use crate::bevy_ryot::drawing::brushes::*;
#[cfg(feature = "egui")]
use crate::include_svg;
pub struct Round;
const NAME: &str = "Round";
#[cfg(feature = "egui")]
const ICON: egui::ImageSource = include_svg!(
r##"
<svg xmlns="http://www.w3.org/2000/svg" width="32" height="32" fill="#fff6c2" viewBox="0 0 256 256"><path d="M232,128A104,104,0,1,1,128,24,104.13,104.13,0,0,1,232,128Z"></path></svg>
"##
);
impl<B: BrushItem> From<Round> for Brush<B> {
fn from(_: Round) -> Self {
Brush::new(
round::<B>,
NAME,
#[cfg(feature = "egui")]
ICON,
)
}
}
pub fn round<B: BrushItem>(params: BrushParams<B>, center: B) -> Vec<B> {
let mut elements = Vec::new();
let center_pos = center.get_position();
let size = params.get_size(center);
for x in center_pos.x.saturating_sub(size)..=center_pos.x.saturating_add(size) {
for y in center_pos.y.saturating_sub(size)..=center_pos.y.saturating_add(size) {
let distance = center_pos.distance(TilePosition::new(x, y, center_pos.z));
if distance <= size as f32 {
elements.push(B::from_position(
center,
TilePosition::new(x, y, center_pos.z),
));
}
}
}
elements
}