use super::context::{
bytes_to_f64_vec_from_f32, ceil_div_u32, f32_slice_to_bytes, pack_uniform_values,
pack_vec3_positions_f32, ComputeBindingDescriptor, ComputeBindingKind,
ComputeDispatchDescriptor, GpuContext, UniformValue,
};
const GPU_DISPATCH_THRESHOLD: usize = 8;
pub fn compute_radial_aev_gpu(
ctx: &GpuContext,
species: &[u32],
positions: &[[f64; 3]],
eta: &[f64],
rs: &[f64],
cutoff: f64,
n_species: usize,
) -> Result<Vec<f64>, String> {
let n = positions.len();
if n < GPU_DISPATCH_THRESHOLD {
return Err("System too small for GPU dispatch".to_string());
}
let n_radial = eta.len() * rs.len();
let output_len = n * n_species * n_radial;
let species_f32: Vec<f32> = species.iter().map(|&s| s as f32).collect();
let eta_f32: Vec<f32> = eta.iter().map(|&v| v as f32).collect();
let rs_f32: Vec<f32> = rs.iter().map(|&v| v as f32).collect();
let mut eta_padded = [0.0f32; 16];
let mut rs_padded = [0.0f32; 16];
for (i, &v) in eta_f32.iter().enumerate().take(16) {
eta_padded[i] = v;
}
for (i, &v) in rs_f32.iter().enumerate().take(16) {
rs_padded[i] = v;
}
let params = pack_uniform_values(&[
UniformValue::U32(n as u32),
UniformValue::U32(n_species as u32),
UniformValue::U32(eta.len() as u32),
UniformValue::U32(rs.len() as u32),
UniformValue::F32(cutoff as f32),
UniformValue::F32(0.0),
UniformValue::F32(0.0),
UniformValue::F32(0.0),
]);
let descriptor = ComputeDispatchDescriptor {
label: "ani radial aev".to_string(),
shader_source: ANI_RADIAL_AEV_SHADER.to_string(),
entry_point: "main".to_string(),
workgroup_count: [ceil_div_u32(n, 64), 1, 1],
bindings: vec![
ComputeBindingDescriptor {
label: "positions".to_string(),
kind: ComputeBindingKind::StorageReadOnly,
bytes: pack_vec3_positions_f32(positions),
},
ComputeBindingDescriptor {
label: "species".to_string(),
kind: ComputeBindingKind::StorageReadOnly,
bytes: f32_slice_to_bytes(&species_f32),
},
ComputeBindingDescriptor {
label: "eta".to_string(),
kind: ComputeBindingKind::StorageReadOnly,
bytes: f32_slice_to_bytes(&eta_padded),
},
ComputeBindingDescriptor {
label: "rs".to_string(),
kind: ComputeBindingKind::StorageReadOnly,
bytes: f32_slice_to_bytes(&rs_padded),
},
ComputeBindingDescriptor {
label: "params".to_string(),
kind: ComputeBindingKind::Uniform,
bytes: params,
},
ComputeBindingDescriptor {
label: "output".to_string(),
kind: ComputeBindingKind::StorageReadWrite,
bytes: f32_slice_to_bytes(&vec![0.0f32; output_len]),
},
],
};
let mut result = ctx.run_compute(&descriptor)?;
let bytes = result
.outputs
.pop()
.ok_or("No output from ANI AEV kernel")?;
Ok(bytes_to_f64_vec_from_f32(&bytes))
}
pub const ANI_RADIAL_AEV_SHADER: &str = r#"
struct AtomPos {
x: f32, y: f32, z: f32, _pad: f32,
};
struct Params {
n_atoms: u32,
n_species: u32,
n_eta: u32,
n_rs: u32,
cutoff: f32,
_pad0: f32,
_pad1: f32,
_pad2: f32,
};
@group(0) @binding(0) var<storage, read> positions: array<AtomPos>;
@group(0) @binding(1) var<storage, read> species: array<f32>;
@group(0) @binding(2) var<storage, read> eta: array<f32>;
@group(0) @binding(3) var<storage, read> rs: array<f32>;
@group(0) @binding(4) var<uniform> params: Params;
@group(0) @binding(5) var<storage, read_write> output: array<f32>;
fn cosine_cutoff(r: f32, rc: f32) -> f32 {
if (r >= rc) {
return 0.0;
}
return 0.5 * (1.0 + cos(3.14159265358979 * r / rc));
}
@compute @workgroup_size(64, 1, 1)
fn main(@builtin(global_invocation_id) gid: vec3<u32>) {
let i = gid.x;
let n = params.n_atoms;
if (i >= n) {
return;
}
let pos_i = positions[i];
let n_radial = params.n_eta * params.n_rs;
let stride = params.n_species * n_radial;
for (var j: u32 = 0u; j < n; j = j + 1u) {
if (i == j) {
continue;
}
let pos_j = positions[j];
let dx = pos_i.x - pos_j.x;
let dy = pos_i.y - pos_j.y;
let dz = pos_i.z - pos_j.z;
let rij = sqrt(dx * dx + dy * dy + dz * dz);
if (rij >= params.cutoff) {
continue;
}
let sj = u32(species[j]);
let fc = cosine_cutoff(rij, params.cutoff);
let base = i * stride + sj * n_radial;
var k: u32 = 0u;
for (var ie: u32 = 0u; ie < params.n_eta; ie = ie + 1u) {
let e = eta[ie];
for (var ir: u32 = 0u; ir < params.n_rs; ir = ir + 1u) {
let dr = rij - rs[ir];
output[base + k] += exp(-e * dr * dr) * fc;
k = k + 1u;
}
}
}
}
"#;
#[cfg(test)]
mod tests {
use super::ANI_RADIAL_AEV_SHADER;
#[test]
fn test_ani_aev_gpu_module_compiles() {
assert!(!ANI_RADIAL_AEV_SHADER.is_empty());
}
}