use crate::error::Result;
use scirs2_core::random::prelude::*;
use std::collections::HashMap;
use std::time::Instant;
use super::reinforcement_learning::RLLearningParams;
#[derive(Debug)]
pub struct NeuralArchitectureSearch {
_searchspace: ArchitectureSearchSpace,
candidate_architectures: Vec<ProcessingArchitecture>,
performance_db: HashMap<String, ArchitecturePerformance>,
search_strategy: SearchStrategy,
current_iteration: usize,
}
#[derive(Debug, Clone)]
pub struct ArchitectureSearchSpace {
pub layer_types: Vec<LayerType>,
pub depth_range: (usize, usize),
pub width_range: (usize, usize),
pub activations: Vec<ActivationType>,
pub connections: Vec<ConnectionType>,
}
#[derive(Debug, Clone, PartialEq)]
pub enum LayerType {
Convolution {
kernel_size: usize,
stride: usize,
},
SeparableConv {
kernel_size: usize,
},
DilatedConv {
kernel_size: usize,
dilation: usize,
},
DepthwiseConv {
kernel_size: usize,
},
Pooling {
pool_type: PoolingType,
size: usize,
},
Normalization {
norm_type: NormalizationType,
},
Attention {
attention_type: AttentionType,
},
}
#[derive(Debug, Clone, PartialEq)]
pub enum PoolingType {
Max,
Average,
Adaptive,
}
#[derive(Debug, Clone, PartialEq)]
pub enum NormalizationType {
Batch,
Layer,
Instance,
}
#[derive(Debug, Clone, PartialEq)]
pub enum AttentionType {
SelfAttention,
CrossAttention,
Spatial,
}
#[derive(Debug, Clone, PartialEq)]
pub enum ActivationType {
ReLU,
LeakyReLU,
Swish,
GELU,
Mish,
}
#[derive(Debug, Clone, PartialEq)]
pub enum ConnectionType {
Sequential,
Skip,
Dense,
Attention,
}
#[derive(Debug, Clone)]
pub struct ProcessingArchitecture {
pub id: String,
pub layers: Vec<LayerType>,
pub connections: Vec<ConnectionType>,
pub complexity: f64,
pub parameter_count: usize,
}
#[derive(Debug, Clone)]
pub struct ArchitecturePerformance {
pub accuracy: f64,
pub speed: f64,
pub memory_usage: f64,
pub energy: f64,
pub efficiency_score: f64,
}
#[derive(Debug, Clone)]
pub enum SearchStrategy {
Random,
Evolutionary {
populationsize: usize,
},
ReinforcementLearning {
controller_params: RLLearningParams,
},
BayesianOptimization {
acquisition_fn: AcquisitionFunction,
},
}
#[derive(Debug, Clone)]
pub enum AcquisitionFunction {
ExpectedImprovement,
UpperConfidenceBound,
ProbabilityOfImprovement,
}
impl NeuralArchitectureSearch {
pub fn new(_searchspace: ArchitectureSearchSpace, strategy: SearchStrategy) -> Self {
Self {
_searchspace,
candidate_architectures: Vec::new(),
performance_db: HashMap::new(),
search_strategy: strategy,
current_iteration: 0,
}
}
pub fn generate_candidates(&mut self, numcandidates: usize) -> Vec<ProcessingArchitecture> {
let candidates = match &self.search_strategy {
SearchStrategy::Random => self.random_search(numcandidates),
SearchStrategy::Evolutionary { populationsize } => {
self.evolutionary_search(*populationsize)
}
SearchStrategy::ReinforcementLearning { .. } => self.rl_search(numcandidates),
SearchStrategy::BayesianOptimization { .. } => self.bayesian_search(numcandidates),
};
self.candidate_architectures = candidates.clone();
candidates
}
fn random_search(&self, numcandidates: usize) -> Vec<ProcessingArchitecture> {
let mut candidates = Vec::new();
let mut rng = thread_rng();
for i in 0..numcandidates {
let depth = rng
.random_range(self._searchspace.depth_range.0..self._searchspace.depth_range.1 + 1);
let mut layers = Vec::new();
let mut connections = Vec::new();
for _ in 0..depth {
let idx = rng.random_range(0..self._searchspace.layer_types.len());
let layer_type = self._searchspace.layer_types[idx].clone();
layers.push(layer_type);
let idx = rng.random_range(0..self._searchspace.connections.len());
let connection = self._searchspace.connections[idx].clone();
connections.push(connection);
}
let complexity = self.calculate_complexity(&layers);
let parameter_count = self.estimate_parameters(&layers);
let architecture = ProcessingArchitecture {
id: format!("arch_{i}"),
layers,
connections,
complexity,
parameter_count,
};
candidates.push(architecture);
}
candidates
}
fn evolutionary_search(&self, populationsize: usize) -> Vec<ProcessingArchitecture> {
if self.current_iteration == 0 {
return self.random_search(populationsize);
}
let mut new_population = Vec::new();
let mut rng = thread_rng();
let mut ranked_archs: Vec<_> = self
.candidate_architectures
.iter()
.filter_map(|arch_| {
self.performance_db
.get(&arch_.id)
.map(|perf| (arch_, perf.efficiency_score))
})
.collect();
ranked_archs.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
let elite_count = populationsize / 4;
for (arch_, _) in ranked_archs.iter().take(elite_count) {
new_population.push((*arch_).clone());
}
while new_population.len() < populationsize {
if ranked_archs.len() >= 2 {
let idx = rng.random_range(0..ranked_archs.len());
let parent1 = ranked_archs[idx].0;
let idx = rng.random_range(0..ranked_archs.len());
let parent2 = ranked_archs[idx].0;
let offspring = self.crossover_architectures(parent1, parent2);
let mutated = self.mutate_architecture(offspring);
new_population.push(mutated);
} else {
new_population.extend(self.random_search(1));
}
}
new_population
}
fn rl_search(&self, numcandidates: usize) -> Vec<ProcessingArchitecture> {
self.random_search(numcandidates)
}
fn bayesian_search(&self, numcandidates: usize) -> Vec<ProcessingArchitecture> {
self.random_search(numcandidates)
}
fn calculate_complexity(&self, layers: &[LayerType]) -> f64 {
layers
.iter()
.map(|layer| match layer {
LayerType::Convolution { kernel_size, .. } => *kernel_size as f64,
LayerType::SeparableConv { kernel_size } => *kernel_size as f64 * 0.5,
LayerType::DilatedConv {
kernel_size,
dilation,
} => *kernel_size as f64 * *dilation as f64,
LayerType::DepthwiseConv { kernel_size } => *kernel_size as f64 * 0.3,
LayerType::Pooling { .. } => 1.0,
LayerType::Normalization { .. } => 0.5,
LayerType::Attention { .. } => 10.0,
})
.sum()
}
fn estimate_parameters(&self, layers: &[LayerType]) -> usize {
layers
.iter()
.map(|layer| match layer {
LayerType::Convolution { kernel_size, .. } => kernel_size * kernel_size * 64,
LayerType::SeparableConv { kernel_size } => kernel_size * kernel_size * 32,
LayerType::DilatedConv { kernel_size, .. } => kernel_size * kernel_size * 64,
LayerType::DepthwiseConv { kernel_size } => kernel_size * kernel_size * 16,
LayerType::Pooling { .. } => 0,
LayerType::Normalization { .. } => 128,
LayerType::Attention { .. } => 1024,
})
.sum()
}
fn crossover_architectures(
&self,
parent1: &ProcessingArchitecture,
parent2: &ProcessingArchitecture,
) -> ProcessingArchitecture {
let mut rng = thread_rng();
let min_depth = parent1.layers.len().min(parent2.layers.len());
let crossover_point = rng.random_range(1..min_depth);
let mut new_layers = Vec::new();
let mut new_connections = Vec::new();
new_layers.extend_from_slice(&parent1.layers[..crossover_point]);
new_connections.extend_from_slice(&parent1.connections[..crossover_point]);
if crossover_point < parent2.layers.len() {
new_layers.extend_from_slice(&parent2.layers[crossover_point..]);
new_connections.extend_from_slice(&parent2.connections[crossover_point..]);
}
let complexity = self.calculate_complexity(&new_layers);
let parameter_count = self.estimate_parameters(&new_layers);
ProcessingArchitecture {
id: format!("crossover_{}", self.current_iteration),
layers: new_layers,
connections: new_connections,
complexity,
parameter_count,
}
}
fn mutate_architecture(
&self,
mut architecture: ProcessingArchitecture,
) -> ProcessingArchitecture {
let mut rng = thread_rng();
for layer in &mut architecture.layers {
if rng.random::<f64>() < 0.1 {
let idx = rng.random_range(0..self._searchspace.layer_types.len());
*layer = self._searchspace.layer_types[idx].clone();
}
}
architecture.complexity = self.calculate_complexity(&architecture.layers);
architecture.parameter_count = self.estimate_parameters(&architecture.layers);
architecture.id = format!("mutated_{}", self.current_iteration);
architecture
}
pub fn record_performance(
&mut self,
architecture_id: &str,
performance: ArchitecturePerformance,
) {
self.performance_db
.insert(architecture_id.to_string(), performance);
}
pub fn get_best_architecture(
&self,
) -> Option<(&ProcessingArchitecture, &ArchitecturePerformance)> {
let mut best_arch = None;
let mut best_score = f64::NEG_INFINITY;
for arch_ in &self.candidate_architectures {
if let Some(perf) = self.performance_db.get(&arch_.id) {
if perf.efficiency_score > best_score {
best_score = perf.efficiency_score;
best_arch = Some((arch_, perf));
}
}
}
best_arch
}
pub fn next_iteration(&mut self) {
self.current_iteration += 1;
}
pub async fn initialize_search_space(&mut self) -> Result<()> {
self.candidate_architectures.clear();
self.performance_db.clear();
self.current_iteration = 0;
Ok(())
}
}