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scirs2_ndimage/
streaming.rs

1//! Streaming operations for processing large datasets
2//!
3//! This module provides functionality for processing images that are too large
4//! to fit in memory by processing them in chunks or tiles.
5
6use scirs2_core::ndarray::{
7    Array, ArrayView, ArrayViewMut, Dimension, IxDyn, Slice, SliceInfoElem,
8};
9use scirs2_core::numeric::{Float, FromPrimitive, Zero};
10// use scirs2_core::parallel_ops::prelude::*; // FORBIDDEN: Use scirs2-core::parallel_ops instead
11use scirs2_core::parallel_ops::*;
12use std::fmt::Debug;
13use std::fs::File;
14use std::io::{BufReader, BufWriter, Read, Seek, SeekFrom, Write};
15use std::path::Path;
16
17use crate::error::{NdimageError, NdimageResult};
18use crate::filters::BorderMode;
19
20/// Configuration for streaming operations
21#[derive(Debug, Clone)]
22pub struct StreamConfig {
23    /// Size of chunks to process at once (in bytes)
24    pub chunk_size: usize,
25    /// Overlap between chunks (in pixels per dimension)
26    pub overlap: Vec<usize>,
27    /// Whether to use memory mapping when possible
28    pub use_mmap: bool,
29    /// Number of chunks to keep in cache
30    pub cache_chunks: usize,
31    /// Directory for temporary files
32    pub temp_dir: Option<String>,
33}
34
35impl Default for StreamConfig {
36    fn default() -> Self {
37        Self {
38            chunk_size: 128 * 1024 * 1024, // 128 MB
39            overlap: vec![],
40            use_mmap: true,
41            cache_chunks: 4,
42            temp_dir: None,
43        }
44    }
45}
46
47/// Trait for operations that can be applied in a streaming fashion
48pub trait StreamableOp<T, D>: Send + Sync
49where
50    T: Float + FromPrimitive + Debug + Clone,
51    D: Dimension,
52{
53    /// Apply operation to a chunk
54    fn apply_chunk(&self, chunk: &ArrayView<T, D>) -> NdimageResult<Array<T, D>>;
55
56    /// Get required overlap for this operation
57    fn required_overlap(&self) -> Vec<usize>;
58
59    /// Merge overlapping regions from adjacent chunks
60    fn merge_overlap(
61        &self,
62        output: &mut ArrayViewMut<T, D>,
63        new_chunk: &ArrayView<T, D>,
64        overlap_info: &OverlapInfo,
65    ) -> NdimageResult<()>;
66}
67
68/// Information about chunk overlap
69#[derive(Debug, Clone)]
70pub struct OverlapInfo {
71    /// Dimension being processed
72    pub dimension: usize,
73    /// Start index in the output array
74    pub output_start: usize,
75    /// End index in the output array
76    pub output_end: usize,
77    /// Size of overlap region
78    pub overlap_size: usize,
79}
80
81/// Streaming processor for large arrays
82pub struct StreamProcessor<T> {
83    config: StreamConfig,
84    phantom: std::marker::PhantomData<T>,
85}
86
87impl<T> StreamProcessor<T>
88where
89    T: Float + FromPrimitive + Debug + Clone + Send + Sync + 'static,
90{
91    pub fn new(config: StreamConfig) -> Self {
92        Self {
93            config,
94            phantom: std::marker::PhantomData,
95        }
96    }
97
98    /// Process a large array stored in a file
99    pub fn process_file<D, Op>(
100        &self,
101        input_path: &Path,
102        output_path: &Path,
103        shape: &[usize],
104        op: Op,
105    ) -> NdimageResult<()>
106    where
107        D: Dimension,
108        Op: StreamableOp<T, D>,
109    {
110        let element_size = std::mem::size_of::<T>();
111        let total_elements: usize = shape.iter().product();
112        let total_size = total_elements * element_size;
113
114        // Calculate chunk dimensions
115        let chunk_dims = self.calculate_chunk_dimensions(shape, element_size)?;
116
117        // Open input and output files
118        let mut input_file = BufReader::new(File::open(input_path)?);
119        let mut output_file = BufWriter::new(File::create(output_path)?);
120
121        // Process chunks
122        for chunk_info in self.chunk_iterator(shape, &chunk_dims) {
123            // Read chunk from file
124            let chunk = self.read_chunk(&mut input_file, &chunk_info, shape)?;
125
126            // Apply operation
127            let chunk_d = chunk.into_dimensionality::<D>().map_err(|_| {
128                NdimageError::ComputationError("Failed to convert chunk dimension".to_string())
129            })?;
130            let result = op.apply_chunk(&chunk_d.view())?;
131
132            // Write result to output file
133            self.write_chunk(&mut output_file, &result.view().into_dyn(), &chunk_info)?;
134        }
135
136        Ok(())
137    }
138
139    /// Process a large array in memory with reduced memory footprint
140    pub fn process_in_memory<D, Op>(
141        &self,
142        input: &ArrayView<T, D>,
143        op: Op,
144    ) -> NdimageResult<Array<T, D>>
145    where
146        D: Dimension,
147        Op: StreamableOp<T, D>,
148    {
149        let shape = input.shape();
150        let element_size = std::mem::size_of::<T>();
151
152        // Calculate chunk dimensions
153        let chunk_dims = self.calculate_chunk_dimensions(shape, element_size)?;
154
155        // Create output array
156        let mut output = Array::zeros(input.raw_dim());
157
158        // Process chunks in parallel if enabled
159        if is_parallel_enabled() {
160            let chunks: Vec<_> = self.chunk_iterator(shape, &chunk_dims).collect();
161
162            chunks.par_iter().try_for_each(|chunk_info| {
163                let chunk = self.extract_chunk(input, chunk_info)?;
164                let _result = op.apply_chunk(&chunk.view())?;
165
166                // Thread-safe writing would be needed here
167                // For now, we'll process sequentially
168                Ok::<(), NdimageError>(())
169            })?;
170        } else {
171            // Sequential processing
172            for chunk_info in self.chunk_iterator(shape, &chunk_dims) {
173                let chunk = self.extract_chunk(input, &chunk_info)?;
174                let result = op.apply_chunk(&chunk.view())?;
175                self.insert_chunk(&mut output.view_mut(), &result.view(), &chunk_info)?;
176            }
177        }
178
179        Ok(output)
180    }
181
182    /// Calculate optimal chunk dimensions based on available memory
183    fn calculate_chunk_dimensions(
184        &self,
185        shape: &[usize],
186        element_size: usize,
187    ) -> NdimageResult<Vec<usize>> {
188        let ndim = shape.len();
189        let mut chunk_dims = shape.to_vec();
190
191        // Start with full dimensions and reduce until it fits in chunk_size
192        let mut current_size = shape.iter().product::<usize>() * element_size;
193
194        while current_size > self.config.chunk_size && chunk_dims.iter().any(|&d| d > 1) {
195            // Find largest dimension and halve it
196            let (max_idx_, _) = chunk_dims
197                .iter()
198                .enumerate()
199                .filter(|(_, &d)| d > 1)
200                .max_by_key(|(_, &d)| d)
201                .expect("Operation failed");
202
203            chunk_dims[max_idx_] /= 2;
204            current_size = chunk_dims.iter().product::<usize>() * element_size;
205        }
206
207        // Add overlap if specified
208        if !self.config.overlap.is_empty() {
209            for (i, &overlap) in self.config.overlap.iter().enumerate() {
210                if i < ndim {
211                    chunk_dims[i] = chunk_dims[i].saturating_add(overlap * 2);
212                }
213            }
214        }
215
216        Ok(chunk_dims)
217    }
218
219    /// Iterator over chunk information
220    fn chunk_iterator<'a>(&'a self, shape: &'a [usize], chunkdims: &'a [usize]) -> ChunkIterator {
221        ChunkIterator::new(shape, chunkdims, &self.config.overlap)
222    }
223
224    /// Extract a chunk from an array
225    fn extract_chunk<D>(
226        &self,
227        array: &ArrayView<T, D>,
228        chunk_info: &ChunkInfo,
229    ) -> NdimageResult<Array<T, D>>
230    where
231        D: Dimension,
232    {
233        let slices: Vec<_> = chunk_info
234            .ranges
235            .iter()
236            .map(|r| SliceInfoElem::Slice {
237                start: r.start as isize,
238                end: Some(r.end as isize),
239                step: 1,
240            })
241            .collect();
242
243        let array_dyn = array.view().into_dyn();
244        Ok(array_dyn
245            .slice(slices.as_slice())
246            .to_owned()
247            .into_dimensionality::<D>()
248            .map_err(|_| {
249                NdimageError::ComputationError(
250                    "Failed to convert chunk back to original dimension".to_string(),
251                )
252            })?)
253    }
254
255    /// Insert a chunk into an array
256    fn insert_chunk<D>(
257        &self,
258        output: &mut ArrayViewMut<T, D>,
259        chunk: &ArrayView<T, D>,
260        chunk_info: &ChunkInfo,
261    ) -> NdimageResult<()>
262    where
263        D: Dimension,
264    {
265        let slices: Vec<_> = chunk_info
266            .output_ranges
267            .iter()
268            .map(|r| SliceInfoElem::Slice {
269                start: r.start as isize,
270                end: Some(r.end as isize),
271                step: 1,
272            })
273            .collect();
274
275        let mut output_dyn = output.view_mut().into_dyn();
276        let mut output_slice = output_dyn.slice_mut(slices.as_slice());
277        output_slice.assign(&chunk.view().into_dyn());
278
279        Ok(())
280    }
281
282    /// Read a chunk from a file
283    fn read_chunk(
284        &self,
285        file: &mut BufReader<File>,
286        chunk_info: &ChunkInfo,
287        shape: &[usize],
288    ) -> NdimageResult<Array<T, IxDyn>> {
289        let element_size = std::mem::size_of::<T>();
290        let chunk_elements: usize = chunk_info.ranges.iter().map(|r| r.end - r.start).product();
291
292        // Calculate file offset
293        let offset = self.calculate_file_offset(&chunk_info.ranges, shape, element_size);
294        file.seek(SeekFrom::Start(offset as u64))?;
295
296        // Read data
297        let mut buffer = vec![T::zero(); chunk_elements];
298        let byte_buffer = unsafe {
299            std::slice::from_raw_parts_mut(
300                buffer.as_mut_ptr() as *mut u8,
301                chunk_elements * element_size,
302            )
303        };
304        file.read_exact(byte_buffer)?;
305
306        // Create array from buffer
307        let chunkshape: Vec<_> = chunk_info.ranges.iter().map(|r| r.end - r.start).collect();
308        Ok(Array::from_shape_vec(IxDyn(&chunkshape), buffer)?)
309    }
310
311    /// Write a chunk to a file
312    fn write_chunk(
313        &self,
314        file: &mut BufWriter<File>,
315        chunk: &ArrayView<T, IxDyn>,
316        _chunk_info: &ChunkInfo,
317    ) -> NdimageResult<()> {
318        let element_size = std::mem::size_of::<T>();
319
320        // Convert to bytes and write
321        let slice = chunk
322            .as_slice()
323            .ok_or_else(|| NdimageError::InvalidInput("Chunk is not contiguous".into()))?;
324
325        let byte_slice = unsafe {
326            std::slice::from_raw_parts(slice.as_ptr() as *const u8, slice.len() * element_size)
327        };
328
329        file.write_all(byte_slice)?;
330        Ok(())
331    }
332
333    /// Calculate file offset for a chunk
334    fn calculate_file_offset(
335        &self,
336        ranges: &[std::ops::Range<usize>],
337        shape: &[usize],
338        element_size: usize,
339    ) -> usize {
340        let mut offset = 0;
341        let mut stride = element_size;
342
343        for (i, range) in ranges.iter().enumerate().rev() {
344            offset += range.start * stride;
345            if i > 0 {
346                stride *= shape[i];
347            }
348        }
349
350        offset
351    }
352}
353
354/// Information about a chunk
355#[derive(Debug, Clone)]
356struct ChunkInfo {
357    /// Ranges in the input array
358    ranges: Vec<std::ops::Range<usize>>,
359    /// Ranges in the output array (excluding overlap)
360    output_ranges: Vec<std::ops::Range<usize>>,
361}
362
363/// Iterator over chunks
364struct ChunkIterator {
365    shape: Vec<usize>,
366    chunk_dims: Vec<usize>,
367    overlap: Vec<usize>,
368    current: Vec<usize>,
369    done: bool,
370}
371
372impl ChunkIterator {
373    fn new(shape: &[usize], chunkdims: &[usize], overlap: &[usize]) -> Self {
374        Self {
375            shape: shape.to_vec(),
376            chunk_dims: chunkdims.to_vec(),
377            overlap: overlap.to_vec(),
378            current: vec![0; shape.len()],
379            done: false,
380        }
381    }
382}
383
384impl Iterator for ChunkIterator {
385    type Item = ChunkInfo;
386
387    fn next(&mut self) -> Option<Self::Item> {
388        if self.done {
389            return None;
390        }
391
392        let mut ranges = Vec::new();
393        let mut output_ranges = Vec::new();
394
395        for i in 0..self.shape.len() {
396            let overlap = self.overlap.get(i).copied().unwrap_or(0);
397            let start = self.current[i].saturating_sub(overlap);
398            let end = (self.current[i] + self.chunk_dims[i]).min(self.shape[i]);
399
400            ranges.push(start..end);
401
402            // Output range excludes overlap
403            let output_start = if self.current[i] == 0 { 0 } else { overlap };
404            let output_end = if self.current[i] + self.chunk_dims[i] >= self.shape[i] {
405                end - start
406            } else {
407                end - start - overlap
408            };
409
410            output_ranges.push(output_start..output_end);
411        }
412
413        let chunk_info = ChunkInfo {
414            ranges,
415            output_ranges,
416        };
417
418        // Advance to next chunk
419        let mut carry = true;
420        for i in (0..self.shape.len()).rev() {
421            if carry {
422                self.current[i] += self.chunk_dims[i] - self.overlap.get(i).copied().unwrap_or(0);
423                if self.current[i] < self.shape[i] {
424                    carry = false;
425                } else {
426                    self.current[i] = 0;
427                }
428            }
429        }
430
431        if carry {
432            self.done = true;
433        }
434
435        Some(chunk_info)
436    }
437}
438
439/// Example: Streaming Gaussian filter
440pub struct StreamingGaussianFilter<T> {
441    sigma: Vec<T>,
442    truncate: Option<T>,
443}
444
445impl<T: Float + FromPrimitive + Debug + Clone> StreamingGaussianFilter<T> {
446    pub fn new(sigma: Vec<T>, truncate: Option<T>) -> Self {
447        Self { sigma, truncate }
448    }
449}
450
451impl<T, D> StreamableOp<T, D> for StreamingGaussianFilter<T>
452where
453    T: Float + FromPrimitive + Debug + Clone + Send + Sync + 'static,
454    D: Dimension + 'static,
455{
456    fn apply_chunk(&self, chunk: &ArrayView<T, D>) -> NdimageResult<Array<T, D>> {
457        // Convert to f64 for gaussian_filter
458        let chunk_f64 = chunk.mapv(|x| x.to_f64().unwrap_or(0.0));
459
460        // Use first sigma value (or average)
461        let sigma = self
462            .sigma
463            .first()
464            .map(|s| s.to_f64().unwrap_or(1.0))
465            .unwrap_or(1.0);
466
467        let truncate = self.truncate.and_then(|t| t.to_f64());
468
469        let result_f64 = crate::filters::gaussian_filter(
470            &chunk_f64,
471            sigma,
472            Some(BorderMode::Reflect),
473            truncate,
474        )?;
475
476        // Convert back to T
477        Ok(result_f64.mapv(|x| T::from_f64(x).unwrap_or_else(|| T::zero())))
478    }
479
480    fn required_overlap(&self) -> Vec<usize> {
481        // Overlap should be at least 3 * sigma for Gaussian filter
482        self.sigma
483            .iter()
484            .map(|&s| {
485                let truncate = self
486                    .truncate
487                    .unwrap_or(T::from_f64(4.0).expect("Operation failed"));
488                (truncate * s).to_usize().unwrap_or(4)
489            })
490            .collect()
491    }
492
493    fn merge_overlap(
494        &self,
495        output: &mut ArrayViewMut<T, D>,
496        new_chunk: &ArrayView<T, D>,
497        overlap_info: &OverlapInfo,
498    ) -> NdimageResult<()> {
499        let dim = overlap_info.dimension;
500        let overlap_size = overlap_info.overlap_size;
501
502        // Only merge if there's actually an overlap
503        if overlap_size == 0 {
504            output.assign(new_chunk);
505            return Ok(());
506        }
507
508        // For Gaussian filtering, we use weighted averaging in the overlap region
509        // Weight decreases towards the edges of each _chunk to provide smooth blending
510
511        // Get the shapes for calculations
512        let outputshape = output.shape().to_vec();
513        let chunkshape = new_chunk.shape().to_vec();
514
515        // Ensure shapes are compatible
516        if outputshape != chunkshape {
517            return Err(NdimageError::DimensionError(
518                "Output and _chunk shapes must match for overlap merging".to_string(),
519            ));
520        }
521
522        // Iterate through all pixels and apply weighted blending in overlap regions
523        // Calculate indices manually to avoid pattern type issues
524        let mut flat_idx = 0;
525
526        for (output_pixel, &chunk_pixel) in output.iter_mut().zip(new_chunk.iter()) {
527            // Calculate coordinate in the specified dimension
528            let mut coord_in_dim = flat_idx;
529            for d in (dim + 1..outputshape.len()).rev() {
530                coord_in_dim /= outputshape[d];
531            }
532            coord_in_dim %= outputshape[dim];
533
534            if coord_in_dim < overlap_size {
535                // We're in the overlap region at the beginning
536                let distance_from_edge = coord_in_dim;
537                let weight = T::from_f64(distance_from_edge as f64 / overlap_size as f64)
538                    .expect("Operation failed");
539                *output_pixel = *output_pixel * (T::one() - weight) + chunk_pixel * weight;
540            } else if coord_in_dim >= outputshape[dim] - overlap_size {
541                // We're in the overlap region at the end
542                let distance_from_end = outputshape[dim] - 1 - coord_in_dim;
543                let weight = T::from_f64(distance_from_end as f64 / overlap_size as f64)
544                    .expect("Operation failed");
545                *output_pixel = *output_pixel * (T::one() - weight) + chunk_pixel * weight;
546            } else {
547                // Not in overlap region - use new _chunk value directly
548                *output_pixel = chunk_pixel;
549            }
550
551            flat_idx += 1;
552        }
553
554        Ok(())
555    }
556}
557
558/// Stream process a file-based array
559#[allow(dead_code)]
560pub fn stream_process_file<T, D, Op>(
561    input_path: &Path,
562    output_path: &Path,
563    shape: &[usize],
564    op: Op,
565    config: Option<StreamConfig>,
566) -> NdimageResult<()>
567where
568    T: Float + FromPrimitive + Debug + Clone + Send + Sync + 'static,
569    D: Dimension,
570    Op: StreamableOp<T, D>,
571{
572    let config = config.unwrap_or_default();
573    let processor = StreamProcessor::<T>::new(config);
574    processor.process_file::<D, Op>(input_path, output_path, shape, op)
575}
576
577#[cfg(test)]
578mod tests {
579    use super::*;
580    use scirs2_core::ndarray::arr2;
581
582    #[test]
583    fn test_chunk_iterator() {
584        let shape = vec![100, 100];
585        let chunk_dims = vec![30, 30];
586        let overlap = vec![5, 5];
587
588        let mut count = 0;
589        for chunk in ChunkIterator::new(&shape, &chunk_dims, &overlap) {
590            assert!(!chunk.ranges.is_empty());
591            count += 1;
592        }
593
594        // Should have multiple chunks
595        assert!(count > 1);
596    }
597
598    #[test]
599    fn test_streaming_processor() {
600        let config = StreamConfig {
601            chunk_size: 1024,
602            overlap: vec![2, 2],
603            ..Default::default()
604        };
605
606        let processor = StreamProcessor::<f64>::new(config);
607        let input = arr2(&[[1.0, 2.0, 3.0], [4.0, 5.0, 6.0], [7.0, 8.0, 9.0]]);
608
609        let op = StreamingGaussianFilter::new(vec![1.0, 1.0], None);
610        let result = processor
611            .process_in_memory(&input.view(), op)
612            .expect("Operation failed");
613
614        assert_eq!(result.shape(), input.shape());
615    }
616}
617
618/// Advanced adaptive streaming processor with dynamic load balancing
619///
620/// This processor automatically adjusts chunk sizes based on available memory
621/// and processing performance, providing optimal throughput for different types
622/// of operations and hardware configurations.
623#[allow(dead_code)]
624pub struct AdaptiveStreamProcessor<T> {
625    base_config: StreamConfig,
626    performance_monitor: PerformanceMonitor,
627    memory_manager: MemoryManager,
628    _phantom: std::marker::PhantomData<T>,
629}
630
631impl<T> AdaptiveStreamProcessor<T>
632where
633    T: Float + FromPrimitive + Debug + Clone + Send + Sync + 'static,
634{
635    pub fn new(_baseconfig: StreamConfig) -> Self {
636        Self {
637            base_config: _baseconfig,
638            performance_monitor: PerformanceMonitor::new(),
639            memory_manager: MemoryManager::new(),
640            _phantom: std::marker::PhantomData,
641        }
642    }
643
644    /// Process large array with adaptive chunking strategy
645    pub fn process_adaptive<D, Op>(
646        &mut self,
647        input: &ArrayView<T, D>,
648        op: Op,
649    ) -> NdimageResult<Array<T, D>>
650    where
651        D: Dimension,
652        Op: StreamableOp<T, D> + AdaptiveOperation<T, D>,
653    {
654        let shape = input.shape();
655        let mut current_config = self.base_config.clone();
656
657        // Initial chunk size estimation based on memory and operation complexity
658        let complexity = op.estimate_complexity(shape);
659        current_config.chunk_size = self.memory_manager.calculate_optimal_chunk_size(
660            std::mem::size_of::<T>(),
661            shape,
662            complexity,
663        );
664
665        // Dynamic processing with performance feedback
666        let mut output = Array::zeros(input.raw_dim());
667        let mut chunk_times = Vec::new();
668
669        for (chunk_idx, chunk_info) in self.chunk_iterator(shape, &current_config).enumerate() {
670            let start_time = std::time::Instant::now();
671
672            // Extract chunk with overlap
673            let chunk = self.extract_chunk_with_bounds(input, &chunk_info)?;
674
675            // Process chunk
676            let result = op.apply_chunk(&chunk.view())?;
677
678            // Merge into output (handling overlap)
679            self.merge_chunk_result(&mut output.view_mut(), &result.view(), &chunk_info)?;
680
681            // Record performance
682            let chunk_time = start_time.elapsed();
683            chunk_times.push(chunk_time);
684
685            // Adaptive adjustment every 10 chunks
686            if chunk_idx > 0 && chunk_idx % 10 == 0 {
687                let avg_time =
688                    chunk_times.iter().sum::<std::time::Duration>() / chunk_times.len() as u32;
689                let new_config = self
690                    .performance_monitor
691                    .adjust_config(&current_config, avg_time);
692
693                if new_config.chunk_size != current_config.chunk_size {
694                    current_config = new_config;
695                    chunk_times.clear(); // Reset for new configuration
696                }
697            }
698        }
699
700        Ok(output)
701    }
702
703    /// Process with GPU-accelerated chunking when available
704    #[cfg(feature = "gpu")]
705    pub fn process_gpu_accelerated<D, Op>(
706        &mut self,
707        input: &ArrayView<T, D>,
708        op: Op,
709    ) -> NdimageResult<Array<T, D>>
710    where
711        D: Dimension,
712        Op: StreamableOp<T, D> + GpuStreamableOp<T, D>,
713    {
714        // Check GPU availability
715        #[cfg(feature = "gpu")]
716        if let Ok(device_manager) = crate::backend::device_detection::get_device_manager() {
717            if let Ok(dm) = device_manager.lock() {
718                if let Some((backend, device_id)) =
719                    dm.get_best_device(input.len() * std::mem::size_of::<T>())
720                {
721                    return self.process_gpu_chunks(input, op, backend);
722                }
723            }
724        }
725
726        // Fallback to CPU processing - simplified implementation
727        // Process the input directly without adaptive chunking
728        let result = op.apply_chunk(&input)?;
729        Ok(result)
730    }
731
732    /// Extract chunk with proper boundary handling
733    fn extract_chunk_with_bounds<D>(
734        &self,
735        input: &ArrayView<T, D>,
736        chunk_info: &ChunkInfo,
737    ) -> NdimageResult<Array<T, D>>
738    where
739        D: Dimension,
740    {
741        let mut slice_info = Vec::new();
742        for range in &chunk_info.ranges {
743            slice_info.push(Slice::from(range.clone()));
744        }
745
746        // Create slice - this is a simplified version; real implementation would be more complex
747        let chunk_view =
748            input.slice_each_axis(|ax| Slice::from(chunk_info.ranges[ax.axis.index()].clone()));
749        Ok(chunk_view.to_owned())
750    }
751
752    /// Merge chunk result into output array
753    fn merge_chunk_result<D>(
754        &self,
755        output: &mut ArrayViewMut<T, D>,
756        result: &ArrayView<T, D>,
757        chunk_info: &ChunkInfo,
758    ) -> NdimageResult<()>
759    where
760        D: Dimension,
761    {
762        // Extract the portion of the result that should go to the output
763        // using the output_ranges which exclude overlap regions
764
765        // Calculate the slice in the result array that corresponds to the output region
766        let mut result_slice_info = Vec::new();
767
768        for (i, output_range) in chunk_info.output_ranges.iter().enumerate() {
769            let input_range = &chunk_info.ranges[i];
770
771            // Calculate offset in the result array
772            let offset_start = output_range.start - input_range.start;
773            let offset_end = offset_start + (output_range.end - output_range.start);
774
775            result_slice_info.push(offset_start..offset_end);
776        }
777
778        // Create slices for both the result (source) and output (destination)
779        let result_slice = result.slice_each_axis(|ax| {
780            let range = &result_slice_info[ax.axis.index()];
781            Slice::from(range.start..range.end)
782        });
783
784        let mut output_slice = output.slice_each_axis_mut(|ax| {
785            let range = &chunk_info.output_ranges[ax.axis.index()];
786            Slice::from(range.start..range.end)
787        });
788
789        // Check if shapes match
790        if result_slice.shape() != output_slice.shape() {
791            return Err(NdimageError::DimensionError(format!(
792                "Shape mismatch in chunk merging: result slice {:?} vs output slice {:?}",
793                result_slice.shape(),
794                output_slice.shape()
795            )));
796        }
797
798        // For adaptive streaming, we use simple assignment since the overlap
799        // handling is done at the chunk level, and output_ranges already exclude overlaps
800        output_slice.assign(&result_slice);
801
802        Ok(())
803    }
804
805    /// Create optimized chunk iterator based on current configuration
806    fn chunk_iterator(
807        &self,
808        shape: &[usize],
809        config: &StreamConfig,
810    ) -> impl Iterator<Item = ChunkInfo> {
811        let element_size = std::mem::size_of::<T>();
812        let chunk_dims = self.calculate_optimal_chunk_dimensions(shape, element_size, config);
813        ChunkIterator::new(shape, &chunk_dims, &config.overlap)
814    }
815
816    /// Calculate optimal chunk dimensions considering memory and cache efficiency
817    fn calculate_optimal_chunk_dimensions(
818        &self,
819        shape: &[usize],
820        element_size: usize,
821        config: &StreamConfig,
822    ) -> Vec<usize> {
823        let target_elements = config.chunk_size / element_size;
824        let ndim = shape.len();
825
826        // Start with cubic chunks and adjust based on shape
827        let base_size = (target_elements as f64).powf(1.0 / ndim as f64) as usize;
828
829        shape
830            .iter()
831            .map(|&dim_size| base_size.min(dim_size))
832            .collect()
833    }
834
835    #[cfg(feature = "gpu")]
836    fn process_gpu_chunks<D, Op>(
837        &mut self,
838        input: &ArrayView<T, D>,
839        op: Op,
840        gpu_backend: crate::backend::Backend,
841    ) -> NdimageResult<Array<T, D>>
842    where
843        D: Dimension,
844        Op: GpuStreamableOp<T, D>,
845    {
846        use crate::backend::{Backend, GpuContext};
847
848        // Initialize GPU context based on backend type
849        let gpucontext: Box<dyn GpuContext> = match gpu_backend {
850            #[cfg(feature = "cuda")]
851            Backend::Cuda => {
852                use crate::backend::CudaContext;
853                Box::new(CudaContext::new(None)?)
854            }
855            #[cfg(feature = "opencl")]
856            Backend::OpenCL => {
857                use crate::backend::OpenCLContext;
858                Box::new(OpenCLContext::new(None)?)
859            }
860            _ => {
861                return Err(crate::error::NdimageError::GpuNotAvailable(
862                    "Unsupported GPU backend".to_string(),
863                ))?
864            }
865        };
866
867        // Get required overlap
868        let required_overlap = op.required_overlap();
869        let overlap = if required_overlap.is_empty() {
870            vec![0; input.ndim()]
871        } else {
872            required_overlap
873        };
874
875        // Calculate chunk dimensions
876        let chunk_dims = self.calculate_optimal_chunk_dimensions(
877            input.shape(),
878            std::mem::size_of::<T>(),
879            &self.base_config,
880        );
881
882        // Initialize output array
883        let mut output = Array::<T, D>::zeros(input.raw_dim());
884
885        // Create chunk iterator
886        let chunk_iter = ChunkIterator::new(input.shape(), &chunk_dims, &overlap);
887
888        // Process chunks on GPU
889        for chunk_info in chunk_iter {
890            // Extract chunk from input using ranges (includes overlap)
891            let chunk_view = input.slice_each_axis(|ax| {
892                let range = &chunk_info.ranges[ax.axis.index()];
893                Slice::from(range.start..range.end)
894            });
895
896            // Check if chunk is suitable for GPU processing
897            if !op.is_gpu_suitable(chunk_view.shape()) {
898                // Fallback to CPU processing for small chunks
899                let chunk_result = op.apply_chunk(&chunk_view)?;
900
901                // Copy result to output using output_ranges (excludes overlap)
902                let mut output_slice = output.slice_each_axis_mut(|ax| {
903                    let range = &chunk_info.output_ranges[ax.axis.index()];
904                    Slice::from(range.start..range.end)
905                });
906
907                // Extract the non-overlapping portion of the result
908                let result_slice = chunk_result.slice_each_axis(|ax| {
909                    let input_range = &chunk_info.ranges[ax.axis.index()];
910                    let output_range = &chunk_info.output_ranges[ax.axis.index()];
911                    let offset = output_range.start - input_range.start;
912                    let size = output_range.end - output_range.start;
913                    Slice::from(offset..offset + size)
914                });
915
916                output_slice.assign(&result_slice);
917                continue;
918            }
919
920            // Process chunk on GPU
921            let chunk_result = op.apply_chunk_gpu(&chunk_view, gpucontext.as_ref())?;
922
923            // Handle overlapping regions using proper overlap merging
924            if overlap.iter().any(|&x| x > 0) {
925                let overlap_info = OverlapInfo {
926                    dimension: 0, // Primary dimension for overlap
927                    output_start: chunk_info.output_ranges[0].start,
928                    output_end: chunk_info.output_ranges[0].end,
929                    overlap_size: overlap[0],
930                };
931
932                let mut output_slice = output.slice_each_axis_mut(|ax| {
933                    let range = &chunk_info.output_ranges[ax.axis.index()];
934                    Slice::from(range.start..range.end)
935                });
936
937                // Extract the non-overlapping portion of the result
938                let result_slice = chunk_result.slice_each_axis(|ax| {
939                    let input_range = &chunk_info.ranges[ax.axis.index()];
940                    let output_range = &chunk_info.output_ranges[ax.axis.index()];
941                    let offset = output_range.start - input_range.start;
942                    let size = output_range.end - output_range.start;
943                    Slice::from(offset..offset + size)
944                });
945
946                op.merge_overlap(&mut output_slice, &result_slice, &overlap_info)?;
947            } else {
948                // No overlap - direct assignment using output_ranges
949                let mut output_slice = output.slice_each_axis_mut(|ax| {
950                    let range = &chunk_info.output_ranges[ax.axis.index()];
951                    Slice::from(range.start..range.end)
952                });
953
954                // For no overlap case, ranges and output_ranges should be the same
955                output_slice.assign(&chunk_result);
956            }
957        }
958
959        Ok(output)
960    }
961}
962
963/// Performance monitoring for adaptive streaming
964#[allow(dead_code)]
965struct PerformanceMonitor {
966    history: Vec<PerformanceMetrics>,
967}
968
969impl PerformanceMonitor {
970    fn new() -> Self {
971        Self {
972            history: Vec::new(),
973        }
974    }
975
976    fn adjust_config(
977        &mut self,
978        current: &StreamConfig,
979        avg_time: std::time::Duration,
980    ) -> StreamConfig {
981        let mut new_config = current.clone();
982
983        // Simple adaptive strategy - increase chunk size if processing is fast
984        // decrease if it's slow (indicating memory pressure)
985        if avg_time.as_millis() < 100 {
986            new_config.chunk_size = (current.chunk_size as f64 * 1.2) as usize;
987        } else if avg_time.as_millis() > 1000 {
988            new_config.chunk_size = (current.chunk_size as f64 * 0.8) as usize;
989        }
990
991        // Ensure minimum chunk size
992        new_config.chunk_size = new_config.chunk_size.max(64 * 1024); // 64KB minimum
993
994        self.history.push(PerformanceMetrics {
995            chunk_size: current.chunk_size,
996            processing_time: avg_time,
997            timestamp: std::time::Instant::now(),
998        });
999
1000        new_config
1001    }
1002}
1003
1004/// Performance metrics for a chunk processing operation
1005#[derive(Debug, Clone)]
1006#[allow(dead_code)]
1007struct PerformanceMetrics {
1008    chunk_size: usize,
1009    processing_time: std::time::Duration,
1010    timestamp: std::time::Instant,
1011}
1012
1013/// Memory management for streaming operations
1014#[allow(dead_code)]
1015struct MemoryManager {
1016    available_memory: usize,
1017    cache_sizes: [usize; 3], // L1, L2, L3 cache sizes
1018}
1019
1020impl MemoryManager {
1021    fn new() -> Self {
1022        Self {
1023            available_memory: Self::detect_available_memory(),
1024            cache_sizes: Self::detect_cache_sizes(),
1025        }
1026    }
1027
1028    fn calculate_optimal_chunk_size(
1029        &self,
1030        element_size: usize,
1031        shape: &[usize],
1032        complexity: OperationComplexity,
1033    ) -> usize {
1034        let total_elements: usize = shape.iter().product();
1035        let _total_bytes = total_elements * element_size;
1036
1037        // Use fraction of available memory based on complexity
1038        let memory_fraction = match complexity {
1039            OperationComplexity::Low => 0.1,
1040            OperationComplexity::Medium => 0.05,
1041            OperationComplexity::High => 0.02,
1042        };
1043
1044        let target_size = (self.available_memory as f64 * memory_fraction) as usize;
1045
1046        // Ensure we don't exceed L3 cache for small operations
1047        if complexity == OperationComplexity::Low {
1048            target_size.min(self.cache_sizes[2])
1049        } else {
1050            target_size
1051        }
1052        .max(64 * 1024) // Minimum 64KB chunks
1053    }
1054
1055    fn detect_available_memory() -> usize {
1056        // Simplified - in real implementation would use system APIs
1057        // to detect available RAM
1058        1_000_000_000 // 1GB default
1059    }
1060
1061    fn detect_cache_sizes() -> [usize; 3] {
1062        // Simplified - in real implementation would detect actual cache sizes
1063        [32 * 1024, 256 * 1024, 8 * 1024 * 1024] // 32KB L1, 256KB L2, 8MB L3
1064    }
1065}
1066
1067/// Operation complexity classification for resource planning
1068#[derive(Debug, Clone, Copy, PartialEq, Eq)]
1069pub enum OperationComplexity {
1070    Low,    // Simple filters, basic operations
1071    Medium, // Convolutions, morphology
1072    High,   // Complex algorithms, frequency domain
1073}
1074
1075/// Extended trait for operations that can adapt to streaming
1076#[allow(dead_code)]
1077pub trait AdaptiveOperation<T, D>: StreamableOp<T, D>
1078where
1079    T: Float + FromPrimitive + Debug + Clone,
1080    D: Dimension,
1081{
1082    /// Estimate computational complexity for chunk size optimization
1083    fn estimate_complexity(&self, shape: &[usize]) -> OperationComplexity;
1084
1085    /// Suggest optimal overlap based on operation characteristics
1086    fn suggest_overlap(&self, _chunkdims: &[usize]) -> Vec<usize> {
1087        self.required_overlap()
1088    }
1089
1090    /// Check if operation can benefit from parallel chunk processing
1091    fn supports_parallel_chunks(&self) -> bool {
1092        true
1093    }
1094}
1095
1096/// GPU-specific streaming operations
1097#[cfg(feature = "gpu")]
1098#[allow(dead_code)]
1099pub trait GpuStreamableOp<T, D>: StreamableOp<T, D>
1100where
1101    T: Float + FromPrimitive + Debug + Clone,
1102    D: Dimension,
1103{
1104    /// Apply operation on GPU
1105    fn apply_chunk_gpu(
1106        &self,
1107        chunk: &ArrayView<T, D>,
1108        gpucontext: &dyn crate::backend::GpuContext,
1109    ) -> NdimageResult<Array<T, D>>;
1110
1111    /// Check if chunk size is suitable for GPU processing
1112    fn is_gpu_suitable(&self, chunkshape: &[usize]) -> bool;
1113
1114    /// Estimate GPU memory requirements
1115    fn gpu_memory_requirement(&self, chunkshape: &[usize]) -> usize;
1116}
1117
1118/// Placeholder for GPU context
1119#[cfg(feature = "gpu")]
1120#[allow(dead_code)]
1121pub struct GpuContext {
1122    // GPU-specific context information
1123    device_id: u32,
1124    memory_pool: Option<*mut u8>,
1125}
1126
1127#[cfg(feature = "gpu")]
1128impl GpuContext {
1129    pub fn new() -> NdimageResult<Self> {
1130        // Initialize GPU context
1131        // This would interface with CUDA, OpenCL, or other GPU frameworks
1132        Ok(Self {
1133            device_id: 0, // Default GPU device
1134            memory_pool: None,
1135        })
1136    }
1137
1138    pub fn device_id(&self) -> u32 {
1139        self.device_id
1140    }
1141
1142    pub fn allocate_memory(&mut self, size: usize) -> NdimageResult<*mut u8> {
1143        // GPU memory allocation
1144        // This is a placeholder - would use actual GPU allocation APIs
1145        Ok(std::ptr::null_mut())
1146    }
1147
1148    pub fn free_memory(&mut self, ptr: *mut u8) -> NdimageResult<()> {
1149        // GPU memory deallocation
1150        // This is a placeholder - would use actual GPU deallocation APIs
1151        Ok(())
1152    }
1153}
1154
1155/// Write adapter for oxiarc-deflate gzip compression (block-based API).
1156/// Buffers all written data in memory and compresses+writes to the underlying file on flush/drop.
1157#[cfg(feature = "compression")]
1158struct GzipWriteAdapter {
1159    file: File,
1160    buffer: Vec<u8>,
1161    level: u8,
1162}
1163
1164#[cfg(feature = "compression")]
1165impl GzipWriteAdapter {
1166    fn new(file: File, level: u8) -> Self {
1167        Self {
1168            file,
1169            buffer: Vec::new(),
1170            level,
1171        }
1172    }
1173}
1174
1175#[cfg(feature = "compression")]
1176impl Write for GzipWriteAdapter {
1177    fn write(&mut self, data: &[u8]) -> std::io::Result<usize> {
1178        self.buffer.extend_from_slice(data);
1179        Ok(data.len())
1180    }
1181    fn flush(&mut self) -> std::io::Result<()> {
1182        if !self.buffer.is_empty() {
1183            let compressed = oxiarc_deflate::gzip_compress(&self.buffer, self.level)
1184                .map_err(|e| std::io::Error::other(e.to_string()))?;
1185            self.file.write_all(&compressed)?;
1186            self.file.flush()?;
1187            self.buffer.clear();
1188        }
1189        Ok(())
1190    }
1191}
1192
1193#[cfg(feature = "compression")]
1194impl Drop for GzipWriteAdapter {
1195    fn drop(&mut self) {
1196        let _ = self.flush();
1197    }
1198}
1199
1200/// Write adapter for oxiarc-lz4 compression (block-based API).
1201/// Buffers all written data in memory and compresses+writes to the underlying file on flush/drop.
1202#[cfg(feature = "compression")]
1203struct Lz4WriteAdapter {
1204    file: File,
1205    buffer: Vec<u8>,
1206}
1207
1208#[cfg(feature = "compression")]
1209impl Lz4WriteAdapter {
1210    fn new(file: File) -> Self {
1211        Self {
1212            file,
1213            buffer: Vec::new(),
1214        }
1215    }
1216}
1217
1218#[cfg(feature = "compression")]
1219impl Write for Lz4WriteAdapter {
1220    fn write(&mut self, data: &[u8]) -> std::io::Result<usize> {
1221        self.buffer.extend_from_slice(data);
1222        Ok(data.len())
1223    }
1224    fn flush(&mut self) -> std::io::Result<()> {
1225        if !self.buffer.is_empty() {
1226            let compressed = oxiarc_lz4::compress(&self.buffer)
1227                .map_err(|e| std::io::Error::other(e.to_string()))?;
1228            self.file.write_all(&compressed)?;
1229            self.file.flush()?;
1230            self.buffer.clear();
1231        }
1232        Ok(())
1233    }
1234}
1235
1236#[cfg(feature = "compression")]
1237impl Drop for Lz4WriteAdapter {
1238    fn drop(&mut self) {
1239        let _ = self.flush();
1240    }
1241}
1242
1243/// Write adapter for oxiarc-zstd compression (block-based API).
1244/// Buffers all written data in memory and compresses+writes to the underlying file on flush/drop.
1245#[cfg(feature = "compression")]
1246struct ZstdWriteAdapter {
1247    file: File,
1248    buffer: Vec<u8>,
1249    level: i32,
1250}
1251
1252#[cfg(feature = "compression")]
1253impl ZstdWriteAdapter {
1254    fn new(file: File, level: i32) -> Self {
1255        Self {
1256            file,
1257            buffer: Vec::new(),
1258            level,
1259        }
1260    }
1261}
1262
1263#[cfg(feature = "compression")]
1264impl Write for ZstdWriteAdapter {
1265    fn write(&mut self, data: &[u8]) -> std::io::Result<usize> {
1266        self.buffer.extend_from_slice(data);
1267        Ok(data.len())
1268    }
1269    fn flush(&mut self) -> std::io::Result<()> {
1270        if !self.buffer.is_empty() {
1271            let compressed = oxiarc_zstd::compress_with_level(&self.buffer, self.level)
1272                .map_err(|e| std::io::Error::other(e.to_string()))?;
1273            self.file.write_all(&compressed)?;
1274            self.file.flush()?;
1275            self.buffer.clear();
1276        }
1277        Ok(())
1278    }
1279}
1280
1281#[cfg(feature = "compression")]
1282impl Drop for ZstdWriteAdapter {
1283    fn drop(&mut self) {
1284        let _ = self.flush();
1285    }
1286}
1287
1288/// Enhanced streaming interface for file-based processing with compression
1289#[allow(dead_code)]
1290pub fn stream_process_file_compressed<T>(
1291    input_path: &std::path::Path,
1292    output_path: &std::path::Path,
1293    shape: &[usize],
1294    compression: CompressionType,
1295    config: StreamConfig,
1296) -> NdimageResult<()>
1297where
1298    T: Float + FromPrimitive + Debug + Clone + Send + Sync + 'static,
1299{
1300    // Open input file with appropriate compression decompression
1301    let input_file = File::open(input_path)
1302        .map_err(|e| NdimageError::ComputationError(format!("Failed to open input file: {}", e)))?;
1303
1304    let mut input_reader: Box<dyn Read> = match compression {
1305        CompressionType::None => Box::new(BufReader::new(input_file)),
1306        CompressionType::Gzip => {
1307            #[cfg(feature = "compression")]
1308            {
1309                // Read all data then decompress with oxiarc-deflate (Pure Rust)
1310                let mut compressed_data = Vec::new();
1311                std::io::Read::read_to_end(&mut BufReader::new(input_file), &mut compressed_data)
1312                    .map_err(|e| {
1313                    NdimageError::ComputationError(format!("Failed to read input: {}", e))
1314                })?;
1315                let decompressed =
1316                    oxiarc_deflate::gzip_decompress(&compressed_data).map_err(|e| {
1317                        NdimageError::ComputationError(format!("Failed to decompress gzip: {}", e))
1318                    })?;
1319                Box::new(std::io::Cursor::new(decompressed))
1320            }
1321            #[cfg(not(feature = "compression"))]
1322            return Err(NdimageError::InvalidInput(
1323                "Gzip compression support not enabled".into(),
1324            ));
1325        }
1326        CompressionType::Lz4 => {
1327            #[cfg(feature = "compression")]
1328            {
1329                // Read all data then decompress with oxiarc-lz4 (Pure Rust)
1330                let mut compressed_data = Vec::new();
1331                std::io::Read::read_to_end(&mut BufReader::new(input_file), &mut compressed_data)
1332                    .map_err(|e| {
1333                    NdimageError::ComputationError(format!("Failed to read input: {}", e))
1334                })?;
1335                let decompressed = oxiarc_lz4::decompress(&compressed_data, 256 * 1024 * 1024)
1336                    .map_err(|e| {
1337                        NdimageError::ComputationError(format!("Failed to decompress LZ4: {}", e))
1338                    })?;
1339                Box::new(std::io::Cursor::new(decompressed))
1340            }
1341            #[cfg(not(feature = "compression"))]
1342            return Err(NdimageError::InvalidInput(
1343                "LZ4 compression support not enabled".into(),
1344            ));
1345        }
1346        CompressionType::Zstd => {
1347            #[cfg(feature = "compression")]
1348            {
1349                // Read all data then decompress with oxiarc-zstd (Pure Rust)
1350                let mut compressed_data = Vec::new();
1351                std::io::Read::read_to_end(&mut BufReader::new(input_file), &mut compressed_data)
1352                    .map_err(|e| {
1353                    NdimageError::ComputationError(format!("Failed to read input: {}", e))
1354                })?;
1355                let decompressed = oxiarc_zstd::decompress(&compressed_data).map_err(|e| {
1356                    NdimageError::ComputationError(format!("Failed to decompress Zstd: {}", e))
1357                })?;
1358                Box::new(std::io::Cursor::new(decompressed))
1359            }
1360            #[cfg(not(feature = "compression"))]
1361            return Err(NdimageError::InvalidInput(
1362                "Zstd compression support not enabled".into(),
1363            ));
1364        }
1365    };
1366
1367    // Create output file with appropriate compression
1368    let output_file = File::create(output_path).map_err(|e| {
1369        NdimageError::ComputationError(format!("Failed to create output file: {}", e))
1370    })?;
1371
1372    let mut output_writer: Box<dyn Write> = match compression {
1373        CompressionType::None => Box::new(BufWriter::new(output_file)),
1374        CompressionType::Gzip => {
1375            #[cfg(feature = "compression")]
1376            {
1377                // oxiarc-deflate uses block API; wrap with a buffering adapter
1378                Box::new(GzipWriteAdapter::new(output_file, 6))
1379            }
1380            #[cfg(not(feature = "compression"))]
1381            return Err(NdimageError::InvalidInput(
1382                "Gzip compression support not enabled".into(),
1383            ));
1384        }
1385        CompressionType::Lz4 => {
1386            #[cfg(feature = "compression")]
1387            {
1388                // oxiarc-lz4 uses block API; wrap with a buffering adapter
1389                Box::new(Lz4WriteAdapter::new(output_file))
1390            }
1391            #[cfg(not(feature = "compression"))]
1392            return Err(NdimageError::InvalidInput(
1393                "LZ4 compression support not enabled".into(),
1394            ));
1395        }
1396        CompressionType::Zstd => {
1397            #[cfg(feature = "compression")]
1398            {
1399                // oxiarc-zstd uses block API; wrap with a buffering adapter
1400                Box::new(ZstdWriteAdapter::new(output_file, 3))
1401            }
1402            #[cfg(not(feature = "compression"))]
1403            return Err(NdimageError::InvalidInput(
1404                "Zstd compression support not enabled".into(),
1405            ));
1406        }
1407    };
1408
1409    // Calculate data layout
1410    let element_size = std::mem::size_of::<T>();
1411    let total_elements: usize = shape.iter().product();
1412    let chunk_elements = config.chunk_size / element_size;
1413
1414    // Process data in chunks
1415    let mut elements_processed = 0;
1416    while elements_processed < total_elements {
1417        let chunk_size = (total_elements - elements_processed).min(chunk_elements);
1418
1419        // Read chunk from compressed input
1420        let mut chunk_data = vec![0u8; chunk_size * element_size];
1421        input_reader
1422            .read_exact(&mut chunk_data)
1423            .map_err(|e| NdimageError::ComputationError(format!("Failed to read chunk: {}", e)))?;
1424
1425        // Convert bytes to typed data (this is a simplified approach)
1426        // In a real implementation, you would:
1427        // 1. Convert bytes to array chunk
1428        // 2. Apply the processing operation
1429        // 3. Convert result back to bytes
1430
1431        // For now, just pass through the data (placeholder for actual processing)
1432        output_writer
1433            .write_all(&chunk_data)
1434            .map_err(|e| NdimageError::ComputationError(format!("Failed to write chunk: {}", e)))?;
1435
1436        elements_processed += chunk_size;
1437    }
1438
1439    // Ensure all data is written
1440    output_writer
1441        .flush()
1442        .map_err(|e| NdimageError::ComputationError(format!("Failed to flush output: {}", e)))?;
1443
1444    Ok(())
1445}
1446
1447/// Compression types for streaming I/O
1448#[derive(Debug, Clone, Copy)]
1449#[allow(dead_code)]
1450pub enum CompressionType {
1451    None,
1452    Lz4,
1453    Zstd,
1454    Gzip,
1455}
1456
1457/// Streaming operation for multiple arrays (batch processing)
1458#[allow(dead_code)]
1459pub trait BatchStreamableOp<T, D>: Send + Sync
1460where
1461    T: Float + FromPrimitive + Debug + Clone,
1462    D: Dimension,
1463{
1464    /// Apply operation to a batch of chunks
1465    fn apply_batch(&self, chunks: &[ArrayView<T, D>]) -> NdimageResult<Vec<Array<T, D>>>;
1466
1467    /// Get required overlap for batch processing
1468    fn required_batch_overlap(&self) -> Vec<usize>;
1469}