use sc2_proto::sc2api;
use super::super::{FromProto, IntoSc2, Result};
use data::{ImageData, Point2, Rect2};
#[derive(Debug, Clone)]
pub struct MapInfo {
dimensions: (u32, u32),
pathing_grid: ImageData,
placement_grid: ImageData,
terrain_height: ImageData,
playable_area: Rect2,
enemy_start_locations: Vec<Point2>,
}
impl MapInfo {
pub fn get_dimensions(&self) -> (u32, u32) {
self.dimensions
}
pub fn get_pathing_grid(&self) -> &ImageData {
&self.pathing_grid
}
pub fn get_placement_grid(&self) -> &ImageData {
&self.placement_grid
}
pub fn get_terrain_height(&self) -> &ImageData {
&self.terrain_height
}
pub fn get_playable_area(&self) -> Rect2 {
self.playable_area
}
pub fn get_enemy_start_locations(&self) -> &[Point2] {
&self.enemy_start_locations
}
}
impl FromProto<sc2api::ResponseGameInfo> for MapInfo {
fn from_proto(mut info: sc2api::ResponseGameInfo) -> Result<Self> {
let mut start_raw = info.take_start_raw();
Ok(Self {
dimensions: (
start_raw.get_map_size().get_x() as u32,
start_raw.get_map_size().get_y() as u32,
),
pathing_grid: start_raw.take_pathing_grid().into_sc2()?,
placement_grid: start_raw.take_placement_grid().into_sc2()?,
terrain_height: start_raw.take_terrain_height().into_sc2()?,
playable_area: {
let area = start_raw.get_playable_area();
Rect2 {
from: Point2::new(
area.get_p0().get_x() as f32,
area.get_p0().get_y() as f32,
),
to: Point2::new(
area.get_p1().get_x() as f32,
area.get_p1().get_y() as f32,
),
}
},
enemy_start_locations: start_raw
.take_start_locations()
.into_iter()
.map(|p| Point2::new(p.get_x() as f32, p.get_y() as f32))
.collect(),
})
}
}