#![allow(clippy::too_many_arguments)]
#![allow(dead_code)]
use scirs2_core::numeric::Float;
use std::collections::VecDeque;
use std::time::Instant;
#[derive(Debug)]
pub struct AdaptiveLearningController<F: Float> {
pub objectives: Vec<LearningObjective<F>>,
pub strategies: Vec<AdaptationStrategy<F>>,
pub performance_history: VecDeque<PerformanceSnapshot<F>>,
pub adaptation_state: AdaptationState<F>,
}
#[derive(Debug)]
pub struct LearningObjective<F: Float> {
pub name: String,
pub target: F,
pub current: F,
pub weight: F,
pub tolerance: F,
}
#[derive(Debug, Clone)]
pub enum AdaptationStrategy<F: Float> {
GradientBased { learning_rate: F },
Evolutionary { population_size: usize },
BayesianOptimization { acquisition_function: String },
ReinforcementLearning { policy: String },
MetaLearning { meta_parameters: Vec<F> },
}
#[derive(Debug, Clone)]
pub struct PerformanceSnapshot<F: Float> {
pub timestamp: Instant,
pub accuracy: F,
pub processing_speed: F,
pub energy_efficiency: F,
pub stability: F,
pub adaptability: F,
}
#[derive(Debug)]
pub struct AdaptationState<F: Float> {
pub current_strategy: usize,
pub strategy_effectiveness: Vec<F>,
pub adaptation_history: VecDeque<AdaptationEvent<F>>,
pub learning_progress: F,
}
#[derive(Debug, Clone)]
pub struct AdaptationEvent<F: Float> {
pub timestamp: Instant,
pub strategy_used: String,
pub performance_before: F,
pub performance_after: F,
pub adaptation_magnitude: F,
}
impl<F: Float + std::fmt::Debug> AdaptiveLearningController<F> {
pub fn new() -> Self {
Self {
objectives: Vec::new(),
strategies: Vec::new(),
performance_history: VecDeque::new(),
adaptation_state: AdaptationState::new(),
}
}
pub fn add_objective(&mut self, objective: LearningObjective<F>) {
self.objectives.push(objective);
}
pub fn add_strategy(&mut self, strategy: AdaptationStrategy<F>) {
self.strategies.push(strategy);
}
pub fn update(&mut self, performance: PerformanceSnapshot<F>) -> crate::error::Result<()> {
self.performance_history.push_back(performance.clone());
if self.performance_history.len() > 1000 {
self.performance_history.pop_front();
}
for objective in &mut self.objectives {
match objective.name.as_str() {
"accuracy" => objective.current = performance.accuracy,
"speed" => objective.current = performance.processing_speed,
"efficiency" => objective.current = performance.energy_efficiency,
"stability" => objective.current = performance.stability,
_ => {}
}
}
if self.should_adapt()? {
self.perform_adaptation()?;
}
Ok(())
}
fn should_adapt(&self) -> crate::error::Result<bool> {
for objective in &self.objectives {
let error = (objective.target - objective.current).abs();
if error > objective.tolerance {
return Ok(true);
}
}
Ok(false)
}
fn perform_adaptation(&mut self) -> crate::error::Result<()> {
if self.strategies.is_empty() {
return Ok(());
}
let strategy_idx = self.adaptation_state.current_strategy;
let strategy = self.strategies[strategy_idx].clone();
let performance_before = self.get_current_performance();
match strategy {
AdaptationStrategy::GradientBased { learning_rate } => {
self.apply_gradient_adaptation(learning_rate)?;
}
AdaptationStrategy::Evolutionary { population_size } => {
self.apply_evolutionary_adaptation(population_size)?;
}
_ => {
self.apply_default_adaptation()?;
}
}
let performance_after = self.get_current_performance();
let event = AdaptationEvent {
timestamp: Instant::now(),
strategy_used: format!("{:?}", strategy),
performance_before,
performance_after,
adaptation_magnitude: (performance_after - performance_before).abs(),
};
self.adaptation_state.adaptation_history.push_back(event);
if self.adaptation_state.adaptation_history.len() > 100 {
self.adaptation_state.adaptation_history.pop_front();
}
Ok(())
}
fn apply_gradient_adaptation(&mut self, learning_rate: F) -> crate::error::Result<()> {
for objective in &mut self.objectives {
let error = objective.target - objective.current;
let adjustment = error * learning_rate * objective.weight;
objective.current = objective.current + adjustment;
}
Ok(())
}
fn apply_evolutionary_adaptation(
&mut self,
_population_size: usize,
) -> crate::error::Result<()> {
for objective in &mut self.objectives {
let noise = F::from(0.01).expect("Failed to convert constant to float"); objective.current = objective.current + noise;
}
Ok(())
}
fn apply_default_adaptation(&mut self) -> crate::error::Result<()> {
for objective in &mut self.objectives {
let error = objective.target - objective.current;
let adjustment = error
* F::from(0.1).expect("Failed to convert constant to float")
* objective.weight;
objective.current = objective.current + adjustment;
}
Ok(())
}
fn get_current_performance(&self) -> F {
let mut total_performance = F::zero();
let mut total_weight = F::zero();
for objective in &self.objectives {
let performance = F::one() - (objective.target - objective.current).abs();
total_performance = total_performance + performance * objective.weight;
total_weight = total_weight + objective.weight;
}
if total_weight > F::zero() {
total_performance / total_weight
} else {
F::zero()
}
}
pub fn get_adaptation_stats(&self) -> AdaptationStats<F> {
let total_adaptations = self.adaptation_state.adaptation_history.len();
let recent_performance = if !self.adaptation_state.adaptation_history.is_empty() {
self.adaptation_state
.adaptation_history
.back()
.expect("Operation failed")
.performance_after
} else {
F::zero()
};
AdaptationStats {
total_adaptations,
recent_performance,
current_strategy: self.adaptation_state.current_strategy,
learning_progress: self.adaptation_state.learning_progress,
}
}
}
impl<F: Float> LearningObjective<F> {
pub fn new(name: String, target: F, weight: F, tolerance: F) -> Self {
Self {
name,
target,
current: F::zero(),
weight,
tolerance,
}
}
pub fn is_satisfied(&self) -> bool {
(self.target - self.current).abs() <= self.tolerance
}
pub fn get_error(&self) -> F {
(self.target - self.current).abs()
}
}
impl<F: Float> AdaptationState<F> {
pub fn new() -> Self {
Self {
current_strategy: 0,
strategy_effectiveness: Vec::new(),
adaptation_history: VecDeque::new(),
learning_progress: F::zero(),
}
}
pub fn update_strategy_effectiveness(&mut self, strategy_idx: usize, effectiveness: F) {
if strategy_idx >= self.strategy_effectiveness.len() {
self.strategy_effectiveness
.resize(strategy_idx + 1, F::zero());
}
self.strategy_effectiveness[strategy_idx] = effectiveness;
}
pub fn select_best_strategy(&mut self) -> usize {
if self.strategy_effectiveness.is_empty() {
return 0;
}
let mut best_idx = 0;
let mut best_effectiveness = self.strategy_effectiveness[0];
for (idx, &effectiveness) in self.strategy_effectiveness.iter().enumerate().skip(1) {
if effectiveness > best_effectiveness {
best_effectiveness = effectiveness;
best_idx = idx;
}
}
self.current_strategy = best_idx;
best_idx
}
}
#[derive(Debug, Clone)]
pub struct AdaptationStats<F: Float> {
pub total_adaptations: usize,
pub recent_performance: F,
pub current_strategy: usize,
pub learning_progress: F,
}