use crate::*;
use serde_with::{serde_as, OneOrMany};
pub type PlayGameActionStartTimeFieldEnum = String;
pub type PlayGameActionEndTimeFieldEnum = String;
pub type PlayGameActionAdditionalTypeFieldEnum = String;
#[serde_as]
#[derive(Debug, serde::Deserialize)]
#[cfg_attr(feature = "uniffi", derive(uniffi::Record))]
pub struct PlayGameAction {
#[serde(rename = "@context")]
pub context: String,
#[serde(rename = "gameAvailabilityType")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub game_availability_type: Vec<PlayGameActionGameAvailabilityTypeFieldEnum>,
#[serde(rename = "expectsAcceptanceOf")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub expects_acceptance_of: Vec<Offer>,
#[serde(rename = "actionAccessibilityRequirement")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub action_accessibility_requirement: Vec<ActionAccessSpecification>,
#[serde(rename = "provider")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub provider: Vec<PlayGameActionProviderFieldEnum>,
#[serde(rename = "actionProcess")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub action_process: Vec<HowTo>,
#[serde(rename = "startTime")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub start_time: Vec<PlayGameActionStartTimeFieldEnum>,
#[serde(rename = "actionStatus")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub action_status: Vec<ActionStatusTypeEnum>,
#[serde(rename = "object")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub object: Vec<Thing>,
#[serde(rename = "error")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub error: Vec<Thing>,
#[serde(rename = "location")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub location: Vec<PlayGameActionLocationFieldEnum>,
#[serde(rename = "agent")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub agent: Vec<PlayGameActionAgentFieldEnum>,
#[serde(rename = "result")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub result: Vec<Thing>,
#[serde(rename = "target")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub target: Vec<PlayGameActionTargetFieldEnum>,
#[serde(rename = "endTime")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub end_time: Vec<PlayGameActionEndTimeFieldEnum>,
#[serde(rename = "instrument")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub instrument: Vec<Thing>,
#[serde(rename = "participant")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub participant: Vec<PlayGameActionParticipantFieldEnum>,
#[serde(rename = "name")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub name: Vec<String>,
#[serde(rename = "mainEntityOfPage")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub main_entity_of_page: Vec<PlayGameActionMainEntityOfPageFieldEnum>,
#[serde(rename = "url")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub url: Vec<String>,
#[serde(rename = "disambiguatingDescription")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub disambiguating_description: Vec<String>,
#[serde(rename = "identifier")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub identifier: Vec<PlayGameActionIdentifierFieldEnum>,
#[serde(rename = "description")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub description: Vec<PlayGameActionDescriptionFieldEnum>,
#[serde(rename = "subjectOf")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub subject_of: Vec<PlayGameActionSubjectOfFieldEnum>,
#[serde(rename = "alternateName")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub alternate_name: Vec<String>,
#[serde(rename = "additionalType")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub additional_type: Vec<PlayGameActionAdditionalTypeFieldEnum>,
#[serde(rename = "potentialAction")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub potential_action: Vec<Action>,
#[serde(rename = "sameAs")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub same_as: Vec<String>,
#[serde(rename = "image")]
#[serde_as(as = "OneOrMany<_>")]
#[serde(default)]
pub image: Vec<PlayGameActionImageFieldEnum>,
}