sarekt 0.0.4

A rendering engine based on Vulkan, but capable of being expanded to other graphics API backends such as Metal or D3D12
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
use crate::{
  error::{SarektError, SarektResult},
  image_data::{ImageData, ImageDataFormat},
  renderer::{
    buffers_and_images::{
      BackendHandleTrait, BufferAndImageLoader, BufferImageHandle, BufferType, IndexBufferElemSize,
      MagnificationMinificationFilter, TextureAddressMode,
    },
    config::NumSamples,
    vulkan::{
      images::ImageAndView,
      vulkan_renderer::vulkan_core::{VulkanCoreStructures, VulkanDeviceStructures},
    },
  },
};
use ash::{
  version::{DeviceV1_0, InstanceV1_0},
  vk, Device, Instance,
};
use log::{info, warn};
use std::sync::Arc;

/// TODO(issue#27) PERFORMANCE stage buffer allocations to be transfered in one
/// staging buffer commit load operation instead of doing each one seperate and
/// waiting. Be sure to only delete staging stuff after the commit operation.

/// TODO(issue#28) PERFORMANCE MEMORY allow swapping memory with "lost" in VMA.
/// TODO(issue#28) PERFORMANCE MEMORY defragmentation of VMA

/// Vulkan implementation of [BufferLoader](trait.BufferLoader.html).
#[derive(Clone)]
pub struct VulkanBufferImageFunctions {
  instance: Arc<Instance>,
  logical_device: Arc<Device>,
  physical_device: vk::PhysicalDevice,

  allocator: Arc<vk_mem::Allocator>,
  transfer_command_buffer: vk::CommandBuffer,
  transfer_command_queue: vk::Queue,
  graphics_command_buffer: vk::CommandBuffer,
  graphics_command_queue: vk::Queue,
  graphics_queue_family: u32,
  transfer_queue_family: u32,

  ownership_semaphore: [vk::Semaphore; 1],
}
impl VulkanBufferImageFunctions {
  pub fn new(
    vulkan_core: &VulkanCoreStructures, device_bundle: &VulkanDeviceStructures,
    allocator: Arc<vk_mem::Allocator>, graphics_queue_family: u32, transfer_queue_family: u32,
    transfer_command_pool: vk::CommandPool, transfer_command_queue: vk::Queue,
    graphics_command_pool: vk::CommandPool, graphics_command_queue: vk::Queue,
  ) -> SarektResult<Self> {
    let command_buffer_alloc_info = vk::CommandBufferAllocateInfo::builder()
      .level(vk::CommandBufferLevel::PRIMARY)
      .command_pool(transfer_command_pool)
      .command_buffer_count(1)
      .build();
    let transfer_command_buffer = unsafe {
      device_bundle
        .logical_device
        .allocate_command_buffers(&command_buffer_alloc_info)?[0]
    };

    let graphics_command_buffer = if graphics_command_pool != transfer_command_pool {
      let command_buffer_alloc_info = vk::CommandBufferAllocateInfo::builder()
        .level(vk::CommandBufferLevel::PRIMARY)
        .command_pool(graphics_command_pool)
        .command_buffer_count(1)
        .build();
      unsafe {
        device_bundle
          .logical_device
          .allocate_command_buffers(&command_buffer_alloc_info)?[0]
      }
    } else {
      transfer_command_buffer
    };

    let ownership_semaphore = if graphics_command_pool != transfer_command_pool {
      let semaphore_ci = vk::SemaphoreCreateInfo::default();
      unsafe {
        [device_bundle
          .logical_device
          .create_semaphore(&semaphore_ci, None)?]
      }
    } else {
      [vk::Semaphore::null()]
    };

    Ok(Self {
      instance: vulkan_core.instance.clone(),
      logical_device: device_bundle.logical_device.clone(),
      physical_device: device_bundle.physical_device,

      allocator,
      transfer_command_buffer,
      transfer_command_queue,
      graphics_command_buffer,
      graphics_command_queue,
      graphics_queue_family,
      transfer_queue_family,

      ownership_semaphore,
    })
  }

  /// Creates a CPU visible staging buffer that has the TRANSFER_SRC usage bit
  /// flipped.
  fn create_staging_buffer(
    &self, buffer_size: u64,
  ) -> SarektResult<(vk::Buffer, vk_mem::Allocation, vk_mem::AllocationInfo)> {
    info!("Creating staging buffer");
    self.create_cpu_accessible_buffer(buffer_size, vk::BufferUsageFlags::TRANSFER_SRC)
  }

  /// For creating a cpu accessible buffer for any usage (more generic than
  /// staging buffer).
  ///
  /// Set usage flags as you see fit (or don't...).
  fn create_cpu_accessible_buffer(
    &self, buffer_size: u64, usage_flags: vk::BufferUsageFlags,
  ) -> SarektResult<(vk::Buffer, vk_mem::Allocation, vk_mem::AllocationInfo)> {
    info!(
      "Creating cpu accessible buffer and memory of size {} to transfer from CPU memory...",
      buffer_size
    );
    let staging_buffer_ci = vk::BufferCreateInfo::builder()
      .size(buffer_size)
      .usage(usage_flags)
      .sharing_mode(vk::SharingMode::EXCLUSIVE) // This is still only used by one Queue (Command)
      .build();
    let staging_alloc_ci = vk_mem::AllocationCreateInfo {
      usage: vk_mem::MemoryUsage::CpuToGpu,
      /* All the required and preferred flags such as
       * HOST_VISIBLE, HOST_COHERENT, memory type bits, etc
       * are automagically configured by this usage flag.
       * Which works for my use case */
      ..vk_mem::AllocationCreateInfo::default()
    };

    Ok(
      self
        .allocator
        .create_buffer(&staging_buffer_ci, &staging_alloc_ci)?,
    )
  }

  /// Create a buffer with TRANSFER_DST and appropriate buffer type flags
  /// flipped.
  fn create_gpu_buffer(
    &self, buffer_type: BufferType, buffer_size: u64, queue_family_index: u32,
  ) -> SarektResult<(vk::Buffer, vk_mem::Allocation, vk_mem::AllocationInfo)> {
    info!("Creating GPU buffer and memory to use during drawing...");
    let buffer_usage =
      vk::BufferUsageFlags::TRANSFER_DST | usage_flags_from_buffer_type(buffer_type);
    let sharing_mode = vk::SharingMode::EXCLUSIVE;
    let queue_family_indices = [queue_family_index];
    let buffer_ci = vk::BufferCreateInfo::builder()
      .size(buffer_size)
      .usage(buffer_usage)
      .sharing_mode(sharing_mode)
      .queue_family_indices(&queue_family_indices) // Ignored if exclusive.
      .build();
    let alloc_ci = vk_mem::AllocationCreateInfo {
      usage: vk_mem::MemoryUsage::GpuOnly,
      /* All the required and preferred flags such as
       * HOST_VISIBLE, HOST_COHERENT, memory type bits, etc
       * are automagically configured by this usage flag.
       * Which works for my use case */
      ..vk_mem::AllocationCreateInfo::default()
    };

    Ok(self.allocator.create_buffer(&buffer_ci, &alloc_ci)?)
  }

  /// Creates a buffer with TRANSFER_DST and appropriate image type flags
  /// flipped.
  fn create_gpu_image(
    &self, dimens: (u32, u32), format: vk::Format, usage: vk::ImageUsageFlags,
    queue_family_index: u32, mip_levels: u32, num_msaa_samples: NumSamples,
  ) -> SarektResult<(vk::Image, vk_mem::Allocation, vk_mem::AllocationInfo)> {
    let image_ci = vk::ImageCreateInfo::builder()
      .image_type(vk::ImageType::TYPE_2D)
      .usage(usage)
      .extent(vk::Extent3D {
        width: dimens.0,
        height: dimens.1,
        depth: 1,
      })
      .mip_levels(mip_levels)
      .array_layers(1) // Not an array.
      .format(format)
      .tiling(vk::ImageTiling::OPTIMAL) // Texels are laid out in hardware optimal format, not necessarily linearly.
      .initial_layout(vk::ImageLayout::UNDEFINED)
      .queue_family_indices(&[queue_family_index])
      .sharing_mode(vk::SharingMode::EXCLUSIVE) // Only used by the one queue family.
      .samples(num_msaa_samples.into()) // Not multisampling, this isn't for an attachment.
      .build();
    let alloc_ci = vk_mem::AllocationCreateInfo {
      usage: vk_mem::MemoryUsage::GpuOnly,
      ..vk_mem::AllocationCreateInfo::default()
    };

    Ok(self.allocator.create_image(&image_ci, &alloc_ci)?)
  }

  // TODO(issue#30) IMAGES support pre-generated mip levels.
  fn transfer_staging_to_gpu_buffer_or_image(
    &self, buffer_size: u64, staging_buffer: vk::Buffer, gpu_buffer_or_image: ImageOrBuffer,
    mip_levels: Option<u32>,
  ) -> SarektResult<()> {
    info!("Initiating transfer command to transfer from staging buffer to device only memory...");
    let transfer_command_buffer = self.transfer_command_buffer;

    let command_begin_info = vk::CommandBufferBeginInfo::builder()
      .flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT)
      .build();
    unsafe {
      self
        .logical_device
        .begin_command_buffer(transfer_command_buffer, &command_begin_info)?;

      let (src_queue_family, dst_queue_family) = match gpu_buffer_or_image {
        ImageOrBuffer::Buffer(gpu_buffer) => {
          let copy_region = vk::BufferCopy::builder()
            .src_offset(0)
            .dst_offset(0)
            .size(buffer_size)
            .build();
          self.logical_device.cmd_copy_buffer(
            transfer_command_buffer,
            staging_buffer,
            gpu_buffer,
            &[copy_region],
          );

          (vk::QUEUE_FAMILY_IGNORED, vk::QUEUE_FAMILY_IGNORED)
        }
        ImageOrBuffer::Image(gpu_image, _format, extent) => {
          // Transition layout to transfer destination.
          // This wont transfer ownership of queues, no need to check.
          self.insert_layout_transition_barrier(
            transfer_command_buffer,
            gpu_image,
            vk::ImageLayout::UNDEFINED,
            vk::ImageLayout::TRANSFER_DST_OPTIMAL,
            vk::QUEUE_FAMILY_IGNORED,
            vk::QUEUE_FAMILY_IGNORED,
            mip_levels.unwrap_or(1),
          )?;

          // Do the copy
          let image_subresource = vk::ImageSubresourceLayers::builder()
            .aspect_mask(vk::ImageAspectFlags::COLOR)
            .mip_level(0)
            .base_array_layer(0)
            .layer_count(1)
            .build();
          let regions = [vk::BufferImageCopy::builder()
            .buffer_offset(0)
            .buffer_row_length(0)
            .buffer_image_height(0)
            .image_subresource(image_subresource)
            .image_offset(vk::Offset3D { x: 0, y: 0, z: 0 })
            .image_extent(extent)
            .build()];
          self.logical_device.cmd_copy_buffer_to_image(
            transfer_command_buffer,
            staging_buffer,
            gpu_image,
            vk::ImageLayout::TRANSFER_DST_OPTIMAL,
            &regions,
          );

          // Transition layout to shader read only is handled when mipmaps are
          // generated.

          // Transfer ownership if necessary.
          self.insert_layout_transition_barrier(
            transfer_command_buffer,
            gpu_image,
            vk::ImageLayout::TRANSFER_DST_OPTIMAL,
            vk::ImageLayout::TRANSFER_DST_OPTIMAL,
            self.transfer_queue_family,
            self.graphics_queue_family,
            mip_levels.unwrap_or(1),
          )?
        }
      };

      self
        .logical_device
        .end_command_buffer(transfer_command_buffer)?;

      let command_buffers = [transfer_command_buffer];
      let mut submit_info_builder = vk::SubmitInfo::builder().command_buffers(&command_buffers);
      if src_queue_family != dst_queue_family {
        // Signal semaphore for ownership transfer operation iff queue ownership will
        // change.
        submit_info_builder = submit_info_builder.signal_semaphores(&self.ownership_semaphore)
      }
      let submit_info = submit_info_builder.build();
      self.logical_device.queue_submit(
        self.transfer_command_queue,
        &[submit_info],
        vk::Fence::null(),
      )?;

      self.accept_image_transfer_and_generate_mipmaps(
        &gpu_buffer_or_image,
        mip_levels,
        src_queue_family,
        dst_queue_family,
      )?;

      self.logical_device.device_wait_idle()?;

      self.logical_device.reset_command_buffer(
        self.transfer_command_buffer,
        vk::CommandBufferResetFlags::empty(),
      )?;
      self.logical_device.reset_command_buffer(
        self.graphics_command_buffer,
        vk::CommandBufferResetFlags::empty(),
      )?;
    }

    Ok(())
  }

  /// Accepts ownership of the image and generates the requested number of mip
  /// levels using a blit.
  unsafe fn accept_image_transfer_and_generate_mipmaps(
    &self, gpu_image: &ImageOrBuffer, mip_levels: Option<u32>, src_queue_family: u32,
    dst_queue_family: u32,
  ) -> SarektResult<()> {
    match gpu_image {
      ImageOrBuffer::Image(gpu_image, format, extent) => {
        let command_begin_info = vk::CommandBufferBeginInfo::builder()
          .flags(vk::CommandBufferUsageFlags::ONE_TIME_SUBMIT)
          .build();
        self
          .logical_device
          .begin_command_buffer(self.graphics_command_buffer, &command_begin_info)?;
        self.transfer_image_queue_ownership_if_necessary(
          *gpu_image,
          src_queue_family,
          dst_queue_family,
          mip_levels,
        )?;
        // This is an image with mipmaps, generate them now that image is owned by
        // graphics command queue and can therefore do blit operations.
        self.generate_mipmaps_shader_ro_optimal(
          self.graphics_command_buffer,
          *gpu_image,
          *format,
          extent.width,
          extent.height,
          mip_levels.unwrap_or(1),
        )?;
      }
      _ => (),
    }

    if src_queue_family == dst_queue_family {
      // No transfer needed.
      return Ok(());
    }

    self
      .logical_device
      .end_command_buffer(self.graphics_command_buffer)?;
    let command_buffers = [self.graphics_command_buffer];
    let mut submit_info = [vk::SubmitInfo::builder()
      .command_buffers(&command_buffers)
      .wait_semaphores(&self.ownership_semaphore)
      .wait_dst_stage_mask(&[vk::PipelineStageFlags::TOP_OF_PIPE])
      .build()];
    if src_queue_family == dst_queue_family {
      submit_info[0].wait_semaphore_count = 0;
    }

    self.logical_device.queue_submit(
      self.graphics_command_queue,
      &submit_info,
      vk::Fence::null(),
    )?;

    Ok(())
  }

  /// When a memory barrier is inserted that transfers queue ownership, the
  /// accept end of the memory barrier must also be run in a command buffer of
  /// the queue taking ownership of the resource.
  unsafe fn transfer_image_queue_ownership_if_necessary(
    &self, gpu_image: vk::Image, src_queue_family: u32, dst_queue_family: u32,
    mip_levels: Option<u32>,
  ) -> SarektResult<()> {
    if src_queue_family == dst_queue_family {
      return Ok(());
    }

    // Do the wait in the dst queue.
    let subresource_range = vk::ImageSubresourceRange::builder()
      .aspect_mask(vk::ImageAspectFlags::COLOR)
      .base_mip_level(0)
      .level_count(mip_levels.unwrap_or(1))
      .base_array_layer(0)
      .layer_count(1)
      .build();
    let barriers = [vk::ImageMemoryBarrier::builder()
        .old_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
        .new_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
        .src_queue_family_index(src_queue_family) // Transfer ownership to graphics queue if necessary.
        .dst_queue_family_index(dst_queue_family)
        .image(gpu_image)
        .subresource_range(subresource_range)
        .src_access_mask(vk::AccessFlags::empty()) // ignored according to the spec.
        .dst_access_mask(vk::AccessFlags::SHADER_READ)
        .build()];
    self.logical_device.cmd_pipeline_barrier(
      self.graphics_command_buffer,
      vk::PipelineStageFlags::TOP_OF_PIPE,
      vk::PipelineStageFlags::FRAGMENT_SHADER,
      vk::DependencyFlags::empty(),
      &[],
      &[],
      &barriers,
    );

    Ok(())
  }

  /// Use blitting to create mipmap textures.
  /// Returns the source and destination queue family indices.
  unsafe fn generate_mipmaps_shader_ro_optimal(
    &self, graphics_command_buffer: vk::CommandBuffer, image: vk::Image, format: vk::Format,
    width: u32, height: u32, mip_levels: u32,
  ) -> SarektResult<()> {
    if mip_levels > 1 {
      // Check blitting supported.
      let format_properties = self
        .instance
        .get_physical_device_format_properties(self.physical_device, format);

      if !format_properties
        .optimal_tiling_features
        .intersects(vk::FormatFeatureFlags::SAMPLED_IMAGE_FILTER_LINEAR)
      {
        return Err(SarektError::FormatDoesNotSupportMipmapping(format!(
          "Linear filtering not supported on format {:?}",
          format,
        )));
      }
    }

    let mut mip_width = width;
    let mut mip_height = height;
    for i in 1..mip_levels {
      // First transition previous image layout to transfer src optimal.
      let subresource_range = vk::ImageSubresourceRange::builder()
        .aspect_mask(vk::ImageAspectFlags::COLOR)
        .base_array_layer(0)
        .layer_count(1)
        .base_mip_level(i - 1)
        .level_count(1)
        .build();
      let barrier = [vk::ImageMemoryBarrier::builder()
        .image(image)
        .src_queue_family_index(vk::QUEUE_FAMILY_IGNORED)
        .dst_queue_family_index(vk::QUEUE_FAMILY_IGNORED)
        .old_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
        .new_layout(vk::ImageLayout::TRANSFER_SRC_OPTIMAL)
        .src_access_mask(vk::AccessFlags::TRANSFER_WRITE)
        .dst_access_mask(vk::AccessFlags::TRANSFER_READ)
        .subresource_range(subresource_range)
        .build()];
      self.logical_device.cmd_pipeline_barrier(
        graphics_command_buffer,
        vk::PipelineStageFlags::TRANSFER,
        vk::PipelineStageFlags::TRANSFER,
        vk::DependencyFlags::empty(),
        &[],
        &[],
        &barrier,
      );

      // Then do the blit from one mip level to the next.
      let src_offsets = [
        vk::Offset3D::default(),
        vk::Offset3D::builder()
          .x(mip_width as i32)
          .y(mip_height as i32)
          .z(1)
          .build(),
      ];
      let src_subresource = vk::ImageSubresourceLayers::builder()
        .aspect_mask(vk::ImageAspectFlags::COLOR)
        .mip_level(i - 1)
        .base_array_layer(0)
        .layer_count(1)
        .build();
      let dst_offsets = [
        vk::Offset3D::default(),
        vk::Offset3D::builder()
          .x(if mip_width > 1 { mip_width / 2 } else { 1 } as i32)
          .y(if mip_height > 1 { mip_height / 2 } else { 1 } as i32)
          .z(1)
          .build(),
      ];
      let dst_subresource = vk::ImageSubresourceLayers::builder()
        .aspect_mask(vk::ImageAspectFlags::COLOR)
        .mip_level(i)
        .base_array_layer(0)
        .layer_count(1)
        .build();
      let blit = [vk::ImageBlit::builder()
        .src_offsets(src_offsets)
        .src_subresource(src_subresource)
        .dst_offsets(dst_offsets)
        .dst_subresource(dst_subresource)
        .build()];
      info!(
        "Generating mip level: {} {}x{}",
        i, dst_offsets[1].x, dst_offsets[1].y
      );
      self.logical_device.cmd_blit_image(
        graphics_command_buffer,
        image,
        vk::ImageLayout::TRANSFER_SRC_OPTIMAL,
        image,
        vk::ImageLayout::TRANSFER_DST_OPTIMAL,
        &blit,
        vk::Filter::LINEAR,
      );

      // Now transition to shader ro optimal.
      let barrier = [vk::ImageMemoryBarrier::builder()
        .image(image)
        .subresource_range(subresource_range)
        .src_queue_family_index(vk::QUEUE_FAMILY_IGNORED)
        .dst_queue_family_index(vk::QUEUE_FAMILY_IGNORED)
        .old_layout(vk::ImageLayout::TRANSFER_SRC_OPTIMAL)
        .new_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
        .src_access_mask(vk::AccessFlags::TRANSFER_READ)
        .dst_access_mask(vk::AccessFlags::SHADER_READ)
        .build()];
      self.logical_device.cmd_pipeline_barrier(
        graphics_command_buffer,
        vk::PipelineStageFlags::TRANSFER,
        vk::PipelineStageFlags::FRAGMENT_SHADER,
        vk::DependencyFlags::empty(),
        &[],
        &[],
        &barrier,
      );

      if mip_width > 1 {
        mip_width /= 2;
      }
      if mip_height > 1 {
        mip_height /= 2;
      }
    }

    // Transition the final mip level to shader ro optimal (not handled by loop),
    // and transfer all queue ownership.
    let subresource_range = vk::ImageSubresourceRange::builder()
      .aspect_mask(vk::ImageAspectFlags::COLOR)
      .base_mip_level(mip_levels - 1)
      .level_count(1)
      .base_array_layer(0)
      .layer_count(1)
      .build();
    let barrier = [vk::ImageMemoryBarrier::builder()
      .image(image)
      .subresource_range(subresource_range)
      .src_queue_family_index(vk::QUEUE_FAMILY_IGNORED)
      .dst_queue_family_index(vk::QUEUE_FAMILY_IGNORED)
      .old_layout(vk::ImageLayout::TRANSFER_DST_OPTIMAL)
      .new_layout(vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL)
      .src_access_mask(vk::AccessFlags::TRANSFER_WRITE)
      .dst_access_mask(vk::AccessFlags::SHADER_READ)
      .build()];
    info!("Transitioning final mip level to shader ro format");
    self.logical_device.cmd_pipeline_barrier(
      graphics_command_buffer,
      vk::PipelineStageFlags::TRANSFER,
      vk::PipelineStageFlags::FRAGMENT_SHADER,
      vk::DependencyFlags::empty(),
      &[],
      &[],
      &barrier,
    );

    Ok(())
  }

  /// vk::ImageAspectFlags specify what kind of attachment this image can be
  /// used for (COLOR, DEPTH, etc).
  fn create_image_view(
    &self, image: vk::Image, format: vk::Format, aspect: vk::ImageAspectFlags, mip_levels: u32,
  ) -> SarektResult<vk::ImageView> {
    let subresource_range = vk::ImageSubresourceRange::builder()
      .base_mip_level(0)
      .level_count(mip_levels)
      .aspect_mask(aspect)
      .base_array_layer(0)
      .layer_count(1)
      .build();
    let image_view_ci = vk::ImageViewCreateInfo::builder()
      .image(image)
      .view_type(vk::ImageViewType::TYPE_2D)
      .format(format)
      .subresource_range(subresource_range)
      .build();
    unsafe {
      Ok(
        self
          .logical_device
          .create_image_view(&image_view_ci, None)?,
      )
    }
  }

  fn create_sampler(
    &self, magnification_filter: MagnificationMinificationFilter,
    minification_filter: MagnificationMinificationFilter, address_u: TextureAddressMode,
    address_v: TextureAddressMode, address_w: TextureAddressMode, mip_levels: u32,
  ) -> SarektResult<vk::Sampler> {
    // TODO(issue#18) CONFIG anisotropy
    // TODO(issue#18) CONFIG border color (as part of TextureAddressMode enum)
    // TODO(issue#18) CONFIG MIPMAPPING
    let mag_filter = match magnification_filter {
      MagnificationMinificationFilter::Linear => vk::Filter::LINEAR,
      MagnificationMinificationFilter::Nearest => vk::Filter::NEAREST,
    };
    let min_filter = match minification_filter {
      MagnificationMinificationFilter::Linear => vk::Filter::LINEAR,
      MagnificationMinificationFilter::Nearest => vk::Filter::NEAREST,
    };
    let address_u = match address_u {
      TextureAddressMode::Repeat => vk::SamplerAddressMode::REPEAT,
      TextureAddressMode::MirroredRepeat => vk::SamplerAddressMode::MIRRORED_REPEAT,
      TextureAddressMode::ClampToEdge => vk::SamplerAddressMode::CLAMP_TO_EDGE,
      TextureAddressMode::MirroredClampToEdge => vk::SamplerAddressMode::MIRROR_CLAMP_TO_EDGE,
    };
    let address_v = match address_v {
      TextureAddressMode::Repeat => vk::SamplerAddressMode::REPEAT,
      TextureAddressMode::MirroredRepeat => vk::SamplerAddressMode::MIRRORED_REPEAT,
      TextureAddressMode::ClampToEdge => vk::SamplerAddressMode::CLAMP_TO_EDGE,
      TextureAddressMode::MirroredClampToEdge => vk::SamplerAddressMode::MIRROR_CLAMP_TO_EDGE,
    };
    let address_w = match address_w {
      TextureAddressMode::Repeat => vk::SamplerAddressMode::REPEAT,
      TextureAddressMode::MirroredRepeat => vk::SamplerAddressMode::MIRRORED_REPEAT,
      TextureAddressMode::ClampToEdge => vk::SamplerAddressMode::CLAMP_TO_EDGE,
      TextureAddressMode::MirroredClampToEdge => vk::SamplerAddressMode::MIRROR_CLAMP_TO_EDGE,
    };
    let sampler_ci = vk::SamplerCreateInfo::builder()
      .mag_filter(mag_filter)
      .min_filter(min_filter)
      .address_mode_u(address_u)
      .address_mode_v(address_v)
      .address_mode_w(address_w)
      .anisotropy_enable(true)
      .max_anisotropy(16f32)
      .border_color(vk::BorderColor::INT_OPAQUE_BLACK)
      .unnormalized_coordinates(false)
      .compare_enable(false)
      .compare_op(vk::CompareOp::ALWAYS)
      .mipmap_mode(vk::SamplerMipmapMode::LINEAR)
      .mip_lod_bias(0.0f32)
      .min_lod(0.0f32)
      .max_lod(mip_levels as _)
      .build();
    unsafe { Ok(self.logical_device.create_sampler(&sampler_ci, None)?) }
  }

  // TODO(issue#18) IMAGE MIPMAPPING levels as params
  /// Returns the source and destination queue family indices.
  fn insert_layout_transition_barrier(
    &self, command_buffer: vk::CommandBuffer, image: vk::Image, old_layout: vk::ImageLayout,
    new_layout: vk::ImageLayout, src_queue_family: u32, dst_queue_family: u32, mip_levels: u32,
  ) -> SarektResult<(u32, u32)> {
    let subresource_range = vk::ImageSubresourceRange::builder()
      .aspect_mask(vk::ImageAspectFlags::COLOR)
      .base_mip_level(0)
      .level_count(mip_levels)
      .base_array_layer(0)
      .layer_count(1)
      .build();

    let source_stage: vk::PipelineStageFlags;
    let source_access_mask: vk::AccessFlags;
    let destination_stage: vk::PipelineStageFlags;
    let destination_access_mask: vk::AccessFlags;
    if old_layout == vk::ImageLayout::UNDEFINED
      && new_layout == vk::ImageLayout::TRANSFER_DST_OPTIMAL
    {
      source_access_mask = vk::AccessFlags::empty();
      destination_access_mask = vk::AccessFlags::TRANSFER_WRITE;

      source_stage = vk::PipelineStageFlags::TOP_OF_PIPE;
      destination_stage = vk::PipelineStageFlags::TRANSFER;
    } else if old_layout == vk::ImageLayout::TRANSFER_DST_OPTIMAL
      && new_layout == vk::ImageLayout::SHADER_READ_ONLY_OPTIMAL
    {
      source_access_mask = vk::AccessFlags::TRANSFER_WRITE;
      destination_access_mask = vk::AccessFlags::SHADER_READ;

      source_stage = vk::PipelineStageFlags::TRANSFER;
      destination_stage = vk::PipelineStageFlags::FRAGMENT_SHADER;
    } else {
      source_access_mask = vk::AccessFlags::TRANSFER_WRITE;
      destination_access_mask = vk::AccessFlags::TRANSFER_WRITE;

      source_stage = vk::PipelineStageFlags::TRANSFER;
      destination_stage = vk::PipelineStageFlags::TRANSFER;
    }

    let barriers = [vk::ImageMemoryBarrier::builder()
      .old_layout(old_layout)
      .new_layout(new_layout)
      .src_queue_family_index(src_queue_family) // Transfer ownership to graphics queue if necessary.
      .dst_queue_family_index(dst_queue_family)
      .image(image)
      .subresource_range(subresource_range)
      .src_access_mask(source_access_mask)
      .dst_access_mask(destination_access_mask)
      .build()];

    unsafe {
      self.logical_device.cmd_pipeline_barrier(
        command_buffer,
        source_stage,
        destination_stage,
        vk::DependencyFlags::empty(),
        &[],
        &[],
        &barriers,
      );
    }

    Ok((src_queue_family, dst_queue_family))
  }
}
unsafe impl BufferAndImageLoader for VulkanBufferImageFunctions {
  type BackendHandle = ResourceWithMemory;
  type UniformBufferDataHandle = Vec<BufferAndMemoryMapped>;
  type UniformBufferHandle = Vec<BufferImageHandle<VulkanBufferImageFunctions>>;

  unsafe fn cleanup(&self) -> SarektResult<()> {
    if self.ownership_semaphore[0] != vk::Semaphore::null() {
      return Ok(
        self
          .logical_device
          .destroy_semaphore(self.ownership_semaphore[0], None),
      );
    }

    Ok(())
  }

  /// I could create a buffer myself and allocate memory with VMA, but their
  /// recomended approach is to allow the library to create a buffer and bind
  /// the memory, effectively replacing all of this code.  See their [docs](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/choosing_memory_type.html).
  /// To see manual creation of this (with super naive memory allocation) see
  /// this file at tag 17_vertex_buffer_creation.
  ///
  /// So in summary, VMA handles creating the buffer, finding the appropriate
  /// memory type index, allocating the memory, and binding the buffer to the
  /// memory.
  ///
  /// The way this function operates to keep things as efficient as possible at
  /// GPU runtime is to copy into a staging buffer and initiate a transfer
  /// operation on the GPU to a more efficient device only GPU memory buffer.
  fn load_buffer_with_staging<BufElem: Sized + Copy>(
    &self, buffer_type: BufferType, buffer: &[BufElem],
  ) -> SarektResult<ResourceWithMemory> {
    let buffer_size =
      (std::mem::size_of::<BufElem>() as vk::DeviceSize) * buffer.len() as vk::DeviceSize;

    // Create the staging buffer and memory.
    let (staging_buffer, staging_allocation, _) = self.create_staging_buffer(buffer_size)?;

    // Copy over all the bytes from host memory to mapped device memory
    let data = self.allocator.map_memory(&staging_allocation)? as *mut BufElem;
    unsafe {
      data.copy_from_nonoverlapping(buffer.as_ptr(), buffer.len());
    }
    self.allocator.unmap_memory(&staging_allocation)?;

    let (gpu_buffer, gpu_allocation, _gpu_allocation_info) =
      self.create_gpu_buffer(buffer_type, buffer_size, self.transfer_queue_family)?;

    self.transfer_staging_to_gpu_buffer_or_image(
      buffer_size,
      staging_buffer,
      ImageOrBuffer::Buffer(gpu_buffer),
      None,
    )?;

    // Staging buffer no longer needed, delete it.
    info!("Destroying staging buffer and memory...");
    self
      .allocator
      .destroy_buffer(staging_buffer, &staging_allocation)?;

    // If this is an index buffer, keep track of the size of the elements (16 or
    // 32).
    let index_buffer_elem_size = match buffer_type {
      BufferType::Index(size) => Some(size),
      _ => None,
    };

    Ok(ResourceWithMemory::Buffer(BufferAndMemory {
      buffer: gpu_buffer,
      length: buffer.len() as u32,
      index_buffer_elem_size,
      allocation: gpu_allocation,
    }))
  }

  fn load_buffer_without_staging<BufElem: Sized + Copy>(
    &self, buffer_type: BufferType, buffer: &[BufElem],
  ) -> SarektResult<ResourceWithMemory> {
    let buffer_size =
      (std::mem::size_of::<BufElem>() as vk::DeviceSize) * buffer.len() as vk::DeviceSize;

    // There is only one buffer, no staging needed, but we will initialze the
    // values.
    let (vk_buffer, allocation, _) =
      self.create_cpu_accessible_buffer(buffer_size, usage_flags_from_buffer_type(buffer_type))?;

    // Copy over all the bytes from host memory to mapped device memory
    let data = self.allocator.map_memory(&allocation)? as *mut BufElem;
    unsafe {
      data.copy_from_nonoverlapping(buffer.as_ptr(), buffer.len());
    }
    self.allocator.unmap_memory(&allocation)?;

    // If this is an index buffer, keep track of the size of the elements (16 or
    // 32).
    let index_buffer_elem_size = match buffer_type {
      BufferType::Index(size) => Some(size),
      _ => None,
    };

    Ok(ResourceWithMemory::Buffer(BufferAndMemory {
      buffer: vk_buffer,
      length: buffer.len() as u32,
      index_buffer_elem_size,
      allocation,
    }))
  }

  /// The procedure for loading an image in vulkan could use a staging image,
  /// but its just as well we use a staging buffer, which is easier and [could even be faster](https://developer.nvidia.com/vulkan-memory-management)
  /// TODO(issue#18) IMAGES MIPMAPPING
  fn load_image_with_staging_initialization(
    &self, pixels: impl ImageData, magnification_filter: MagnificationMinificationFilter,
    minification_filter: MagnificationMinificationFilter, address_u: TextureAddressMode,
    address_v: TextureAddressMode, address_w: TextureAddressMode, mip_levels: u32,
  ) -> SarektResult<ResourceWithMemory> {
    if mip_levels < 1 {
      return Err(SarektError::IllegalMipmapCount);
    }

    let dimens = pixels.dimensions();

    let (pixel_bytes, format) = {
      let format = pixels.format()?.into();
      let format_suitable = unsafe {
        self
          .instance
          .get_physical_device_format_properties(self.physical_device, format)
          .optimal_tiling_features
          .contains(vk::FormatFeatureFlags::SAMPLED_IMAGE)
      };

      if !format_suitable {
        // Format not usable for a sampled image, convert to one garunteed by vulkan
        warn!(
          "Using an image with unsupported format: {:?}, converting to rgba, consider baking a \
           new texture",
          format
        );
        let pixels = pixels.into_rgba8();
        let format = pixels.format()?.into();
        (pixels.into_bytes(), format)
      } else {
        let format = pixels.format()?.into();
        (pixels.into_bytes(), format)
      }
    };

    info!(
      "Loading image with dimensions {:?}, and {} bytes",
      dimens,
      pixel_bytes.len()
    );

    let (staging_buffer, staging_allocation, _) =
      self.create_staging_buffer(pixel_bytes.len() as u64)?;

    let data = self.allocator.map_memory(&staging_allocation)?;
    unsafe {
      data.copy_from_nonoverlapping(pixel_bytes.as_ptr() as *const u8, pixel_bytes.len());
    }
    self.allocator.unmap_memory(&staging_allocation)?;

    // Only need to be a transfer source if blitting to itself when creating
    // mipmaps.
    let transfer_src_flag = if mip_levels > 1 {
      vk::ImageUsageFlags::TRANSFER_SRC
    } else {
      vk::ImageUsageFlags::empty()
    };
    let (image, image_allocation, _) = self.create_gpu_image(
      dimens,
      format,
      vk::ImageUsageFlags::TRANSFER_DST | vk::ImageUsageFlags::SAMPLED | transfer_src_flag,
      self.transfer_queue_family,
      mip_levels,
      NumSamples::One,
    )?;

    let extent = vk::Extent3D {
      width: dimens.0,
      height: dimens.1,
      depth: 1,
    };
    self.transfer_staging_to_gpu_buffer_or_image(
      pixel_bytes.len() as u64,
      staging_buffer,
      ImageOrBuffer::Image(image, format, extent),
      Some(mip_levels),
    )?;

    info!("Destroying staging buffer and memory...");
    self
      .allocator
      .destroy_buffer(staging_buffer, &staging_allocation)?;

    // TODO(issue#29) IMAGES propogate up this parameter to allow users to create
    // stencil etc, this will involve a Sarekt non vulkan enum in
    // buffers_and_images.
    let image_view = self.create_image_view(
      image,
      format.into(),
      vk::ImageAspectFlags::COLOR,
      mip_levels,
    )?;
    let sampler = self.create_sampler(
      magnification_filter,
      minification_filter,
      address_u,
      address_v,
      address_w,
      mip_levels,
    )?;

    Ok(ResourceWithMemory::Image(ImageAndMemory {
      allocation: image_allocation,
      image_and_view: unsafe { ImageAndView::new(image, image_view) },
      sampler: Some(sampler),
    }))
  }

  fn create_uninitialized_image(
    &self, dimensions: (u32, u32), format: ImageDataFormat, num_msaa_samples: NumSamples,
  ) -> SarektResult<ResourceWithMemory> {
    info!("Creating image with dimensions {:?}", dimensions);

    let (image, image_allocation, _) = self.create_gpu_image(
      dimensions,
      format.into(),
      vk::ImageUsageFlags::DEPTH_STENCIL_ATTACHMENT,
      self.graphics_queue_family,
      1,
      num_msaa_samples,
    )?;
    let image_view =
      self.create_image_view(image, format.into(), vk::ImageAspectFlags::DEPTH, 1)?;
    Ok(ResourceWithMemory::Image(ImageAndMemory {
      allocation: image_allocation,
      image_and_view: unsafe { ImageAndView::new(image, image_view) },
      sampler: None,
    }))
  }

  fn delete_buffer_or_image(&self, handle: ResourceWithMemory) -> SarektResult<()> {
    info!(
      "Deleting image or buffer and associated memory {:?}...",
      handle
    );

    match handle {
      ResourceWithMemory::Buffer(handle) => self
        .allocator
        .destroy_buffer(handle.buffer, &handle.allocation)?,
      ResourceWithMemory::Image(handle) => {
        unsafe {
          if let Some(sampler) = handle.sampler {
            self.logical_device.destroy_sampler(sampler, None);
          }
          self
            .logical_device
            .destroy_image_view(handle.image_and_view.view, None);
        }
        self
          .allocator
          .destroy_image(handle.image_and_view.image, &handle.allocation)?;
      }
    }

    Ok(())
  }
}

/// A Vulkan Buffer or Image.
#[derive(Copy, Clone, Debug)]
pub enum ResourceWithMemory {
  Buffer(BufferAndMemory),
  Image(ImageAndMemory),
}
impl ResourceWithMemory {
  pub fn buffer(self) -> SarektResult<BufferAndMemory> {
    match self {
      ResourceWithMemory::Buffer(buffer) => Ok(buffer),
      _ => Err(SarektError::IncorrectResourceType),
    }
  }

  pub fn image(self) -> SarektResult<ImageAndMemory> {
    match self {
      ResourceWithMemory::Image(image) => Ok(image),
      _ => Err(SarektError::IncorrectResourceType),
    }
  }
}

/// Allow the ResourceType(Image or Buffer) to be the backend for images and
/// buffers.
unsafe impl BackendHandleTrait for ResourceWithMemory {}

#[derive(Copy, Clone, Debug)]
pub struct BufferAndMemory {
  pub(crate) buffer: vk::Buffer,
  pub(crate) length: u32,
  /// Only present if this is an index buffer.
  pub(crate) index_buffer_elem_size: Option<IndexBufferElemSize>,
  pub(crate) allocation: vk_mem::Allocation,
}
/// Stores the mapped pointer along with the allocation.  There is no need
/// tformbo implement drop here because when the memory itself is dropped, it is
/// freed. According to the spec in `vkFreeMemory`'s docs "If a memeory object
/// is mapped at the tiem it is freed, it is implicitly unmapped"
#[derive(Copy, Clone, Debug)]
pub struct BufferAndMemoryMapped {
  pub(crate) buffer_and_memory: BufferAndMemory,
  pub(crate) ptr: *mut u8,
}

impl BufferAndMemoryMapped {
  pub(crate) fn new(buffer_and_memory: BufferAndMemory, ptr: *mut u8) -> Self {
    Self {
      buffer_and_memory,
      ptr,
    }
  }
}

fn usage_flags_from_buffer_type(buffer_type: BufferType) -> vk::BufferUsageFlags {
  match buffer_type {
    BufferType::Vertex => vk::BufferUsageFlags::VERTEX_BUFFER,
    BufferType::Index(_) => vk::BufferUsageFlags::INDEX_BUFFER,
    BufferType::Uniform => vk::BufferUsageFlags::UNIFORM_BUFFER,
  }
}

/// Just as BufferAndMemory works, this is an Image and it's bound allocated
/// memory.
#[derive(Copy, Clone, Debug)]
pub struct ImageAndMemory {
  pub(crate) image_and_view: ImageAndView,
  pub(crate) allocation: vk_mem::Allocation,
  pub(crate) sampler: Option<vk::Sampler>,
}

/// Whether the operation will concern a buffer or an image.  Image includes its
/// extent.
enum ImageOrBuffer {
  Buffer(vk::Buffer),
  Image(vk::Image, vk::Format, vk::Extent3D),
}
impl ImageOrBuffer {
  fn image(&self) -> SarektResult<(vk::Image, vk::Format, vk::Extent3D)> {
    match *self {
      ImageOrBuffer::Image(image, format, extent) => Ok((image, format, extent)),
      _ => Err(SarektError::IncorrectResourceType),
    }
  }
}