SARC library for Rust
A simple to use library for parsing and creating Nintendo SARC files in Rust.
Uses zero allocation parsing and handles file alignment requirements for common
formats and games like The Legend of Zelda: Breath of the Wild.
Sample usage:
use ;
let data = read.unwrap;
let sarc = new.unwrap; // Read a SARC from binary data
for file in sarc.files