ry-gfx 0.10.8

Ry Graphics Layer - SDL2 Backend + GPU Instancing + FSR 1.0 for Termux and low-end devices
Documentation
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[package]
edition = "2021"
name = "ry-gfx"
version = "0.10.8"
build = "build.rs"
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Ry Graphics Layer - SDL2 Backend + GPU Instancing + FSR 1.0 for Termux and low-end devices"
documentation = "https://docs.rs/ry-gfx"
readme = "README.md"
keywords = [
    "game-engine",
    "graphics",
    "sdl2",
    "gpu-instancing",
    "termux",
]
categories = [
    "game-engines",
    "rendering::engine",
]
license = "MIT"
repository = "https://github.com/lapumlbb18-blip/Ry-dit"
resolver = "3"

[features]
default = []
migui = ["dep:migui"]

[lib]
name = "ry_gfx"
path = "src/lib.rs"

[[example]]
name = "demo"
path = "examples/demo.rs"

[[example]]
name = "demo_render_queue"
path = "examples/demo_render_queue.rs"

[dependencies.gl]
version = "0.14.0"

[dependencies.migui]
version = "0.4"
optional = true

[dependencies.raylib]
version = "5.5.1"
features = ["nobuild"]
default-features = false

[dependencies.sdl2]
version = "0.37"
features = [
    "image",
    "ttf",
    "mixer",
]

[dependencies.v-shield]
version = "0.2"
features = ["native"]
default-features = false

[build-dependencies.pkg-config]
version = "0.3"