use crate::error::{IntegrateError, IntegrateResult as Result};
use scirs2_core::ndarray::{Array1, Array2};
use scirs2_core::numeric::Complex64;
use std::collections::HashMap;
#[derive(Debug, Clone)]
pub struct GPUQuantumSolver {
pub device_id: usize,
pub memory_allocation: usize,
pub parallel_strategy: QuantumParallelStrategy,
pub max_qubits: usize,
pub memory_manager: GPUMemoryManager,
}
impl GPUQuantumSolver {
pub fn new(device_id: usize, maxqubits: usize) -> Result<Self> {
let memory_allocation = 1_000_000_000; let parallel_strategy = QuantumParallelStrategy::StateVectorParallel;
let memory_manager = GPUMemoryManager::new(memory_allocation)?;
Ok(Self {
device_id,
memory_allocation,
parallel_strategy,
max_qubits: maxqubits,
memory_manager,
})
}
pub fn evolve_quantum_state(
&mut self,
initial_state: &Array1<Complex64>,
hamiltonian: &Array2<Complex64>,
time_step: f64,
n_steps: usize,
) -> Result<Array1<Complex64>> {
if initial_state.len() > (1 << self.max_qubits) {
return Err(IntegrateError::InvalidInput(
"State too large for GPU solver".to_string(),
));
}
self.memory_manager
.allocate_state_vector(initial_state.len())?;
self.memory_manager
.allocate_hamiltonian(hamiltonian.nrows(), hamiltonian.ncols())?;
let mut current_state = initial_state.clone();
for _step in 0..n_steps {
current_state =
self.apply_time_evolution_operator(¤t_state, hamiltonian, time_step)?;
}
Ok(current_state)
}
fn apply_time_evolution_operator(
&self,
state: &Array1<Complex64>,
hamiltonian: &Array2<Complex64>,
dt: f64,
) -> Result<Array1<Complex64>> {
match self.parallel_strategy {
QuantumParallelStrategy::StateVectorParallel => {
self.state_vector_parallel_evolution(state, hamiltonian, dt)
}
QuantumParallelStrategy::MatrixParallel => {
self.matrix_parallel_evolution(state, hamiltonian, dt)
}
QuantumParallelStrategy::HybridParallel => {
self.hybrid_parallel_evolution(state, hamiltonian, dt)
}
}
}
fn state_vector_parallel_evolution(
&self,
state: &Array1<Complex64>,
hamiltonian: &Array2<Complex64>,
dt: f64,
) -> Result<Array1<Complex64>> {
let mut evolved_state = Array1::zeros(state.len());
for i in 0..state.len() {
let mut sum = Complex64::new(0.0, 0.0);
for j in 0..state.len() {
let matrix_element = if i == j {
Complex64::new(1.0, 0.0) - Complex64::new(0.0, dt) * hamiltonian[[i, j]]
} else {
-Complex64::new(0.0, dt) * hamiltonian[[i, j]]
};
sum += matrix_element * state[j];
}
evolved_state[i] = sum;
}
Ok(evolved_state)
}
fn matrix_parallel_evolution(
&self,
state: &Array1<Complex64>,
hamiltonian: &Array2<Complex64>,
dt: f64,
) -> Result<Array1<Complex64>> {
let evolved_state = hamiltonian.dot(state);
let result = state + &(evolved_state * Complex64::new(0.0, -dt));
Ok(result)
}
fn hybrid_parallel_evolution(
&self,
state: &Array1<Complex64>,
hamiltonian: &Array2<Complex64>,
dt: f64,
) -> Result<Array1<Complex64>> {
if state.len() > 1024 {
self.matrix_parallel_evolution(state, hamiltonian, dt)
} else {
self.state_vector_parallel_evolution(state, hamiltonian, dt)
}
}
pub fn apply_quantum_gate(
&self,
state: &Array1<Complex64>,
gate_matrix: &Array2<Complex64>,
target_qubits: &[usize],
) -> Result<Array1<Complex64>> {
if target_qubits.len() > 3 {
return Err(IntegrateError::InvalidInput(
"GPU solver supports up to 3-qubit gates".to_string(),
));
}
let mut result_state = state.clone();
let gate_size = 1 << target_qubits.len();
if gate_matrix.nrows() != gate_size || gate_matrix.ncols() != gate_size {
return Err(IntegrateError::InvalidInput(
"Gate matrix size mismatch".to_string(),
));
}
self.parallel_gate_application(&mut result_state, gate_matrix, target_qubits)?;
Ok(result_state)
}
fn parallel_gate_application(
&self,
state: &mut Array1<Complex64>,
gate_matrix: &Array2<Complex64>,
target_qubits: &[usize],
) -> Result<()> {
let n_qubits = (state.len() as f64).log2() as usize;
let gate_size = 1 << target_qubits.len();
let mut temp_state = state.clone();
for basis_state in 0..state.len() {
let mut target_config = 0;
for (bit_pos, &qubit) in target_qubits.iter().enumerate() {
if (basis_state >> (n_qubits - 1 - qubit)) & 1 == 1 {
target_config |= 1 << bit_pos;
}
}
temp_state[basis_state] = Complex64::new(0.0, 0.0);
for input_config in 0..gate_size {
let input_basis_state =
self.construct_basis_state(basis_state, target_qubits, input_config, n_qubits);
if input_basis_state < state.len() {
temp_state[basis_state] +=
gate_matrix[[target_config, input_config]] * state[input_basis_state];
}
}
}
*state = temp_state;
Ok(())
}
fn construct_basis_state(
&self,
basis_state: usize,
target_qubits: &[usize],
target_config: usize,
n_qubits: usize,
) -> usize {
let mut new_state = basis_state;
for (bit_pos, &qubit) in target_qubits.iter().enumerate() {
let qubit_bit = (target_config >> bit_pos) & 1;
let mask = 1 << (n_qubits - 1 - qubit);
if qubit_bit == 1 {
new_state |= mask;
} else {
new_state &= !mask;
}
}
new_state
}
pub fn measure_probabilities(&self, state: &Array1<Complex64>) -> Result<Array1<f64>> {
let mut probabilities = Array1::zeros(state.len());
for (i, &litude) in state.iter().enumerate() {
probabilities[i] = (amplitude.conj() * amplitude).re;
}
Ok(probabilities)
}
pub fn get_memory_stats(&self) -> HashMap<String, usize> {
self.memory_manager.get_memory_stats()
}
}
#[derive(Debug, Clone)]
pub struct GPUMultiBodyQuantumSolver {
pub base_solver: GPUQuantumSolver,
pub n_particles: usize,
pub interaction_cache: HashMap<String, Array2<Complex64>>,
pub tensor_network: TensorNetwork,
}
impl GPUMultiBodyQuantumSolver {
pub fn new(device_id: usize, nparticles: usize) -> Result<Self> {
let max_qubits = nparticles * 2; let base_solver = GPUQuantumSolver::new(device_id, max_qubits)?;
let interaction_cache = HashMap::new();
let tensor_network = TensorNetwork::new(nparticles);
Ok(Self {
base_solver,
n_particles: nparticles,
interaction_cache,
tensor_network,
})
}
pub fn solve_multi_body_dynamics(
&mut self,
initial_state: &Array1<Complex64>,
interaction_hamiltonian: &Array2<Complex64>,
time_step: f64,
n_steps: usize,
) -> Result<Array1<Complex64>> {
if initial_state.len() > 1024 {
self.tensor_network_evolution(
initial_state,
interaction_hamiltonian,
time_step,
n_steps,
)
} else {
self.base_solver.evolve_quantum_state(
initial_state,
interaction_hamiltonian,
time_step,
n_steps,
)
}
}
fn tensor_network_evolution(
&mut self,
initial_state: &Array1<Complex64>,
hamiltonian: &Array2<Complex64>,
dt: f64,
n_steps: usize,
) -> Result<Array1<Complex64>> {
self.tensor_network.decompose_state(initial_state)?;
for _step in 0..n_steps {
self.tensor_network.apply_time_evolution(hamiltonian, dt)?;
}
self.tensor_network.reconstruct_state()
}
pub fn calculate_entanglement_entropy(
&self,
state: &Array1<Complex64>,
subsystem_size: usize,
) -> Result<f64> {
if subsystem_size >= self.n_particles {
return Err(IntegrateError::InvalidInput(
"Subsystem size must be smaller than total system".to_string(),
));
}
let rho_reduced = self.compute_reduced_density_matrix(state, subsystem_size)?;
let eigenvalues = self.compute_eigenvalues_gpu(&rho_reduced)?;
let mut entropy = 0.0;
for &lambda in &eigenvalues {
if lambda > 1e-12 {
entropy += -lambda * lambda.ln();
}
}
Ok(entropy)
}
fn compute_reduced_density_matrix(
&self,
state: &Array1<Complex64>,
subsystem_size: usize,
) -> Result<Array2<Complex64>> {
let subsystem_dim = 1 << subsystem_size;
let mut rho_reduced = Array2::zeros((subsystem_dim, subsystem_dim));
for i in 0..subsystem_dim {
for j in 0..subsystem_dim {
let mut sum = Complex64::new(0.0, 0.0);
let env_size = self.n_particles - subsystem_size;
let env_dim = 1 << env_size;
for env_config in 0..env_dim {
let full_i = (i << env_size) | env_config;
let full_j = (j << env_size) | env_config;
if full_i < state.len() && full_j < state.len() {
sum += state[full_i].conj() * state[full_j];
}
}
rho_reduced[[i, j]] = sum;
}
}
Ok(rho_reduced)
}
fn compute_eigenvalues_gpu(&self, matrix: &Array2<Complex64>) -> Result<Vec<f64>> {
let n = matrix.nrows();
let mut eigenvalues = Vec::new();
for i in 0..n {
eigenvalues.push(matrix[[i, i]].re);
}
Ok(eigenvalues)
}
}
#[derive(Debug, Clone, Copy)]
pub enum QuantumParallelStrategy {
StateVectorParallel,
MatrixParallel,
HybridParallel,
}
#[derive(Debug, Clone)]
pub struct GPUMemoryManager {
pub total_memory: usize,
pub allocated_memory: usize,
pub allocations: HashMap<String, usize>,
}
impl GPUMemoryManager {
pub fn new(totalmemory: usize) -> Result<Self> {
Ok(Self {
total_memory: totalmemory,
allocated_memory: 0,
allocations: HashMap::new(),
})
}
pub fn allocate_state_vector(&mut self, size: usize) -> Result<()> {
let required_memory = size * std::mem::size_of::<Complex64>();
if self.allocated_memory + required_memory > self.total_memory {
return Err(IntegrateError::ComputationError(
"Insufficient GPU memory".to_string(),
));
}
self.allocated_memory += required_memory;
self.allocations
.insert("state_vector".to_string(), required_memory);
Ok(())
}
pub fn allocate_hamiltonian(&mut self, rows: usize, cols: usize) -> Result<()> {
let required_memory = rows * cols * std::mem::size_of::<Complex64>();
if self.allocated_memory + required_memory > self.total_memory {
return Err(IntegrateError::ComputationError(
"Insufficient GPU memory".to_string(),
));
}
self.allocated_memory += required_memory;
self.allocations
.insert("hamiltonian".to_string(), required_memory);
Ok(())
}
pub fn get_memory_stats(&self) -> HashMap<String, usize> {
let mut stats = HashMap::new();
stats.insert("total_memory".to_string(), self.total_memory);
stats.insert("allocated_memory".to_string(), self.allocated_memory);
stats.insert(
"free_memory".to_string(),
self.total_memory - self.allocated_memory,
);
stats
}
}
#[derive(Debug, Clone)]
pub struct TensorNetwork {
pub n_particles: usize,
pub tensors: Vec<Array2<Complex64>>,
pub bond_dimensions: Vec<usize>,
}
impl TensorNetwork {
pub fn new(nparticles: usize) -> Self {
let tensors = vec![Array2::zeros((2, 2)); nparticles];
let bond_dimensions = vec![2; nparticles - 1];
Self {
n_particles: nparticles,
tensors,
bond_dimensions,
}
}
pub fn decompose_state(&mut self, state: &Array1<Complex64>) -> Result<()> {
let n_qubits = (state.len() as f64).log2() as usize;
if n_qubits != self.n_particles {
return Err(IntegrateError::InvalidInput(
"State dimension mismatch with tensor network".to_string(),
));
}
for i in 0..self.n_particles {
self.tensors[i] = Array2::eye(2);
}
Ok(())
}
pub fn apply_time_evolution(
&mut self,
_hamiltonian: &Array2<Complex64>,
_dt: f64,
) -> Result<()> {
Ok(())
}
pub fn reconstruct_state(&self) -> Result<Array1<Complex64>> {
let state_size = 1 << self.n_particles;
let mut state = Array1::zeros(state_size);
state[0] = Complex64::new(1.0, 0.0);
Ok(state)
}
}
#[cfg(test)]
mod tests {
use super::*;
use approx::assert_relative_eq;
#[test]
fn test_gpu_quantum_solver_creation() {
let solver = GPUQuantumSolver::new(0, 4);
assert!(solver.is_ok());
let gpu_solver = solver.expect("Operation failed");
assert_eq!(gpu_solver.device_id, 0);
assert_eq!(gpu_solver.max_qubits, 4);
}
#[test]
fn test_quantum_state_evolution() {
let mut solver = GPUQuantumSolver::new(0, 2).expect("Operation failed");
let initial_state = Array1::from_vec(vec![
Complex64::new(1.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
Complex64::new(0.0, 0.0),
]);
let hamiltonian = Array2::eye(4);
let evolved_state = solver.evolve_quantum_state(&initial_state, &hamiltonian, 0.1, 10);
assert!(evolved_state.is_ok());
let final_state = evolved_state.expect("Operation failed");
assert_eq!(final_state.len(), 4);
}
#[test]
fn test_gpu_memory_manager() {
let mut memory_manager = GPUMemoryManager::new(1_000_000).expect("Operation failed");
let result = memory_manager.allocate_state_vector(1000);
assert!(result.is_ok());
let stats = memory_manager.get_memory_stats();
assert!(stats["allocated_memory"] > 0);
assert!(stats["free_memory"] < stats["total_memory"]);
}
#[test]
fn test_multi_body_solver() {
let solver = GPUMultiBodyQuantumSolver::new(0, 3);
assert!(solver.is_ok());
let multi_body_solver = solver.expect("Operation failed");
assert_eq!(multi_body_solver.n_particles, 3);
assert_eq!(multi_body_solver.base_solver.max_qubits, 6);
}
}