mod animation;
mod annotations;
mod assets;
mod callouts;
mod camera;
mod capture;
mod composition;
mod connectors;
mod core;
mod core_handles;
mod error;
mod events;
mod exploded_view;
mod gizmo;
mod handles;
mod inputs;
mod inspection_tools;
mod instances;
mod interaction_verification;
mod introspection;
mod label_quality;
mod material_variants;
mod measurements;
mod post;
mod presentation_timeline;
mod product;
mod product_options;
mod recipe;
mod reporting;
mod section_box;
mod subtree;
mod transforms;
mod transitions;
mod visual_patch;
mod visual_states;
#[cfg(target_arch = "wasm32")]
mod wasm;
#[cfg(target_arch = "wasm32")]
mod wasm_animation;
#[cfg(target_arch = "wasm32")]
mod wasm_assets;
#[cfg(target_arch = "wasm32")]
mod wasm_camera;
#[cfg(target_arch = "wasm32")]
mod wasm_capture;
#[cfg(target_arch = "wasm32")]
mod wasm_gizmo;
#[cfg(target_arch = "wasm32")]
mod wasm_introspection;
#[cfg(target_arch = "wasm32")]
mod wasm_measurements;
#[cfg(target_arch = "wasm32")]
mod wasm_post;
#[cfg(target_arch = "wasm32")]
mod wasm_presentation_timeline;
#[cfg(target_arch = "wasm32")]
mod wasm_product;
#[cfg(target_arch = "wasm32")]
mod wasm_readback;
#[cfg(target_arch = "wasm32")]
mod wasm_section_box;
#[cfg(target_arch = "wasm32")]
mod wasm_subtree;
#[cfg(target_arch = "wasm32")]
mod wasm_surface_events;
#[cfg(target_arch = "wasm32")]
mod wasm_transforms;
#[cfg(target_arch = "wasm32")]
mod wasm_transitions;
#[cfg(target_arch = "wasm32")]
mod wasm_visual_patch;
pub type SceneHostCameraState = crate::controls::CameraState;
pub type SceneHostEasing = crate::controls::TransitionEasing;
pub use animation::{SceneHostAnimationLoopMode, SceneHostAnimationPlayOptions};
pub use callouts::SceneHostCalloutReportV1;
pub use composition::CompositionOverlaySegmentV1;
pub use connectors::{
CONNECTOR_BROWSER_SCHEMA_V1, ConnectorBrowserCandidateV1, ConnectorBrowserConnectorV1,
ConnectorBrowserReportV1, ConnectorBrowserScopeV1, ConnectorBrowserSummaryV1,
ConnectorBrowserVisualCueV1, ConnectorLineV1, ConnectorTransformV1,
};
pub use core::SceneHostCore;
pub use error::{SceneHostError, SceneHostErrorCode};
pub use events::{
HOST_EVENT_SCHEMA_V1, HostEventBatchV1, HostEventHitV1, HostEventHoverPhaseV1,
HostEventTargetKindV1, HostEventV1,
};
pub use exploded_view::{SceneHostExplodedViewModeV1, SceneHostExplodedViewOptionsV1};
pub use gizmo::{
SCENE_HOST_GIZMO_DRAG_SCHEMA_V1, SceneHostGizmoAxisV1, SceneHostGizmoConstraintV1,
SceneHostGizmoDragV1, SceneHostGizmoModeV1, SceneHostGizmoRayV1, SceneHostGizmoSpaceV1,
};
pub use interaction_verification::{
INTERACTION_EXPECTATION_SCHEMA_V1, INTERACTION_VERIFICATION_SCHEMA_V1,
InteractionCoordinateSpaceV1, InteractionCoordinatesV1, InteractionExpectationV1,
InteractionStepExpectationV1, InteractionStepExpectedV1, InteractionStepObservedV1,
InteractionStepReportV1, InteractionVerificationArtifactsV1, InteractionVerificationFixV1,
InteractionVerificationReasonV1, InteractionVerificationReportV1,
InteractionVerificationSummaryV1, InteractionViewportV1, host_event_kind_name, physical_px,
};
pub use measurements::{
SCENE_HOST_MEASUREMENT_OVERLAY_SCHEMA_V1, SceneHostMeasurementLabelProjectionV1,
SceneHostMeasurementOverlayReportV1,
};
pub use presentation_timeline::{
PRESENTATION_TIMELINE_SCHEMA_V1, PresentationTimelineActionKindV1,
PresentationTimelineActionV1, PresentationTimelineCameraBookmarkV1, PresentationTimelineV1,
};
pub use product::{
SCENE_HOST_GROUNDING_SCHEMA_V1, SceneHostGroundingFallbackV1, SceneHostGroundingPathV1,
SceneHostGroundingReportV1, SceneSetupPreset,
};
pub use product_options::{
PRODUCT_OPTIONS_SCHEMA_V1, ProductOptionGroupV1, ProductOptionV1, ProductOptionsV1,
};
pub use recipe::SceneHostRecipeBuild;
pub use reporting::{
SCENE_HOST_ANIMATION_INVENTORY_SCHEMA_V1, SCENE_HOST_ASSET_IMPORT_SCHEMA_V1,
SCENE_HOST_SUBTREE_SCHEMA_V1, SceneHostAnimationClipV1, SceneHostAnimationInventoryV1,
SceneHostAssetImportReportV1, SceneHostSubtreeNodeV1, SceneHostSubtreeReportV1,
};
pub use section_box::{
SCENE_HOST_SECTION_BOX_SCHEMA_V1, SceneHostClippingPlaneV1, SceneHostSectionBoxReportV1,
};
pub use visual_patch::{
VISUAL_PATCH_SCHEMA_V1, VisualPatchAnimationTimeModeV1, VisualPatchAnimationTimeV1,
VisualPatchAppliedCountsV1, VisualPatchCameraEasedV1, VisualPatchEntryErrorV1,
VisualPatchHoverV1, VisualPatchLabelTargetV1, VisualPatchLabelV1, VisualPatchMaterialVariantV1,
VisualPatchResultV1, VisualPatchRevisionDeltaV1, VisualPatchSectionBoxV1,
VisualPatchSelectionV1, VisualPatchTintEasedV1, VisualPatchTintV1, VisualPatchTransformEasedV1,
VisualPatchTransformV1, VisualPatchV1, VisualPatchVisibilityV1,
};
pub use visual_states::{
SCENE_HOST_VISUAL_STATE_SCHEMA_V1, SCENE_HOST_VISUAL_STATES_SCHEMA_V1,
SceneHostVisualStateSummaryV1, SceneHostVisualStateV1, SceneHostVisualStatesReportV1,
};
#[cfg(target_arch = "wasm32")]
pub use wasm::SceneHost;