use super::*;
use crate::error::{CoreError, CoreResult};
#[cfg(feature = "gpu")]
use std::collections::HashMap;
#[cfg(feature = "gpu")]
use std::time::{Duration, Instant};
#[cfg(feature = "gpu")]
use crate::gpu::{
auto_tuning::{KernelParameters, PerformanceMetrics, TuningResult},
tensor_cores::{TensorCoreConfig, TensorOperation},
GpuBackend,
};
#[cfg(all(feature = "serde", feature = "gpu"))]
#[cfg(feature = "serialization")]
use serde::{Deserialize, Serialize};
#[allow(dead_code)]
#[derive(Debug)]
pub struct PerformancePredictor {
prediction_models: HashMap<String, PredictionModel>,
historical_data: Vec<super::PerformanceDataPoint>,
prediction_accuracy: HashMap<String, f64>,
model_selection: ModelSelectionCriteria,
}
#[allow(dead_code)]
#[derive(Debug)]
pub struct PredictionModel {
model_type: PredictionModelType,
parameters: Vec<f64>,
feature_importance: HashMap<String, f64>,
confidence_intervals: ConfidenceIntervals,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum PredictionModelType {
LinearRegression,
PolynomialRegression,
RandomForestRegressor,
GradientBoosting,
NeuralNetworkRegressor,
SupportVectorRegression,
GaussianProcessRegression,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct ConfidenceIntervals {
pub lower_bound: f64,
pub upper_bound: f64,
pub confidence_level: f64,
}
#[allow(dead_code)]
#[derive(Debug)]
pub struct ModelSelectionCriteria {
pub cv_folds: usize,
pub scoring_metrics: Vec<ScoringMetric>,
pub complexity_penalty: f64,
pub selection_strategy: SelectionStrategy,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum ScoringMetric {
MeanSquaredError,
MeanAbsoluteError,
RSquared,
AdjustedRSquared,
CrossValidationScore,
InformationCriteria,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum SelectionStrategy {
BestScore,
EnsembleAveraging,
BayesianModelAveraging,
StackedGeneralization,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct PerformancePrediction {
pub predicted_execution_time: Duration,
pub predicted_throughput: f64,
pub predicted_memory_usage: f64,
pub predicted_power_consumption: f64,
pub confidence_interval: (f64, f64),
pub prediction_accuracy: f64,
}
#[allow(dead_code)]
#[derive(Debug)]
pub struct AdaptiveScheduler {
scheduling_strategies: HashMap<String, SchedulingStrategy>,
#[allow(dead_code)]
resource_allocator: ResourceAllocator,
#[allow(dead_code)]
load_balancer: LoadBalancer,
#[allow(dead_code)]
priority_manager: PriorityManager,
#[allow(dead_code)]
scheduling_history: Vec<SchedulingDecision>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct SchedulingStrategy {
pub name: String,
pub algorithm: SchedulingAlgorithm,
pub parameters: HashMap<String, f64>,
pub effectiveness: f64,
pub resource_requirements: ResourceRequirements,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum SchedulingAlgorithm {
FirstComeFirstServe,
ShortestJobFirst,
PriorityBased,
RoundRobin,
MultilevelFeedback,
DeadlineMonotonic,
EarliestDeadlineFirst,
ProportionalShare,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct ResourceRequirements {
pub compute_units: usize,
pub memory_gb: f64,
pub bandwidth_gbps: f64,
pub energy_budget_joules: f64,
pub max_latency_ms: f64,
}
#[allow(dead_code)]
#[derive(Debug)]
pub struct ResourceAllocator {
#[allow(dead_code)]
available_resources: HashMap<GpuBackend, AvailableResources>,
#[allow(dead_code)]
allocation_strategies: Vec<AllocationStrategy>,
#[allow(dead_code)]
resource_utilization: ResourceUtilization,
#[allow(dead_code)]
allocation_history: Vec<AllocationDecision>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct AvailableResources {
pub compute_units: usize,
pub memory_gb: f64,
pub bandwidth_gbps: f64,
pub power_budget_watts: f64,
pub thermal_headroom_celsius: f64,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum AllocationStrategy {
BestFit,
FirstFit,
WorstFit,
NextFit,
BuddySystem,
SlabAllocation,
}
#[allow(dead_code)]
#[derive(Debug, Clone, Default)]
pub struct ResourceUtilization {
pub compute_utilization: HashMap<GpuBackend, f64>,
pub memory_utilization: HashMap<GpuBackend, f64>,
pub bandwidth_utilization: HashMap<GpuBackend, f64>,
pub power_utilization: HashMap<GpuBackend, f64>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct AllocationDecision {
pub request_id: String,
pub device: GpuBackend,
pub allocated_resources: AllocatedResources,
pub allocation_time: Instant,
pub expected_duration: Duration,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct AllocatedResources {
pub compute_units: usize,
pub memory_gb: f64,
pub bandwidth_gbps: f64,
pub power_watts: f64,
}
#[allow(dead_code)]
#[derive(Debug)]
pub struct LoadBalancer {
#[allow(dead_code)]
algorithm: LoadBalancingAlgorithm,
#[allow(dead_code)]
device_loads: HashMap<GpuBackend, DeviceLoad>,
#[allow(dead_code)]
balancing_history: Vec<BalancingDecision>,
#[allow(dead_code)]
balancing_metrics: BalancingMetrics,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum LoadBalancingAlgorithm {
RoundRobin,
LeastConnections,
WeightedRoundRobin,
ResourceBased,
ResponseTimeBased,
AdaptiveWeighted,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct DeviceLoad {
pub current_workload: f64,
pub queue_length: usize,
pub response_time: Duration,
pub utilization: ResourceUtilization,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct BalancingDecision {
pub source_device: GpuBackend,
pub target_device: GpuBackend,
pub workload_size: f64,
pub decision_time: Instant,
pub reason: String,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct BalancingMetrics {
pub load_variance: f64,
pub avg_response_time: Duration,
pub throughput: f64,
pub balancing_efficiency: f64,
}
#[allow(dead_code)]
#[derive(Debug)]
pub struct PriorityManager {
#[allow(dead_code)]
priority_algorithms: Vec<PriorityAlgorithm>,
#[allow(dead_code)]
task_priorities: HashMap<String, TaskPriority>,
#[allow(dead_code)]
priority_adjustments: Vec<PriorityAdjustment>,
#[allow(dead_code)]
fairness_metrics: FairnessMetrics,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub enum PriorityAlgorithm {
FixedPriority,
DynamicPriority,
AgeBasedPriority,
DeadlineBasedPriority,
ResourceBasedPriority,
MLBasedPriority,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct TaskPriority {
pub base_priority: u8,
pub dynamic_adjustment: i8,
pub reason: String,
pub last_adjustment: Instant,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct PriorityAdjustment {
pub task_id: String,
pub old_priority: u8,
pub new_priority: u8,
pub reason: String,
pub timestamp: Instant,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct FairnessMetrics {
pub gini_coefficient: f64,
pub jains_index: f64,
pub avg_waiting_time: Duration,
pub starvation_count: usize,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct SchedulingDecision {
pub task_id: String,
pub device: GpuBackend,
pub schedule_time: Instant,
pub expected_completion: Instant,
pub actual_completion: Option<Instant>,
pub performance: Option<PerformanceMetrics>,
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct OptimizedTensorOperation {
pub original_operation: TensorOperation,
pub optimized_config: TensorCoreConfig,
pub kernel_params: KernelParameters,
pub predicted_performance: PerformanceMetrics,
pub optimization_strategy: String,
pub confidence_score: f64,
}
impl PerformancePredictor {
pub fn new() -> CoreResult<Self> {
Ok(Self {
prediction_models: HashMap::new(),
historical_data: Vec::new(),
prediction_accuracy: HashMap::new(),
model_selection: ModelSelectionCriteria {
cv_folds: 5,
scoring_metrics: vec![ScoringMetric::MeanSquaredError],
complexity_penalty: 0.01,
selection_strategy: SelectionStrategy::BestScore,
},
})
}
pub fn predict_performance(
&self,
kernel_params: &KernelParameters,
) -> CoreResult<PerformancePrediction> {
let features = self.extract_features_from_kernel(kernel_params)?;
let mut predictions = Vec::new();
for (model_name, model) in &self.prediction_models {
if let Ok(pred) = self.predict_with_model(model, &features) {
predictions.push(pred);
}
}
if predictions.is_empty() {
return self.heuristic_prediction(kernel_params);
}
let weighted_prediction = self.ensemble_prediction(&predictions)?;
Ok(weighted_prediction)
}
fn extract_features_from_kernel(
&self,
kernel_params: &KernelParameters,
) -> CoreResult<Vec<f64>> {
let mut features = Vec::new();
features.push(kernel_params.work_group_size[0] as f64); features.push(kernel_params.work_group_size[1] as f64); features.push(kernel_params.global_work_size[0] as f64); features.push(kernel_params.global_work_size[1] as f64); features.push(if kernel_params.local_memory_size > 0 {
1.0
} else {
0.0
}); features.push(1.0);
let compute_density = (kernel_params.work_group_size[0] * kernel_params.work_group_size[1])
as f64
/ (kernel_params.global_work_size[0] * kernel_params.global_work_size[1]) as f64;
features.push(compute_density);
let memory_coalescing_factor = if kernel_params.local_memory_size > 0 {
0.9
} else {
0.6
};
features.push(memory_coalescing_factor);
Ok(features)
}
fn predict_with_model(
&self,
model: &PredictionModel,
features: &[f64],
) -> CoreResult<PerformancePrediction> {
match model.model_type {
PredictionModelType::LinearRegression => {
self.linear_regression_predict(model, features)
}
PredictionModelType::RandomForestRegressor => {
self.random_forest_predict(model, features)
}
PredictionModelType::NeuralNetworkRegressor => {
self.neural_network_predict(model, features)
}
_ => {
let complexity = features.iter().sum::<f64>() / features.len() as f64;
Ok(PerformancePrediction {
predicted_execution_time: Duration::from_millis((complexity * 10.0) as u64),
predicted_throughput: 1000.0 / complexity,
predicted_memory_usage: complexity * 100.0,
predicted_power_consumption: complexity * 50.0,
confidence_interval: (0.8, 1.2),
prediction_accuracy: 0.75,
})
}
}
}
fn linear_regression_predict(
&self,
model: &PredictionModel,
features: &[f64],
) -> CoreResult<PerformancePrediction> {
let mut prediction = 0.0;
for (i, &feature) in features.iter().enumerate() {
if i < model.parameters.len() {
prediction += feature * model.parameters[i];
}
}
Ok(PerformancePrediction {
predicted_execution_time: Duration::from_millis(prediction.max(1.0) as u64),
predicted_throughput: 1000.0 / prediction.max(1.0),
predicted_memory_usage: prediction * 50.0,
predicted_power_consumption: prediction * 25.0,
confidence_interval: (prediction * 0.9, prediction * 1.1),
prediction_accuracy: 0.8,
})
}
fn random_forest_predict(
&self,
_model: &PredictionModel,
features: &[f64],
) -> CoreResult<PerformancePrediction> {
let complexity = features.iter().map(|f| f.abs()).sum::<f64>() / features.len() as f64;
let base_time = complexity * 5.0;
Ok(PerformancePrediction {
predicted_execution_time: Duration::from_millis(base_time as u64),
predicted_throughput: 2000.0 / base_time,
predicted_memory_usage: complexity * 75.0,
predicted_power_consumption: complexity * 30.0,
confidence_interval: (base_time * 0.85, base_time * 1.15),
prediction_accuracy: 0.85,
})
}
fn neural_network_predict(
&self,
_model: &PredictionModel,
features: &[f64],
) -> CoreResult<PerformancePrediction> {
let mut output = 0.0;
for &feature in features {
output += 1.0 / (1.0 + (-feature * 0.1).exp());
}
output *= 20.0;
Ok(PerformancePrediction {
predicted_execution_time: Duration::from_millis(output as u64),
predicted_throughput: 3000.0 / output.max(1.0),
predicted_memory_usage: output * 60.0,
predicted_power_consumption: output * 35.0,
confidence_interval: (output * 0.9, output * 1.1),
prediction_accuracy: 0.88,
})
}
fn ensemble_prediction(
&self,
predictions: &[PerformancePrediction],
) -> CoreResult<PerformancePrediction> {
if predictions.is_empty() {
return Err(CoreError::InvalidInput(crate::error::ErrorContext::new(
"No predictions available for ensemble",
)));
}
let n = predictions.len() as f64;
let total_weight: f64 = predictions.iter().map(|p| p.prediction_accuracy).sum();
let mut weighted_time = 0.0;
let mut weighted_throughput = 0.0;
let mut weighted_memory = 0.0;
let mut weighted_power = 0.0;
let mut avg_accuracy = 0.0;
for pred in predictions {
let weight = pred.prediction_accuracy / total_weight;
weighted_time += pred.predicted_execution_time.as_millis() as f64 * weight;
weighted_throughput += pred.predicted_throughput * weight;
weighted_memory += pred.predicted_memory_usage * weight;
weighted_power += pred.predicted_power_consumption * weight;
avg_accuracy += pred.prediction_accuracy;
}
avg_accuracy /= n;
Ok(PerformancePrediction {
predicted_execution_time: Duration::from_millis(weighted_time as u64),
predicted_throughput: weighted_throughput,
predicted_memory_usage: weighted_memory,
predicted_power_consumption: weighted_power,
confidence_interval: (weighted_throughput * 0.9, weighted_throughput * 1.1),
prediction_accuracy: avg_accuracy,
})
}
fn heuristic_prediction(
&self,
kernel_params: &KernelParameters,
) -> CoreResult<PerformancePrediction> {
let total_threads = (kernel_params.work_group_size[0]
* kernel_params.work_group_size[1]
* kernel_params.global_work_size[0]
* kernel_params.global_work_size[1]) as f64;
let base_time_ms = (total_threads / 1000.0)
* if kernel_params.local_memory_size > 0 {
0.8
} else {
1.0
};
let estimated_throughput = total_threads * 100.0 / base_time_ms;
Ok(PerformancePrediction {
predicted_execution_time: Duration::from_millis(base_time_ms as u64),
predicted_throughput: estimated_throughput,
predicted_memory_usage: total_threads * 4.0, predicted_power_consumption: total_threads * 0.01, confidence_interval: (estimated_throughput * 0.7, estimated_throughput * 1.3),
prediction_accuracy: 0.6, })
}
pub fn add_historical_data(&mut self, data: super::PerformanceDataPoint) {
self.historical_data.push(data);
if self.historical_data.len() > 10000 {
self.historical_data.remove(0);
}
}
pub fn update_accuracy(
&mut self,
model_name: &str,
actual_performance: &PerformanceMetrics,
predicted: &PerformancePrediction,
) {
let actual_throughput = actual_performance.throughput;
let predicted_throughput = predicted.predicted_throughput;
let accuracy =
1.0 - (actual_throughput - predicted_throughput).abs() / actual_throughput.max(1.0);
let current_accuracy = self.prediction_accuracy.get(model_name).unwrap_or(&0.5);
let new_accuracy = (current_accuracy + accuracy) / 2.0;
self.prediction_accuracy
.insert(model_name.to_string(), new_accuracy);
}
}
impl AdaptiveScheduler {
pub fn new() -> CoreResult<Self> {
Ok(Self {
scheduling_strategies: HashMap::new(),
resource_allocator: ResourceAllocator::new()?,
load_balancer: LoadBalancer::new()?,
priority_manager: PriorityManager::new()?,
scheduling_history: Vec::new(),
})
}
pub fn update_scheduling_policy(
&mut self,
_backend: GpuBackend,
_kernel: &str,
_result: &TuningResult,
) -> CoreResult<()> {
Ok(())
}
pub fn schedule_operation(
&mut self,
operation: &TensorOperation,
) -> CoreResult<SchedulingDecision> {
let requirements = self.analyze_operation_requirements(operation)?;
let best_device = self.find_best_device(&requirements)?;
let decision = SchedulingDecision {
task_id: format!("task_{}", operation.dimensions.0), device: best_device,
schedule_time: Instant::now(),
expected_completion: Instant::now() + Duration::from_millis(100),
actual_completion: None,
performance: None,
};
self.scheduling_history.push(decision.clone());
Ok(decision)
}
fn analyze_operation_requirements(
&self,
operation: &TensorOperation,
) -> CoreResult<ResourceRequirements> {
let compute_complexity =
operation.dimensions.0 * operation.dimensions.1 * operation.dimensions.2;
Ok(ResourceRequirements {
compute_units: (compute_complexity / 1000).max(1),
memory_gb: (compute_complexity as f64 * 4.0) / (1024.0 * 1024.0 * 1024.0), bandwidth_gbps: 100.0, energy_budget_joules: compute_complexity as f64 * 0.001,
max_latency_ms: 100.0,
})
}
fn find_best_device(&self, _requirements: &ResourceRequirements) -> CoreResult<GpuBackend> {
Ok(GpuBackend::Cuda) }
}
impl ResourceAllocator {
pub fn new() -> CoreResult<Self> {
Ok(Self {
available_resources: HashMap::new(),
allocation_strategies: vec![AllocationStrategy::BestFit],
resource_utilization: ResourceUtilization {
compute_utilization: HashMap::new(),
memory_utilization: HashMap::new(),
bandwidth_utilization: HashMap::new(),
power_utilization: HashMap::new(),
},
allocation_history: Vec::new(),
})
}
pub fn allocate_resources(
&mut self,
request_id: String,
requirements: &ResourceRequirements,
) -> CoreResult<AllocationDecision> {
let best_device = self.find_suitable_device(requirements)?;
let allocation = AllocatedResources {
compute_units: requirements.compute_units,
memory_gb: requirements.memory_gb,
bandwidth_gbps: requirements.bandwidth_gbps,
power_watts: requirements.energy_budget_joules, };
let decision = AllocationDecision {
request_id,
device: best_device,
allocated_resources: allocation,
allocation_time: Instant::now(),
expected_duration: Duration::from_millis(100),
};
self.allocation_history.push(decision.clone());
Ok(decision)
}
fn find_suitable_device(&self, _requirements: &ResourceRequirements) -> CoreResult<GpuBackend> {
Ok(GpuBackend::Cuda)
}
pub fn update_utilization(&mut self, device: GpuBackend, utilization: ResourceUtilization) {
self.resource_utilization = utilization;
}
}
impl LoadBalancer {
pub fn new() -> CoreResult<Self> {
Ok(Self {
algorithm: LoadBalancingAlgorithm::AdaptiveWeighted,
device_loads: HashMap::new(),
balancing_history: Vec::new(),
balancing_metrics: BalancingMetrics {
load_variance: 0.1,
avg_response_time: Duration::from_millis(10),
throughput: 1000.0,
balancing_efficiency: 0.9,
},
})
}
pub fn update_device_load(&mut self, device: GpuBackend, load: DeviceLoad) {
self.device_loads.insert(device, load);
}
pub fn balance_load(&mut self) -> CoreResult<Option<BalancingDecision>> {
if !self.needs_balancing()? {
return Ok(None);
}
let (source, target) = self.find_balancing_pair()?;
let decision = BalancingDecision {
source_device: source,
target_device: target,
workload_size: 0.3, decision_time: Instant::now(),
reason: "Load imbalance detected".to_string(),
};
self.balancing_history.push(decision.clone());
Ok(Some(decision))
}
fn needs_balancing(&self) -> CoreResult<bool> {
Ok(self.balancing_metrics.load_variance > 0.2)
}
fn find_balancing_pair(&self) -> CoreResult<(GpuBackend, GpuBackend)> {
Ok((GpuBackend::Cuda, GpuBackend::OpenCL))
}
}
impl PriorityManager {
pub fn new() -> CoreResult<Self> {
Ok(Self {
priority_algorithms: vec![PriorityAlgorithm::MLBasedPriority],
task_priorities: HashMap::new(),
priority_adjustments: Vec::new(),
fairness_metrics: FairnessMetrics {
gini_coefficient: 0.3,
jains_index: 0.8,
avg_waiting_time: Duration::from_millis(50),
starvation_count: 0,
},
})
}
pub fn assign_priority(
&mut self,
task_id: String,
base_priority: u8,
) -> CoreResult<TaskPriority> {
let priority = TaskPriority {
base_priority,
dynamic_adjustment: 0,
reason: "Initial assignment".to_string(),
last_adjustment: Instant::now(),
};
self.task_priorities.insert(task_id, priority.clone());
Ok(priority)
}
pub fn adjust_priority(
&mut self,
task_id: &str,
adjustment: i8,
reason: String,
) -> CoreResult<()> {
if let Some(priority) = self.task_priorities.get_mut(task_id) {
let old_priority = priority.base_priority;
priority.dynamic_adjustment = adjustment;
priority.reason = reason.clone();
priority.last_adjustment = Instant::now();
let adjustment_record = PriorityAdjustment {
task_id: task_id.to_string(),
old_priority,
new_priority: (old_priority as i16 + adjustment as i16).clamp(0, 255) as u8,
reason,
timestamp: Instant::now(),
};
self.priority_adjustments.push(adjustment_record);
}
Ok(())
}
}
impl Default for ConfidenceIntervals {
fn default() -> Self {
Self {
lower_bound: 0.0,
upper_bound: 1.0,
confidence_level: 0.95,
}
}
}
impl Default for ResourceRequirements {
fn default() -> Self {
Self {
compute_units: 1,
memory_gb: 1.0,
bandwidth_gbps: 10.0,
energy_budget_joules: 100.0,
max_latency_ms: 100.0,
}
}
}