use scena::{
Assets, Color, GeometryDesc, MaterialDesc, PerspectiveCamera, Renderer, Scene, Transform, Vec3,
};
fn main() -> Result<(), Box<dyn std::error::Error>> {
let assets = Assets::new();
let geometry = assets.create_geometry(GeometryDesc::box_xyz(0.2, 0.2, 0.2));
let material = assets.create_material(MaterialDesc::unlit(Color::from_srgb_u8(70, 220, 160)));
let mut scene = Scene::new();
let set = scene.add_instance_set(scene.root(), geometry, material, Transform::default())?;
scene.reserve_instances(set, 16)?;
for index in 0..10 {
scene.push_instance(
set,
Transform {
translation: Vec3::new(index as f32 * 0.24 - 1.0, 0.0, 0.0),
..Transform::default()
},
)?;
}
let camera = scene.add_perspective_camera(
scene.root(),
PerspectiveCamera::default(),
Transform::default(),
)?;
scene.set_active_camera(camera)?;
let mut renderer = Renderer::headless(320, 120)?;
renderer.prepare_with_assets(&mut scene, &assets)?;
renderer.render_active(&scene)?;
println!(
"instances={}",
scene.instance_set(set).expect("set exists").len()
);
Ok(())
}