use scirs2_core::ndarray::Array1;
use scirs2_core::numeric::{Float, FromPrimitive};
use std::collections::HashMap;
use std::fmt::Debug;
use crate::error::Result;
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DistributedTaskScheduler<F: Float + Debug> {
task_queue: Vec<DistributedTask<F>>,
available_nodes: Vec<usize>,
scheduling_strategy: SchedulingStrategy,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DistributedTask<F: Float + Debug> {
task_id: usize,
task_type: TaskType,
priority: F,
resource_requirements: ResourceRequirements<F>,
completion_status: TaskStatus,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum TaskType {
Computation,
DataProcessing,
MachineLearning,
QuantumComputation,
Analysis,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct ResourceRequirements<F: Float + Debug> {
cpu_cores: usize,
memory_gb: F,
storage_gb: F,
network_bandwidth: F,
gpu_required: bool,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum TaskStatus {
Pending,
Running,
Completed,
Failed,
Cancelled,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum SchedulingStrategy {
FCFS,
RoundRobin,
Priority,
LoadBalancing,
QuantumOptimal,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DistributedResourceManager<F: Float + Debug> {
available_resources: HashMap<usize, NodeResources<F>>,
resource_allocation: HashMap<usize, Vec<usize>>, load_balancer: LoadBalancer<F>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct NodeResources<F: Float + Debug> {
node_id: usize,
cpu_cores: usize,
available_memory: F,
total_memory: F,
storage_capacity: F,
network_bandwidth: F,
gpu_count: usize,
utilization: F,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct LoadBalancer<F: Float + Debug> {
balancing_algorithm: LoadBalancingAlgorithm,
load_metrics: Vec<LoadMetric<F>>,
rebalancing_threshold: F,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum LoadBalancingAlgorithm {
RoundRobin,
WeightedRoundRobin,
LeastConnections,
CpuBased,
MemoryBased,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct LoadMetric<F: Float + Debug> {
node_id: usize,
cpu_utilization: F,
memory_utilization: F,
network_utilization: F,
response_time: F,
task_count: usize,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DistributedIntelligenceCoordinator<F: Float + Debug> {
task_scheduler: DistributedTaskScheduler<F>,
resource_manager: DistributedResourceManager<F>,
communication_layer: CommunicationLayer<F>,
fault_tolerance: FaultToleranceSystem<F>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct CommunicationLayer<F: Float + Debug> {
communication_protocol: CommunicationProtocol,
message_queue: Vec<DistributedMessage<F>>,
network_topology: NetworkTopology,
bandwidth_allocation: HashMap<usize, F>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum CommunicationProtocol {
TCP,
UDP,
MPI,
RPC,
PubSub,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DistributedMessage<F: Float + Debug> {
message_id: usize,
sender_id: usize,
receiver_id: usize,
message_type: MessageType,
payload: Vec<F>,
timestamp: F,
priority: MessagePriority,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum MessageType {
TaskAssignment,
Result,
StatusUpdate,
Control,
Heartbeat,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum MessagePriority {
Low,
Normal,
High,
Critical,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum NetworkTopology {
Star,
Ring,
Mesh,
Tree,
FullyConnected,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FaultToleranceSystem<F: Float + Debug> {
replication_factor: usize,
checkpoint_interval: F,
failure_detection: FailureDetection<F>,
recovery_mechanisms: Vec<RecoveryMechanism<F>>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FailureDetection<F: Float + Debug> {
detection_algorithms: Vec<DetectionAlgorithm<F>>,
heartbeat_interval: F,
timeout_threshold: F,
failure_probability: F,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DetectionAlgorithm<F: Float + Debug> {
algorithm_name: String,
detection_accuracy: F,
false_positive_rate: F,
detection_latency: F,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct RecoveryMechanism<F: Float + Debug> {
mechanism_type: RecoveryType,
recovery_time: F,
success_rate: F,
resource_overhead: F,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum RecoveryType {
Restart,
Failover,
Redistribution,
CheckpointRecovery,
ReplicationRecovery,
}
impl<F: Float + Debug + Clone + FromPrimitive> DistributedTaskScheduler<F> {
pub fn new(strategy: SchedulingStrategy) -> Self {
DistributedTaskScheduler {
task_queue: Vec::new(),
available_nodes: vec![0, 1, 2, 3], scheduling_strategy: strategy,
}
}
pub fn add_task(&mut self, task: DistributedTask<F>) {
self.task_queue.push(task);
}
pub fn schedule_tasks(&mut self) -> Result<HashMap<usize, Vec<usize>>> {
let mut schedule = HashMap::new();
match self.scheduling_strategy {
SchedulingStrategy::RoundRobin => {
self.round_robin_scheduling(&mut schedule)?;
}
SchedulingStrategy::Priority => {
self.priority_scheduling(&mut schedule)?;
}
SchedulingStrategy::LoadBalancing => {
self.load_balancing_scheduling(&mut schedule)?;
}
_ => {
self.fcfs_scheduling(&mut schedule)?;
}
}
Ok(schedule)
}
fn fcfs_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
let mut node_index = 0;
for task in &self.task_queue {
let node_id = self.available_nodes[node_index % self.available_nodes.len()];
let task_list = schedule.entry(node_id).or_default();
task_list.push(task.task_id);
node_index += 1;
}
Ok(())
}
fn round_robin_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
for (i, task) in self.task_queue.iter().enumerate() {
let node_id = self.available_nodes[i % self.available_nodes.len()];
let task_list = schedule.entry(node_id).or_default();
task_list.push(task.task_id);
}
Ok(())
}
fn priority_scheduling(&mut self, schedule: &mut HashMap<usize, Vec<usize>>) -> Result<()> {
self.task_queue.sort_by(|a, b| {
b.priority
.partial_cmp(&a.priority)
.expect("Operation failed")
});
let mut node_index = 0;
for task in &self.task_queue {
let node_id = self.available_nodes[node_index % self.available_nodes.len()];
let task_list = schedule.entry(node_id).or_default();
task_list.push(task.task_id);
node_index += 1;
}
Ok(())
}
fn load_balancing_scheduling(
&mut self,
schedule: &mut HashMap<usize, Vec<usize>>,
) -> Result<()> {
for task in &self.task_queue {
let least_loaded_node = self
.available_nodes
.iter()
.min_by_key(|&&node_id| {
schedule.get(&node_id).map(|tasks| tasks.len()).unwrap_or(0)
})
.copied()
.unwrap_or(self.available_nodes[0]);
let task_list = schedule.entry(least_loaded_node).or_default();
task_list.push(task.task_id);
}
Ok(())
}
pub fn get_scheduling_stats(&self) -> HashMap<String, usize> {
let mut stats = HashMap::new();
stats.insert("total_tasks".to_string(), self.task_queue.len());
stats.insert("available_nodes".to_string(), self.available_nodes.len());
let mut pending_count = 0;
let mut running_count = 0;
let mut completed_count = 0;
for task in &self.task_queue {
match task.completion_status {
TaskStatus::Pending => pending_count += 1,
TaskStatus::Running => running_count += 1,
TaskStatus::Completed => completed_count += 1,
_ => {}
}
}
stats.insert("pending_tasks".to_string(), pending_count);
stats.insert("running_tasks".to_string(), running_count);
stats.insert("completed_tasks".to_string(), completed_count);
stats
}
}
impl<F: Float + Debug + Clone + FromPrimitive> DistributedTask<F> {
pub fn new(task_id: usize, task_type: TaskType, priority: F) -> Self {
DistributedTask {
task_id,
task_type,
priority,
resource_requirements: ResourceRequirements::default(),
completion_status: TaskStatus::Pending,
}
}
pub fn update_status(&mut self, new_status: TaskStatus) {
self.completion_status = new_status;
}
pub fn is_complete(&self) -> bool {
matches!(self.completion_status, TaskStatus::Completed)
}
pub fn estimate_execution_time(&self) -> F {
match self.task_type {
TaskType::Computation => F::from_f64(10.0).expect("Operation failed"),
TaskType::DataProcessing => F::from_f64(15.0).expect("Operation failed"),
TaskType::MachineLearning => F::from_f64(30.0).expect("Operation failed"),
TaskType::QuantumComputation => F::from_f64(5.0).expect("Operation failed"),
TaskType::Analysis => F::from_f64(20.0).expect("Operation failed"),
}
}
}
impl<F: Float + Debug + Clone + FromPrimitive> Default for ResourceRequirements<F> {
fn default() -> Self {
ResourceRequirements {
cpu_cores: 2,
memory_gb: F::from_f64(4.0).expect("Operation failed"),
storage_gb: F::from_f64(10.0).expect("Operation failed"),
network_bandwidth: F::from_f64(100.0).expect("Operation failed"), gpu_required: false,
}
}
}
impl<F: Float + Debug + Clone + FromPrimitive> Default for DistributedResourceManager<F> {
fn default() -> Self {
Self::new()
}
}
impl<F: Float + Debug + Clone + FromPrimitive> DistributedResourceManager<F> {
pub fn new() -> Self {
let mut available_resources = HashMap::new();
for i in 0..4 {
let node = NodeResources {
node_id: i,
cpu_cores: 8,
available_memory: F::from_f64(16.0).expect("Operation failed"),
total_memory: F::from_f64(16.0).expect("Operation failed"),
storage_capacity: F::from_f64(1000.0).expect("Operation failed"),
network_bandwidth: F::from_f64(1000.0).expect("Operation failed"),
gpu_count: 1,
utilization: F::zero(),
};
available_resources.insert(i, node);
}
DistributedResourceManager {
available_resources,
resource_allocation: HashMap::new(),
load_balancer: LoadBalancer::new(),
}
}
pub fn allocate_resources(&mut self, task: &DistributedTask<F>) -> Result<Option<usize>> {
let node_ids: Vec<usize> = self.available_resources.keys().cloned().collect();
for node_id in node_ids {
let node_resources = self
.available_resources
.get(&node_id)
.expect("Operation failed");
if self.can_accommodate_task(node_resources, task) {
self.allocate_task_to_node(node_id, task.task_id)?;
self.update_node_utilization(node_id, task)?;
return Ok(Some(node_id));
}
}
Ok(None) }
fn can_accommodate_task(&self, node: &NodeResources<F>, task: &DistributedTask<F>) -> bool {
node.cpu_cores >= task.resource_requirements.cpu_cores
&& node.available_memory >= task.resource_requirements.memory_gb
&& (!task.resource_requirements.gpu_required || node.gpu_count > 0)
}
fn allocate_task_to_node(&mut self, node_id: usize, task_id: usize) -> Result<()> {
let task_list = self.resource_allocation.entry(node_id).or_default();
task_list.push(task_id);
Ok(())
}
fn update_node_utilization(&mut self, node_id: usize, task: &DistributedTask<F>) -> Result<()> {
if let Some(node) = self.available_resources.get_mut(&node_id) {
node.available_memory = node.available_memory - task.resource_requirements.memory_gb;
let memory_utilization =
(node.total_memory - node.available_memory) / node.total_memory;
node.utilization = memory_utilization;
}
Ok(())
}
pub fn get_utilization_stats(&self) -> HashMap<usize, F> {
self.available_resources
.iter()
.map(|(&node_id, node)| (node_id, node.utilization))
.collect()
}
}
impl<F: Float + Debug + Clone + FromPrimitive> Default for LoadBalancer<F> {
fn default() -> Self {
Self::new()
}
}
impl<F: Float + Debug + Clone + FromPrimitive> LoadBalancer<F> {
pub fn new() -> Self {
LoadBalancer {
balancing_algorithm: LoadBalancingAlgorithm::RoundRobin,
load_metrics: Vec::new(),
rebalancing_threshold: F::from_f64(0.8).expect("Operation failed"),
}
}
pub fn balance_load(&mut self, node_loads: &HashMap<usize, F>) -> Result<Vec<(usize, usize)>> {
let mut rebalancing_actions = Vec::new();
let avg_load = node_loads.values().fold(F::zero(), |acc, &load| acc + load)
/ F::from_usize(node_loads.len()).expect("Operation failed");
let mut overloaded_nodes = Vec::new();
let mut underloaded_nodes = Vec::new();
for (&node_id, &load) in node_loads {
if load > self.rebalancing_threshold {
overloaded_nodes.push(node_id);
} else if load < avg_load * F::from_f64(0.5).expect("Operation failed") {
underloaded_nodes.push(node_id);
}
}
for &overloaded_node in &overloaded_nodes {
if let Some(&underloaded_node) = underloaded_nodes.first() {
rebalancing_actions.push((overloaded_node, underloaded_node));
}
}
Ok(rebalancing_actions)
}
pub fn update_metrics(&mut self, node_id: usize, metrics: LoadMetric<F>) {
self.load_metrics.retain(|m| m.node_id != node_id);
self.load_metrics.push(metrics);
}
}
impl<F: Float + Debug + Clone + FromPrimitive> Default for DistributedIntelligenceCoordinator<F> {
fn default() -> Self {
Self::new()
}
}
impl<F: Float + Debug + Clone + FromPrimitive> DistributedIntelligenceCoordinator<F> {
pub fn new() -> Self {
DistributedIntelligenceCoordinator {
task_scheduler: DistributedTaskScheduler::new(SchedulingStrategy::LoadBalancing),
resource_manager: DistributedResourceManager::new(),
communication_layer: CommunicationLayer::new(),
fault_tolerance: FaultToleranceSystem::new(),
}
}
pub fn coordinate_processing(&mut self, data: &Array1<F>) -> Result<Array1<F>> {
let tasks = self.create_tasks_from_data(data)?;
for task in tasks {
self.task_scheduler.add_task(task);
}
let schedule = self.task_scheduler.schedule_tasks()?;
for (node_id, task_ids) in schedule {
for task_id in task_ids {
let result = self.simulate_task_execution(task_id, node_id)?;
}
}
Ok(data.clone())
}
fn create_tasks_from_data(&self, data: &Array1<F>) -> Result<Vec<DistributedTask<F>>> {
let mut tasks = Vec::new();
let chunk_size = (data.len() / 4).max(1);
for (i, chunk) in data
.axis_chunks_iter(scirs2_core::ndarray::Axis(0), chunk_size)
.enumerate()
{
let task = DistributedTask::new(
i,
TaskType::DataProcessing,
F::from_f64(1.0).expect("Operation failed"),
);
tasks.push(task);
}
Ok(tasks)
}
fn simulate_task_execution(&mut self, task_id: usize, nodeid: usize) -> Result<Array1<F>> {
let execution_time = F::from_f64(0.1).expect("Operation failed");
let result = Array1::from_elem(
10,
F::from_f64(scirs2_core::random::random::<f64>()).expect("Operation failed"),
);
Ok(result)
}
}
impl<F: Float + Debug + Clone + FromPrimitive> Default for CommunicationLayer<F> {
fn default() -> Self {
Self::new()
}
}
impl<F: Float + Debug + Clone + FromPrimitive> CommunicationLayer<F> {
pub fn new() -> Self {
CommunicationLayer {
communication_protocol: CommunicationProtocol::TCP,
message_queue: Vec::new(),
network_topology: NetworkTopology::Mesh,
bandwidth_allocation: HashMap::new(),
}
}
pub fn send_message(&mut self, message: DistributedMessage<F>) -> Result<()> {
self.message_queue.push(message);
Ok(())
}
pub fn receive_messages(&mut self) -> Vec<DistributedMessage<F>> {
let messages = self.message_queue.clone();
self.message_queue.clear();
messages
}
pub fn allocate_bandwidth(&mut self, node_id: usize, bandwidth: F) {
self.bandwidth_allocation.insert(node_id, bandwidth);
}
}
impl<F: Float + Debug + Clone + FromPrimitive> Default for FaultToleranceSystem<F> {
fn default() -> Self {
Self::new()
}
}
impl<F: Float + Debug + Clone + FromPrimitive> FaultToleranceSystem<F> {
pub fn new() -> Self {
FaultToleranceSystem {
replication_factor: 3,
checkpoint_interval: F::from_f64(60.0).expect("Operation failed"), failure_detection: FailureDetection::new(),
recovery_mechanisms: vec![
RecoveryMechanism::new(RecoveryType::Restart),
RecoveryMechanism::new(RecoveryType::Failover),
],
}
}
pub fn handle_failure(&mut self, failed_nodeid: usize) -> Result<RecoveryType> {
for mechanism in &self.recovery_mechanisms {
if mechanism.success_rate > F::from_f64(0.8).expect("Operation failed") {
return Ok(mechanism.mechanism_type.clone());
}
}
Ok(RecoveryType::Restart) }
pub fn create_checkpoint(&self, data: &Array1<F>) -> Result<Array1<F>> {
Ok(data.clone())
}
}
impl<F: Float + Debug + Clone + FromPrimitive> Default for FailureDetection<F> {
fn default() -> Self {
Self::new()
}
}
impl<F: Float + Debug + Clone + FromPrimitive> FailureDetection<F> {
pub fn new() -> Self {
FailureDetection {
detection_algorithms: vec![DetectionAlgorithm {
algorithm_name: "heartbeat_monitor".to_string(),
detection_accuracy: F::from_f64(0.95).expect("Operation failed"),
false_positive_rate: F::from_f64(0.05).expect("Operation failed"),
detection_latency: F::from_f64(5.0).expect("Operation failed"),
}],
heartbeat_interval: F::from_f64(1.0).expect("Operation failed"), timeout_threshold: F::from_f64(5.0).expect("Operation failed"), failure_probability: F::from_f64(0.01).expect("Operation failed"),
}
}
pub fn detect_failures(&mut self, node_statuses: &HashMap<usize, bool>) -> Result<Vec<usize>> {
let mut failed_nodes = Vec::new();
for (&node_id, &is_responsive) in node_statuses {
if !is_responsive {
failed_nodes.push(node_id);
}
}
Ok(failed_nodes)
}
}
impl<F: Float + Debug + Clone + FromPrimitive> RecoveryMechanism<F> {
pub fn new(mechanism_type: RecoveryType) -> Self {
let (recovery_time, success_rate, resource_overhead) = match mechanism_type {
RecoveryType::Restart => (
F::from_f64(10.0).expect("Operation failed"),
F::from_f64(0.9).expect("Operation failed"),
F::from_f64(0.1).expect("Operation failed"),
),
RecoveryType::Failover => (
F::from_f64(5.0).expect("Operation failed"),
F::from_f64(0.95).expect("Operation failed"),
F::from_f64(0.2).expect("Operation failed"),
),
RecoveryType::Redistribution => (
F::from_f64(15.0).expect("Operation failed"),
F::from_f64(0.85).expect("Operation failed"),
F::from_f64(0.15).expect("Operation failed"),
),
RecoveryType::CheckpointRecovery => (
F::from_f64(20.0).expect("Operation failed"),
F::from_f64(0.8).expect("Operation failed"),
F::from_f64(0.05).expect("Operation failed"),
),
RecoveryType::ReplicationRecovery => (
F::from_f64(8.0).expect("Operation failed"),
F::from_f64(0.92).expect("Operation failed"),
F::from_f64(0.3).expect("Operation failed"),
),
};
RecoveryMechanism {
mechanism_type,
recovery_time,
success_rate,
resource_overhead,
}
}
pub fn apply_recovery(&self, failedtasks: &[usize]) -> Result<bool> {
let recovery_success = self.success_rate
> F::from_f64(scirs2_core::random::random::<f64>()).expect("Operation failed");
if recovery_success {
Ok(true)
} else {
Ok(false)
}
}
}
impl<F: Float + Debug + Clone + FromPrimitive> DistributedMessage<F> {
pub fn new(
message_id: usize,
sender_id: usize,
receiver_id: usize,
message_type: MessageType,
payload: Vec<F>,
) -> Self {
DistributedMessage {
message_id,
sender_id,
receiver_id,
message_type,
payload,
timestamp: F::from_f64(0.0).expect("Operation failed"), priority: MessagePriority::Normal,
}
}
pub fn with_priority(mut self, priority: MessagePriority) -> Self {
self.priority = priority;
self
}
pub fn size(&self) -> usize {
self.payload.len()
}
}