sarekt 0.0.4

A rendering engine based on Vulkan, but capable of being expanded to other graphics API backends such as Metal or D3D12
#version 450
#extension GL_ARB_separate_shader_objects : enable

layout(location = 0)out vec3 fragColor;

vec2 positions[3] = vec2[](
  vec2(0.0, - 0.5), // Center
  vec2(0.5, 0.5), // Bottom Right
  vec2(-0.5, 0.5)// Bottom Left
);

vec3 colors[3] = vec3[](
  vec3(1.0, 0.0, 0.0),
  vec3(0.0, 1.0, 0.0),
  vec3(0.0, 0.0, 1.0)
);

void main() {
  gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
  fragColor = colors[gl_VertexIndex];
}