scirs2-ndimage 0.4.2

N-dimensional image processing module for SciRS2 (scirs2-ndimage)
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
//! Gray-Level Size Zone Matrix (GLSZM) Computation and Feature Extraction
//!
//! The GLSZM characterizes texture by counting connected regions (zones) of
//! pixels sharing the same gray level and recording their sizes. The matrix
//! `S[i, j]` gives the number of zones with gray level `i` and zone size
//! `j + 1` (number of pixels).
//!
//! Connected component labeling is used to identify zones, with configurable
//! 4-connectivity or 8-connectivity.
//!
//! # Features
//!
//! - Small Zone Emphasis (SZE)
//! - Large Zone Emphasis (LZE)
//! - Gray-Level Non-Uniformity (GLN)
//! - Zone Size Non-Uniformity (ZSN)
//! - Zone Percentage (ZP)
//! - Low Gray-Level Zone Emphasis (LGZE)
//! - High Gray-Level Zone Emphasis (HGZE)
//!
//! # References
//!
//! - Thibault, G. et al. (2009). "Texture Indexes and Gray Level Size Zone
//!   Matrix. Application to Cell Nuclei Classification." Pattern Recognition
//!   and Information Processing.

use crate::error::{NdimageError, NdimageResult};
use scirs2_core::ndarray::Array2;

/// Connectivity type for connected component labeling.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GlszmConnectivity {
    /// 4-connectivity: only horizontal and vertical neighbors
    Four,
    /// 8-connectivity: horizontal, vertical, and diagonal neighbors
    Eight,
}

/// Features extracted from a GLSZM.
#[derive(Debug, Clone)]
pub struct GlszmFeatures {
    /// Small Zone Emphasis: emphasizes small zones.
    /// `SZE = (1/n_zones) * sum_j sum_i S(i,j) / (j+1)^2`
    pub small_zone_emphasis: f64,
    /// Large Zone Emphasis: emphasizes large zones.
    /// `LZE = (1/n_zones) * sum_j sum_i S(i,j) * (j+1)^2`
    pub large_zone_emphasis: f64,
    /// Gray-Level Non-Uniformity: variation of gray-level distribution.
    /// `GLN = (1/n_zones) * sum_i (sum_j S(i,j))^2`
    pub gray_level_non_uniformity: f64,
    /// Zone Size Non-Uniformity: variation of zone size distribution.
    /// `ZSN = (1/n_zones) * sum_j (sum_i S(i,j))^2`
    pub zone_size_non_uniformity: f64,
    /// Zone Percentage: ratio of total zones to total pixels.
    /// `ZP = n_zones / n_pixels`
    pub zone_percentage: f64,
    /// Low Gray-Level Zone Emphasis: emphasizes zones at low gray levels.
    /// `LGZE = (1/n_zones) * sum_j sum_i S(i,j) / (i+1)^2`
    pub low_gray_level_zone_emphasis: f64,
    /// High Gray-Level Zone Emphasis: emphasizes zones at high gray levels.
    /// `HGZE = (1/n_zones) * sum_j sum_i S(i,j) * (i+1)^2`
    pub high_gray_level_zone_emphasis: f64,
}

/// Combined result from GLSZM computation.
#[derive(Debug, Clone)]
pub struct GlszmResult {
    /// The GLSZM of shape `(n_levels, max_zone_size)`.
    pub matrix: Array2<f64>,
    /// Extracted features.
    pub features: GlszmFeatures,
}

/// Compute the Gray-Level Size Zone Matrix from an 8-bit image.
///
/// Uses connected component labeling to find zones of same gray level
/// and records their sizes.
///
/// # Parameters
/// - `image` - 8-bit grayscale image with values in `[0, n_levels-1]`
/// - `n_levels` - number of gray levels (>= 2)
/// - `connectivity` - 4 or 8 connectivity for zone identification
///
/// # Returns
/// `Array2<f64>` of shape `(n_levels, max_zone_size)`.
///
/// # Errors
/// Returns error if `n_levels < 2` or image is empty.
pub fn compute_glszm(
    image: &Array2<u8>,
    n_levels: usize,
    connectivity: GlszmConnectivity,
) -> NdimageResult<Array2<f64>> {
    if n_levels < 2 {
        return Err(NdimageError::InvalidInput(
            "n_levels must be at least 2".into(),
        ));
    }
    let (rows, cols) = image.dim();
    if rows == 0 || cols == 0 {
        return Err(NdimageError::InvalidInput("Image must not be empty".into()));
    }

    // Find all connected zones and their sizes using union-find
    let zones = find_zones(image, rows, cols, n_levels, connectivity);

    if zones.is_empty() {
        return Ok(Array2::zeros((n_levels, 1)));
    }

    let max_size = zones.iter().map(|&(_, s)| s).max().unwrap_or(1);

    let mut matrix = Array2::<f64>::zeros((n_levels, max_size));
    for &(g, s) in &zones {
        matrix[[g, s - 1]] += 1.0;
    }

    Ok(matrix)
}

/// Extract GLSZM features from a pre-computed matrix.
///
/// # Parameters
/// - `glszm` - Size zone matrix of shape `(n_levels, max_zone_size)`
/// - `n_pixels` - total number of pixels in the image
///
/// # Errors
/// Returns error if the matrix is empty or `n_pixels == 0`.
pub fn glszm_features(glszm: &Array2<f64>, n_pixels: usize) -> NdimageResult<GlszmFeatures> {
    let (n_levels, max_size) = glszm.dim();
    if n_levels == 0 || max_size == 0 {
        return Err(NdimageError::InvalidInput("GLSZM must be non-empty".into()));
    }
    if n_pixels == 0 {
        return Err(NdimageError::InvalidInput("n_pixels must be > 0".into()));
    }

    let n_zones: f64 = glszm.iter().sum();
    if n_zones < 1e-15 {
        return Ok(GlszmFeatures {
            small_zone_emphasis: 0.0,
            large_zone_emphasis: 0.0,
            gray_level_non_uniformity: 0.0,
            zone_size_non_uniformity: 0.0,
            zone_percentage: 0.0,
            low_gray_level_zone_emphasis: 0.0,
            high_gray_level_zone_emphasis: 0.0,
        });
    }

    let mut sze = 0.0f64;
    let mut lze = 0.0f64;
    let mut lgze = 0.0f64;
    let mut hgze = 0.0f64;

    for i in 0..n_levels {
        for j in 0..max_size {
            let s = glszm[[i, j]];
            if s < 1e-15 {
                continue;
            }
            let zone_size = (j + 1) as f64;
            let gray = (i + 1) as f64;

            sze += s / (zone_size * zone_size);
            lze += s * zone_size * zone_size;
            lgze += s / (gray * gray);
            hgze += s * gray * gray;
        }
    }

    // Gray-Level Non-Uniformity
    let mut gln = 0.0f64;
    for i in 0..n_levels {
        let row_sum: f64 = (0..max_size).map(|j| glszm[[i, j]]).sum();
        gln += row_sum * row_sum;
    }

    // Zone Size Non-Uniformity
    let mut zsn = 0.0f64;
    for j in 0..max_size {
        let col_sum: f64 = (0..n_levels).map(|i| glszm[[i, j]]).sum();
        zsn += col_sum * col_sum;
    }

    Ok(GlszmFeatures {
        small_zone_emphasis: sze / n_zones,
        large_zone_emphasis: lze / n_zones,
        gray_level_non_uniformity: gln / n_zones,
        zone_size_non_uniformity: zsn / n_zones,
        zone_percentage: n_zones / n_pixels as f64,
        low_gray_level_zone_emphasis: lgze / n_zones,
        high_gray_level_zone_emphasis: hgze / n_zones,
    })
}

// ---------------------------------------------------------------------------
// Internal: connected component labeling via union-find
// ---------------------------------------------------------------------------

/// Union-Find data structure for connected component labeling.
struct UnionFind {
    parent: Vec<usize>,
    rank: Vec<usize>,
}

impl UnionFind {
    fn new(n: usize) -> Self {
        Self {
            parent: (0..n).collect(),
            rank: vec![0; n],
        }
    }

    fn find(&mut self, x: usize) -> usize {
        if self.parent[x] != x {
            self.parent[x] = self.find(self.parent[x]);
        }
        self.parent[x]
    }

    fn union(&mut self, a: usize, b: usize) {
        let ra = self.find(a);
        let rb = self.find(b);
        if ra == rb {
            return;
        }
        if self.rank[ra] < self.rank[rb] {
            self.parent[ra] = rb;
        } else if self.rank[ra] > self.rank[rb] {
            self.parent[rb] = ra;
        } else {
            self.parent[rb] = ra;
            self.rank[ra] += 1;
        }
    }
}

/// Find connected zones and return `(gray_level, zone_size)` pairs.
fn find_zones(
    image: &Array2<u8>,
    rows: usize,
    cols: usize,
    n_levels: usize,
    connectivity: GlszmConnectivity,
) -> Vec<(usize, usize)> {
    let n = rows * cols;
    let mut uf = UnionFind::new(n);

    let neighbors_4: [(i64, i64); 2] = [(-1, 0), (0, -1)];
    let neighbors_8: [(i64, i64); 4] = [(-1, -1), (-1, 0), (-1, 1), (0, -1)];

    for r in 0..rows {
        for c in 0..cols {
            let g = (image[[r, c]] as usize).min(n_levels - 1);
            let idx = r * cols + c;

            let neighbor_offsets: &[(i64, i64)] = match connectivity {
                GlszmConnectivity::Four => &neighbors_4,
                GlszmConnectivity::Eight => &neighbors_8,
            };

            for &(dr, dc) in neighbor_offsets {
                let nr = r as i64 + dr;
                let nc = c as i64 + dc;
                if nr < 0 || nr >= rows as i64 || nc < 0 || nc >= cols as i64 {
                    continue;
                }
                let nr = nr as usize;
                let nc = nc as usize;
                let ng = (image[[nr, nc]] as usize).min(n_levels - 1);
                if ng == g {
                    let nidx = nr * cols + nc;
                    uf.union(idx, nidx);
                }
            }
        }
    }

    // Count zone sizes grouped by (root, gray_level)
    let mut zone_map: std::collections::HashMap<usize, (usize, usize)> =
        std::collections::HashMap::new();

    for r in 0..rows {
        for c in 0..cols {
            let idx = r * cols + c;
            let root = uf.find(idx);
            let g = (image[[r, c]] as usize).min(n_levels - 1);
            let entry = zone_map.entry(root).or_insert((g, 0));
            entry.1 += 1;
        }
    }

    zone_map.into_values().collect()
}

#[cfg(test)]
mod tests {
    use super::*;
    use scirs2_core::ndarray::Array2;

    #[test]
    fn test_glszm_single_zone() {
        // Uniform image: one zone spanning the entire image
        let img = Array2::from_elem((4, 4), 1u8);
        let glszm = compute_glszm(&img, 4, GlszmConnectivity::Four).expect("glszm");
        // One zone at gray=1, size=16
        assert_eq!(glszm.dim(), (4, 16));
        assert!((glszm[[1, 15]] - 1.0).abs() < 1e-10);
        // No other zones
        let total: f64 = glszm.iter().sum();
        assert!((total - 1.0).abs() < 1e-10);
    }

    #[test]
    fn test_glszm_checkerboard_4conn() {
        // Checkerboard: with 4-connectivity, each pixel is its own zone
        let img = Array2::from_shape_fn((4, 4), |(i, j)| ((i + j) % 2) as u8);
        let glszm = compute_glszm(&img, 2, GlszmConnectivity::Four).expect("glszm");
        // All zones are size 1
        assert_eq!(glszm.dim(), (2, 1));
        // 8 pixels of each color
        assert!((glszm[[0, 0]] - 8.0).abs() < 1e-10);
        assert!((glszm[[1, 0]] - 8.0).abs() < 1e-10);
    }

    #[test]
    fn test_glszm_known_image() {
        // 3x3 image:
        // 0 0 1
        // 0 0 1
        // 1 1 1
        let img = Array2::from_shape_vec((3, 3), vec![0, 0, 1, 0, 0, 1, 1, 1, 1]).expect("ok");
        let glszm = compute_glszm(&img, 2, GlszmConnectivity::Four).expect("glszm");

        // With 4-connectivity:
        // Zone at gray=0: {(0,0),(0,1),(1,0),(1,1)} -> size 4
        // Zone at gray=1: {(0,2),(1,2),(2,0),(2,1),(2,2)} -> size 5
        let total: f64 = glszm.iter().sum();
        assert!(
            (total - 2.0).abs() < 1e-10,
            "Should have 2 zones, got {}",
            total
        );
    }

    #[test]
    fn test_glszm_8conn_vs_4conn() {
        // Diagonal connection matters for 8-conn
        // 1 0
        // 0 1
        let img = Array2::from_shape_vec((2, 2), vec![1, 0, 0, 1]).expect("ok");

        let glszm_4 = compute_glszm(&img, 2, GlszmConnectivity::Four).expect("4conn");
        let glszm_8 = compute_glszm(&img, 2, GlszmConnectivity::Eight).expect("8conn");

        let total_4: f64 = glszm_4.iter().sum();
        let total_8: f64 = glszm_8.iter().sum();

        // 4-conn: 4 separate zones (each pixel isolated)
        assert!((total_4 - 4.0).abs() < 1e-10, "4-conn should have 4 zones");
        // 8-conn: 2 zones (diagonal pixels connected)
        assert!((total_8 - 2.0).abs() < 1e-10, "8-conn should have 2 zones");
    }

    #[test]
    fn test_glszm_features_single_zone() {
        // Single zone of size N
        let img = Array2::from_elem((4, 4), 0u8);
        let glszm = compute_glszm(&img, 2, GlszmConnectivity::Four).expect("glszm");
        let feats = glszm_features(&glszm, 16).expect("features");

        // One zone => ZP = 1/16
        assert!(
            (feats.zone_percentage - 1.0 / 16.0).abs() < 1e-10,
            "ZP should be 1/16, got {}",
            feats.zone_percentage
        );
        // SZE = 1/16^2 (small when zone is large)
        assert!(feats.small_zone_emphasis < 0.01);
        // LZE = 16^2 = 256
        assert!(
            (feats.large_zone_emphasis - 256.0).abs() < 1e-10,
            "LZE should be 256, got {}",
            feats.large_zone_emphasis
        );
    }

    #[test]
    fn test_glszm_features_bounds() {
        let img = Array2::from_shape_fn((8, 8), |(i, j)| ((i * 8 + j) % 4) as u8);
        let glszm = compute_glszm(&img, 4, GlszmConnectivity::Four).expect("glszm");
        let feats = glszm_features(&glszm, 64).expect("features");

        assert!(feats.small_zone_emphasis >= 0.0);
        assert!(feats.large_zone_emphasis >= 0.0);
        assert!(feats.gray_level_non_uniformity >= 0.0);
        assert!(feats.zone_size_non_uniformity >= 0.0);
        assert!(feats.zone_percentage > 0.0 && feats.zone_percentage <= 1.0);
        assert!(feats.low_gray_level_zone_emphasis >= 0.0);
        assert!(feats.high_gray_level_zone_emphasis >= 0.0);
    }

    #[test]
    fn test_glszm_errors() {
        let img = Array2::from_elem((4, 4), 0u8);
        assert!(compute_glszm(&img, 1, GlszmConnectivity::Four).is_err());

        let empty = Array2::<u8>::zeros((0, 0));
        assert!(compute_glszm(&empty, 2, GlszmConnectivity::Four).is_err());

        let glszm = Array2::<f64>::zeros((0, 0));
        assert!(glszm_features(&glszm, 16).is_err());
    }
}