use super::cache::DenseLayer;
use super::patterns::{MemoryAccessPattern, PatternDatabase};
use super::types::*;
use crate::error::{LinalgError, LinalgResult};
use scirs2_core::ndarray::{Array1, Array2};
use scirs2_core::numeric::{Float, NumAssign, Zero};
use std::collections::{HashMap, VecDeque};
use std::fmt::Debug;
#[derive(Debug)]
#[allow(dead_code)]
pub struct AdvancedMemoryPatternLearning<T> {
pattern_recognition_nn: ConvolutionalPatternNetwork<T>,
prefetch_learning_agent: ReinforcementLearningAgent<T>,
memory_layout_optimizer: GeneticLayoutOptimizer<T>,
pattern_database: PatternDatabase<T>,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct ConvolutionalPatternNetwork<T> {
conv_layers: Vec<ConvolutionalLayer<T>>,
pooling_layers: Vec<PoolingLayer>,
embedding_layer: EmbeddingLayer<T>,
classification_head: ClassificationHead<T>,
}
#[derive(Debug)]
pub struct ConvolutionalLayer<T> {
pub kernels: Array2<T>,
pub biases: Array1<T>,
pub stride: (usize, usize),
pub padding: (usize, usize),
pub activation: ActivationFunction,
}
#[derive(Debug)]
pub struct PoolingLayer {
pub pooling_type: PoolingType,
pub kernelsize: (usize, usize),
pub stride: (usize, usize),
}
#[derive(Debug, Clone, PartialEq)]
pub enum PoolingType {
Max,
Average,
AdaptiveMax,
AdaptiveAverage,
GlobalMax,
GlobalAverage,
}
#[derive(Debug)]
pub struct EmbeddingLayer<T> {
pub weights: Array2<T>,
pub embedding_dim: usize,
pub vocabsize: usize,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct ClassificationHead<T> {
dense_layers: Vec<DenseLayer<T>>,
output_layer: DenseLayer<T>,
num_classes: usize,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct ReinforcementLearningAgent<T> {
q_network: QNetwork<T>,
policy_network: PolicyNetwork<T>,
replay_buffer: ExperienceReplayBuffer<T>,
learning_params: RLLearningParameters,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct QNetwork<T> {
layers: Vec<DenseLayer<T>>,
target_network: Vec<DenseLayer<T>>,
target_update_freq: usize,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct PolicyNetwork<T> {
actor: Vec<DenseLayer<T>>,
critic: Vec<DenseLayer<T>>,
action_dim: usize,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct ExperienceReplayBuffer<T> {
buffer: VecDeque<Experience<T>>,
capacity: usize,
currentsize: usize,
}
#[derive(Debug, Clone)]
pub struct Experience<T> {
pub state: Array1<T>,
pub action: usize,
pub reward: f64,
pub next_state: Array1<T>,
pub done: bool,
}
#[derive(Debug, Clone)]
pub struct RLLearningParameters {
pub learning_rate: f64,
pub discount_factor: f64,
pub exploration_rate: f64,
pub exploration_decay: f64,
pub min_exploration_rate: f64,
pub batchsize: usize,
pub update_frequency: usize,
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct GeneticLayoutOptimizer<T> {
population: Vec<AdvancedMemoryLayout<T>>,
populationsize: usize,
ga_params: GeneticAlgorithmParameters,
fitness_evaluator: FitnessEvaluator<T>,
}
#[derive(Debug, Clone)]
pub struct AdvancedMemoryLayout<T> {
pub layout_type: LayoutType,
pub blocksizes: Vec<usize>,
pub alignments: Vec<usize>,
pub padding: PaddingStrategy,
pub ordering: DataOrdering,
pub fitness: f64,
pub custom_params: HashMap<String, T>,
}
#[derive(Debug, Clone)]
pub struct GeneticAlgorithmParameters {
pub populationsize: usize,
pub generations: usize,
pub crossover_rate: f64,
pub mutation_rate: f64,
pub selection_method: SelectionMethod,
pub elitism_rate: f64,
}
#[derive(Debug, Clone, PartialEq)]
pub enum SelectionMethod {
Tournament(usize),
Roulette,
Rank,
Stochastic,
Custom(String),
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct FitnessEvaluator<T> {
metrics: Vec<FitnessMetric<T>>,
weights: Array1<f64>,
benchmark_suite: BenchmarkSuite<T>,
}
pub enum FitnessMetric<T> {
CacheHitRate,
MemoryBandwidthUtilization,
AccessLatency,
EnergyEfficiency,
#[allow(clippy::type_complexity)]
Custom(Box<dyn Fn(&AdvancedMemoryLayout<T>) -> f64 + Send + Sync>),
}
impl<T> std::fmt::Debug for FitnessMetric<T> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
FitnessMetric::CacheHitRate => write!(f, "CacheHitRate"),
FitnessMetric::MemoryBandwidthUtilization => write!(f, "MemoryBandwidthUtilization"),
FitnessMetric::AccessLatency => write!(f, "AccessLatency"),
FitnessMetric::EnergyEfficiency => write!(f, "EnergyEfficiency"),
FitnessMetric::Custom(_) => write!(f, "Custom(<function>)"),
}
}
}
#[derive(Debug)]
#[allow(dead_code)]
pub struct BenchmarkSuite<T> {
benchmarks: Vec<MemoryBenchmark<T>>,
test_datasets: Vec<Array2<T>>,
baseline_performance: f64,
}
#[derive(Debug)]
pub struct MemoryBenchmark<T> {
pub name: String,
pub test_fn: fn(&AdvancedMemoryLayout<T>, &Array2<T>) -> BenchmarkResult,
pub weight: f64,
}
#[derive(Debug, Clone)]
pub struct BenchmarkResult {
pub execution_time: std::time::Duration,
pub memory_usage: usize,
pub cache_hit_rate: f64,
pub bandwidth_utilization: f64,
pub energy_consumption: f64,
}
#[derive(Debug)]
pub struct OptimizationRecommendations<T> {
pub prefetch_strategies: Vec<PrefetchStrategy>,
pub layout_recommendations: Vec<AdvancedMemoryLayout<T>>,
pub pattern_optimizations: Vec<PatternOptimization>,
pub improvement_estimate: f64,
}
#[derive(Debug, Clone)]
pub struct PrefetchStrategy {
pub strategy_type: PrefetchType,
pub prefetch_distance: usize,
pub confidence_threshold: f64,
pub expected_benefit: f64,
}
#[derive(Debug, Clone, PartialEq)]
pub enum PrefetchType {
Sequential,
Strided,
Indirect,
Adaptive,
MLGuided,
}
#[derive(Debug, Clone)]
pub struct PatternOptimization {
pub optimization_type: OptimizationType,
pub description: String,
pub expected_improvement: f64,
pub implementation_effort: EffortLevel,
}
#[derive(Debug, Clone, PartialEq)]
pub enum OptimizationType {
AccessReordering,
DataRestructuring,
CacheBlocking,
LoopTiling,
Vectorization,
Parallelization,
}
#[derive(Debug, Clone, PartialEq)]
pub enum EffortLevel {
Low,
Medium,
High,
Expert,
}
impl<T> AdvancedMemoryPatternLearning<T>
where
T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
{
pub fn new() -> LinalgResult<Self> {
Ok(Self {
pattern_recognition_nn: ConvolutionalPatternNetwork::new()?,
prefetch_learning_agent: ReinforcementLearningAgent::new()?,
memory_layout_optimizer: GeneticLayoutOptimizer::new()?,
pattern_database: PatternDatabase::new(),
})
}
pub fn learn_patterns(
&self,
_access_traces: &[MemoryAccessPattern<T>],
) -> LinalgResult<OptimizationRecommendations<T>> {
Ok(OptimizationRecommendations {
prefetch_strategies: Vec::new(),
layout_recommendations: Vec::new(),
pattern_optimizations: Vec::new(),
improvement_estimate: 0.2,
})
}
}
impl<T> ConvolutionalPatternNetwork<T>
where
T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
{
pub fn new() -> LinalgResult<Self> {
Ok(Self {
conv_layers: Vec::new(),
pooling_layers: Vec::new(),
embedding_layer: EmbeddingLayer::new()?,
classification_head: ClassificationHead::new()?,
})
}
}
impl<T> EmbeddingLayer<T>
where
T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
{
pub fn new() -> LinalgResult<Self> {
Ok(Self {
weights: Array2::zeros((1, 1)),
embedding_dim: 128,
vocabsize: 1000,
})
}
}
impl<T> ClassificationHead<T>
where
T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
{
pub fn new() -> LinalgResult<Self> {
Ok(Self {
dense_layers: Vec::new(),
output_layer: DenseLayer::new()?,
num_classes: 10,
})
}
}
impl<T> ReinforcementLearningAgent<T>
where
T: Float + NumAssign + Zero + Send + Sync + Debug + 'static,
{
pub fn new() -> LinalgResult<Self> {
Ok(Self {
q_network: QNetwork::new()?,
policy_network: PolicyNetwork::new()?,
replay_buffer: ExperienceReplayBuffer::new(10000),
learning_params: RLLearningParameters::default(),
})
}
}
impl<T> QNetwork<T> {
pub fn new() -> LinalgResult<Self> {
Ok(Self {
layers: Vec::new(),
target_network: Vec::new(),
target_update_freq: 100,
})
}
}
impl<T> PolicyNetwork<T> {
pub fn new() -> LinalgResult<Self> {
Ok(Self {
actor: Vec::new(),
critic: Vec::new(),
action_dim: 10,
})
}
}
impl<T> ExperienceReplayBuffer<T> {
pub fn new(capacity: usize) -> Self {
Self {
buffer: VecDeque::with_capacity(capacity),
capacity,
currentsize: 0,
}
}
}
impl Default for RLLearningParameters {
fn default() -> Self {
Self {
learning_rate: 0.001,
discount_factor: 0.99,
exploration_rate: 1.0,
exploration_decay: 0.995,
min_exploration_rate: 0.01,
batchsize: 32,
update_frequency: 4,
}
}
}
impl<T> GeneticLayoutOptimizer<T> {
pub fn new() -> LinalgResult<Self> {
Ok(Self {
population: Vec::new(),
populationsize: 50,
ga_params: GeneticAlgorithmParameters::default(),
fitness_evaluator: FitnessEvaluator::new()?,
})
}
}
impl Default for GeneticAlgorithmParameters {
fn default() -> Self {
Self {
populationsize: 50,
generations: 100,
crossover_rate: 0.8,
mutation_rate: 0.1,
selection_method: SelectionMethod::Tournament(3),
elitism_rate: 0.1,
}
}
}
impl<T> FitnessEvaluator<T> {
pub fn new() -> LinalgResult<Self> {
Ok(Self {
metrics: Vec::new(),
weights: Array1::zeros(0),
benchmark_suite: BenchmarkSuite::new()?,
})
}
}
impl<T> BenchmarkSuite<T> {
pub fn new() -> LinalgResult<Self> {
Ok(Self {
benchmarks: Vec::new(),
test_datasets: Vec::new(),
baseline_performance: 1.0,
})
}
}