pub mod prologue;
pub mod cedar_wake;
pub mod saints_mile_convoy;
pub mod black_willow;
pub mod ropehouse_blood;
pub mod dust_revival;
pub mod fuse_country;
pub mod iron_ledger;
pub mod burned_mission;
pub mod long_wire;
pub mod deadwater_trial;
pub mod breakwater_junction;
pub mod names_in_dust;
pub mod fifteen_years_gone;
pub mod old_friends;
pub mod saints_mile_again;
pub mod builders;
use crate::scene::types::Scene;
use crate::combat::types::Encounter;
pub fn get_scene(chapter: &str, id: &str) -> Option<Scene> {
match chapter {
"prologue" => prologue::get_scene(id),
"cedar_wake" => cedar_wake::get_scene(id),
"saints_mile_convoy" => saints_mile_convoy::get_scene(id),
"black_willow" => black_willow::get_scene(id),
"ropehouse_blood" => ropehouse_blood::get_scene(id),
"dust_revival" => dust_revival::get_scene(id),
"fuse_country" => fuse_country::get_scene(id),
"iron_ledger" => iron_ledger::get_scene(id),
"burned_mission" => burned_mission::get_scene(id),
"long_wire" => long_wire::get_scene(id),
"deadwater_trial" => deadwater_trial::get_scene(id),
"breakwater_junction" => breakwater_junction::get_scene(id),
"names_in_dust" => names_in_dust::get_scene(id),
"fifteen_years_gone" => fifteen_years_gone::get_scene(id),
"old_friends" => old_friends::get_scene(id),
"saints_mile_again" => saints_mile_again::get_scene(id),
_ => None,
}
}
pub fn get_encounter(chapter: &str, id: &str) -> Option<Encounter> {
match chapter {
"prologue" => prologue::get_encounter(id),
"cedar_wake" => cedar_wake::get_encounter(id),
"saints_mile_convoy" => saints_mile_convoy::get_encounter(id),
"black_willow" => black_willow::get_encounter(id),
"ropehouse_blood" => ropehouse_blood::get_encounter(id),
"dust_revival" => dust_revival::get_encounter(id),
"fuse_country" => fuse_country::get_encounter(id),
"iron_ledger" => iron_ledger::get_encounter(id),
"burned_mission" => burned_mission::get_encounter(id),
"breakwater_junction" => breakwater_junction::get_encounter(id),
"long_wire" => None, "deadwater_trial" => None, "names_in_dust" => None, "fifteen_years_gone" => None, "old_friends" => None, "saints_mile_again" => None, _ => None,
}
}
pub fn chapter_entry_scene(chapter: &str) -> Option<&str> {
match chapter {
"prologue" => Some("prologue_poster"),
"cedar_wake" => Some("cw_arrival"),
"saints_mile_convoy" => Some("convoy_join"),
"black_willow" => Some("bw_morrow_aftermath"),
"ropehouse_blood" => Some("rh_varela_approach"),
"dust_revival" => Some("dr_arrival"),
"fuse_country" => Some("fc_corridor_entry"),
"iron_ledger" => Some("il_city_entry"),
"burned_mission" => Some("bm_valley_entry"),
"long_wire" => Some("lw_junction_arrival"),
"deadwater_trial" => Some("dw_arrival"),
"breakwater_junction" => Some("bj_entry"),
"names_in_dust" => Some("nd_aftermath"),
"fifteen_years_gone" => Some("fg_return"),
"old_friends" => Some("of_eli_return"),
"saints_mile_again" => Some("sm_return"),
_ => None,
}
}