use super::kernels::{GpuOperationType, TensorShape};
use crate::error::{LinalgError, LinalgResult};
use crate::gpu::GpuDeviceType;
use scirs2_core::ndarray::Array2;
use std::collections::{HashMap, VecDeque};
use std::time::Instant;
#[derive(Debug)]
pub struct AdvancedMultiGpuCoordinator {
gpu_topology: GpuTopologyMap,
workload_partitioner: IntelligentPartitioner,
load_balancer: DynamicLoadBalancer,
communication_optimizer: InterGpuCommOptimizer,
memory_managers: HashMap<usize, super::memory::GpuMemoryManager>,
}
#[derive(Debug)]
pub struct GpuTopologyMap {
pub gpus: Vec<GpuInfo>,
pub connections: Vec<GpuConnection>,
pub bandwidth_matrix: Array2<f64>,
pub latency_matrix: Array2<f64>,
}
#[derive(Debug, Clone)]
pub struct GpuInfo {
pub id: usize,
pub gpu_type: GpuDeviceType,
pub memory_size: usize,
pub compute_capability: (u32, u32),
pub multiprocessor_count: u32,
pub tensor_core_support: bool,
pub utilization: f64,
}
#[derive(Debug, Clone)]
pub struct GpuConnection {
pub from_gpu: usize,
pub to_gpu: usize,
pub connection_type: InterGpuConnectionType,
pub bandwidth: f64,
pub latency: f64,
}
#[derive(Debug, Clone, PartialEq)]
pub enum InterGpuConnectionType {
NVLink,
PCIe,
InfiniBand,
Ethernet,
DirectMemoryAccess,
}
#[derive(Debug)]
pub struct IntelligentPartitioner {
strategies: Vec<PartitioningStrategy>,
cost_models: HashMap<String, PartitioningCostModel>,
performance_history: VecDeque<PartitioningPerformanceRecord>,
}
#[derive(Debug, Clone)]
pub enum PartitioningStrategy {
DataParallel,
ModelParallel,
PipelineParallel,
Hybrid,
Adaptive,
}
#[derive(Debug)]
pub struct PartitioningCostModel {
pub computation_cost_fn: fn(&TensorShape, &[GpuInfo]) -> f64,
pub communication_cost_fn: fn(&TensorShape, &GpuTopologyMap) -> f64,
pub memory_cost_fn: fn(&TensorShape, &[GpuInfo]) -> f64,
}
#[derive(Debug, Clone)]
pub struct PartitioningPerformanceRecord {
pub workload: WorkloadCharacteristics,
pub partitioning: PartitioningStrategy,
pub execution_time: f64,
pub memory_usage: usize,
pub communication_overhead: f64,
pub timestamp: Instant,
}
#[derive(Debug, Clone)]
pub struct WorkloadCharacteristics {
pub operation_types: Vec<GpuOperationType>,
pub data_sizes: Vec<TensorShape>,
pub computation_intensity: f64,
pub memory_intensity: f64,
}
#[derive(Debug)]
pub struct DynamicLoadBalancer {
algorithms: Vec<LoadBalancingAlgorithm>,
load_monitor: LoadMonitor,
migration_policies: Vec<MigrationPolicy>,
}
#[derive(Debug, Clone)]
pub enum LoadBalancingAlgorithm {
RoundRobin,
LeastLoaded,
WeightedRoundRobin,
PowerAware,
PredictiveLeastLoaded,
MLDriven,
}
#[derive(Debug)]
pub struct LoadMonitor {
pub utilization_history: HashMap<usize, VecDeque<f64>>,
pub memory_history: HashMap<usize, VecDeque<usize>>,
pub temperature_history: HashMap<usize, VecDeque<f64>>,
pub power_history: HashMap<usize, VecDeque<f64>>,
}
#[derive(Debug)]
pub struct MigrationPolicy {
pub trigger_conditions: Vec<MigrationTrigger>,
pub cost_model: MigrationCostModel,
pub strategy: MigrationStrategy,
}
#[derive(Debug, Clone)]
pub enum MigrationTrigger {
UtilizationImbalance(f64),
MemoryPressure(f64),
TemperatureThreshold(f64),
PowerLimit(f64),
PerformanceDegradation(f64),
}
#[derive(Debug)]
pub struct MigrationCostModel {
pub transfer_cost_fn: fn(usize, &GpuConnection) -> f64,
pub interruption_cost: f64,
pub setup_cost: f64,
}
#[derive(Debug, Clone)]
pub enum MigrationStrategy {
Immediate,
Gradual,
Checkpoint,
Background,
}
#[derive(Debug)]
pub struct InterGpuCommOptimizer {
patterns: Vec<CommunicationPattern>,
algorithms: Vec<CommOptimizationAlgorithm>,
bandwidth_allocator: BandwidthAllocator,
}
#[derive(Debug, Clone)]
pub struct CommunicationPattern {
pub source: usize,
pub destination: usize,
pub data_size: usize,
pub frequency: f64,
pub latency_sensitive: bool,
}
#[derive(Debug, Clone)]
pub enum CommOptimizationAlgorithm {
AllReduce,
AllGather,
Broadcast,
ReduceScatter,
PointToPoint,
Tree,
Ring,
Butterfly,
}
#[derive(Debug)]
pub struct BandwidthAllocator {
pub available_bandwidth: HashMap<(usize, usize), f64>,
pub current_allocations: HashMap<(usize, usize), f64>,
pub policies: Vec<BandwidthAllocationPolicy>,
}
#[derive(Debug, Clone)]
pub enum BandwidthAllocationPolicy {
FairShare,
PriorityBased,
DeadlineDriven,
ThroughputOptimal,
}
impl AdvancedMultiGpuCoordinator {
pub fn new() -> LinalgResult<Self> {
Ok(Self {
gpu_topology: GpuTopologyMap::detect()?,
workload_partitioner: IntelligentPartitioner::new(),
load_balancer: DynamicLoadBalancer::new(),
communication_optimizer: InterGpuCommOptimizer::new(),
memory_managers: HashMap::new(),
})
}
pub fn execute_multi_gpu_fusion<T>(
&mut self,
fusion_plan: &[super::kernels::FusionCandidate],
) -> LinalgResult<Vec<Array2<T>>>
where
T: Clone + scirs2_core::numeric::Zero,
{
let mut results = Vec::new();
for candidate in fusion_plan {
let partition = self.workload_partitioner.partition_workload(candidate)?;
for gpu_work in partition {
let result = self.execute_on_gpu(gpu_work)?;
results.push(result);
}
}
Ok(results)
}
fn execute_on_gpu<T>(&self, _work: GpuWorkPartition) -> LinalgResult<Array2<T>>
where
T: Clone + scirs2_core::numeric::Zero,
{
Ok(Array2::zeros((1, 1)))
}
pub fn optimize_communication(&mut self) -> LinalgResult<()> {
let patterns = self.communication_optimizer.analyze_patterns()?;
for pattern in patterns {
self.communication_optimizer.optimize_pattern(&pattern)?;
}
Ok(())
}
pub fn balance_load(&mut self) -> LinalgResult<()> {
if self.load_balancer.detect_imbalance()? {
self.load_balancer.rebalance(&self.gpu_topology)?;
}
Ok(())
}
}
#[derive(Debug)]
pub struct GpuWorkPartition {
pub gpu_id: usize,
pub operations: Vec<usize>,
pub data_slices: Vec<(usize, usize)>,
}
impl GpuTopologyMap {
pub fn detect() -> LinalgResult<Self> {
Ok(Self {
gpus: Vec::new(),
connections: Vec::new(),
bandwidth_matrix: Array2::zeros((0, 0)),
latency_matrix: Array2::zeros((0, 0)),
})
}
pub fn get_optimal_gpu(&self, workload: &WorkloadCharacteristics) -> Option<usize> {
self.gpus
.iter()
.min_by(|a, b| {
a.utilization
.partial_cmp(&b.utilization)
.expect("Operation failed")
})
.map(|gpu| gpu.id)
}
}
impl IntelligentPartitioner {
pub fn new() -> Self {
Self {
strategies: vec![PartitioningStrategy::DataParallel],
cost_models: HashMap::new(),
performance_history: VecDeque::new(),
}
}
pub fn partition_workload(
&self,
_candidate: &super::kernels::FusionCandidate,
) -> LinalgResult<Vec<GpuWorkPartition>> {
Ok(vec![GpuWorkPartition {
gpu_id: 0,
operations: vec![0],
data_slices: vec![(0, 1000)],
}])
}
pub fn select_strategy(&self, workload: &WorkloadCharacteristics) -> PartitioningStrategy {
match workload.computation_intensity {
x if x > 0.8 => PartitioningStrategy::ModelParallel,
x if x > 0.5 => PartitioningStrategy::DataParallel,
_ => PartitioningStrategy::Hybrid,
}
}
}
impl DynamicLoadBalancer {
pub fn new() -> Self {
Self {
algorithms: vec![LoadBalancingAlgorithm::LeastLoaded],
load_monitor: LoadMonitor::new(),
migration_policies: Vec::new(),
}
}
pub fn detect_imbalance(&self) -> LinalgResult<bool> {
Ok(false)
}
pub fn rebalance(&mut self, _topology: &GpuTopologyMap) -> LinalgResult<()> {
Ok(())
}
}
impl LoadMonitor {
pub fn new() -> Self {
Self {
utilization_history: HashMap::new(),
memory_history: HashMap::new(),
temperature_history: HashMap::new(),
power_history: HashMap::new(),
}
}
pub fn record_metrics(&mut self, gpu_id: usize, utilization: f64, memory_usage: usize) {
self.utilization_history
.entry(gpu_id)
.or_default()
.push_back(utilization);
self.memory_history
.entry(gpu_id)
.or_default()
.push_back(memory_usage);
if let Some(history) = self.utilization_history.get_mut(&gpu_id) {
if history.len() > 1000 {
history.pop_front();
}
}
}
pub fn get_average_utilization(&self, gpu_id: usize) -> f64 {
if let Some(history) = self.utilization_history.get(&gpu_id) {
if history.is_empty() {
0.0
} else {
history.iter().sum::<f64>() / history.len() as f64
}
} else {
0.0
}
}
}
impl InterGpuCommOptimizer {
pub fn new() -> Self {
Self {
patterns: Vec::new(),
algorithms: vec![CommOptimizationAlgorithm::AllReduce],
bandwidth_allocator: BandwidthAllocator::new(),
}
}
pub fn analyze_patterns(&self) -> LinalgResult<Vec<CommunicationPattern>> {
Ok(self.patterns.clone())
}
pub fn optimize_pattern(&mut self, _pattern: &CommunicationPattern) -> LinalgResult<()> {
Ok(())
}
}
impl BandwidthAllocator {
pub fn new() -> Self {
Self {
available_bandwidth: HashMap::new(),
current_allocations: HashMap::new(),
policies: vec![BandwidthAllocationPolicy::FairShare],
}
}
pub fn allocate_bandwidth(
&mut self,
connection: (usize, usize),
requested: f64,
) -> LinalgResult<f64> {
let available = self.available_bandwidth.get(&connection).unwrap_or(&0.0);
let current = self.current_allocations.get(&connection).unwrap_or(&0.0);
let allocatable = (available - current).max(0.0);
let allocated = requested.min(allocatable);
self.current_allocations
.insert(connection, current + allocated);
Ok(allocated)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_multi_gpu_coordinator_creation() {
let coordinator = AdvancedMultiGpuCoordinator::new().expect("Operation failed");
assert!(coordinator.gpu_topology.gpus.is_empty());
}
#[test]
fn test_intelligent_partitioner() {
let partitioner = IntelligentPartitioner::new();
assert_eq!(partitioner.strategies.len(), 1);
}
#[test]
fn test_load_monitor() {
let mut monitor = LoadMonitor::new();
monitor.record_metrics(0, 0.5, 1024);
assert_eq!(monitor.get_average_utilization(0), 0.5);
}
#[test]
fn test_bandwidth_allocator() {
let mut allocator = BandwidthAllocator::new();
allocator.available_bandwidth.insert((0, 1), 100.0);
let allocated = allocator
.allocate_bandwidth((0, 1), 50.0)
.expect("Operation failed");
assert_eq!(allocated, 50.0);
}
}