[package]
edition = "2021"
name = "ry-gfx"
version = "0.10.8"
build = "build.rs"
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Ry Graphics Layer - SDL2 Backend + GPU Instancing + FSR 1.0 for Termux and low-end devices"
documentation = "https://docs.rs/ry-gfx"
readme = "README.md"
keywords = [
"game-engine",
"graphics",
"sdl2",
"gpu-instancing",
"termux",
]
categories = [
"game-engines",
"rendering::engine",
]
license = "MIT"
repository = "https://github.com/lapumlbb18-blip/Ry-dit"
resolver = "3"
[features]
default = []
migui = ["dep:migui"]
[lib]
name = "ry_gfx"
path = "src/lib.rs"
[[example]]
name = "demo"
path = "examples/demo.rs"
[[example]]
name = "demo_render_queue"
path = "examples/demo_render_queue.rs"
[dependencies.gl]
version = "0.14.0"
[dependencies.migui]
version = "0.4"
optional = true
[dependencies.raylib]
version = "5.5.1"
features = ["nobuild"]
default-features = false
[dependencies.sdl2]
version = "0.37"
features = [
"image",
"ttf",
"mixer",
]
[dependencies.v-shield]
version = "0.2"
features = ["native"]
default-features = false
[build-dependencies.pkg-config]
version = "0.3"