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//! GPU backend management for I/O operations
//!
//! This module provides comprehensive GPU backend detection, validation,
//! and capability management for optimal I/O performance across different
//! GPU vendors and architectures.
use crate::error::{IoError, Result};
use scirs2_core::gpu::{GpuBackend, GpuDevice, GpuError};
use scirs2_core::simd_ops::PlatformCapabilities;
/// GPU-accelerated I/O processor with backend management
#[derive(Debug)]
pub struct GpuIoProcessor {
/// GPU device handle
pub device: GpuDevice,
/// Platform capabilities
pub capabilities: PlatformCapabilities,
}
impl GpuIoProcessor {
/// Create a new GPU I/O processor with the preferred backend
pub fn new() -> Result<Self> {
let capabilities = PlatformCapabilities::detect();
if !capabilities.gpu_available {
return Err(IoError::Other("GPU acceleration not available. Please ensure GPU drivers are installed and properly configured.".to_string()));
}
// Try backends in order of preference with proper detection
let backend = Self::detect_optimal_backend()
.map_err(|e| IoError::Other(format!("Failed to detect optimal GPU backend: {}", e)))?;
let device = GpuDevice::new(backend, 0);
// TODO: Add device capability validation once get_info() is implemented in scirs2-core
// For now, skip validation and assume device is capable
Ok(Self {
device,
capabilities,
})
}
/// Create a new GPU I/O processor with a specific backend
pub fn with_backend(backend: GpuBackend) -> Result<Self> {
if !Self::is_backend_available(backend) {
return Err(IoError::Other(format!(
"GPU backend {} is not available",
backend
)));
}
let device = GpuDevice::new(backend, 0);
let capabilities = PlatformCapabilities::detect();
Ok(Self {
device,
capabilities,
})
}
/// Detect the optimal GPU backend for the current system
pub fn detect_optimal_backend() -> Result<GpuBackend> {
// Check each backend in order of preference
let backends_to_try = [
GpuBackend::Cuda, // NVIDIA - best performance and feature support
GpuBackend::Metal, // Apple Silicon - excellent for Mac
GpuBackend::OpenCL, // Cross-platform fallback
];
for &backend in &backends_to_try {
if Self::is_backend_available(backend) {
// Additional validation - check if we can actually create a device
match Self::validate_backend(backend) {
Ok(true) => return Ok(backend),
_ => continue,
}
}
}
// Fallback to CPU when no GPU backend is available
Ok(GpuBackend::Cpu)
}
/// Validate that a backend is functional (not just available)
pub fn validate_backend(backend: GpuBackend) -> Result<bool> {
if !backend.is_available() {
return Ok(false);
}
// Try to create a test device and perform a simple operation
match GpuDevice::new(backend, 0) {
device => {
// Additional validation based on backend type
match backend {
GpuBackend::Cuda => Self::validate_cuda_backend(&device),
GpuBackend::Metal => Self::validate_metal_backend(&device),
GpuBackend::OpenCL => Self::validate_opencl_backend(&device),
_ => Ok(false),
}
}
}
}
/// Validate CUDA backend functionality
fn validate_cuda_backend(device: &GpuDevice) -> Result<bool> {
// Check CUDA compute capability and available memory
// TODO: Add CUDA validation once get_info() is implemented
// For now, return true if CUDA backend is available
Ok(device.backend() == GpuBackend::Cuda)
}
/// Validate Metal backend functionality
fn validate_metal_backend(device: &GpuDevice) -> Result<bool> {
// Check Metal feature set support
// TODO: Add Metal validation once get_info() is implemented
// For now, return true if Metal backend is available
Ok(device.backend() == GpuBackend::Metal)
}
/// Validate OpenCL backend functionality
fn validate_opencl_backend(device: &GpuDevice) -> Result<bool> {
// TODO: Add OpenCL validation once get_info() is implemented
// For now, return true if OpenCL backend is available
Ok(device.backend() == GpuBackend::OpenCL)
}
/// Get detailed backend capabilities
pub fn get_backend_capabilities(&self) -> Result<BackendCapabilities> {
// TODO: Get actual capabilities from device once get_info() is implemented
// For now, return default capabilities based on backend type
Ok(BackendCapabilities {
backend: self.backend(),
memory_gb: 4.0, // Default assumption
max_work_group_size: 1024, // Common default
supports_fp64: true, // Assume support
supports_fp16: true, // Assume support
compute_units: 32, // Default assumption
max_allocation_size: 1 << 30, // 1GB default
local_memory_size: 48 * 1024, // 48KB default
})
}
/// Get the current GPU backend
pub fn backend(&self) -> GpuBackend {
self.device.backend()
}
/// Check if a specific backend is available
pub fn is_backend_available(backend: GpuBackend) -> bool {
backend.is_available()
}
/// List all available backends on the system
pub fn list_available_backends() -> Vec<GpuBackend> {
let mut list: Vec<GpuBackend> = [GpuBackend::Cuda, GpuBackend::Metal, GpuBackend::OpenCL]
.iter()
.filter(|&&backend| Self::is_backend_available(backend))
.copied()
.collect();
// Ensure CPU is always present as a safe fallback
if !list.contains(&GpuBackend::Cpu) {
list.push(GpuBackend::Cpu);
}
list
}
/// Get optimal backend for specific workload type
pub fn get_optimal_backend_for_workload(workload: GpuWorkloadType) -> Result<GpuBackend> {
let available_backends = Self::list_available_backends();
if available_backends.is_empty() {
return Ok(GpuBackend::Cpu);
}
// Choose backend based on workload characteristics
match workload {
GpuWorkloadType::MachineLearning => {
// CUDA is preferred for ML workloads
if available_backends.contains(&GpuBackend::Cuda) {
Ok(GpuBackend::Cuda)
} else {
Ok(available_backends[0])
}
}
GpuWorkloadType::ImageProcessing => {
// Metal is excellent for image processing on Apple devices
if available_backends.contains(&GpuBackend::Metal) {
Ok(GpuBackend::Metal)
} else if available_backends.contains(&GpuBackend::Cuda) {
Ok(GpuBackend::Cuda)
} else {
Ok(available_backends[0])
}
}
GpuWorkloadType::GeneralCompute => {
// Use first available backend for general compute
Ok(available_backends[0])
}
GpuWorkloadType::Compression => {
// CUDA typically performs well for compression
if available_backends.contains(&GpuBackend::Cuda) {
Ok(GpuBackend::Cuda)
} else {
Ok(available_backends[0])
}
}
}
}
}
impl Default for GpuIoProcessor {
fn default() -> Self {
Self::new().unwrap_or_else(|_| {
// Fallback to CPU backend if GPU creation fails
GpuIoProcessor {
device: GpuDevice::new(GpuBackend::Cpu, 0),
capabilities: PlatformCapabilities::detect(),
}
})
}
}
/// Detailed backend capabilities for optimization decisions
#[derive(Debug, Clone)]
pub struct BackendCapabilities {
/// GPU backend type
pub backend: GpuBackend,
/// Total memory in gigabytes
pub memory_gb: f64,
/// Maximum work group size
pub max_work_group_size: usize,
/// Whether FP64 operations are supported
pub supports_fp64: bool,
/// Whether FP16 operations are supported
pub supports_fp16: bool,
/// Number of compute units
pub compute_units: usize,
/// Maximum allocation size in bytes
pub max_allocation_size: usize,
/// Local memory size in bytes
pub local_memory_size: usize,
}
impl BackendCapabilities {
/// Check if backend supports high-precision computations
pub fn supports_high_precision(&self) -> bool {
self.supports_fp64
}
/// Check if backend supports half-precision optimizations
pub fn supports_half_precision(&self) -> bool {
self.supports_fp16
}
/// Get optimal work group size for given problem size
pub fn get_optimal_work_group_size(&self, problem_size: usize) -> usize {
let base_size = match self.backend {
GpuBackend::Cuda => 256, // CUDA warps are 32, good block size is 256
GpuBackend::Metal => 64, // Metal threadgroups typically 64
GpuBackend::OpenCL => 128, // OpenCL flexible, 128 is safe
_ => 64,
};
// Ensure we don't exceed device limits
base_size.min(self.max_work_group_size).min(problem_size)
}
/// Estimate memory bandwidth in GB/s
pub fn estimate_memory_bandwidth(&self) -> f64 {
match self.backend {
GpuBackend::Cuda => self.memory_gb * 0.8, // CUDA typically achieves ~80% peak
GpuBackend::Metal => self.memory_gb * 0.7, // Metal varies more
GpuBackend::OpenCL => self.memory_gb * 0.6, // OpenCL is more conservative
_ => self.memory_gb * 0.4,
}
}
}
/// GPU workload types for optimal backend selection
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GpuWorkloadType {
/// Machine learning workloads
MachineLearning,
/// Image processing workloads
ImageProcessing,
/// General compute workloads
GeneralCompute,
/// Data compression workloads
Compression,
}
/// Backend performance characteristics for optimization
#[derive(Debug, Clone)]
pub struct BackendPerformanceProfile {
/// GPU backend type
pub backend: GpuBackend,
/// Throughput in GB/s
pub throughput_gbps: f64,
/// Latency in milliseconds
pub latency_ms: f64,
/// Power efficiency score (0.0-1.0)
pub power_efficiency: f64,
/// Memory efficiency score (0.0-1.0)
pub memory_efficiency: f64,
}
impl BackendPerformanceProfile {
/// Create performance profile for a backend
pub fn new(backend: GpuBackend, capabilities: &BackendCapabilities) -> Self {
let (throughput, latency, power_eff, mem_eff) = match backend {
GpuBackend::Cuda => (capabilities.memory_gb * 0.8, 0.1, 0.7, 0.9),
GpuBackend::Metal => (capabilities.memory_gb * 0.7, 0.15, 0.9, 0.8),
GpuBackend::OpenCL => (capabilities.memory_gb * 0.6, 0.2, 0.6, 0.7),
_ => (capabilities.memory_gb * 0.4, 0.5, 0.8, 0.5),
};
Self {
backend,
throughput_gbps: throughput,
latency_ms: latency,
power_efficiency: power_eff,
memory_efficiency: mem_eff,
}
}
/// Calculate overall performance score
pub fn performance_score(&self) -> f64 {
self.throughput_gbps * 0.4
+ (1.0 / self.latency_ms) * 0.3
+ self.power_efficiency * 0.2
+ self.memory_efficiency * 0.1
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_backend_availability_detection() {
let backends = GpuIoProcessor::list_available_backends();
// At least CPU backend should always be available
assert!(!backends.is_empty());
}
#[test]
fn test_backend_capabilities() {
if let Ok(processor) = GpuIoProcessor::new() {
let capabilities = processor
.get_backend_capabilities()
.expect("Operation failed");
assert!(capabilities.memory_gb > 0.0);
assert!(capabilities.compute_units > 0);
}
}
#[test]
fn test_optimal_backend_for_workload() {
let backend =
GpuIoProcessor::get_optimal_backend_for_workload(GpuWorkloadType::MachineLearning);
assert!(backend.is_ok());
}
#[test]
fn test_work_group_size_calculation() {
let capabilities = BackendCapabilities {
backend: GpuBackend::Cuda,
memory_gb: 8.0,
max_work_group_size: 1024,
supports_fp64: true,
supports_fp16: true,
compute_units: 32,
max_allocation_size: 1024 * 1024 * 1024,
local_memory_size: 48 * 1024,
};
let work_group_size = capabilities.get_optimal_work_group_size(10000);
assert_eq!(work_group_size, 256); // CUDA optimal
let small_size = capabilities.get_optimal_work_group_size(100);
assert_eq!(small_size, 100); // Limited by problem size
}
#[test]
fn test_performance_profile_scoring() {
let capabilities = BackendCapabilities {
backend: GpuBackend::Cuda,
memory_gb: 8.0,
max_work_group_size: 1024,
supports_fp64: true,
supports_fp16: true,
compute_units: 32,
max_allocation_size: 1024 * 1024 * 1024,
local_memory_size: 48 * 1024,
};
let profile = BackendPerformanceProfile::new(GpuBackend::Cuda, &capabilities);
let score = profile.performance_score();
assert!(score > 0.0);
}
}