scirs2-ndimage 0.4.2

N-dimensional image processing module for SciRS2 (scirs2-ndimage)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
//! 3D Surface Extraction
//!
//! Provides algorithms for extracting and analyzing surfaces from volumetric
//! data:
//!
//! * [`marching_cubes`]          – Lorensen–Cline marching cubes surface mesh
//! * [`estimate_surface_normals`]– Area-weighted normal estimation from a triangle mesh
//! * [`isosurface_extraction`]   – High-level wrapper: volume → mesh with normals
//!
//! # Mesh Representation
//!
//! Surfaces are represented using [`SurfaceMesh`] which stores:
//!
//! - `vertices`: list of `[x, y, z]` floating-point positions
//! - `triangles`: list of `[i0, i1, i2]` index triples into `vertices`
//! - `normals`: per-vertex normals (populated by `estimate_surface_normals`)

use crate::error::{NdimageError, NdimageResult};
use scirs2_core::ndarray::Array3;
use std::collections::HashMap;

// ---------------------------------------------------------------------------
// Data structures
// ---------------------------------------------------------------------------

/// A 3-D surface mesh produced by marching cubes.
#[derive(Debug, Clone)]
pub struct SurfaceMesh {
    /// Vertex positions as `[x, y, z]` triples (in voxel coordinates).
    pub vertices: Vec<[f64; 3]>,
    /// Triangle faces as triples of vertex indices into `vertices`.
    pub triangles: Vec<[usize; 3]>,
    /// Per-vertex normals (unit vectors); populated by
    /// [`estimate_surface_normals`].  Empty until that function is called.
    pub normals: Vec<[f64; 3]>,
}

impl SurfaceMesh {
    /// Create an empty mesh.
    pub fn new() -> Self {
        SurfaceMesh {
            vertices: Vec::new(),
            triangles: Vec::new(),
            normals: Vec::new(),
        }
    }

    /// Number of vertices.
    pub fn vertex_count(&self) -> usize {
        self.vertices.len()
    }

    /// Number of triangle faces.
    pub fn triangle_count(&self) -> usize {
        self.triangles.len()
    }

    /// Approximate surface area in squared voxel units.
    pub fn surface_area(&self) -> f64 {
        self.triangles.iter().map(|&[i0, i1, i2]| {
            let v0 = self.vertices[i0];
            let v1 = self.vertices[i1];
            let v2 = self.vertices[i2];
            triangle_area(v0, v1, v2)
        }).sum()
    }
}

// ---------------------------------------------------------------------------
// Marching cubes
// ---------------------------------------------------------------------------

/// Extract an isosurface from a scalar volume at the given `level` using the
/// Lorensen–Cline marching cubes algorithm.
///
/// The function processes each `2×2×2` cube of voxels, classifies it via the
/// 256-case lookup table, and emits triangles whose vertices are linearly
/// interpolated along cube edges.
///
/// # Arguments
///
/// * `volume`  – Scalar 3-D array with shape `(depth, height, width)`.
/// * `level`   – Isovalue defining the surface.
///
/// # Returns
///
/// A [`SurfaceMesh`] without normals (call [`estimate_surface_normals`] to
/// populate them).
///
/// # Errors
///
/// Returns [`NdimageError::InvalidInput`] when the volume is smaller than
/// `2×2×2`.
pub fn marching_cubes(volume: &Array3<f64>, level: f64) -> NdimageResult<SurfaceMesh> {
    let sh = volume.shape();
    let (nz, ny, nx) = (sh[0], sh[1], sh[2]);
    if nz < 2 || ny < 2 || nx < 2 {
        return Err(NdimageError::InvalidInput(
            "Volume must be at least 2×2×2 for marching cubes".to_string(),
        ));
    }

    let mut mesh = SurfaceMesh::new();
    // Cache of edge-midpoint vertex indices to avoid duplicate vertices.
    // Key: (cube_flat_index, edge_index) → vertex index
    let mut edge_cache: HashMap<(usize, usize), usize> = HashMap::new();

    for z in 0..(nz - 1) {
        for y in 0..(ny - 1) {
            for x in 0..(nx - 1) {
                // Cube corner values (v0..v7 in Lorensen's ordering)
                let corners = cube_corners(volume, z, y, x);
                let cube_index = classify_cube(&corners, level);

                if cube_index == 0 || cube_index == 255 {
                    continue; // all inside or all outside
                }

                let flat = z * (ny - 1) * (nx - 1) + y * (nx - 1) + x;

                // Compute edge vertex positions (up to 12 edges)
                let edge_verts = compute_edge_verts(&corners, level, z, y, x);

                // Emit triangles from the lookup table
                let tris = &TRIANGLE_TABLE[cube_index];
                let mut i = 0;
                while i < tris.len() && tris[i] != -1 {
                    let e0 = tris[i] as usize;
                    let e1 = tris[i + 1] as usize;
                    let e2 = tris[i + 2] as usize;

                    let v0 = get_or_insert_vertex(&mut mesh, &mut edge_cache, flat, e0, edge_verts[e0]);
                    let v1 = get_or_insert_vertex(&mut mesh, &mut edge_cache, flat, e1, edge_verts[e1]);
                    let v2 = get_or_insert_vertex(&mut mesh, &mut edge_cache, flat, e2, edge_verts[e2]);

                    // Degenerate triangle guard
                    if v0 != v1 && v1 != v2 && v0 != v2 {
                        mesh.triangles.push([v0, v1, v2]);
                    }
                    i += 3;
                }
            }
        }
    }

    Ok(mesh)
}

fn get_or_insert_vertex(
    mesh: &mut SurfaceMesh,
    cache: &mut HashMap<(usize, usize), usize>,
    flat: usize,
    edge: usize,
    pos: [f64; 3],
) -> usize {
    *cache.entry((flat, edge)).or_insert_with(|| {
        let idx = mesh.vertices.len();
        mesh.vertices.push(pos);
        idx
    })
}

// ---------------------------------------------------------------------------
// Surface normal estimation
// ---------------------------------------------------------------------------

/// Estimate per-vertex normals for a surface mesh using area-weighted averaging
/// of adjacent triangle normals.
///
/// The normals are stored in `mesh.normals` (one per vertex).  Existing normals
/// are overwritten.
///
/// # Errors
///
/// Returns [`NdimageError::InvalidInput`] when the mesh has no vertices.
pub fn estimate_surface_normals(mesh: &mut SurfaceMesh) -> NdimageResult<()> {
    if mesh.vertices.is_empty() {
        return Err(NdimageError::InvalidInput(
            "Mesh has no vertices".to_string(),
        ));
    }

    let nv = mesh.vertices.len();
    let mut normals = vec![[0.0_f64; 3]; nv];

    for &[i0, i1, i2] in &mesh.triangles {
        let v0 = mesh.vertices[i0];
        let v1 = mesh.vertices[i1];
        let v2 = mesh.vertices[i2];

        let e1 = sub3(v1, v0);
        let e2 = sub3(v2, v0);
        let cross = cross3(e1, e2);
        let area = mag3(cross);

        // Weight the face normal by the triangle's area
        for k in 0..3 {
            normals[i0][k] += cross[k] * area;
            normals[i1][k] += cross[k] * area;
            normals[i2][k] += cross[k] * area;
        }
    }

    // Normalize per-vertex normals
    for n in normals.iter_mut() {
        let m = mag3(*n);
        if m > 1e-14 {
            n[0] /= m;
            n[1] /= m;
            n[2] /= m;
        }
    }

    mesh.normals = normals;
    Ok(())
}

// ---------------------------------------------------------------------------
// High-level isosurface extraction
// ---------------------------------------------------------------------------

/// Extract an isosurface from a scalar volume and compute vertex normals.
///
/// This is a convenience wrapper around [`marching_cubes`] followed by
/// [`estimate_surface_normals`].
///
/// # Arguments
///
/// * `volume` – Scalar 3-D volume.
/// * `level`  – Isovalue.
///
/// # Returns
///
/// A [`SurfaceMesh`] with vertices, triangles, and per-vertex normals.
///
/// # Errors
///
/// Forwards any errors from the underlying functions.
pub fn isosurface_extraction(volume: &Array3<f64>, level: f64) -> NdimageResult<SurfaceMesh> {
    let mut mesh = marching_cubes(volume, level)?;
    if mesh.vertex_count() > 0 {
        estimate_surface_normals(&mut mesh)?;
    }
    Ok(mesh)
}

// ---------------------------------------------------------------------------
// Geometry helpers
// ---------------------------------------------------------------------------

#[inline]
fn sub3(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
    [a[0] - b[0], a[1] - b[1], a[2] - b[2]]
}

#[inline]
fn cross3(a: [f64; 3], b: [f64; 3]) -> [f64; 3] {
    [
        a[1] * b[2] - a[2] * b[1],
        a[2] * b[0] - a[0] * b[2],
        a[0] * b[1] - a[1] * b[0],
    ]
}

#[inline]
fn mag3(v: [f64; 3]) -> f64 {
    (v[0] * v[0] + v[1] * v[1] + v[2] * v[2]).sqrt()
}

fn triangle_area(v0: [f64; 3], v1: [f64; 3], v2: [f64; 3]) -> f64 {
    let e1 = sub3(v1, v0);
    let e2 = sub3(v2, v0);
    mag3(cross3(e1, e2)) * 0.5
}

// ---------------------------------------------------------------------------
// Marching cubes internals
// ---------------------------------------------------------------------------

/// Read the 8 corner values of the cube at `(z, y, x)` in Lorensen ordering.
///
/// Corner numbering (Lorensen 1987):
/// ```text
///   4----5
///   |  7-|--6
///   | /  | /
///   0----1
///     3----2  (bottom face: y=0; top face: y=1)
/// ```
/// Mapping in `(dz, dy, dx)`:
///   0: (0,0,0), 1: (0,0,1), 2: (0,1,1), 3: (0,1,0),
///   4: (1,0,0), 5: (1,0,1), 6: (1,1,1), 7: (1,1,0)
fn cube_corners(volume: &Array3<f64>, z: usize, y: usize, x: usize) -> [f64; 8] {
    [
        volume[[z, y, x]],
        volume[[z, y, x + 1]],
        volume[[z, y + 1, x + 1]],
        volume[[z, y + 1, x]],
        volume[[z + 1, y, x]],
        volume[[z + 1, y, x + 1]],
        volume[[z + 1, y + 1, x + 1]],
        volume[[z + 1, y + 1, x]],
    ]
}

/// Classify a cube: build an 8-bit index where bit `i` is set iff corner `i`
/// is at or above `level`.
fn classify_cube(corners: &[f64; 8], level: f64) -> usize {
    let mut idx = 0_usize;
    for (i, &v) in corners.iter().enumerate() {
        if v >= level {
            idx |= 1 << i;
        }
    }
    idx
}

/// Compute the positions of edge-intersection vertices for a cube at `(z, y, x)`.
///
/// Returns an array of 12 positions (one per edge).  Edges where neither
/// endpoint crosses the isosurface get a zeroed-out position (they will never
/// be referenced by the triangle table).
fn compute_edge_verts(
    corners: &[f64; 8],
    level: f64,
    z: usize,
    y: usize,
    x: usize,
) -> [[f64; 3]; 12] {
    // Corner positions in (z, y, x) space
    let pos: [[f64; 3]; 8] = [
        [z as f64, y as f64, x as f64],
        [z as f64, y as f64, x as f64 + 1.0],
        [z as f64, y as f64 + 1.0, x as f64 + 1.0],
        [z as f64, y as f64 + 1.0, x as f64],
        [z as f64 + 1.0, y as f64, x as f64],
        [z as f64 + 1.0, y as f64, x as f64 + 1.0],
        [z as f64 + 1.0, y as f64 + 1.0, x as f64 + 1.0],
        [z as f64 + 1.0, y as f64 + 1.0, x as f64],
    ];

    // Edge list: pairs of corner indices (Lorensen standard)
    const EDGES: [(usize, usize); 12] = [
        (0, 1), (1, 2), (2, 3), (3, 0),
        (4, 5), (5, 6), (6, 7), (7, 4),
        (0, 4), (1, 5), (2, 6), (3, 7),
    ];

    let mut result = [[0.0_f64; 3]; 12];
    for (ei, &(a, b)) in EDGES.iter().enumerate() {
        let va = corners[a];
        let vb = corners[b];
        // Interpolate only when the edge actually crosses the isosurface
        let t = if (vb - va).abs() > 1e-15 {
            (level - va) / (vb - va)
        } else {
            0.5
        };
        let t = t.clamp(0.0, 1.0);
        result[ei] = [
            pos[a][0] + t * (pos[b][0] - pos[a][0]),
            pos[a][1] + t * (pos[b][1] - pos[a][1]),
            pos[a][2] + t * (pos[b][2] - pos[a][2]),
        ];
    }
    result
}

// ---------------------------------------------------------------------------
// Triangle table (256 entries, up to 16 i8 values per entry; -1 = sentinel)
// ---------------------------------------------------------------------------
//
// This is the standard Lorensen–Cline lookup table.  Only a subset of the 256
// cases contains triangles; the rest are all-(-1).

const TRIANGLE_TABLE: [&[i8]; 256] = [
    &[],                                           // 0
    &[0, 8, 3, -1],
    &[0, 1, 9, -1],
    &[1, 8, 3, 9, 8, 1, -1],
    &[1, 2, 10, -1],
    &[0, 8, 3, 1, 2, 10, -1],
    &[9, 2, 10, 0, 2, 9, -1],
    &[2, 8, 3, 2, 10, 8, 10, 9, 8, -1],
    &[3, 11, 2, -1],
    &[0, 11, 2, 8, 11, 0, -1],
    &[1, 9, 0, 2, 3, 11, -1],                     // 10
    &[1, 11, 2, 1, 9, 11, 9, 8, 11, -1],
    &[3, 10, 1, 11, 10, 3, -1],
    &[0, 10, 1, 0, 8, 10, 8, 11, 10, -1],
    &[3, 9, 0, 3, 11, 9, 11, 10, 9, -1],
    &[9, 8, 10, 10, 8, 11, -1],
    &[4, 7, 8, -1],
    &[4, 3, 0, 7, 3, 4, -1],
    &[0, 1, 9, 8, 4, 7, -1],
    &[4, 1, 9, 4, 7, 1, 7, 3, 1, -1],
    &[1, 2, 10, 8, 4, 7, -1],                     // 20
    &[3, 4, 7, 3, 0, 4, 1, 2, 10, -1],
    &[9, 2, 10, 9, 0, 2, 8, 4, 7, -1],
    &[2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, -1],
    &[8, 4, 7, 3, 11, 2, -1],
    &[11, 4, 7, 11, 2, 4, 2, 0, 4, -1],
    &[9, 0, 1, 8, 4, 7, 2, 3, 11, -1],
    &[4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, -1],
    &[3, 10, 1, 3, 11, 10, 7, 8, 4, -1],
    &[1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, -1],
    &[4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, -1], // 30
    &[4, 7, 11, 4, 11, 9, 9, 11, 10, -1],
    &[9, 5, 4, -1],
    &[9, 5, 4, 0, 8, 3, -1],
    &[0, 5, 4, 1, 5, 0, -1],
    &[8, 5, 4, 8, 3, 5, 3, 1, 5, -1],
    &[1, 2, 10, 9, 5, 4, -1],
    &[3, 0, 8, 1, 2, 10, 4, 9, 5, -1],
    &[5, 2, 10, 5, 4, 2, 4, 0, 2, -1],
    &[2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, -1],
    &[9, 5, 4, 2, 3, 11, -1],                     // 40
    &[0, 11, 2, 0, 8, 11, 4, 9, 5, -1],
    &[0, 5, 4, 0, 1, 5, 2, 3, 11, -1],
    &[2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, -1],
    &[10, 3, 11, 10, 1, 3, 9, 5, 4, -1],
    &[4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, -1],
    &[5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, -1],
    &[5, 4, 8, 5, 8, 10, 10, 8, 11, -1],
    &[9, 7, 8, 5, 7, 9, -1],
    &[9, 3, 0, 9, 5, 3, 5, 7, 3, -1],
    &[0, 7, 8, 0, 1, 7, 1, 5, 7, -1],             // 50
    &[1, 5, 3, 3, 5, 7, -1],
    &[9, 7, 8, 9, 5, 7, 10, 1, 2, -1],
    &[10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, -1],
    &[8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, -1],
    &[2, 10, 5, 2, 5, 3, 3, 5, 7, -1],
    &[7, 9, 5, 7, 8, 9, 3, 11, 2, -1],
    &[9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, -1],
    &[2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, -1],
    &[11, 2, 1, 11, 1, 7, 7, 1, 5, -1],
    &[9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, -1], // 60
    &[5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, -1],
    &[11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, -1],
    &[11, 10, 5, 7, 11, 5, -1],
    &[10, 6, 5, -1],
    &[0, 8, 3, 5, 10, 6, -1],
    &[9, 0, 1, 5, 10, 6, -1],
    &[1, 8, 3, 1, 9, 8, 5, 10, 6, -1],
    &[1, 6, 5, 2, 6, 1, -1],
    &[1, 6, 5, 1, 2, 6, 3, 0, 8, -1],
    &[9, 6, 5, 9, 0, 6, 0, 2, 6, -1],             // 70
    &[5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, -1],
    &[2, 3, 11, 10, 6, 5, -1],
    &[11, 0, 8, 11, 2, 0, 10, 6, 5, -1],
    &[0, 1, 9, 2, 3, 11, 5, 10, 6, -1],
    &[5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, -1],
    &[6, 3, 11, 6, 5, 3, 5, 1, 3, -1],
    &[0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, -1],
    &[3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, -1],
    &[6, 5, 9, 6, 9, 11, 11, 9, 8, -1],
    &[5, 10, 6, 4, 7, 8, -1],                     // 80
    &[4, 3, 0, 4, 7, 3, 6, 5, 10, -1],
    &[1, 9, 0, 5, 10, 6, 8, 4, 7, -1],
    &[10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, -1],
    &[6, 1, 2, 6, 5, 1, 4, 7, 8, -1],
    &[1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, -1],
    &[8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, -1],
    &[7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, -1],
    &[3, 11, 2, 7, 8, 4, 10, 6, 5, -1],
    &[5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, -1],
    &[0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, -1],  // 90
    &[9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, -1],
    &[8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, -1],
    &[5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, -1],
    &[0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, -1],
    &[6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, -1],
    &[10, 4, 9, 6, 4, 10, -1],
    &[4, 10, 6, 4, 9, 10, 0, 8, 3, -1],
    &[10, 0, 1, 10, 6, 0, 6, 4, 0, -1],
    &[8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, -1],
    &[1, 4, 9, 1, 2, 4, 2, 6, 4, -1],             // 100
    &[3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, -1],
    &[0, 2, 4, 4, 2, 6, -1],
    &[8, 3, 2, 8, 2, 4, 4, 2, 6, -1],
    &[10, 4, 9, 10, 6, 4, 11, 2, 3, -1],
    &[0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, -1],
    &[3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, -1],
    &[6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, -1],
    &[9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, -1],
    &[8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, -1],
    &[3, 11, 6, 3, 6, 0, 0, 6, 4, -1],             // 110
    &[6, 4, 8, 11, 6, 8, -1],
    &[7, 10, 6, 7, 8, 10, 8, 9, 10, -1],
    &[0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, -1],
    &[10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, -1],
    &[10, 6, 7, 10, 7, 1, 1, 7, 3, -1],
    &[1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, -1],
    &[2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, -1],
    &[7, 8, 0, 7, 0, 6, 6, 0, 2, -1],
    &[7, 3, 2, 6, 7, 2, -1],
    &[2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, -1],  // 120
    &[2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, -1],
    &[1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, -1],
    &[11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, -1],
    &[8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, -1],
    &[0, 9, 1, 11, 6, 7, -1],
    &[7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, -1],
    &[7, 11, 6, -1],
    &[7, 6, 11, -1],
    &[3, 0, 8, 11, 7, 6, -1],
    &[0, 1, 9, 11, 7, 6, -1],                     // 130
    &[8, 1, 9, 8, 3, 1, 11, 7, 6, -1],
    &[10, 1, 2, 6, 11, 7, -1],
    &[1, 2, 10, 3, 0, 8, 6, 11, 7, -1],
    &[2, 9, 0, 2, 10, 9, 6, 11, 7, -1],
    &[6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, -1],
    &[7, 2, 3, 6, 2, 7, -1],
    &[7, 0, 8, 7, 6, 0, 6, 2, 0, -1],
    &[2, 7, 6, 2, 3, 7, 0, 1, 9, -1],
    &[1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, -1],
    &[10, 7, 6, 10, 1, 7, 1, 3, 7, -1],           // 140
    &[10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, -1],
    &[0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, -1],
    &[7, 6, 10, 7, 10, 8, 8, 10, 9, -1],
    &[6, 8, 4, 11, 8, 6, -1],
    &[3, 6, 11, 3, 0, 6, 0, 4, 6, -1],
    &[8, 6, 11, 8, 4, 6, 9, 0, 1, -1],
    &[9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, -1],
    &[6, 8, 4, 6, 11, 8, 2, 10, 1, -1],
    &[1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, -1],
    &[4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, -1], // 150
    &[10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, -1],
    &[8, 2, 3, 8, 4, 2, 4, 6, 2, -1],
    &[0, 4, 2, 4, 6, 2, -1],
    &[1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, -1],
    &[1, 9, 4, 1, 4, 2, 2, 4, 6, -1],
    &[8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, -1],
    &[10, 1, 0, 10, 0, 6, 6, 0, 4, -1],
    &[4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, -1],
    &[10, 9, 4, 6, 10, 4, -1],
    &[4, 9, 5, 7, 6, 11, -1],                     // 160
    &[0, 8, 3, 4, 9, 5, 11, 7, 6, -1],
    &[5, 0, 1, 5, 4, 0, 7, 6, 11, -1],
    &[11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, -1],
    &[9, 5, 4, 10, 1, 2, 7, 6, 11, -1],
    &[6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, -1],
    &[7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, -1],
    &[3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, -1],
    &[7, 2, 3, 7, 6, 2, 5, 4, 9, -1],
    &[9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, -1],
    &[3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, -1],   // 170
    &[6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, -1],
    &[9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, -1],
    &[1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, -1],
    &[4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, -1],
    &[7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, -1],
    &[6, 9, 5, 6, 11, 9, 11, 8, 9, -1],
    &[3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, -1],
    &[0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, -1],
    &[6, 11, 3, 6, 3, 5, 5, 3, 1, -1],
    &[1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, -1], // 180
    &[0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, -1],
    &[11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, -1],
    &[6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, -1],
    &[5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, -1],
    &[9, 5, 6, 9, 6, 0, 0, 6, 2, -1],
    &[1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, -1],
    &[1, 5, 6, 2, 1, 6, -1],
    &[1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, -1],
    &[10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, -1],
    &[0, 3, 8, 5, 6, 10, -1],                     // 190
    &[10, 5, 6, -1],
    &[11, 5, 10, 7, 5, 11, -1],
    &[11, 5, 10, 11, 7, 5, 8, 3, 0, -1],
    &[5, 11, 7, 5, 10, 11, 1, 9, 0, -1],
    &[10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, -1],
    &[11, 1, 2, 11, 7, 1, 7, 5, 1, -1],
    &[0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, -1],
    &[9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, -1],
    &[7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, -1],
    &[2, 5, 10, 2, 3, 5, 3, 7, 5, -1],            // 200
    &[8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, -1],
    &[9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, -1],
    &[9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, -1],
    &[1, 3, 5, 3, 7, 5, -1],
    &[0, 8, 7, 0, 7, 1, 1, 7, 5, -1],
    &[9, 0, 3, 9, 3, 5, 5, 3, 7, -1],
    &[9, 8, 7, 5, 9, 7, -1],
    &[5, 8, 4, 5, 10, 8, 10, 11, 8, -1],
    &[5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, -1],
    &[0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, -1], // 210
    &[10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, -1],
    &[2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, -1],
    &[0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, -1],
    &[0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, -1],
    &[9, 4, 5, 2, 11, 3, -1],
    &[2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, -1],
    &[5, 10, 2, 5, 2, 4, 4, 2, 0, -1],
    &[3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, -1],
    &[5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, -1],
    &[8, 4, 5, 8, 5, 3, 3, 5, 1, -1],             // 220
    &[0, 4, 5, 1, 0, 5, -1],
    &[8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, -1],
    &[9, 4, 5, -1],
    &[4, 11, 7, 4, 9, 11, 9, 10, 11, -1],
    &[0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, -1],
    &[1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, -1],
    &[3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, -1],
    &[4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, -1],
    &[9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, -1],
    &[11, 7, 4, 11, 4, 2, 2, 4, 0, -1],           // 230
    &[11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, -1],
    &[2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, -1],
    &[9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, -1],
    &[3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, -1],
    &[1, 10, 2, 8, 7, 4, -1],
    &[4, 9, 1, 4, 1, 7, 7, 1, 3, -1],
    &[4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, -1],
    &[4, 0, 3, 7, 4, 3, -1],
    &[4, 8, 7, -1],
    &[9, 10, 8, 10, 11, 8, -1],                   // 240
    &[3, 0, 9, 3, 9, 11, 11, 9, 10, -1],
    &[0, 1, 10, 0, 10, 8, 8, 10, 11, -1],
    &[3, 1, 10, 11, 3, 10, -1],
    &[1, 2, 11, 1, 11, 9, 9, 11, 8, -1],
    &[3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, -1],
    &[0, 2, 11, 8, 0, 11, -1],
    &[3, 2, 11, -1],
    &[2, 3, 8, 2, 8, 10, 10, 8, 9, -1],
    &[9, 10, 2, 0, 9, 2, -1],
    &[2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, -1],  // 250
    &[1, 10, 2, -1],
    &[1, 3, 8, 9, 1, 8, -1],
    &[0, 9, 1, -1],
    &[0, 3, 8, -1],
    &[],                                            // 255
];

// ---------------------------------------------------------------------------
// Tests
// ---------------------------------------------------------------------------

#[cfg(test)]
mod tests {
    use super::*;
    use scirs2_core::ndarray::Array3;

    fn sphere_volume(sz: usize, radius: f64) -> Array3<f64> {
        let c = sz as f64 / 2.0;
        Array3::from_shape_fn((sz, sz, sz), |(z, y, x)| {
            let dz = z as f64 - c;
            let dy = y as f64 - c;
            let dx = x as f64 - c;
            // SDF: positive inside the sphere
            radius - (dz * dz + dy * dy + dx * dx).sqrt()
        })
    }

    #[test]
    fn marching_cubes_sphere_produces_mesh() {
        let vol = sphere_volume(20, 7.0);
        let mesh = marching_cubes(&vol, 0.0).expect("marching cubes failed");
        assert!(
            mesh.vertex_count() > 0,
            "Expected non-empty mesh for sphere SDF"
        );
        assert!(
            mesh.triangle_count() > 0,
            "Expected non-zero triangles for sphere SDF"
        );
    }

    #[test]
    fn marching_cubes_empty_volume_rejected() {
        let vol = Array3::<f64>::zeros((1, 1, 1));
        assert!(marching_cubes(&vol, 0.5).is_err());
    }

    #[test]
    fn estimate_normals_populated() {
        let vol = sphere_volume(16, 5.0);
        let mut mesh = marching_cubes(&vol, 0.0).expect("marching cubes failed");
        assert!(mesh.normals.is_empty());
        estimate_surface_normals(&mut mesh).expect("normals failed");
        assert_eq!(mesh.normals.len(), mesh.vertex_count());
    }

    #[test]
    fn normals_are_unit_vectors() {
        let vol = sphere_volume(16, 5.0);
        let mut mesh = marching_cubes(&vol, 0.0).expect("marching cubes failed");
        estimate_surface_normals(&mut mesh).expect("normals failed");
        for n in &mesh.normals {
            let mag = (n[0] * n[0] + n[1] * n[1] + n[2] * n[2]).sqrt();
            assert!(
                (mag - 1.0).abs() < 1e-9 || mag < 1e-14,
                "Normal magnitude should be ≈1, got {mag}"
            );
        }
    }

    #[test]
    fn estimate_normals_rejects_empty_mesh() {
        let mut mesh = SurfaceMesh::new();
        assert!(estimate_surface_normals(&mut mesh).is_err());
    }

    #[test]
    fn isosurface_extraction_full_pipeline() {
        let vol = sphere_volume(18, 6.0);
        let mesh = isosurface_extraction(&vol, 0.0).expect("isosurface extraction failed");
        assert!(mesh.vertex_count() > 0);
        assert_eq!(mesh.normals.len(), mesh.vertex_count());
    }

    #[test]
    fn surface_area_positive() {
        let vol = sphere_volume(18, 6.0);
        let mesh = isosurface_extraction(&vol, 0.0).expect("isosurface failed");
        let area = mesh.surface_area();
        assert!(area > 0.0, "Surface area must be positive, got {area}");
    }

    #[test]
    fn all_background_produces_no_triangles() {
        // A volume entirely below level → no surface
        let vol = Array3::<f64>::from_elem((8, 8, 8), -1.0);
        let mesh = marching_cubes(&vol, 0.0).expect("marching cubes failed");
        assert_eq!(mesh.triangle_count(), 0, "All-background volume has no triangles");
    }
}