use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub struct PostProcessingReportV1 {
#[serde(default)]
pub active_passes: Vec<PostProcessingPassV1>,
#[serde(default)]
pub anti_aliasing: bool,
#[serde(default)]
pub bloom: bool,
#[serde(default)]
pub screen_space_ambient_occlusion: bool,
#[serde(default, skip_serializing_if = "Option::is_none")]
pub ssao_depth_source: Option<PostProcessingDepthSourceV1>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum PostProcessingPassV1 {
ScreenSpaceAmbientOcclusion,
Bloom,
Fxaa,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum PostProcessingDepthSourceV1 {
CpuDepthFrame,
SampleableDepthTexture,
DepthColorTarget,
}