scena 1.1.0

A Rust-native scene-graph renderer with typed scene state, glTF assets, and explicit prepare/render lifecycles.
Documentation
use crate::material::Color;
use crate::scene::Vec3;

use super::{Primitive, PrimitiveVertexAttributes, Vertex};

impl Primitive {
    pub fn triangle(vertices: [Vertex; 3]) -> Self {
        Self {
            vertices,
            attributes: [PrimitiveVertexAttributes::default(); 3],
            render_material_slot: 0,
            depth_prepass_eligible: true,
            world_from_model: identity_matrix4(),
            normal_from_model: identity_matrix4(),
        }
    }

    pub(crate) fn triangle_with_attributes(
        vertices: [Vertex; 3],
        attributes: [PrimitiveVertexAttributes; 3],
    ) -> Self {
        Self {
            vertices,
            attributes,
            render_material_slot: 0,
            depth_prepass_eligible: true,
            world_from_model: identity_matrix4(),
            normal_from_model: identity_matrix4(),
        }
    }

    pub fn unlit_triangle() -> Self {
        Self::triangle([
            Vertex {
                position: Vec3::new(-0.6, -0.5, 0.0),
                color: Color::from_linear_rgb(1.0, 0.2, 0.1),
            },
            Vertex {
                position: Vec3::new(0.6, -0.5, 0.0),
                color: Color::from_linear_rgb(0.1, 0.8, 0.2),
            },
            Vertex {
                position: Vec3::new(0.0, 0.6, 0.0),
                color: Color::from_linear_rgb(0.1, 0.3, 1.0),
            },
        ])
    }

    pub fn vertices(&self) -> &[Vertex; 3] {
        &self.vertices
    }

    pub(crate) fn vertex_attributes(&self) -> &[PrimitiveVertexAttributes; 3] {
        &self.attributes
    }

    pub(crate) fn with_render_material_slot(mut self, slot: u32) -> Self {
        self.render_material_slot = slot;
        self
    }

    pub(crate) fn render_material_slot(&self) -> u32 {
        self.render_material_slot
    }

    pub(crate) fn without_depth_prepass(mut self) -> Self {
        self.depth_prepass_eligible = false;
        self
    }

    pub(crate) const fn depth_prepass_eligible(&self) -> bool {
        self.depth_prepass_eligible
    }

    pub(crate) fn with_world_from_model(
        mut self,
        world_from_model: [f32; 16],
        normal_from_model: [f32; 16],
    ) -> Self {
        self.world_from_model = world_from_model;
        self.normal_from_model = normal_from_model;
        self
    }

    pub(crate) fn world_from_model(&self) -> [f32; 16] {
        self.world_from_model
    }

    pub(crate) fn normal_from_model(&self) -> [f32; 16] {
        self.normal_from_model
    }
}

const fn identity_matrix4() -> [f32; 16] {
    [
        1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0,
    ]
}