ryot_tiled 0.2.2

Supports tile-based game development, providing tools for drawing and managing tilesets and tiled maps.
Documentation
[dependencies.bevy_app]
optional = true
version = "0.13"

[dependencies.bevy_asset]
optional = true
version = "0.13"

[dependencies.bevy_ecs]
features = ["bevy_reflect"]
optional = true
version = "0.13"

[dependencies.bevy_hierarchy]
optional = true
version = "0.13"

[dependencies.bevy_math]
optional = true
version = "0.13"

[dependencies.bevy_reflect]
features = ["bevy"]
optional = true
version = "0.13"

[dependencies.bevy_render]
optional = true
version = "0.13"

[dependencies.bevy_sprite]
optional = true
version = "0.13"

[dependencies.bevy_stroked_text]
optional = true
version = "0.2"

[dependencies.bevy_time]
optional = true
version = "0.13"

[dependencies.bevy_transform]
optional = true
version = "0.13"

[dependencies.bevy_utils]
optional = true
version = "0.13"

[dependencies.bevy_window]
optional = true
version = "0.13"

[dependencies.color-eyre]
version = "0.6"

[dependencies.derive_more]
version = "0.99.17"

[dependencies.egui]
default-features = false
features = ["bytemuck"]
optional = true
version = "0.26"

[dependencies.glam]
features = ["serde"]
version = "0.25"

[dependencies.heed]
features = ["serde-rmp"]
optional = true
version = "0.20.0-alpha.9"

[dependencies.itertools]
version = "0.12.1"

[dependencies.postcard]
features = ["alloc"]
version = "1.0"

[dependencies.quickcheck]
optional = true
version = "1"

[dependencies.quickcheck_macros]
optional = true
version = "1"

[dependencies.rand]
version = "0.8"

[dependencies.rayon]
version = "1.8.0"

[dependencies.ryot_core]
version = "0.2"

[dependencies.ryot_utils]
version = "0.2"

[dependencies.serde]
features = ["derive"]
version = "1.0"

[dependencies.strum]
features = ["derive"]
version = "0.26"

[dependencies.thiserror]
version = "1.0"
[dev-dependencies.rstest]
version = "0.18"

[dev-dependencies.time-test]
version = "0.2.3"

[features]
bevy = ["dep:bevy_app", "dep:bevy_asset", "dep:bevy_ecs", "dep:bevy_hierarchy", "dep:bevy_math", "dep:bevy_reflect", "dep:bevy_render", "dep:bevy_sprite", "dep:bevy_time", "dep:bevy_transform", "dep:bevy_utils", "dep:bevy_window", "dep:bevy_stroked_text"]
debug = []
default = ["bevy"]
egui = ["dep:egui"]
lmdb = ["dep:heed"]
test-utils = ["dep:quickcheck", "dep:quickcheck_macros"]

[package]
authors = ["Lucas Grossi <lucas.ggrosis@gmail.com>", "Luan Santos <cargo@luan.sh>"]
categories = ["game-development", "games"]
description = "Supports tile-based game development, providing tools for drawing and managing tilesets and tiled maps."
documentation = "https://docs.rs/ryot/"
edition = "2021"
homepage = "https://github.com/ry-ot/Ryot"
keywords = ["tiled-maps", "tiled-2d-games", "level-design", "game-development", "ryot"]
license = "AGPL-3.0-only"
name = "ryot_tiled"
repository = "https://github.com/ry-ot/Ryot"
version = "0.2.2"
[package.metadata.docs.rs]
all-features = true
rustdoc-args = ["-Zunstable-options", "--cfg", "docsrs"]