use super::*;
use crate::game_events::ReplayGameEvent;
impl From<GameSDropUserEvent> for ReplayGameEvent {
fn from(source: GameSDropUserEvent) -> ReplayGameEvent {
ReplayGameEvent::DropUser(crate::game_events::DropUserEvent {
m_drop_session_user_id: source.m_drop_session_user_id.into(),
m_reason: source.m_reason.into(),
})
}
}
impl From<ELeaveReason> for crate::game_events::ELeaveReason {
fn from(source: ELeaveReason) -> crate::game_events::ELeaveReason {
match source {
ELeaveReason::EUserLeft => crate::game_events::ELeaveReason::UserLeft,
ELeaveReason::EUserDropped => crate::game_events::ELeaveReason::UserDropped,
ELeaveReason::EUserBanned => crate::game_events::ELeaveReason::UserBanned,
ELeaveReason::EUserVictory => crate::game_events::ELeaveReason::UserVictory,
ELeaveReason::EUserDefeat => crate::game_events::ELeaveReason::UserDefeat,
ELeaveReason::EUserTied => crate::game_events::ELeaveReason::UserTied,
ELeaveReason::EUserDesynced => crate::game_events::ELeaveReason::UserDesynced,
ELeaveReason::EUserOutOfTime => crate::game_events::ELeaveReason::UserOutOfTime,
ELeaveReason::EWeWereUnresponsive => {
crate::game_events::ELeaveReason::WeWereUnresponsive
}
ELeaveReason::EWeContinuedAlone => crate::game_events::ELeaveReason::WeContinuedAlone,
ELeaveReason::EReplayDesynced => crate::game_events::ELeaveReason::ReplayDesynced,
ELeaveReason::EUserTimeout => crate::game_events::ELeaveReason::UserTimeout,
ELeaveReason::EUserDisconnected => crate::game_events::ELeaveReason::UserDisconnected,
ELeaveReason::EUnrecoverable => crate::game_events::ELeaveReason::Unrecoverable,
ELeaveReason::EUserCatchupDesynced => {
crate::game_events::ELeaveReason::UserCatchupDesynced
}
ELeaveReason::ETakeCommandDropped => {
crate::game_events::ELeaveReason::TakeCommandDropped
}
}
}
}