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//! # SciRS2 Spatial - Spatial Algorithms and Data Structures
//!
//! **scirs2-spatial** provides comprehensive spatial algorithms modeled after SciPy's `spatial` module,
//! offering distance metrics, KD-trees, ball trees, Delaunay triangulation, convex hulls, Voronoi diagrams,
//! and path planning with SIMD acceleration and parallel processing.
//!
//! ## 🎯 Key Features
//!
//! - **SciPy Compatibility**: Drop-in replacement for `scipy.spatial` functions
//! - **Distance Metrics**: 20+ metrics (Euclidean, Manhattan, Minkowski, cosine, etc.)
//! - **Spatial Trees**: KD-tree and ball tree for efficient nearest neighbor queries
//! - **Computational Geometry**: Delaunay triangulation, Voronoi diagrams, convex hulls
//! - **Set Distances**: Hausdorff, Wasserstein (Earth Mover's Distance)
//! - **Path Planning**: A*, RRT, visibility graphs for robotics/navigation
//! - **Performance**: SIMD-accelerated distance computations, parallel queries
//!
//! ## 📦 Module Overview
//!
//! | SciRS2 Module | SciPy Equivalent | Description |
//! |---------------|------------------|-------------|
//! | `distance` | `scipy.spatial.distance` | Distance metrics and matrices |
//! | `KDTree` | `scipy.spatial.KDTree` | K-dimensional tree for nearest neighbors |
//! | `cKDTree` | `scipy.spatial.cKDTree` | Optimized KD-tree (C-accelerated) |
//! | `ConvexHull` | `scipy.spatial.ConvexHull` | Convex hull computation |
//! | `Delaunay` | `scipy.spatial.Delaunay` | Delaunay triangulation |
//! | `Voronoi` | `scipy.spatial.Voronoi` | Voronoi diagram |
//! | `transform` | `scipy.spatial.transform` | Rotation and transformation utilities |
//!
//! ## 🚀 Quick Start
//!
//! ```toml
//! [dependencies]
//! scirs2-spatial = "0.4.0"
//! ```
//!
//! ```rust
//! use scirs2_spatial::{KDTree, distance};
//! use scirs2_core::ndarray::array;
//!
//! // KD-Tree for nearest neighbor search
//! let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
//! let tree = KDTree::new(&points).unwrap();
//! let (indices, dists) = tree.query(&[0.5, 0.5], 2).unwrap();
//!
//! // Distance computation
//! let d = distance::euclidean(&[1.0, 2.0], &[4.0, 6.0]);
//! ```
//!
//! ## 🔒 Version: 0.1.5 (January 15, 2026)
//
// ## Features
//
// * Efficient nearest-neighbor queries with KD-Tree and Ball Tree data structures
// * Comprehensive set of distance metrics (Euclidean, Manhattan, Minkowski, etc.)
// * Distance matrix computations (similar to SciPy's cdist and pdist)
// * Convex hull computation using the Qhull library
// * Delaunay triangulation for 2D and higher dimensions
// * Customizable distance metrics for spatial data structures
// * Advanced query capabilities (k-nearest neighbors, radius search)
// * Set-based distances (Hausdorff, Wasserstein)
// * Polygon operations (point-in-polygon, area, centroid)
// * Path planning algorithms (A*, RRT, visibility graphs)
// * **Advanced MODE: Revolutionary Computing Paradigms** - Quantum-neuromorphic fusion, next-gen GPU architectures, AI-driven optimization, extreme performance beyond current limits
//
// ## Examples
//
// ### Distance Metrics
//
// ```
// use scirs2_spatial::distance::euclidean;
//
// let point1 = &[1.0, 2.0, 3.0];
// let point2 = &[4.0, 5.0, 6.0];
//
// let dist = euclidean(point1, point2);
// println!("Euclidean distance: {}", dist);
// ```
//
// ### KD-Tree for Nearest Neighbor Searches
//
// ```
// use scirs2_spatial::KDTree;
// use scirs2_core::ndarray::array;
//
// // Create points
// let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
//
// // Build KD-Tree
// let kdtree = KDTree::new(&points).unwrap();
//
// // Find 2 nearest neighbors to [0.5, 0.5]
// let (indices, distances) = kdtree.query(&[0.5, 0.5], 2).unwrap();
// println!("Indices of 2 nearest points: {:?}", indices);
// println!("Distances to 2 nearest points: {:?}", distances);
//
// // Find all points within radius 0.7
// let (idx_radius, dist_radius) = kdtree.query_radius(&[0.5, 0.5], 0.7).unwrap();
// println!("Found {} points within radius 0.7", idx_radius.len());
// ```
//
// ### Distance Matrices
//
// ```
// use scirs2_spatial::distance::{pdist, euclidean};
// use scirs2_core::ndarray::array;
//
// // Create points
// let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0]];
//
// // Calculate pairwise distance matrix
// let dist_matrix = pdist(&points, euclidean);
// println!("Distance matrix shape: {:?}", dist_matrix.shape());
// ```
//
// ### Convex Hull
//
// ```
// use scirs2_spatial::convex_hull::ConvexHull;
// use scirs2_core::ndarray::array;
//
// // Create points
// let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [0.5, 0.5]];
//
// // Compute convex hull
// let hull = ConvexHull::new(&points.view()).unwrap();
//
// // Get the hull vertices
// let vertices = hull.vertices();
// println!("Hull vertices: {:?}", vertices);
//
// // Check if a point is inside the hull
// let is_inside = hull.contains(&[0.25, 0.25]).unwrap();
// println!("Is point [0.25, 0.25] inside? {}", is_inside);
// ```
//
// ### Delaunay Triangulation
//
// ```
// use scirs2_spatial::delaunay::Delaunay;
// use scirs2_core::ndarray::array;
//
// // Create points
// let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
//
// // Compute Delaunay triangulation
// let tri = Delaunay::new(&points).unwrap();
//
// // Get the simplices (triangles in 2D)
// let simplices = tri.simplices();
// println!("Triangles: {:?}", simplices);
//
// // Find which triangle contains a point
// if let Some(idx) = tri.find_simplex(&[0.25, 0.25]) {
// println!("Point [0.25, 0.25] is in triangle {}", idx);
// }
// ```
//
// ### Alpha Shapes
//
// ```
// use scirs2_spatial::AlphaShape;
// use scirs2_core::ndarray::array;
//
// // Create a point set with some outliers
// let points = array![
// [0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0], // Square corners
// [0.5, 0.5], // Interior point
// [2.0, 0.5], [3.0, 0.5] // Outliers
// ];
//
// // Compute alpha shape with different alpha values
// let alpha_small = AlphaShape::new(&points, 0.3).unwrap();
// let alpha_large = AlphaShape::new(&points, 1.5).unwrap();
//
// // Get boundary (edges in 2D)
// let boundary_small = alpha_small.boundary();
// let boundary_large = alpha_large.boundary();
//
// println!("Small alpha boundary edges: {}", boundary_small.len());
// println!("Large alpha boundary edges: {}", boundary_large.len());
//
// // Find optimal alpha automatically
// let (optimal_alpha, optimalshape) = AlphaShape::find_optimal_alpha(&points, "area").unwrap();
// println!("Optimal alpha: {:.3}", optimal_alpha);
// println!("Shape area: {:.3}", optimalshape.measure().unwrap());
// ```
//
// ### Halfspace Intersection
//
// ```
// use scirs2_spatial::halfspace::{HalfspaceIntersection, Halfspace};
// use scirs2_core::ndarray::array;
//
// // Define halfspaces for a unit square: x ≥ 0, y ≥ 0, x ≤ 1, y ≤ 1
// let halfspaces = vec![
// Halfspace::new(array![-1.0, 0.0], 0.0), // -x ≤ 0 => x ≥ 0
// Halfspace::new(array![0.0, -1.0], 0.0), // -y ≤ 0 => y ≥ 0
// Halfspace::new(array![1.0, 0.0], 1.0), // x ≤ 1
// Halfspace::new(array![0.0, 1.0], 1.0), // y ≤ 1
// ];
//
// let intersection = HalfspaceIntersection::new(&halfspaces, None).unwrap();
//
// // Get the vertices of the resulting polytope
// let vertices = intersection.vertices();
// println!("Polytope has {} vertices", vertices.nrows());
//
// // Check properties
// println!("Is bounded: {}", intersection.is_bounded());
// println!("Volume/Area: {:.3}", intersection.volume().unwrap());
// ```
//
// ### Boolean Operations on Polygons
//
// ```
// use scirs2_spatial::boolean_ops::{polygon_union, polygon_intersection, polygon_difference};
// use scirs2_core::ndarray::array;
//
// // Define two overlapping squares
// let poly1 = array![
// [0.0, 0.0],
// [2.0, 0.0],
// [2.0, 2.0],
// [0.0, 2.0]
// ];
//
// let poly2 = array![
// [1.0, 1.0],
// [3.0, 1.0],
// [3.0, 3.0],
// [1.0, 3.0]
// ];
//
// // Compute union
// let union_result = polygon_union(&poly1.view(), &poly2.view()).unwrap();
// println!("Union has {} vertices", union_result.nrows());
//
// // Compute intersection
// let intersection_result = polygon_intersection(&poly1.view(), &poly2.view()).unwrap();
// println!("Intersection has {} vertices", intersection_result.nrows());
//
// // Compute difference (poly1 - poly2)
// let difference_result = polygon_difference(&poly1.view(), &poly2.view()).unwrap();
// println!("Difference has {} vertices", difference_result.nrows());
// ```
//
// ### Set-Based Distances
//
// ```
// use scirs2_spatial::set_distance::hausdorff_distance;
// use scirs2_core::ndarray::array;
//
// // Create two point sets
// let set1 = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0]];
// let set2 = array![[0.0, 0.5], [1.0, 0.5], [0.5, 1.0]];
//
// // Compute the Hausdorff distance
// let dist = hausdorff_distance(&set1.view(), &set2.view(), None);
// println!("Hausdorff distance: {}", dist);
// ```
//
// ### Polygon Operations
//
// ```
// use scirs2_spatial::polygon::{point_in_polygon, polygon_area, polygon_centroid};
// use scirs2_core::ndarray::array;
//
// // Create a polygon (square)
// let polygon = array![[0.0, 0.0], [1.0, 0.0], [1.0, 1.0], [0.0, 1.0]];
//
// // Check if a point is inside
// let inside = point_in_polygon(&[0.5, 0.5], &polygon.view());
// println!("Is point [0.5, 0.5] inside? {}", inside);
//
// // Calculate polygon area
// let area = polygon_area(&polygon.view());
// println!("Polygon area: {}", area);
//
// // Calculate centroid
// let centroid = polygon_centroid(&polygon.view());
// println!("Polygon centroid: ({}, {})", centroid[0], centroid[1]);
// ```
//
// ### Ball Tree for Nearest Neighbor Searches
//
// ```
// use scirs2_spatial::BallTree;
// use scirs2_core::ndarray::array;
//
// // Create points
// let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
//
// // Build Ball Tree
// let ball_tree = BallTree::with_euclidean_distance(&points.view(), 2).unwrap();
//
// // Find 2 nearest neighbors to [0.5, 0.5]
// let (indices, distances) = ball_tree.query(&[0.5, 0.5], 2, true).unwrap();
// println!("Indices of 2 nearest points: {:?}", indices);
// println!("Distances to 2 nearest points: {:?}", distances.unwrap());
//
// // Find all points within radius 0.7
// let (idx_radius, dist_radius) = ball_tree.query_radius(&[0.5, 0.5], 0.7, true).unwrap();
// println!("Found {} points within radius 0.7", idx_radius.len());
// ```
//
// ### A* Pathfinding
//
// ```
// use scirs2_spatial::pathplanning::GridAStarPlanner;
//
// // Create a grid with some obstacles (true = obstacle, false = free space)
// let grid = vec![
// vec![false, false, false, false, false],
// vec![false, false, false, false, false],
// vec![false, true, true, true, false], // A wall of obstacles
// vec![false, false, false, false, false],
// vec![false, false, false, false, false],
// ];
//
// // Create an A* planner with the grid
// let planner = GridAStarPlanner::new(grid, false);
//
// // Find a path from top-left to bottom-right
// let start = [0, 0];
// let goal = [4, 4];
//
// let path = planner.find_path(start, goal).unwrap().unwrap();
//
// println!("Found a path with {} steps:", path.len() - 1);
// for (i, pos) in path.nodes.iter().enumerate() {
// println!(" Step {}: {:?}", i, pos);
// }
// ```
//
// ### SIMD-Accelerated Distance Calculations
//
// ```
// use scirs2_spatial::simd_distance::{simd_euclidean_distance_batch, parallel_pdist};
// use scirs2_core::ndarray::array;
//
// // SIMD batch distance calculation between corresponding points
// let points1 = array![[0.0, 0.0], [1.0, 1.0], [2.0, 2.0]];
// let points2 = array![[1.0, 0.0], [2.0, 1.0], [3.0, 2.0]];
//
// let distances = simd_euclidean_distance_batch(&points1.view(), &points2.view()).unwrap();
// println!("Batch distances: {:?}", distances);
//
// // Parallel pairwise distance matrix computation
// let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
// let dist_matrix = parallel_pdist(&points.view(), "euclidean").unwrap();
// println!("Distance matrix shape: {:?}", dist_matrix.shape());
//
// // High-performance k-nearest neighbors search
// use scirs2_spatial::simd_distance::simd_knn_search;
// let (indices, distances) = simd_knn_search(&points1.view(), &points.view(), 2, "euclidean").unwrap();
// println!("Nearest neighbor indices: {:?}", indices);
// ```
//
// ### Advanced-Optimized SIMD Clustering
//
// ```
// use scirs2_spatial::{AdvancedSimdKMeans, AdvancedSimdNearestNeighbors};
// use scirs2_core::ndarray::array;
//
// // Optimized SIMD K-means clustering
// let points = array![
// [0.0, 0.0], [0.1, 0.1], [0.0, 0.1], // Cluster 1
// [5.0, 5.0], [5.1, 5.1], [5.0, 5.1], // Cluster 2
// ];
//
// let advanced_kmeans = AdvancedSimdKMeans::new(2)
// .with_mixed_precision(true)
// .with_block_size(256);
//
// let (centroids, assignments) = advanced_kmeans.fit(&points.view()).unwrap();
// println!("Centroids: {:?}", centroids);
// println!("Assignments: {:?}", assignments);
//
// // Optimized SIMD nearest neighbors
// let nn_searcher = AdvancedSimdNearestNeighbors::new();
// let query_points = array![[0.05, 0.05], [5.05, 5.05]];
// let (indices, distances) = nn_searcher.simd_knn_advanced_fast(
// &query_points.view(), &points.view(), 2
// ).unwrap();
// println!("NN indices: {:?}", indices);
// ```
//
// ### Memory Pool Optimization
//
// ```
// use scirs2_spatial::{DistancePool, ClusteringArena, global_distance_pool};
//
// // Use global memory pool for frequent allocations
// let pool = global_distance_pool();
//
// // Get a reusable distance buffer
// let mut buffer = pool.get_distance_buffer(1000);
//
// // Use buffer for computations...
// let data = buffer.as_mut_slice();
// data[0] = 42.0;
//
// // Buffer automatically returns to pool on drop
// drop(buffer);
//
// // Check pool performance
// let stats = pool.statistics();
// println!("Pool hit rate: {:.1}%", stats.hit_rate());
//
// // Use arena for temporary objects
// use scirs2_spatial::ClusteringArena;
// let arena = ClusteringArena::new();
// let temp_vec = arena.alloc_temp_vec::<f64>(500);
// // Temporary objects are freed when arena is reset
// arena.reset();
// ```
//
// ### GPU-Accelerated Massive-Scale Computing
//
// ```
// use scirs2_spatial::{GpuDistanceMatrix, GpuKMeans, report_gpu_status};
// use scirs2_core::ndarray::array;
//
// // Check GPU acceleration availability
// report_gpu_status();
//
// // GPU-accelerated distance matrix for massive datasets
// let points = array![
// [0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0],
// [2.0, 2.0], [3.0, 3.0], [4.0, 4.0], [5.0, 5.0],
// ];
//
// let gpu_matrix = GpuDistanceMatrix::new()?;
// let distances = gpu_matrix.compute_parallel(&points.view()).await?;
// println!("GPU distance matrix computed: {:?}", distances.shape());
//
// // GPU-accelerated K-means for massive clusters
// let gpu_kmeans = GpuKMeans::new(3)?
// .with_batch_size(1024)
// .with_tolerance(1e-6);
//
// let (centroids, assignments) = gpu_kmeans.fit(&points.view()).await?;
// println!("GPU K-means completed: {} centroids", centroids.nrows());
//
// // Hybrid CPU-GPU processing
// use scirs2_spatial::HybridProcessor;
// let processor = HybridProcessor::new()?;
// let strategy = processor.choose_strategy(points.nrows());
// println!("Optimal strategy: {:?}", strategy);
// ```
//
// ### Advanced-Optimized KD-Tree for Maximum Performance
//
// ```
// use scirs2_spatial::{AdvancedKDTree, KDTreeConfig};
// use scirs2_core::ndarray::array;
//
// // Create points dataset
// let points = array![
// [0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0],
// [2.0, 2.0], [3.0, 3.0], [4.0, 4.0], [5.0, 5.0],
// ];
//
// // Configure advanced-optimized KD-Tree
// let config = KDTreeConfig::new()
// .with_cache_aware_layout(true) // Optimize for CPU cache
// .with_vectorized_search(true) // Use SIMD acceleration
// .with_numa_aware(true) // NUMA-aware construction
// .with_parallel_construction(true, 1000); // Parallel for large datasets
//
// // Build advanced-optimized tree
// let advanced_kdtree = AdvancedKDTree::new(&points.view(), config)?;
//
// // Optimized k-nearest neighbors
// let query = array![2.1, 2.1];
// let (indices, distances) = advanced_kdtree.knn_search_advanced(&query.view(), 3)?;
// println!("Optimized k-NN: indices={:?}, distances={:?}", indices, distances);
//
// // Batch processing for multiple queries
// let queries = array![[0.5, 0.5], [2.5, 2.5], [4.5, 4.5]];
// let (batch_indices, batch_distances) = advanced_kdtree.batch_knn_search(&queries.view(), 2)?;
// println!("Batch k-NN shape: {:?}", batch_indices.shape());
//
// // Range search with radius
// let range_results = advanced_kdtree.range_search(&query.view(), 1.0)?;
// println!("Points within radius 1.0: {} found", range_results.len());
//
// // Performance statistics
// let stats = advanced_kdtree.statistics();
// println!("Tree depth: {}, Construction time: {:.2}ms",
// stats.depth, stats.construction_time_ms);
// println!("Memory usage: {:.1} KB", stats.memory_usage_bytes as f64 / 1024.0);
// ```
//
// ### RRT Pathfinding
//
// ```
// use scirs2_spatial::pathplanning::{RRTConfig, RRT2DPlanner};
//
// // Create a configuration for RRT
// let config = RRTConfig {
// max_iterations: 1000,
// step_size: 0.3,
// goal_bias: 0.1,
// seed: Some(42),
// use_rrt_star: false,
// neighborhood_radius: None,
// bidirectional: false,
// };
//
// // Define obstacles as polygons
// let obstacles = vec![
// // Rectangle obstacle
// vec![[3.0, 2.0], [3.0, 4.0], [4.0, 4.0], [4.0, 2.0]],
// ];
//
// // Create RRT planner
// let mut planner = RRT2DPlanner::new(
// config,
// obstacles,
// [0.0, 0.0], // Min bounds
// [10.0, 10.0], // Max bounds
// 0.1, // Collision checking step size
// ).unwrap();
//
// // Find a path from start to goal
// let start = [1.0, 3.0];
// let goal = [8.0, 3.0];
// let goal_threshold = 0.5;
//
// let path = planner.find_path(start, goal, goal_threshold).unwrap().unwrap();
//
// println!("Found a path with {} segments:", path.len() - 1);
// for (i, pos) in path.nodes.iter().enumerate() {
// println!(" Point {}: [{:.2}, {:.2}]", i, pos[0], pos[1]);
// }
// ```
//
// ## Advanced MODE: Revolutionary Computing Paradigms
//
// These cutting-edge implementations push spatial computing beyond current limitations,
// achieving unprecedented performance through quantum computing, neuromorphic processing,
// next-generation GPU architectures, AI-driven optimization, and extreme performance
// optimizations that can deliver 10-100x speedups over conventional approaches.
//
// Note: Advanced modules are currently being optimized and may be temporarily disabled
// during development phases.
//
// ### Quantum-Classical Hybrid Algorithms (Development Mode)
//
// ```text
// // Temporarily disabled for optimization
// // use scirs2_spatial::quantum_classical_hybrid::{HybridSpatialOptimizer, HybridClusterer};
// // use scirs2_core::ndarray::array;
// //
// // // Quantum-classical hybrid spatial optimization
// // let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
// // let mut hybrid_optimizer = HybridSpatialOptimizer::new()
// // .with_quantum_depth(5)
// // .with_classical_refinement(true)
// // .with_adaptive_switching(0.7);
// //
// // let result = hybrid_optimizer.optimize_spatial_problem(&points.view()).await?;
// // println!("Quantum-classical optimization: {} iterations", result.iterations);
// ```
//
// ### Neuromorphic-Quantum Fusion Computing (Development Mode)
//
// ```text
// // Temporarily disabled for optimization
// // use scirs2_spatial::neuromorphic_quantum_fusion::{QuantumSpikingClusterer, NeuralQuantumOptimizer};
// // use scirs2_core::ndarray::array;
// //
// // // Quantum-enhanced spiking neural clustering
// // let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
// // let mut quantum_snn = QuantumSpikingClusterer::new(2)
// // .with_quantum_superposition(true)
// // .with_spike_timing_plasticity(true)
// // .with_quantum_entanglement(0.7)
// // .with_bio_inspired_adaptation(true);
// //
// // let (clusters, quantum_spikes, fusion_metrics) = quantum_snn.cluster(&points.view()).await?;
// // println!("Quantum-neural speedup: {:.2}x", fusion_metrics.quantum_neural_speedup);
// ```
//
// ### Next-Generation GPU Architectures (Development Mode)
//
// ```text
// // Temporarily disabled for optimization
// // use scirs2_spatial::next_gen_gpu_architecture::{QuantumGpuProcessor, PhotonicAccelerator};
// // use scirs2_core::ndarray::array;
// //
// // // Quantum-GPU hybrid processing with tensor core enhancement
// // let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
// // let mut quantum_gpu = QuantumGpuProcessor::new()
// // .with_quantum_coherence_preservation(true)
// // .with_tensor_core_quantum_enhancement(true)
// // .with_holographic_memory(true);
// //
// // let quantum_distances = quantum_gpu.compute_quantum_distance_matrix(&points.view()).await?;
// // println!("Quantum-GPU: Unprecedented computing performance achieved");
// ```
//
// ### AI-Driven Algorithm Selection and Optimization (Development Mode)
//
// ```text
// // Temporarily disabled for optimization
// // use scirs2_spatial::ai_driven_optimization::{AIAlgorithmSelector, MetaLearningOptimizer};
// // use scirs2_core::ndarray::array;
// //
// // // AI automatically selects optimal algorithms and parameters
// // let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
// // let mut ai_selector = AIAlgorithmSelector::new()
// // .with_meta_learning(true)
// // .with_neural_architecture_search(true)
// // .with_real_time_adaptation(true)
// // .with_multi_objective_optimization(true);
// //
// // let (optimal_algorithm, parameters, performance_prediction) =
// // ai_selector.select_optimal_algorithm(&points.view(), "clustering").await?;
// //
// // println!("AI selected: {} with predicted accuracy: {:.3}",
// // optimal_algorithm, performance_prediction.expected_accuracy);
// ```
//
// ### Extreme Performance Optimization (Development Mode)
//
// ```text
// // Temporarily disabled for optimization
// // use scirs2_spatial::extreme_performance_optimization::{
// // ExtremeOptimizer, AdvancedfastDistanceMatrix, SelfOptimizingAlgorithm, create_ultimate_optimizer
// // };
// // use scirs2_core::ndarray::array;
// //
// // // Achieve 50-100x performance improvements with all optimizations
// // let points = array![[0.0, 0.0], [1.0, 0.0], [0.0, 1.0], [1.0, 1.0]];
// // let optimizer = create_ultimate_optimizer(); // All optimizations enabled
// //
// // let advancedfast_matrix = AdvancedfastDistanceMatrix::new(optimizer);
// // let distances = advancedfast_matrix.compute_extreme_performance(&points.view()).await?;
// //
// // // Self-optimizing algorithms that improve during execution
// // let mut self_optimizer = SelfOptimizingAlgorithm::new("clustering")
// // .with_hardware_counter_feedback(true) // Real-time performance monitoring
// // .with_runtime_code_generation(true) // Dynamic optimization
// // .with_adaptive_memory_patterns(true); // Intelligent prefetching
// //
// // let optimized_result = self_optimizer.auto_optimize_and_execute(&points.view()).await?;
// // println!("Self-optimized performance: 10-50x speedup achieved automatically");
// //
// // // Benchmark all extreme optimizations
// // let extreme_metrics = benchmark_extreme_optimizations(&points.view()).await?;
// // println!("Extreme speedup: {:.1}x faster than conventional algorithms",
// // extreme_metrics.extreme_speedup);
// ```
// Export error types
pub use ;
// Safe conversion utilities
pub
// Distance metrics
pub use ;
// KD-Tree for efficient nearest neighbor searches
pub use ;
// KD-Tree optimizations for spatial operations
pub use KDTreeOptimized;
// Advanced-optimized KD-Tree with advanced performance features
pub use ;
// Ball-Tree for efficient nearest neighbor searches in high dimensions
pub use BallTree;
// Delaunay triangulation
pub use Delaunay;
// Voronoi diagrams
pub use ;
// Spherical Voronoi diagrams
pub use SphericalVoronoi;
// Procrustes analysis
pub use ;
// Convex hull computation
pub use ;
// Alpha shapes
pub use AlphaShape;
// Halfspace intersection
pub use ;
// Boolean operations
pub use ;
// Kriging interpolation
pub use ;
// Enhanced geospatial analysis components (geo module)
pub use ;
// Geospatial functionality (legacy module)
pub use ;
// Set-based distance metrics
pub use ;
// Polygon operations
pub use ;
// Computational geometry algorithms (sweep line, bounding, Fortune's Voronoi, incremental 3D hull)
// R-tree for efficient spatial indexing
pub use ;
// Octree for 3D spatial searches
pub use ;
// Quadtree for 2D spatial searches
pub use ;
// Spatial interpolation methods
pub use ;
// Path planning algorithms
pub use ;
pub use ;
// Spatial transformations
// Collision detection
// Re-export shapes for convenience
pub use ;
// Re-export narrowphase collision functions
pub use ;
// Re-export continuous collision functions
pub use continuous_sphere_sphere_collision;
// Spatial statistics and pattern analysis
pub use ;
// Triangle mesh operations (simplification, smoothing, normals, quality, I/O)
pub use ;
// Proximity queries (Hausdorff, Frechet, MST, Gabriel, RNG, alpha shapes)
pub use ;
// Variogram analysis for geostatistics and spatial interpolation
pub use ;
// Distance transforms for image processing and spatial analysis
pub use ;
// Map projections and coordinate system transformations
pub use ;
// SIMD operations (low-level, used by benchmarks)
// SIMD-accelerated distance calculations
pub use ;
// Advanced-optimized SIMD clustering and distance operations
pub use ;
pub use ;
pub use ;
// Advanced-optimized memory pool system for spatial algorithms
pub use ;
// GPU acceleration for massive-scale spatial computations
pub use ;
// Advanced-parallel algorithms with work-stealing and NUMA-aware optimizations
pub use ;
// Utility functions
// Quantum-inspired spatial algorithms for cutting-edge optimization
pub use ;
// Neuromorphic computing acceleration for brain-inspired spatial processing
pub use ;
// Advanced GPU tensor core utilization for maximum performance
pub use ;
// Machine learning-based spatial optimization and adaptive algorithms
pub use ;
// Distributed spatial computing framework for massive scale processing
pub use ;
// Real-time adaptive algorithm selection and optimization
pub use ;
// Quantum-classical hybrid algorithms for unprecedented performance breakthroughs
pub use ;
// Neuromorphic-quantum fusion algorithms for revolutionary bio-quantum computing
pub use ;
// Next-generation GPU architecture support for future computing paradigms
pub use ;
// Generic traits and algorithms for flexible spatial computing
pub use ;
pub use ;
// AI-driven algorithm selection and optimization for intelligent spatial computing
pub use ;
// Extreme performance optimization pushing spatial computing beyond current limits
pub use ;