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/*!
This crate is used to generate openscad models using rust.
## Usage
First, let's look at a simple example of the crate being used.
```
//"Import" the module along with the macros
#[macro_use]
extern crate scad;
//Avoid having to write scad:: everywhere
use scad::*;
pub fn main() {
//Create an scad file object for storing the scad objects. This
//allows us to set things like the detail level ($fn) for the models.
let mut scad_file = ScadFile::new();
//Sets the $fn variable in scad which controls the detail level of things
//like spheres. Look at the scad wiki for details
scad_file.set_detail(50);
//Create an scad object
let mut cube = scad!(Translate(vec3(2.0, 2.0, 3.0)); {
scad!(Cube(vec3(2.0,1.0,4.0)))
});
//Create a cylinder with a height of 10 and a diameter of 3 mm
let cylinder = scad!(Cylinder(10., Diameter(3.)));
//Add the cylinder to the cubes translation.
cube.add_child(cylinder);
//Add the cube object to the file
scad_file.add_object(cube.clone());
//Save the scad code to a file
scad_file.write_to_file(String::from("out.scad"));
//You can also print the code for the object manually since it's just a string
println!("{}", scad!(Cube(vec3(5., 3., 2.))).get_code());
}
```
Which will print the following openscad code
```OpenSCAD
translate([2,2,3])
{
cube([2,1,4]);
Cylinder(h=10, r=3);
}
```
## The `scad!` macro
The most important part of the crate is the `scad!` macro. The first parameter
of the macro is the element type of the object we want to create which should be
an instance of the `ScadElement` enum. If you only want to create a single scad
object, you can simply end the macro invocation after the parent like this:
```
# #[macro_use]
# extern crate scad;
# use scad::*;
# fn main(){
scad!(Cube(vec3(10., 10., 10.)));
# }
```
A lot of times, you want to add more elements as children to an scad object. For example
when translating a cube. If you want to add children to the object, add a `;` after the
element type and surround all the children in `{}`. The children should be instances
of the `ScadObject`. The children should be separated by `;`.
```
# #[macro_use]
# extern crate scad;
# use scad::*;
# fn main() {
let child = scad!(Cylinder(10., Radius(3.)));
scad!(Difference;{
//A child can be another call to the scad! macro
scad!(Cube(vec3(1., 2., 3.))),
//or a variable that is an scad object
child,
//Or even a function that returns an scad object
get_child(),
});
fn get_child() -> ScadObject
{
//...
# scad!(Union)
}
# }
```
## Object parameters
Almost all `ScadElements` take additional parameters that describe them. They
are enum parameters so you specify them as you would with enums. Some parameters
are regular built in types like `f32` but there are some special ones which are
described below.
### Vectors
The most common parameter is a vector. This library uses the nalgebra crate for vectors
but writing `na::Vector3::new(x, y, z)` each time you want a vector is tedious which is
why the library contains the functions `vec3(x, y, z)` and `vec2(x, y)`. They are simply
functions that call the equivalent nalgebra constructor.
### Circle radii and diameters.
Just like regular OpenSCAD, you can create round objects by either specifying the diameter
or radius of the circle. This is done using the `CircleType` enum which is either
`Diameter(d)` or `Radius(r)`.
## Creating objects in loops
In most cases, the `scad!` macro should be good enoough to create objects, but one
case where it is not, is when you want to create several objects in a loop and
add them as children to a specific object. In this case, you have to use the
`add_child` method of the `ScadObject` struct manually
```
# #[macro_use]
# extern crate scad;
# use scad::*;
# fn main() {
//Create the parent and make sure its mutable
let mut parent = scad!(Union);
for i in 0..3 {
parent.add_child(scad!(Cube(vec3(0., i as f32, 0.))));
}
# }
```
*/
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;
pub use *;