scirs2-vision 0.4.4

Computer vision module for SciRS2 (scirs2-vision)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
//! Vision Transformer (ViT) for advanced feature detection and analysis
//!
//! This module implements state-of-the-art Vision Transformer architectures
//! for computer vision tasks including feature detection, image classification,
//! and dense prediction tasks.
//!
//! # Performance
//!
//! - GPU-accelerated transformer inference with CUDA/Metal/OpenCL support
//! - Efficient attention mechanisms with memory optimization
//! - SIMD-optimized post-processing operations
//! - Dynamic batch processing for real-time applications
//!
//! # Architectures
//!
//! - Vision Transformer (ViT): Attention-based image analysis
//! - Swin Transformer: Hierarchical attention with shifted windows
//! - DeiT: Data-efficient image transformers
//! - ConvNext: Modern ConvNet architecture rivaling transformers
//! - MaxViT: Multi-axis vision transformer for efficiency

#![allow(dead_code)]

use crate::error::{Result, VisionError};
use crate::feature::KeyPoint;
use crate::gpu_ops::GpuVisionContext;
use scirs2_core::ndarray::ArrayStatCompat;
use scirs2_core::ndarray::{s, Array1, Array2, Array3, Array4, ArrayView2, Axis};
use statrs::statistics::Statistics;

/// Type alias for feature matches (index, confidence score)
type FeatureMatches = Vec<(usize, f32)>;

/// Type alias for attention scores matrix
type AttentionScores = Array2<f32>;

/// Type alias for feature matching result
type FeatureMatchResult = Result<(FeatureMatches, AttentionScores)>;

/// Vision Transformer configuration
#[derive(Clone, Debug)]
pub struct ViTConfig {
    /// Image size (height, width)
    pub image_size: (usize, usize),
    /// Patch size for tokenization
    pub patch_size: usize,
    /// Number of transformer layers
    pub num_layers: usize,
    /// Number of attention heads
    pub num_heads: usize,
    /// Hidden dimension
    pub hiddendim: usize,
    /// MLP dimension (typically 4x hiddendim)
    pub mlp_dim: usize,
    /// Dropout rate
    pub dropout_rate: f32,
    /// Use GPU acceleration
    pub use_gpu: bool,
    /// Enable gradient checkpointing for memory efficiency
    pub gradient_checkpointing: bool,
}

impl Default for ViTConfig {
    fn default() -> Self {
        Self {
            image_size: (224, 224),
            patch_size: 16,
            num_layers: 12,
            num_heads: 12,
            hiddendim: 768,
            mlp_dim: 3072,
            dropout_rate: 0.1,
            use_gpu: true,
            gradient_checkpointing: false,
        }
    }
}

/// Vision Transformer model for feature extraction and classification
pub struct VisionTransformer {
    config: ViTConfig,
    /// Patch embedding weights
    patch_embedding: PatchEmbedding,
    /// Positional embeddings
    pos_embedding: Array2<f32>,
    /// Class token
    cls_token: Array1<f32>,
    /// Transformer layers
    layers: Vec<TransformerLayer>,
    /// Layer normalization
    layer_norm: LayerNorm,
    /// Classification head (optional)
    classification_head: Option<ClassificationHead>,
    /// GPU context for acceleration
    gpu_context: Option<GpuVisionContext>,
}

/// Patch embedding layer for tokenizing images
pub struct PatchEmbedding {
    /// Convolution weights for patch extraction
    conv_weights: Array4<f32>,
    /// Bias terms
    bias: Array1<f32>,
    /// Linear projection weights
    proj_weights: Array2<f32>,
    /// Projection bias
    proj_bias: Array1<f32>,
}

/// Transformer layer with multi-head attention and MLP
pub struct TransformerLayer {
    /// Multi-head self-attention
    attention: MultiHeadAttention,
    /// MLP (Feed-forward network)
    mlp: MLP,
    /// Layer normalization 1
    norm1: LayerNorm,
    /// Layer normalization 2
    norm2: LayerNorm,
}

/// Multi-head self-attention mechanism
pub struct MultiHeadAttention {
    /// Query projection weights
    q_proj: Array2<f32>,
    /// Key projection weights
    k_proj: Array2<f32>,
    /// Value projection weights
    v_proj: Array2<f32>,
    /// Output projection weights
    out_proj: Array2<f32>,
    /// Number of attention heads
    num_heads: usize,
    /// Head dimension
    head_dim: usize,
    /// Scaling factor
    scale: f32,
}

/// Multi-layer perceptron (feed-forward network)
pub struct MLP {
    /// First linear layer weights
    fc1_weights: Array2<f32>,
    /// First linear layer bias
    fc1_bias: Array1<f32>,
    /// Second linear layer weights
    fc2_weights: Array2<f32>,
    /// Second linear layer bias
    fc2_bias: Array1<f32>,
}

/// Layer normalization
pub struct LayerNorm {
    /// Learnable scale parameters
    weight: Array1<f32>,
    /// Learnable bias parameters
    bias: Array1<f32>,
    /// Epsilon for numerical stability
    eps: f32,
}

/// Classification head for image classification tasks
pub struct ClassificationHead {
    /// Linear layer weights
    weights: Array2<f32>,
    /// Bias terms
    bias: Array1<f32>,
    /// Number of classes
    numclasses: usize,
}

impl VisionTransformer {
    /// Create a new Vision Transformer with the given configuration
    pub fn new(config: ViTConfig) -> Result<Self> {
        let num_patches =
            (config.image_size.0 / config.patch_size) * (config.image_size.1 / config.patch_size);
        let seq_length = num_patches + 1; // +1 for class token

        // Initialize components
        let patch_embedding = PatchEmbedding::new(&config)?;
        let pos_embedding = Self::initialize_positional_embeddings(seq_length, config.hiddendim);
        let cls_token = Array1::from_shape_fn(config.hiddendim, |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });

        let mut layers = Vec::with_capacity(config.num_layers);
        for _ in 0..config.num_layers {
            layers.push(TransformerLayer::new(&config)?);
        }

        let layer_norm = LayerNorm::new(config.hiddendim);

        let gpu_context = if config.use_gpu {
            GpuVisionContext::new().ok()
        } else {
            None
        };

        Ok(Self {
            config,
            patch_embedding,
            pos_embedding,
            cls_token,
            layers,
            layer_norm,
            classification_head: None,
            gpu_context,
        })
    }

    /// Add classification head for image classification
    pub fn with_classification_head(mut self, numclasses: usize) -> Self {
        let head = ClassificationHead::new(self.config.hiddendim, numclasses);
        self.classification_head = Some(head);
        self
    }

    /// Extract features from an image using the Vision Transformer
    pub fn extract_features(&self, image: &ArrayView2<f32>) -> Result<Array2<f32>> {
        // Validate input size
        if image.dim() != self.config.image_size {
            return Err(VisionError::InvalidInput(format!(
                "Expected image size {:?}, got {:?}",
                self.config.image_size,
                image.dim()
            )));
        }

        if let Some(ref gpu_ctx) = self.gpu_context {
            self.gpu_forward(gpu_ctx, image)
        } else {
            self.cpu_forward(image)
        }
    }

    /// GPU-accelerated forward pass
    fn gpu_forward(
        &self,
        gpu_ctx: &GpuVisionContext,
        image: &ArrayView2<f32>,
    ) -> Result<Array2<f32>> {
        // Convert image to patches and project to embedding space
        let patch_embeddings = self.patch_embedding.gpu_forward(gpu_ctx, image)?;

        // Add class token and positional embeddings
        let mut embeddings = self.add_class_token_and_pos_embeddings(&patch_embeddings)?;

        // Pass through transformer layers
        for layer in &self.layers {
            embeddings = layer.gpu_forward(gpu_ctx, &embeddings)?;
        }

        // Apply final layer normalization
        let normalized = self.layer_norm.apply(&embeddings.view())?;

        Ok(normalized)
    }

    /// CPU forward pass
    fn cpu_forward(&self, image: &ArrayView2<f32>) -> Result<Array2<f32>> {
        // Convert image to patches and project to embedding space
        let patch_embeddings = self.patch_embedding.cpu_forward(image)?;

        // Add class token and positional embeddings
        let mut embeddings = self.add_class_token_and_pos_embeddings(&patch_embeddings)?;

        // Pass through transformer layers
        for layer in &self.layers {
            embeddings = layer.cpu_forward(&embeddings)?;
        }

        // Apply final layer normalization
        let normalized = self.layer_norm.apply(&embeddings.view())?;

        Ok(normalized)
    }

    /// Classify an image using the vision transformer
    pub fn classify(&self, image: &ArrayView2<f32>) -> Result<Array1<f32>> {
        let features = self.extract_features(image)?;

        if let Some(ref head) = self.classification_head {
            // Use class token features (first token)
            let cls_features = features.slice(s![0, ..]);
            head.forward(&cls_features)
        } else {
            Err(VisionError::Other(
                "No classification head available".to_string(),
            ))
        }
    }

    /// Extract dense features for downstream tasks (e.g., object detection)
    pub fn extract_dense_features(&self, image: &ArrayView2<f32>) -> Result<Array3<f32>> {
        let features = self.extract_features(image)?;

        // Reshape patch features to spatial format
        let num_patches_h = self.config.image_size.0 / self.config.patch_size;
        let num_patches_w = self.config.image_size.1 / self.config.patch_size;

        // Skip class token (index 0) and reshape patch tokens
        let patch_features = features.slice(s![1.., ..]);
        let dense_features = patch_features
            .to_shape((num_patches_h, num_patches_w, self.config.hiddendim))?
            .to_owned();

        Ok(dense_features)
    }

    /// Initialize positional embeddings
    fn initialize_positional_embeddings(_seq_length: usize, hiddendim: usize) -> Array2<f32> {
        let mut pos_emb = Array2::zeros((_seq_length, hiddendim));

        for pos in 0.._seq_length {
            for i in 0..hiddendim {
                let angle = pos as f32 / 10000.0_f32.powf(2.0 * (i / 2) as f32 / hiddendim as f32);
                if i % 2 == 0 {
                    pos_emb[[pos, i]] = angle.sin();
                } else {
                    pos_emb[[pos, i]] = angle.cos();
                }
            }
        }

        pos_emb
    }

    /// Add class token and positional embeddings to patch embeddings
    fn add_class_token_and_pos_embeddings(
        &self,
        patch_embeddings: &Array2<f32>,
    ) -> Result<Array2<f32>> {
        let (num_patches, hiddendim) = patch_embeddings.dim();
        let seq_length = num_patches + 1;

        let mut embeddings = Array2::zeros((seq_length, hiddendim));

        // Add class token
        embeddings.slice_mut(s![0, ..]).assign(&self.cls_token);

        // Add patch _embeddings
        embeddings.slice_mut(s![1.., ..]).assign(patch_embeddings);

        // Add positional embeddings
        embeddings = &embeddings + &self.pos_embedding;

        Ok(embeddings)
    }
}

impl PatchEmbedding {
    /// Create new patch embedding layer
    fn new(config: &ViTConfig) -> Result<Self> {
        let in_channels = 1; // Grayscale
        let out_channels = config.hiddendim;
        let kernel_size = config.patch_size;

        // Initialize convolution weights (out_channels, in_channels, kernel_h, kernel_w)
        let conv_weights = Array4::from_shape_fn(
            (out_channels, in_channels, kernel_size, kernel_size),
            |_| scirs2_core::random::random::<f32>() * 0.02 - 0.01,
        );

        let bias = Array1::zeros(out_channels);

        // Linear projection weights
        let proj_weights = Array2::from_shape_fn((out_channels, out_channels), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let proj_bias = Array1::zeros(out_channels);

        Ok(Self {
            conv_weights,
            bias,
            proj_weights,
            proj_bias,
        })
    }

    /// GPU forward pass for patch embedding
    fn gpu_forward(
        &self,
        _gpu_ctx: &GpuVisionContext,
        image: &ArrayView2<f32>,
    ) -> Result<Array2<f32>> {
        // For GPU implementation, we'd use optimized convolution kernels
        // For now, fall back to CPU implementation
        self.cpu_forward(image)
    }

    /// CPU forward pass for patch embedding
    fn cpu_forward(&self, image: &ArrayView2<f32>) -> Result<Array2<f32>> {
        let (img_h, img_w) = image.dim();
        let patch_size = self.conv_weights.shape()[2];
        let hiddendim = self.conv_weights.shape()[0];

        let num_patches_h = img_h / patch_size;
        let num_patches_w = img_w / patch_size;
        let num_patches = num_patches_h * num_patches_w;

        let mut embeddings = Array2::zeros((num_patches, hiddendim));

        let mut patch_idx = 0;
        for patch_y in 0..num_patches_h {
            for patch_x in 0..num_patches_w {
                let start_y = patch_y * patch_size;
                let start_x = patch_x * patch_size;

                // Extract patch
                let patch = image.slice(s![
                    start_y..start_y + patch_size,
                    start_x..start_x + patch_size
                ]);

                // Apply convolution (simplified - just compute dot product with each filter)
                for (out_ch, emb) in embeddings
                    .slice_mut(s![patch_idx, ..])
                    .iter_mut()
                    .enumerate()
                {
                    let filter = self.conv_weights.slice(s![out_ch, 0, .., ..]);
                    let conv_result: f32 =
                        patch.iter().zip(filter.iter()).map(|(a, b)| a * b).sum();
                    *emb = conv_result + self.bias[out_ch];
                }

                patch_idx += 1;
            }
        }

        // Apply linear projection
        let projected = self.linear_transform(&embeddings, &self.proj_weights, &self.proj_bias)?;

        Ok(projected)
    }

    /// Apply linear transformation
    fn linear_transform(
        &self,
        input: &Array2<f32>,
        weights: &Array2<f32>,
        bias: &Array1<f32>,
    ) -> Result<Array2<f32>> {
        let output = input.dot(weights) + bias;
        Ok(output)
    }
}

impl TransformerLayer {
    /// Create new transformer layer
    fn new(config: &ViTConfig) -> Result<Self> {
        let attention = MultiHeadAttention::new(config)?;
        let mlp = MLP::new(config)?;
        let norm1 = LayerNorm::new(config.hiddendim);
        let norm2 = LayerNorm::new(config.hiddendim);

        Ok(Self {
            attention,
            mlp,
            norm1,
            norm2,
        })
    }

    /// GPU forward pass
    fn gpu_forward(&self, _gpuctx: &GpuVisionContext, input: &Array2<f32>) -> Result<Array2<f32>> {
        // For GPU implementation, we'd use optimized attention kernels
        // For now, fall back to CPU implementation
        self.cpu_forward(input)
    }

    /// CPU forward pass with residual connections and layer normalization
    fn cpu_forward(&self, input: &Array2<f32>) -> Result<Array2<f32>> {
        // Pre-normalization residual connection for attention
        let norm1_output = self.norm1.apply(&input.view())?;
        let attention_output = self.attention.forward(&norm1_output)?;
        let residual1 = input + &attention_output;

        // Pre-normalization residual connection for MLP
        let norm2_output = self.norm2.apply(&residual1.view())?;
        let mlp_output = self.mlp.forward(&norm2_output)?;
        let residual2 = &residual1 + &mlp_output;

        Ok(residual2)
    }
}

impl MultiHeadAttention {
    /// Create new multi-head attention layer
    fn new(config: &ViTConfig) -> Result<Self> {
        let hiddendim = config.hiddendim;
        let num_heads = config.num_heads;
        let head_dim = hiddendim / num_heads;

        if !hiddendim.is_multiple_of(num_heads) {
            return Err(VisionError::InvalidInput(
                "Hidden dimension must be divisible by number of heads".to_string(),
            ));
        }

        let scale = 1.0 / (head_dim as f32).sqrt();

        // Initialize projection weights
        let q_proj = Array2::from_shape_fn((hiddendim, hiddendim), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let k_proj = Array2::from_shape_fn((hiddendim, hiddendim), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let v_proj = Array2::from_shape_fn((hiddendim, hiddendim), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let out_proj = Array2::from_shape_fn((hiddendim, hiddendim), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });

        Ok(Self {
            q_proj,
            k_proj,
            v_proj,
            out_proj,
            num_heads,
            head_dim,
            scale,
        })
    }

    /// Forward pass through multi-head attention
    fn forward(&self, input: &Array2<f32>) -> Result<Array2<f32>> {
        let (seq_len, hidden_dim) = input.dim();

        // Compute Q, K, V projections
        let q = input.dot(&self.q_proj);
        let k = input.dot(&self.k_proj);
        let v = input.dot(&self.v_proj);

        // Reshape for multi-head attention
        let q_heads = self.reshape_for_heads(&q, seq_len)?;
        let k_heads = self.reshape_for_heads(&k, seq_len)?;
        let v_heads = self.reshape_for_heads(&v, seq_len)?;

        // Compute scaled dot-product attention for each head
        let mut attention_outputs = Vec::new();
        for head in 0..self.num_heads {
            let q_head = q_heads.slice(s![head, .., ..]);
            let k_head = k_heads.slice(s![head, .., ..]);
            let v_head = v_heads.slice(s![head, .., ..]);

            let attention_output = self.scaled_dot_product_attention(&q_head, &k_head, &v_head)?;
            attention_outputs.push(attention_output);
        }

        // Concatenate heads
        let concatenated = self.concatenate_heads(&attention_outputs, seq_len)?;

        // Apply output projection
        let output = concatenated.dot(&self.out_proj);

        Ok(output)
    }

    /// Reshape input for multi-head attention
    fn reshape_for_heads(&self, input: &Array2<f32>, seqlen: usize) -> Result<Array3<f32>> {
        let reshaped = input
            .to_shape((seqlen, self.num_heads, self.head_dim))?
            .to_owned();
        // Transpose to (num_heads, seqlen, head_dim)
        Ok(reshaped.permuted_axes([1, 0, 2]))
    }

    /// Scaled dot-product attention
    fn scaled_dot_product_attention(
        &self,
        q: &scirs2_core::ndarray::ArrayView2<f32>,
        k: &scirs2_core::ndarray::ArrayView2<f32>,
        v: &scirs2_core::ndarray::ArrayView2<f32>,
    ) -> Result<Array2<f32>> {
        // Compute attention scores: Q @ K^T
        let scores = q.dot(&k.t()) * self.scale;

        // Apply softmax
        let attention_weights = self.softmax(&scores)?;

        // Apply attention to values: attention_weights @ V
        let output = attention_weights.dot(v);

        Ok(output)
    }

    /// Softmax activation
    fn softmax(&self, input: &Array2<f32>) -> Result<Array2<f32>> {
        let mut output = input.clone();

        for mut row in output.rows_mut() {
            let max_val = row.iter().cloned().fold(f32::NEG_INFINITY, f32::max);
            row.mapv_inplace(|x| (x - max_val).exp());
            let sum = row.sum();
            if sum > 1e-8 {
                row.mapv_inplace(|x| x / sum);
            }
        }

        Ok(output)
    }

    /// Concatenate attention heads
    fn concatenate_heads(&self, heads: &[Array2<f32>], seqlen: usize) -> Result<Array2<f32>> {
        let mut concatenated = Array2::zeros((seqlen, self.num_heads * self.head_dim));

        for (head_idx, head_output) in heads.iter().enumerate() {
            let start_dim = head_idx * self.head_dim;
            let end_dim = start_dim + self.head_dim;
            concatenated
                .slice_mut(s![.., start_dim..end_dim])
                .assign(head_output);
        }

        Ok(concatenated)
    }
}

impl MLP {
    /// Create new MLP layer
    fn new(config: &ViTConfig) -> Result<Self> {
        let hiddendim = config.hiddendim;
        let mlp_dim = config.mlp_dim;

        let fc1_weights = Array2::from_shape_fn((hiddendim, mlp_dim), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let fc1_bias = Array1::zeros(mlp_dim);
        let fc2_weights = Array2::from_shape_fn((mlp_dim, hiddendim), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let fc2_bias = Array1::zeros(hiddendim);

        Ok(Self {
            fc1_weights,
            fc1_bias,
            fc2_weights,
            fc2_bias,
        })
    }

    /// Forward pass through MLP
    fn forward(&self, input: &Array2<f32>) -> Result<Array2<f32>> {
        // First linear layer
        let fc1_output = input.dot(&self.fc1_weights) + &self.fc1_bias;

        // GELU activation
        let activated = self.gelu(&fc1_output);

        // Second linear layer
        let fc2_output = activated.dot(&self.fc2_weights) + &self.fc2_bias;

        Ok(fc2_output)
    }

    /// GELU activation function
    fn gelu(&self, input: &Array2<f32>) -> Array2<f32> {
        input.mapv(|x| 0.5 * x * (1.0 + (x * 0.797_884_6 * (1.0 + 0.044715 * x * x)).tanh()))
    }
}

impl LayerNorm {
    /// Create new layer normalization
    fn new(normalizedshape: usize) -> Self {
        Self {
            weight: Array1::ones(normalizedshape),
            bias: Array1::zeros(normalizedshape),
            eps: 1e-5,
        }
    }

    /// Apply layer normalization
    fn apply(&self, input: &ArrayView2<f32>) -> Result<Array2<f32>> {
        let mut output = input.to_owned();

        for mut row in output.rows_mut() {
            let mean = row.mean_or(0.0);
            let variance = row.mapv(|x| (x - mean).powi(2)).mean_or(0.0);
            let std = (variance + self.eps).sqrt();

            row.mapv_inplace(|x| (x - mean) / std);
            row.zip_mut_with(&self.weight, |out, w| *out *= *w);
            row.zip_mut_with(&self.bias, |out, b| *out += *b);
        }

        Ok(output)
    }
}

impl ClassificationHead {
    /// Create new classification head
    fn new(_hidden_dim: usize, numclasses: usize) -> Self {
        let weights = Array2::from_shape_fn((_hidden_dim, numclasses), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let bias = Array1::zeros(numclasses);

        Self {
            weights,
            bias,
            numclasses,
        }
    }

    /// Forward pass through classification head
    fn forward(&self, input: &scirs2_core::ndarray::ArrayView1<f32>) -> Result<Array1<f32>> {
        let output = input.dot(&self.weights) + &self.bias;
        Ok(output)
    }
}

/// Swin Transformer for hierarchical vision understanding
pub struct SwinTransformer {
    config: SwinConfig,
    stages: Vec<SwinStage>,
    gpu_context: Option<GpuVisionContext>,
}

/// Swin Transformer configuration
#[derive(Clone, Debug)]
pub struct SwinConfig {
    /// Image size
    pub image_size: (usize, usize),
    /// Patch size
    pub patch_size: usize,
    /// Window size for attention
    pub window_size: usize,
    /// Number of stages
    pub num_stages: usize,
    /// Hidden dimensions for each stage
    pub hidden_dims: Vec<usize>,
    /// Number of layers in each stage
    pub num_layers: Vec<usize>,
    /// Number of attention heads in each stage
    pub num_heads: Vec<usize>,
    /// Use GPU acceleration
    pub use_gpu: bool,
}

impl Default for SwinConfig {
    fn default() -> Self {
        Self {
            image_size: (224, 224),
            patch_size: 4,
            window_size: 7,
            num_stages: 4,
            hidden_dims: vec![96, 192, 384, 768],
            num_layers: vec![2, 2, 6, 2],
            num_heads: vec![3, 6, 12, 24],
            use_gpu: true,
        }
    }
}

/// Swin Transformer stage
pub struct SwinStage {
    layers: Vec<SwinTransformerBlock>,
    patch_merging: Option<PatchMerging>,
}

/// Swin Transformer block with window attention
pub struct SwinTransformerBlock {
    window_attention: WindowAttention,
    mlp: MLP,
    norm1: LayerNorm,
    norm2: LayerNorm,
    shift_size: usize,
}

/// Window-based multi-head attention
pub struct WindowAttention {
    attention: MultiHeadAttention,
    window_size: usize,
}

/// Patch merging layer for downsampling
pub struct PatchMerging {
    reduction: Array2<f32>,
    norm: LayerNorm,
}

impl SwinTransformer {
    /// Create new Swin Transformer
    pub fn new(config: SwinConfig) -> Result<Self> {
        let mut stages = Vec::new();

        for stage_idx in 0..config.num_stages {
            let stage = SwinStage::new(
                config.hidden_dims[stage_idx],
                config.num_layers[stage_idx],
                config.num_heads[stage_idx],
                config.window_size,
                stage_idx < config.num_stages - 1, // Use patch merging except for last stage
            )?;
            stages.push(stage);
        }

        let gpu_context = if config.use_gpu {
            GpuVisionContext::new().ok()
        } else {
            None
        };

        Ok(Self {
            config,
            stages,
            gpu_context,
        })
    }

    /// Extract hierarchical features from an image
    pub fn extract_hierarchical_features(
        &self,
        image: &ArrayView2<f32>,
    ) -> Result<Vec<Array3<f32>>> {
        let mut features = vec![image.to_owned().insert_axis(Axis(2))]; // Add channel dimension

        for stage in &self.stages {
            let stage_input = features.last().expect("Operation failed");
            let stage_output = stage.forward(stage_input)?;
            features.push(stage_output);
        }

        // Remove the input image from features (return only transformer features)
        features.remove(0);
        Ok(features)
    }
}

impl SwinStage {
    /// Create new Swin stage
    fn new(
        hiddendim: usize,
        num_layers: usize,
        num_heads: usize,
        window_size: usize,
        use_patch_merging: bool,
    ) -> Result<Self> {
        let mut layers = Vec::new();

        for layer_idx in 0..num_layers {
            let shift_size = if layer_idx % 2 == 0 {
                0
            } else {
                window_size / 2
            };
            let block = SwinTransformerBlock::new(hiddendim, num_heads, window_size, shift_size)?;
            layers.push(block);
        }

        let patch_merging = if use_patch_merging {
            Some(PatchMerging::new(hiddendim)?)
        } else {
            None
        };

        Ok(Self {
            layers,
            patch_merging,
        })
    }

    /// Forward pass through Swin stage
    fn forward(&self, input: &Array3<f32>) -> Result<Array3<f32>> {
        let mut x = input.clone();

        // Pass through Swin transformer blocks
        for block in &self.layers {
            x = block.forward(&x)?;
        }

        // Apply patch merging if available
        if let Some(ref patch_merge) = self.patch_merging {
            x = patch_merge.forward(&x)?;
        }

        Ok(x)
    }
}

impl SwinTransformerBlock {
    /// Create new Swin transformer block
    fn new(
        hiddendim: usize,
        num_heads: usize,
        window_size: usize,
        shift_size: usize,
    ) -> Result<Self> {
        // Create a simplified ViT config for the attention mechanism
        let vit_config = ViTConfig {
            hiddendim,
            num_heads,
            ..ViTConfig::default()
        };

        let attention = MultiHeadAttention::new(&vit_config)?;
        let window_attention = WindowAttention {
            attention,
            window_size,
        };
        let mlp = MLP::new(&vit_config)?;
        let norm1 = LayerNorm::new(hiddendim);
        let norm2 = LayerNorm::new(hiddendim);

        Ok(Self {
            window_attention,
            mlp,
            norm1,
            norm2,
            shift_size,
        })
    }

    /// Forward pass through Swin transformer block
    fn forward(&self, input: &Array3<f32>) -> Result<Array3<f32>> {
        let (h, w, c) = input.dim();

        // Reshape to sequence format for attention
        let input_seq = input.to_shape((h * w, c))?.to_owned();

        // Layer norm + window attention + residual
        let norm1_output = self.norm1.apply(&input_seq.view())?;
        let attention_output = self.window_attention.forward(&norm1_output, h, w)?;
        let residual1 = &input_seq + &attention_output;

        // Layer norm + MLP + residual
        let norm2_output = self.norm2.apply(&residual1.view())?;
        let mlp_output = self.mlp.forward(&norm2_output)?;
        let residual2 = &residual1 + &mlp_output;

        // Reshape back to spatial format
        let output = residual2.to_shape((h, w, c))?.to_owned();
        Ok(output)
    }
}

impl WindowAttention {
    /// Forward pass with window-based attention
    fn forward(&self, input: &Array2<f32>, _height: usize, width: usize) -> Result<Array2<f32>> {
        // For simplicity, apply regular attention (window partitioning would be more complex)
        self.attention.forward(input)
    }
}

impl PatchMerging {
    /// Create new patch merging layer
    fn new(hiddendim: usize) -> Result<Self> {
        let reduction = Array2::from_shape_fn((4 * hiddendim, 2 * hiddendim), |_| {
            scirs2_core::random::random::<f32>() * 0.02 - 0.01
        });
        let norm = LayerNorm::new(4 * hiddendim);

        Ok(Self { reduction, norm })
    }

    /// Forward pass through patch merging (2x2 -> 1x downsampling)
    fn forward(&self, input: &Array3<f32>) -> Result<Array3<f32>> {
        let (h, w, c) = input.dim();

        if h % 2 != 0 || w % 2 != 0 {
            return Err(VisionError::InvalidInput(
                "Height and width must be even for patch merging".to_string(),
            ));
        }

        let new_h = h / 2;
        let new_w = w / 2;

        // Merge 2x2 patches
        let mut merged = Array3::zeros((new_h, new_w, 4 * c));

        for i in 0..new_h {
            for j in 0..new_w {
                let base_i = i * 2;
                let base_j = j * 2;

                // Concatenate 2x2 patch features
                for ch in 0..c {
                    merged[[i, j, ch]] = input[[base_i, base_j, ch]];
                    merged[[i, j, ch + c]] = input[[base_i, base_j + 1, ch]];
                    merged[[i, j, ch + 2 * c]] = input[[base_i + 1, base_j, ch]];
                    merged[[i, j, ch + 3 * c]] = input[[base_i + 1, base_j + 1, ch]];
                }
            }
        }

        // Reshape for linear projection
        let merged_seq = merged.to_shape((new_h * new_w, 4 * c))?.to_owned();
        let normalized = self.norm.apply(&merged_seq.view())?;
        let projected = normalized.dot(&self.reduction);

        // Reshape back to spatial format
        let output = projected.to_shape((new_h, new_w, 2 * c))?.to_owned();
        Ok(output)
    }
}

/// Transformer-based feature matcher for advanced correspondence
pub struct TransformerFeatureMatcher {
    config: MatcherConfig,
    feature_encoder: VisionTransformer,
    cross_attention: CrossAttentionMatcher,
}

/// Configuration for transformer feature matcher
#[derive(Clone, Debug)]
pub struct MatcherConfig {
    /// Feature dimension
    pub feature_dim: usize,
    /// Number of cross-attention layers
    pub num_layers: usize,
    /// Number of attention heads
    pub num_heads: usize,
    /// Temperature for attention softmax
    pub temperature: f32,
    /// Use GPU acceleration
    pub use_gpu: bool,
}

impl Default for MatcherConfig {
    fn default() -> Self {
        Self {
            feature_dim: 256,
            num_layers: 4,
            num_heads: 8,
            temperature: 0.1,
            use_gpu: true,
        }
    }
}

/// Cross-attention mechanism for feature matching
pub struct CrossAttentionMatcher {
    layers: Vec<CrossAttentionLayer>,
}

/// Cross-attention layer
pub struct CrossAttentionLayer {
    self_attention: MultiHeadAttention,
    cross_attention: MultiHeadAttention,
    mlp: MLP,
    norm1: LayerNorm,
    norm2: LayerNorm,
    norm3: LayerNorm,
}

impl TransformerFeatureMatcher {
    /// Create new transformer feature matcher
    pub fn new(config: MatcherConfig) -> Result<Self> {
        // Create a vision transformer for feature encoding
        let vit_config = ViTConfig {
            hiddendim: config.feature_dim,
            num_heads: config.num_heads,
            num_layers: 6, // Encoder depth
            use_gpu: config.use_gpu,
            ..ViTConfig::default()
        };

        let feature_encoder = VisionTransformer::new(vit_config)?;
        let cross_attention = CrossAttentionMatcher::new(&config)?;

        Ok(Self {
            config,
            feature_encoder,
            cross_attention,
        })
    }

    /// Match features between two images using transformer attention
    pub fn match_features(
        &self,
        image1: &ArrayView2<f32>,
        image2: &ArrayView2<f32>,
    ) -> Result<Vec<(KeyPoint, KeyPoint, f32)>> {
        // Extract features from both images
        let features1 = self.feature_encoder.extract_features(image1)?;
        let features2 = self.feature_encoder.extract_features(image2)?;

        // Apply cross-attention matching
        let (matches1to2_confidence, _attention_scores) = self
            .cross_attention
            .match_features(&features1, &features2)?;

        // Convert to keypoint matches (simplified)
        let mut matches = Vec::new();
        for (i, (j, conf)) in matches1to2_confidence.iter().enumerate() {
            if *conf > 0.5 {
                // Confidence threshold
                let kp1 = KeyPoint {
                    x: (i % 32) as f32 * 8.0, // Simplified coordinate mapping
                    y: (i / 32) as f32 * 8.0,
                    ..Default::default()
                };
                let kp2 = KeyPoint {
                    x: (*j % 32) as f32 * 8.0,
                    y: (*j / 32) as f32 * 8.0,
                    ..Default::default()
                };
                matches.push((kp1, kp2, *conf));
            }
        }

        Ok(matches)
    }
}

impl CrossAttentionMatcher {
    /// Create new cross-attention matcher
    fn new(config: &MatcherConfig) -> Result<Self> {
        let mut layers = Vec::new();

        for _ in 0..config.num_layers {
            let layer = CrossAttentionLayer::new(config)?;
            layers.push(layer);
        }

        Ok(Self { layers })
    }

    /// Match features using cross-attention
    fn match_features(
        &self,
        features1: &Array2<f32>,
        features2: &Array2<f32>,
    ) -> FeatureMatchResult {
        let mut feat1 = features1.clone();
        let mut feat2 = features2.clone();

        // Apply cross-attention layers
        for layer in &self.layers {
            let (new_feat1, new_feat2) = layer.forward(&feat1, &feat2)?;
            feat1 = new_feat1;
            feat2 = new_feat2;
        }

        // Compute matching scores
        let scores = feat1.dot(&feat2.t());
        let matches = self.extract_matches(&scores)?;

        Ok((matches, scores))
    }

    /// Extract matches from attention scores
    fn extract_matches(&self, scores: &Array2<f32>) -> Result<Vec<(usize, f32)>> {
        let mut matches = Vec::new();

        for row in scores.rows().into_iter() {
            if let Some((j, &score)) = row
                .iter()
                .enumerate()
                .max_by(|(_, a), (_, b)| a.partial_cmp(b).expect("Operation failed"))
            {
                matches.push((j, score));
            }
        }

        Ok(matches)
    }
}

impl CrossAttentionLayer {
    /// Create new cross-attention layer
    fn new(config: &MatcherConfig) -> Result<Self> {
        let vit_config = ViTConfig {
            hiddendim: config.feature_dim,
            num_heads: config.num_heads,
            ..ViTConfig::default()
        };

        let self_attention = MultiHeadAttention::new(&vit_config)?;
        let cross_attention = MultiHeadAttention::new(&vit_config)?;
        let mlp = MLP::new(&vit_config)?;
        let norm1 = LayerNorm::new(config.feature_dim);
        let norm2 = LayerNorm::new(config.feature_dim);
        let norm3 = LayerNorm::new(config.feature_dim);

        Ok(Self {
            self_attention,
            cross_attention,
            mlp,
            norm1,
            norm2,
            norm3,
        })
    }

    /// Forward pass through cross-attention layer
    fn forward(
        &self,
        feat1: &Array2<f32>,
        feat2: &Array2<f32>,
    ) -> Result<(Array2<f32>, Array2<f32>)> {
        // Self-attention on feat1
        let norm1_1 = self.norm1.apply(&feat1.view())?;
        let self_att1 = self.self_attention.forward(&norm1_1)?;
        let res1_1 = feat1 + &self_att1;

        // Self-attention on feat2
        let norm1_2 = self.norm1.apply(&feat2.view())?;
        let self_att2 = self.self_attention.forward(&norm1_2)?;
        let res1_2 = feat2 + &self_att2;

        // Cross-attention: feat1 attends to feat2
        let norm2_1 = self.norm2.apply(&res1_1.view())?;
        let cross_att1 = self.cross_attention_forward(&norm2_1, &res1_2, &res1_2)?;
        let res2_1 = &res1_1 + &cross_att1;

        // Cross-attention: feat2 attends to feat1
        let norm2_2 = self.norm2.apply(&res1_2.view())?;
        let cross_att2 = self.cross_attention_forward(&norm2_2, &res1_1, &res1_1)?;
        let res2_2 = &res1_2 + &cross_att2;

        // MLP
        let norm3_1 = self.norm3.apply(&res2_1.view())?;
        let mlp1 = self.mlp.forward(&norm3_1)?;
        let final1 = &res2_1 + &mlp1;

        let norm3_2 = self.norm3.apply(&res2_2.view())?;
        let mlp2 = self.mlp.forward(&norm3_2)?;
        let final2 = &res2_2 + &mlp2;

        Ok((final1, final2))
    }

    /// Cross-attention forward (Q from first input, K,V from second input)
    fn cross_attention_forward(
        &self,
        q_input: &Array2<f32>,
        k_input: &Array2<f32>,
        _v_input: &Array2<f32>,
    ) -> Result<Array2<f32>> {
        // Simplified cross-attention - reuse self-attention but with different inputs
        // In a full implementation, we'd have separate Q, K, V projections
        let combined = scirs2_core::ndarray::stack![Axis(0), q_input.view(), k_input.view()];
        let combined_2d = combined
            .to_shape((
                combined.shape()[0] * combined.shape()[1],
                combined.shape()[2],
            ))?
            .to_owned();
        let output = self.cross_attention.forward(&combined_2d)?;
        let q_output = output.slice(s![..q_input.shape()[0], ..]);
        Ok(q_output.to_owned())
    }
}