s4-codec 0.7.0

S4 (Squished S3) — pluggable GPU/CPU compression codec layer (nvCOMP zstd / Bitcomp, CPU zstd).
Documentation
//! S4 圧縮 codec layer。バックエンドを差し替え可能にする中立 trait を提供する。
//!
//! ## 採用 backend (2026-05 検討)
//!
//! - **nvCOMP** (NVIDIA proprietary、要 license 確認): Bitcomp / gANS / zstd-GPU
//! - **DietGPU** (Meta, MIT): ANS-only、license clean な fallback
//! - **CPU zstd**: GPU 無し環境向け究極の fallback / test bed

use std::str::FromStr;

use bytes::Bytes;
use serde::{Deserialize, Serialize};
use thiserror::Error;

pub mod cpu_gzip;
pub mod cpu_zstd;
pub mod dietgpu;
pub mod dispatcher;
#[cfg(feature = "nvcomp-gpu")]
mod ferro_compress;
pub mod index;
pub mod multipart;
pub mod nvcomp;
pub mod passthrough;
pub mod registry;

pub use registry::CodecRegistry;

/// 圧縮 codec の種類 (manifest に記録、後段の decompress で codec を確定するために使う)
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum CodecKind {
    Passthrough,
    NvcompBitcomp,
    NvcompGans,
    NvcompZstd,
    DietGpuAns,
    CpuZstd,
    /// nvCOMP GDeflate (v0.2 #9). DEFLATE-family GPU codec; output bytes are
    /// NOT gzip-compatible at the wire level (different framing) but the
    /// algorithm-level format aligns with stock DEFLATE/zlib decoders given
    /// the right wrapper.
    NvcompGDeflate,
    /// CPU gzip via `flate2` (v0.4 #26). Produces RFC 1952 gzip output that
    /// any standard `gunzip`-aware client can decode without knowing about
    /// S4. Pair with the `Content-Encoding: gzip` header to serve to a
    /// browser / curl that's never heard of S4.
    CpuGzip,
}

impl CodecKind {
    pub fn as_str(self) -> &'static str {
        match self {
            Self::Passthrough => "passthrough",
            Self::NvcompBitcomp => "nvcomp-bitcomp",
            Self::NvcompGans => "nvcomp-gans",
            Self::NvcompZstd => "nvcomp-zstd",
            Self::DietGpuAns => "dietgpu-ans",
            Self::CpuZstd => "cpu-zstd",
            Self::NvcompGDeflate => "nvcomp-gdeflate",
            Self::CpuGzip => "cpu-gzip",
        }
    }

    /// 安定 numeric ID。`s4-codec/multipart.rs` の frame header に書き込む際に使う。
    /// ⚠️ **この値は wire format の一部** — 既存値の変更禁止 (新 codec は新 ID を割当)。
    pub fn id(self) -> u32 {
        match self {
            Self::Passthrough => 0,
            Self::CpuZstd => 1,
            Self::NvcompZstd => 2,
            Self::NvcompBitcomp => 3,
            Self::NvcompGans => 4,
            Self::DietGpuAns => 5,
            Self::NvcompGDeflate => 6,
            Self::CpuGzip => 7,
        }
    }

    pub fn from_id(id: u32) -> Option<Self> {
        Some(match id {
            0 => Self::Passthrough,
            1 => Self::CpuZstd,
            2 => Self::NvcompZstd,
            3 => Self::NvcompBitcomp,
            4 => Self::NvcompGans,
            5 => Self::DietGpuAns,
            6 => Self::NvcompGDeflate,
            7 => Self::CpuGzip,
            _ => return None,
        })
    }
}

#[derive(Debug, thiserror::Error)]
#[error("unknown codec kind: {0}")]
pub struct ParseCodecKindError(String);

impl FromStr for CodecKind {
    type Err = ParseCodecKindError;
    fn from_str(s: &str) -> Result<Self, Self::Err> {
        Ok(match s {
            "passthrough" => Self::Passthrough,
            "nvcomp-bitcomp" => Self::NvcompBitcomp,
            "nvcomp-gans" => Self::NvcompGans,
            "nvcomp-zstd" => Self::NvcompZstd,
            "dietgpu-ans" => Self::DietGpuAns,
            "cpu-zstd" => Self::CpuZstd,
            "nvcomp-gdeflate" => Self::NvcompGDeflate,
            "cpu-gzip" => Self::CpuGzip,
            other => return Err(ParseCodecKindError(other.into())),
        })
    }
}

/// 圧縮済 chunk のメタ情報。S3 オブジェクトの metadata に格納される。
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ChunkManifest {
    pub codec: CodecKind,
    pub original_size: u64,
    pub compressed_size: u64,
    pub crc32c: u32,
}

/// codec 操作のエラー型。`anyhow::Error` ではなく専用型にすることで、上位 (S4Service) が
/// HTTP エラーコードを意味的に出し分けやすくする。
#[derive(Debug, Error)]
pub enum CodecError {
    #[error("codec mismatch: expected {expected:?}, got {got:?}")]
    CodecMismatch { expected: CodecKind, got: CodecKind },

    #[error("crc32c mismatch (chunk corruption?): expected {expected:#010x}, got {got:#010x}")]
    CrcMismatch { expected: u32, got: u32 },

    #[error("compressed size mismatch: manifest says {expected} bytes, payload is {got} bytes")]
    SizeMismatch { expected: u64, got: u64 },

    #[error("compression backend error: {0}")]
    Backend(#[from] anyhow::Error),

    #[error("io error: {0}")]
    Io(#[from] std::io::Error),

    #[error("blocking-task join error: {0}")]
    Join(#[from] tokio::task::JoinError),

    #[error("codec {0:?} is not registered in this CodecRegistry")]
    UnregisteredCodec(CodecKind),
}

/// pluggable な圧縮 backend trait。
///
/// すべて async — GPU codec は CUDA stream に await でき、CPU codec は
/// `spawn_blocking` で別スレッドへ逃がす。
#[async_trait::async_trait]
pub trait Codec: Send + Sync {
    /// この実装が提供する codec の種類
    fn kind(&self) -> CodecKind;

    /// 圧縮: 入力 bytes → 圧縮済 bytes + manifest
    async fn compress(&self, input: Bytes) -> Result<(Bytes, ChunkManifest), CodecError>;

    /// 解凍: 圧縮済 bytes + manifest → 元の bytes
    async fn decompress(&self, input: Bytes, manifest: &ChunkManifest)
    -> Result<Bytes, CodecError>;
}

pub use dispatcher::CodecDispatcher;