> Self {
Self {
max_sequence_length: 100,
pattern_models: Vec::new(),
transition_models: HashMap::new(),
anomaly_params: AnomalyDetectionParams {
detection_threshold: 0.3,
temporal_window: 10,
feature_importance: Array1::ones(50),
novelty_detection: true,
},
}
}
fn analyze_sequences(
&self,
frame_activities: &[ActivityRecognitionResult],
) -> Result<Vec<ActivitySequence>> {
let mut sequences = Vec::new();
if frame_activities.len() < 2 {
return Ok(sequences);
}
let mut current_sequence: Option<ActivitySequence> = None;
for frame_result in frame_activities.iter() {
for activity_ in &frame_result.activities {
match &mut current_sequence {
None => {
current_sequence = Some(ActivitySequence {
sequence_id: format!("seq_{}", sequences.len()),
activities: vec![activity_.clone()],
sequence_type: activity_.activity_class.clone(),
confidence: activity_.confidence,
transitions: Vec::new(),
completeness: 0.0,
});
}
Some(ref mut seq) => {
if activity_.activity_class == seq.sequence_type {
seq.activities.push(activity_.clone());
seq.confidence = (seq.confidence + activity_.confidence) / 2.0;
} else {
seq.completeness =
seq.activities.len() as f32 / frame_activities.len() as f32;
sequences.push(seq.clone());
current_sequence = Some(ActivitySequence {
sequence_id: format!("seq_{}", sequences.len()),
activities: vec![activity_.clone()],
sequence_type: activity_.activity_class.clone(),
confidence: activity_.confidence,
transitions: vec![ActivityTransition {
from_activity: seq.sequence_type.clone(),
to_activity: activity_.activity_class.clone(),
probability: 0.8,
typical_duration: 1.0,
}],
completeness: 0.0,
});
}
}
}
}
}
if let Some(mut seq) = current_sequence {
seq.completeness = seq.activities.len() as f32 / frame_activities.len() as f32;
sequences.push(seq);
}
Ok(sequences)
}
}
impl MultiPersonInteractionRecognizer {
fn new() -> Self {
Self {
interaction_types: vec![
InteractionType::Conversation,
InteractionType::Collaboration,
],
tracking_params: PersonTrackingParams {
max_tracking_distance: 50.0,
identity_confidence_threshold: 0.8,
re_identification_enabled: true,
track_merge_threshold: 0.7,
},
social_distance_model: SocialDistanceModel {
personal_space_radius: 0.5,
social_space_radius: 1.5,
public_space_radius: 3.0,
cultural_factors: HashMap::new(),
},
group_recognition: GroupActivityRecognition {
min_group_size: 2,
max_group_size: 10,
cohesion_threshold: 0.6,
activity_synchronization: true,
},
}
}
fn analyze_interactions(
&self,
scene_analyses: &[SceneAnalysisResult],
) -> Result<Vec<PersonInteraction>> {
let mut interactions = Vec::new();
if scene_analyses.len() < 2 {
return Ok(interactions);
}
let mut person_tracks: HashMap<String, Vec<(f32, f32)>> = HashMap::new();
for scene in scene_analyses {
for (i, object) in scene.objects.iter().enumerate() {
if object.class == "person" {
let person_id = format!("person_{i}");
let position = (
object.bbox.0 + object.bbox.2 / 2.0,
object.bbox.1 + object.bbox.3 / 2.0,
);
person_tracks.entry(person_id).or_default().push(position);
}
}
}
let person_ids: Vec<_> = person_tracks.keys().cloned().collect();
for i in 0..person_ids.len() {
for j in (i + 1)..person_ids.len() {
let id1 = &person_ids[i];
let id2 = &person_ids[j];
if let (Some(track1), Some(track2)) =
(person_tracks.get(id1), person_tracks.get(id2))
{
let interaction = self.analyze_person_interaction(id1, id2, track1, track2)?;
if let Some(interaction) = interaction {
interactions.push(interaction);
}
}
}
}
Ok(interactions)
}
}
impl ContextAwareActivityClassifier {
fn new() -> Self {
Self {
context_features: vec![ContextFeature::SceneType, ContextFeature::CrowdDensity],
environment_classifiers: Vec::new(),
object_associations: HashMap::new(),
scene_correlations: HashMap::new(),
}
}
fn classify_context(
&self,
_scene_analysis: &SceneAnalysisResult,
) -> Result<ContextClassification> {
Ok(ContextClassification {
scene_type: "indoor".to_string(),
environment_factors: HashMap::new(),
temporal_context: HashMap::new(),
})
}
}
impl TemporalActivityModeler {
fn new() -> Self {
Self {
temporal_resolution: 1.0 / 30.0,
memory_length: 100,
rnn_params: RNNParameters {
hidden_size: 128,
num_layers: 2,
dropout_rate: 0.2,
bidirectional: true,
},
attention_mechanisms: Vec::new(),
}
}
fn predict_activities(
&self,
current_activities: &[DetectedActivity],
prediction_horizon: f32,
) -> Result<Vec<ActivityPrediction>> {
let mut predictions = Vec::new();
if current_activities.is_empty() {
return Ok(predictions);
}
let activitycounts = self.count_activity_types(current_activities);
let dominant_activity = self.find_dominant_activity(&activitycounts);
for (activity_type, count) in activitycounts {
let confidence = (count as f32 / current_activities.len() as f32) * 0.8;
let predicted_duration = if activity_type == dominant_activity {
prediction_horizon * 0.7 } else {
prediction_horizon * 0.3 };
predictions.push(ActivityPrediction {
predicted_activity: activity_type,
probability: confidence,
expected_start_time: 0.0,
expected_duration: predicted_duration,
confidence_interval: (confidence - 0.2, confidence + 0.2),
});
}
for activity_ in current_activities {
if let Some(transition) = self.predict_activity_transition(&activity_.activity_class) {
predictions.push(ActivityPrediction {
predicted_activity: transition,
probability: 0.4,
expected_start_time: prediction_horizon * 0.5,
expected_duration: prediction_horizon * 0.5,
confidence_interval: (0.2, 0.6),
});
}
}
Ok(predictions)
}
}
impl HierarchicalActivityDecomposer {
fn new() -> Self {
Self {
hierarchy_levels: Vec::new(),
decomposition_rules: Vec::new(),
composition_rules: Vec::new(),
}
}
fn decompose_activities(
&self,
activities: &[DetectedActivity],
) -> Result<HierarchicalActivityStructure> {
let mut structure = HierarchicalActivityStructure {
levels: vec![
ActivityLevel {
level_name: "atomic".to_string(),
granularity: 1.0,
typical_duration: 1.0,
complexity: 1.0,
},
ActivityLevel {
level_name: "composite".to_string(),
granularity: 0.5,
typical_duration: 5.0,
complexity: 2.0,
},
ActivityLevel {
level_name: "complex".to_string(),
granularity: 0.2,
typical_duration: 15.0,
complexity: 3.0,
},
],
activity_tree: ActivityTree {
root: ActivityNode {
node_id: "root".to_string(),
activity_type: "scene".to_string(),
level: 0,
children: Vec::new(),
},
nodes: Vec::new(),
edges: Vec::new(),
},
decomposition_confidence: 0.7,
};
let activity_groups = self.group_activities_by_similarity(activities);
for (node_id, (group_type, group_activities)) in activity_groups.into_iter().enumerate() {
let node_id = node_id + 1;
let composite_node = ActivityNode {
node_id: format!("composite_{node_id}"),
activity_type: group_type.clone(),
level: 1,
children: Vec::new(),
};
structure
.activity_tree
.root
.children
.push(composite_node.node_id.clone());
structure.activity_tree.nodes.push(composite_node.clone());
structure.activity_tree.edges.push(ActivityEdge {
parent: "root".to_string(),
child: composite_node.node_id.clone(),
relationship_type: "contains".to_string(),
});
for (i, activity_) in group_activities.iter().enumerate() {
let atomic_node = ActivityNode {
node_id: format!("atomic_{node_id}_{i}"),
activity_type: activity_.activity_class.clone(),
level: 2,
children: Vec::new(),
};
structure.activity_tree.nodes.push(atomic_node.clone());
structure.activity_tree.edges.push(ActivityEdge {
parent: composite_node.node_id.clone(),
child: atomic_node.node_id.clone(),
relationship_type: "instantiation".to_string(),
});
}
}
Ok(structure)
}
}
impl ActivityKnowledgeBase {
fn new() -> Self {
Self {
activity_definitions: HashMap::new(),
ontology: ActivityOntology {
activity_hierarchy: HashMap::new(),
activity_relationships: Vec::new(),
semantic_similarity: Array2::zeros((50, 50)),
},
common_patterns: Vec::new(),
cultural_variations: HashMap::new(),
}
}
}
#[allow(dead_code)]
pub fn recognize_activities_comprehensive(
frames: &[ArrayView3<f32>],
scene_analyses: &[SceneAnalysisResult],
) -> Result<ActivityRecognitionResult> {
let engine = ActivityRecognitionEngine::new();
if frames.len() == 1 {
engine.recognize_frame_activities(&frames[0], &scene_analyses[0])
} else {
engine.recognize_sequence_activities(frames, scene_analyses)
}
}
#[allow(dead_code)]
pub fn monitor_activities_realtime(
current_frame: &ArrayView3<f32>,
scene_analysis: &SceneAnalysisResult,
activity_history: Option<&[ActivityRecognitionResult]>,
) -> Result<ActivityRecognitionResult> {
let engine = ActivityRecognitionEngine::new();
let mut result = engine.recognize_frame_activities(current_frame, scene_analysis)?;
if let Some(_history) = activity_history {
result = apply_temporal_smoothing(result, _history)?;
}
Ok(result)
}
#[allow(dead_code)]
fn apply_temporal_smoothing(
current_result: ActivityRecognitionResult,
_history: &[ActivityRecognitionResult],
) -> Result<ActivityRecognitionResult> {
Ok(current_result)
}
impl ActivityRecognitionEngine {
fn get_previous_frame(&self) -> Option<Array3<f32>> {
None
}
fn compute_optical_flow(
&self,
current_frame: &ArrayView3<f32>,
previous_frame: &Array3<f32>,
) -> Result<Array3<f32>> {
let (height, width, _) = current_frame.dim();
let mut flow = Array3::zeros((height, width, 2));
for y in 1..height - 1 {
for x in 1..width - 1 {
let current = current_frame[[y, x, 0]];
let previous = previous_frame[[y, x, 0]];
let ix = (current_frame[[y, x + 1, 0]] - current_frame[[y, x - 1, 0]]) / 2.0;
let iy = (current_frame[[y + 1, x, 0]] - current_frame[[y - 1, x, 0]]) / 2.0;
let it = current - previous;
if ix.abs() > 0.01 || iy.abs() > 0.01 {
let denominator = ix * ix + iy * iy;
if denominator > 0.001 {
flow[[y, x, 0]] = -it * ix / denominator;
flow[[y, x, 1]] = -it * iy / denominator;
}
}
}
}
Ok(flow)
}
fn extract_person_motion_features(
&self,
motion_features: &Array3<f32>,
bbox_x: usize,
bbox_y: usize,
bbox_w: usize,
bbox_h: usize,
) -> Result<Array1<f32>> {
let mut person_features = Array1::zeros(20);
let end_x = (bbox_x + bbox_w).min(motion_features.dim().1);
let end_y = (bbox_y + bbox_h).min(motion_features.dim().0);
let mut count = 0;
let mut sum_velocity = 0.0;
let mut sum_magnitude = 0.0;
let mut sum_direction = 0.0;
for _y in bbox_y..end_y {
for _x in bbox_x..end_x {
let magnitude = motion_features[[_y, _x, 2]];
let direction = motion_features[[_y, _x, 3]];
sum_velocity += magnitude;
sum_magnitude += magnitude;
sum_direction += direction;
count += 1;
}
}
if count > 0 {
person_features[0] = sum_velocity / count as f32; person_features[1] = sum_magnitude / count as f32; person_features[2] = sum_direction / count as f32; person_features[3] = (bbox_w * bbox_h) as f32; person_features[4] = bbox_w as f32 / bbox_h as f32; }
Ok(person_features)
}
fn classify_person_activity(&self, person_motionfeatures: &Array1<f32>) -> (String, f32) {
let velocity = person_motionfeatures[0];
let magnitude = person_motionfeatures[1];
let aspect_ratio = person_motionfeatures[4];
if velocity < 0.1 {
if aspect_ratio > 0.8 {
("standing".to_string(), 0.8)
} else {
("sitting".to_string(), 0.7)
}
} else if velocity < 0.5 {
("walking".to_string(), 0.75)
} else if velocity < 1.0 {
("running".to_string(), 0.7)
} else if magnitude > 0.5 {
("gesturing".to_string(), 0.6)
} else {
("moving_quickly".to_string(), 0.65)
}
}
fn compute_motion_characteristics(
&self,
person_motionfeatures: &Array1<f32>,
) -> MotionCharacteristics {
MotionCharacteristics {
velocity: person_motionfeatures[0],
acceleration: person_motionfeatures[1] - person_motionfeatures[0], direction: person_motionfeatures[2],
smoothness: 1.0 - (person_motionfeatures[1] - person_motionfeatures[0]).abs(),
periodicity: 0.5, }
}
fn detect_object_interactions(
&self,
scene_analysis: &SceneAnalysisResult,
person_object: &crate::scene_understanding::DetectedObject,
) -> Result<Vec<ObjectID>> {
let mut interactions = Vec::new();
let person_center = (
person_object.bbox.0 + person_object.bbox.2 / 2.0,
person_object.bbox.1 + person_object.bbox.3 / 2.0,
);
for _object in &scene_analysis.objects {
if _object.class != "person" {
let object_center = (
_object.bbox.0 + _object.bbox.2 / 2.0,
_object.bbox.1 + _object.bbox.3 / 2.0,
);
let distance = ((person_center.0 - object_center.0).powi(2)
+ (person_center.1 - object_center.1).powi(2))
.sqrt();
if distance < 100.0 {
interactions.push(format!("{}:unknown", _object.class));
}
}
}
Ok(interactions)
}
fn determine_activity_subtype(&self, person_motionfeatures: &Array1<f32>) -> Option<String> {
let velocity = person_motionfeatures[0];
let magnitude = person_motionfeatures[1];
if velocity > 0.8 {
Some("fast".to_string())
} else if velocity < 0.2 {
Some("slow".to_string())
} else if magnitude > 0.6 {
Some("active".to_string())
} else {
None
}
}
fn extract_activity_attributes(
&self,
person_motionfeatures: &Array1<f32>,
) -> HashMap<String, f32> {
let mut attributes = HashMap::new();
attributes.insert("velocity".to_string(), person_motionfeatures[0]);
attributes.insert("magnitude".to_string(), person_motionfeatures[1]);
attributes.insert("direction".to_string(), person_motionfeatures[2]);
attributes.insert("size".to_string(), person_motionfeatures[3]);
attributes.insert("aspect_ratio".to_string(), person_motionfeatures[4]);
attributes
}
}
impl TemporalActivityModeler {
fn count_activity_types(&self, activities: &[DetectedActivity]) -> HashMap<String, usize> {
let mut counts = HashMap::new();
for activity_ in activities {
*counts.entry(activity_.activity_class.clone()).or_insert(0) += 1;
}
counts
}
fn find_dominant_activity(&self, activitycounts: &HashMap<String, usize>) -> String {
activitycounts
.iter()
.max_by_key(|(_, &count)| count)
.map(|(activity_, _)| activity_.clone())
.unwrap_or_else(|| "unknown".to_string())
}
fn predict_activity_transition(&self, currentactivity: &str) -> Option<String> {
match currentactivity {
"sitting" => Some("standing".to_string()),
"standing" => Some("walking".to_string()),
"walking" => Some("standing".to_string()),
"running" => Some("walking".to_string()),
"gesturing" => Some("standing".to_string()),
_ => None,
}
}
}
impl HierarchicalActivityDecomposer {
fn group_activities_by_similarity(
&self,
activities: &[DetectedActivity],
) -> HashMap<String, Vec<DetectedActivity>> {
let mut groups = HashMap::new();
for activity_ in activities {
let group_key = if activity_.motion_characteristics.velocity > 0.5 {
"dynamic_activities".to_string()
} else if activity_.motion_characteristics.velocity < 0.1 {
"static_activities".to_string()
} else {
"moderate_activities".to_string()
};
groups
.entry(group_key)
.or_insert_with(Vec::new)
.push(activity_.clone());
}
groups
}
}
impl MultiPersonInteractionRecognizer {
fn analyze_person_interaction(
&self,
id1: &str,
id2: &str,
track1: &[(f32, f32)],
track2: &[(f32, f32)],
) -> Result<Option<PersonInteraction>> {
if track1.len() != track2.len() || track1.is_empty() {
return Ok(None);
}
let mut total_distance = 0.0;
let mut relative_motion = 0.0;
let mut close_proximity_frames = 0;
for i in 0..track1.len() {
let distance =
((track1[i].0 - track2[i].0).powi(2) + (track1[i].1 - track2[i].1).powi(2)).sqrt();
total_distance += distance;
if distance < 150.0 {
close_proximity_frames += 1;
}
if i > 0 {
let velocity1 = ((track1[i].0 - track1[i - 1].0).powi(2)
+ (track1[i].1 - track1[i - 1].1).powi(2))
.sqrt();
let velocity2 = ((track2[i].0 - track2[i - 1].0).powi(2)
+ (track2[i].1 - track2[i - 1].1).powi(2))
.sqrt();
relative_motion += (velocity1 - velocity2).abs();
}
}
let avg_distance = total_distance / track1.len() as f32;
let proximity_ratio = close_proximity_frames as f32 / track1.len() as f32;
if proximity_ratio > 0.3 {
let interaction_type = if relative_motion / (track1.len() as f32) < 5.0 {
"following".to_string()
} else if avg_distance < 100.0 {
"conversation".to_string()
} else {
"collaboration".to_string()
};
Ok(Some(PersonInteraction {
interaction_type,
participants: vec![id1.to_string(), id2.to_string()],
strength: proximity_ratio,
duration: track1.len() as f32 / 30.0, proximity: avg_distance,
attributes: HashMap::new(),
}))
} else {
Ok(None)
}
}
}