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//! The active-player side.
/// Which of the two players is to move.
///
/// This mirrors the Game Protocol's two-side model. It is the active player of a
/// [`Qi`](crate::Qi) position; [`flip`](Player::flip) swaps it.
///
/// # Examples
///
/// ```
/// use sashite_qi::Player;
///
/// assert_eq!(Player::First.flip(), Player::Second);
/// assert_eq!(Player::Second.flip(), Player::First);
/// assert!(Player::First.is_first());
/// ```