use super::{Scene, Vec3};
impl Scene {
pub fn set_origin_shift(&mut self, origin_shift: Vec3) {
if self.origin_shift != origin_shift {
self.origin_shift = origin_shift;
self.structure_revision = self.structure_revision.saturating_add(1);
self.transform_revision = self.transform_revision.saturating_add(1);
}
}
pub fn origin_shift(&self) -> Vec3 {
self.origin_shift
}
}