#ifndef _LOCK_H
#define _LOCK_H
#include <errno.h>
#include <stdlib.h>
#if !defined c11_threads_in_use
# if HAVE_THREADS_H && USE_POSIX_THREADS_FROM_LIBC
# define c11_threads_in_use() 1
# elif HAVE_THREADS_H && USE_POSIX_THREADS_WEAK
# include <threads.h>
# pragma weak thrd_exit
# define c11_threads_in_use() (thrd_exit != NULL)
# else
# define c11_threads_in_use() 0
# endif
#endif
#if USE_ISOC_THREADS || USE_ISOC_AND_POSIX_THREADS
# include <threads.h>
# ifdef __cplusplus
extern "C" {
# endif
typedef struct
{
int volatile init_needed;
once_flag init_once;
void (*init_func) (void);
mtx_t mutex;
}
gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME;
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
static void _atomic_init_##NAME (void); \
STORAGECLASS gl_lock_t NAME = \
{ 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
static void _atomic_init_##NAME (void) \
{ \
if (glthread_lock_init (&(NAME))) \
abort (); \
}
extern int glthread_lock_init (gl_lock_t *lock);
extern int glthread_lock_lock (gl_lock_t *lock);
extern int glthread_lock_unlock (gl_lock_t *lock);
extern int glthread_lock_destroy (gl_lock_t *lock);
typedef struct
{
int volatile init_needed;
once_flag init_once;
void (*init_func) (void);
mtx_t lock;
cnd_t waiting_readers;
cnd_t waiting_writers;
unsigned int waiting_writers_count;
int runcount;
}
gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
static void _atomic_init_##NAME (void); \
STORAGECLASS gl_rwlock_t NAME = \
{ 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
static void _atomic_init_##NAME (void) \
{ \
if (glthread_rwlock_init (&(NAME))) \
abort (); \
}
extern int glthread_rwlock_init (gl_rwlock_t *lock);
extern int glthread_rwlock_rdlock (gl_rwlock_t *lock);
extern int glthread_rwlock_wrlock (gl_rwlock_t *lock);
extern int glthread_rwlock_unlock (gl_rwlock_t *lock);
extern int glthread_rwlock_destroy (gl_rwlock_t *lock);
typedef struct
{
int volatile init_needed;
once_flag init_once;
void (*init_func) (void);
mtx_t mutex;
}
gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
static void _atomic_init_##NAME (void); \
STORAGECLASS gl_recursive_lock_t NAME = \
{ 1, ONCE_FLAG_INIT, _atomic_init_##NAME }; \
static void _atomic_init_##NAME (void) \
{ \
if (glthread_recursive_lock_init (&(NAME))) \
abort (); \
}
extern int glthread_recursive_lock_init (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_lock (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_unlock (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_destroy (gl_recursive_lock_t *lock);
typedef once_flag gl_once_t;
# define gl_once_define(STORAGECLASS, NAME) \
STORAGECLASS once_flag NAME = ONCE_FLAG_INIT;
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
(call_once (ONCE_CONTROL, INITFUNCTION), 0)
# ifdef __cplusplus
}
# endif
#endif
#if USE_POSIX_THREADS
# include <pthread.h>
# ifdef __cplusplus
extern "C" {
# endif
# if PTHREAD_IN_USE_DETECTION_HARD
# define pthread_in_use() \
glthread_in_use ()
extern int glthread_in_use (void);
# endif
# if USE_POSIX_THREADS_WEAK
# pragma weak pthread_mutex_init
# pragma weak pthread_mutex_lock
# pragma weak pthread_mutex_unlock
# pragma weak pthread_mutex_destroy
# pragma weak pthread_rwlock_init
# pragma weak pthread_rwlock_rdlock
# pragma weak pthread_rwlock_wrlock
# pragma weak pthread_rwlock_unlock
# pragma weak pthread_rwlock_destroy
# pragma weak pthread_once
# pragma weak pthread_cond_init
# pragma weak pthread_cond_wait
# pragma weak pthread_cond_signal
# pragma weak pthread_cond_broadcast
# pragma weak pthread_cond_destroy
# pragma weak pthread_mutexattr_init
# pragma weak pthread_mutexattr_settype
# pragma weak pthread_mutexattr_destroy
# pragma weak pthread_rwlockattr_init
# if __GNU_LIBRARY__ > 1
# pragma weak pthread_rwlockattr_setkind_np
# endif
# pragma weak pthread_rwlockattr_destroy
# ifndef pthread_self
# pragma weak pthread_self
# endif
# if !PTHREAD_IN_USE_DETECTION_HARD
# pragma weak pthread_mutexattr_gettype
# define pthread_in_use() \
(pthread_mutexattr_gettype != NULL || c11_threads_in_use ())
# endif
# else
# if !PTHREAD_IN_USE_DETECTION_HARD
# define pthread_in_use() 1
# endif
# endif
typedef pthread_mutex_t gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME;
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME = gl_lock_initializer;
# define gl_lock_initializer \
PTHREAD_MUTEX_INITIALIZER
# define glthread_lock_init(LOCK) \
(pthread_in_use () ? pthread_mutex_init (LOCK, NULL) : 0)
# define glthread_lock_lock(LOCK) \
(pthread_in_use () ? pthread_mutex_lock (LOCK) : 0)
# define glthread_lock_unlock(LOCK) \
(pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0)
# define glthread_lock_destroy(LOCK) \
(pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0)
# if HAVE_PTHREAD_RWLOCK && (HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER || (defined PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP && (__GNU_LIBRARY__ > 1)))
# if defined PTHREAD_RWLOCK_INITIALIZER || defined PTHREAD_RWLOCK_INITIALIZER_NP
typedef pthread_rwlock_t gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS pthread_rwlock_t NAME = gl_rwlock_initializer;
# if HAVE_PTHREAD_RWLOCK_RDLOCK_PREFER_WRITER
# if defined PTHREAD_RWLOCK_INITIALIZER
# define gl_rwlock_initializer \
PTHREAD_RWLOCK_INITIALIZER
# else
# define gl_rwlock_initializer \
PTHREAD_RWLOCK_INITIALIZER_NP
# endif
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? pthread_rwlock_init (LOCK, NULL) : 0)
# else
# define gl_rwlock_initializer \
PTHREAD_RWLOCK_WRITER_NONRECURSIVE_INITIALIZER_NP
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? glthread_rwlock_init_for_glibc (LOCK) : 0)
extern int glthread_rwlock_init_for_glibc (pthread_rwlock_t *lock);
# endif
# define glthread_rwlock_rdlock(LOCK) \
(pthread_in_use () ? pthread_rwlock_rdlock (LOCK) : 0)
# define glthread_rwlock_wrlock(LOCK) \
(pthread_in_use () ? pthread_rwlock_wrlock (LOCK) : 0)
# define glthread_rwlock_unlock(LOCK) \
(pthread_in_use () ? pthread_rwlock_unlock (LOCK) : 0)
# define glthread_rwlock_destroy(LOCK) \
(pthread_in_use () ? pthread_rwlock_destroy (LOCK) : 0)
# else
typedef struct
{
int initialized;
pthread_mutex_t guard;
pthread_rwlock_t rwlock;
}
gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
# define gl_rwlock_initializer \
{ 0, PTHREAD_MUTEX_INITIALIZER }
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0)
# define glthread_rwlock_rdlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_wrlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_unlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_destroy(LOCK) \
(pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0)
extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock);
# endif
# else
typedef struct
{
pthread_mutex_t lock;
pthread_cond_t waiting_readers;
pthread_cond_t waiting_writers;
unsigned int waiting_writers_count;
int runcount;
}
gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
# define gl_rwlock_initializer \
{ PTHREAD_MUTEX_INITIALIZER, PTHREAD_COND_INITIALIZER, PTHREAD_COND_INITIALIZER, 0, 0 }
# define glthread_rwlock_init(LOCK) \
(pthread_in_use () ? glthread_rwlock_init_multithreaded (LOCK) : 0)
# define glthread_rwlock_rdlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_rdlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_wrlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_wrlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_unlock(LOCK) \
(pthread_in_use () ? glthread_rwlock_unlock_multithreaded (LOCK) : 0)
# define glthread_rwlock_destroy(LOCK) \
(pthread_in_use () ? glthread_rwlock_destroy_multithreaded (LOCK) : 0)
extern int glthread_rwlock_init_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_rdlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_wrlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_unlock_multithreaded (gl_rwlock_t *lock);
extern int glthread_rwlock_destroy_multithreaded (gl_rwlock_t *lock);
# endif
# if HAVE_PTHREAD_MUTEX_RECURSIVE
# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
typedef pthread_mutex_t gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS pthread_mutex_t NAME = gl_recursive_lock_initializer;
# ifdef PTHREAD_RECURSIVE_MUTEX_INITIALIZER
# define gl_recursive_lock_initializer \
PTHREAD_RECURSIVE_MUTEX_INITIALIZER
# else
# define gl_recursive_lock_initializer \
PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
# endif
# define glthread_recursive_lock_init(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_lock(LOCK) \
(pthread_in_use () ? pthread_mutex_lock (LOCK) : 0)
# define glthread_recursive_lock_unlock(LOCK) \
(pthread_in_use () ? pthread_mutex_unlock (LOCK) : 0)
# define glthread_recursive_lock_destroy(LOCK) \
(pthread_in_use () ? pthread_mutex_destroy (LOCK) : 0)
extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
# else
typedef struct
{
pthread_mutex_t recmutex;
pthread_mutex_t guard;
int initialized;
}
gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
# define gl_recursive_lock_initializer \
{ PTHREAD_MUTEX_INITIALIZER, PTHREAD_MUTEX_INITIALIZER, 0 }
# define glthread_recursive_lock_init(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_lock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_unlock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_destroy(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
# endif
# else
typedef struct
{
pthread_mutex_t mutex;
pthread_t owner;
unsigned long depth;
}
gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
# define gl_recursive_lock_initializer \
{ PTHREAD_MUTEX_INITIALIZER, (pthread_t) 0, 0 }
# define glthread_recursive_lock_init(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_init_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_lock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_lock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_unlock(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_unlock_multithreaded (LOCK) : 0)
# define glthread_recursive_lock_destroy(LOCK) \
(pthread_in_use () ? glthread_recursive_lock_destroy_multithreaded (LOCK) : 0)
extern int glthread_recursive_lock_init_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_lock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_unlock_multithreaded (gl_recursive_lock_t *lock);
extern int glthread_recursive_lock_destroy_multithreaded (gl_recursive_lock_t *lock);
# endif
typedef pthread_once_t gl_once_t;
# define gl_once_define(STORAGECLASS, NAME) \
STORAGECLASS pthread_once_t NAME = PTHREAD_ONCE_INIT;
# if PTHREAD_IN_USE_DETECTION_HARD || USE_POSIX_THREADS_WEAK
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
(pthread_in_use () \
? pthread_once (ONCE_CONTROL, INITFUNCTION) \
: (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
# else
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
(pthread_in_use () \
? glthread_once_multithreaded (ONCE_CONTROL, INITFUNCTION) \
: (glthread_once_singlethreaded (ONCE_CONTROL) ? (INITFUNCTION (), 0) : 0))
extern int glthread_once_multithreaded (pthread_once_t *once_control,
void (*init_function) (void));
# endif
extern int glthread_once_singlethreaded (pthread_once_t *once_control);
# ifdef __cplusplus
}
# endif
#endif
#if USE_WINDOWS_THREADS
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# include "windows-mutex.h"
# include "windows-rwlock.h"
# include "windows-recmutex.h"
# include "windows-once.h"
# ifdef __cplusplus
extern "C" {
# endif
typedef glwthread_mutex_t gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME;
# define gl_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_lock_t NAME = gl_lock_initializer;
# define gl_lock_initializer \
GLWTHREAD_MUTEX_INIT
# define glthread_lock_init(LOCK) \
(glwthread_mutex_init (LOCK), 0)
# define glthread_lock_lock(LOCK) \
glwthread_mutex_lock (LOCK)
# define glthread_lock_unlock(LOCK) \
glwthread_mutex_unlock (LOCK)
# define glthread_lock_destroy(LOCK) \
glwthread_mutex_destroy (LOCK)
typedef glwthread_rwlock_t gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME;
# define gl_rwlock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_rwlock_t NAME = gl_rwlock_initializer;
# define gl_rwlock_initializer \
GLWTHREAD_RWLOCK_INIT
# define glthread_rwlock_init(LOCK) \
(glwthread_rwlock_init (LOCK), 0)
# define glthread_rwlock_rdlock(LOCK) \
glwthread_rwlock_rdlock (LOCK)
# define glthread_rwlock_wrlock(LOCK) \
glwthread_rwlock_wrlock (LOCK)
# define glthread_rwlock_unlock(LOCK) \
glwthread_rwlock_unlock (LOCK)
# define glthread_rwlock_destroy(LOCK) \
glwthread_rwlock_destroy (LOCK)
typedef glwthread_recmutex_t gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME;
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME) \
STORAGECLASS gl_recursive_lock_t NAME = gl_recursive_lock_initializer;
# define gl_recursive_lock_initializer \
GLWTHREAD_RECMUTEX_INIT
# define glthread_recursive_lock_init(LOCK) \
(glwthread_recmutex_init (LOCK), 0)
# define glthread_recursive_lock_lock(LOCK) \
glwthread_recmutex_lock (LOCK)
# define glthread_recursive_lock_unlock(LOCK) \
glwthread_recmutex_unlock (LOCK)
# define glthread_recursive_lock_destroy(LOCK) \
glwthread_recmutex_destroy (LOCK)
typedef glwthread_once_t gl_once_t;
# define gl_once_define(STORAGECLASS, NAME) \
STORAGECLASS gl_once_t NAME = GLWTHREAD_ONCE_INIT;
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
(glwthread_once (ONCE_CONTROL, INITFUNCTION), 0)
# ifdef __cplusplus
}
# endif
#endif
#if !(USE_ISOC_THREADS || USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS || USE_WINDOWS_THREADS)
typedef int gl_lock_t;
# define gl_lock_define(STORAGECLASS, NAME)
# define gl_lock_define_initialized(STORAGECLASS, NAME)
# define glthread_lock_init(NAME) 0
# define glthread_lock_lock(NAME) 0
# define glthread_lock_unlock(NAME) 0
# define glthread_lock_destroy(NAME) 0
typedef int gl_rwlock_t;
# define gl_rwlock_define(STORAGECLASS, NAME)
# define gl_rwlock_define_initialized(STORAGECLASS, NAME)
# define glthread_rwlock_init(NAME) 0
# define glthread_rwlock_rdlock(NAME) 0
# define glthread_rwlock_wrlock(NAME) 0
# define glthread_rwlock_unlock(NAME) 0
# define glthread_rwlock_destroy(NAME) 0
typedef int gl_recursive_lock_t;
# define gl_recursive_lock_define(STORAGECLASS, NAME)
# define gl_recursive_lock_define_initialized(STORAGECLASS, NAME)
# define glthread_recursive_lock_init(NAME) 0
# define glthread_recursive_lock_lock(NAME) 0
# define glthread_recursive_lock_unlock(NAME) 0
# define glthread_recursive_lock_destroy(NAME) 0
typedef int gl_once_t;
# define gl_once_define(STORAGECLASS, NAME) \
STORAGECLASS gl_once_t NAME = 0;
# define glthread_once(ONCE_CONTROL, INITFUNCTION) \
(*(ONCE_CONTROL) == 0 ? (*(ONCE_CONTROL) = ~ 0, INITFUNCTION (), 0) : 0)
#endif
#define gl_lock_init(NAME) \
do \
{ \
if (glthread_lock_init (&NAME)) \
abort (); \
} \
while (0)
#define gl_lock_lock(NAME) \
do \
{ \
if (glthread_lock_lock (&NAME)) \
abort (); \
} \
while (0)
#define gl_lock_unlock(NAME) \
do \
{ \
if (glthread_lock_unlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_lock_destroy(NAME) \
do \
{ \
if (glthread_lock_destroy (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_init(NAME) \
do \
{ \
if (glthread_rwlock_init (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_rdlock(NAME) \
do \
{ \
if (glthread_rwlock_rdlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_wrlock(NAME) \
do \
{ \
if (glthread_rwlock_wrlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_unlock(NAME) \
do \
{ \
if (glthread_rwlock_unlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_rwlock_destroy(NAME) \
do \
{ \
if (glthread_rwlock_destroy (&NAME)) \
abort (); \
} \
while (0)
#define gl_recursive_lock_init(NAME) \
do \
{ \
if (glthread_recursive_lock_init (&NAME)) \
abort (); \
} \
while (0)
#define gl_recursive_lock_lock(NAME) \
do \
{ \
if (glthread_recursive_lock_lock (&NAME)) \
abort (); \
} \
while (0)
#define gl_recursive_lock_unlock(NAME) \
do \
{ \
if (glthread_recursive_lock_unlock (&NAME)) \
abort (); \
} \
while (0)
#define gl_recursive_lock_destroy(NAME) \
do \
{ \
if (glthread_recursive_lock_destroy (&NAME)) \
abort (); \
} \
while (0)
#define gl_once(NAME, INITFUNCTION) \
do \
{ \
if (glthread_once (&NAME, INITFUNCTION)) \
abort (); \
} \
while (0)
#endif