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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use crate::common::{BitArray, CharacterSet, Result};
use super::{State, Token};
/**
* This produces nearly optimal encodings of text into the first-level of
* encoding used by Aztec code.
*
* It uses a dynamic algorithm. For each prefix of the string, it determines
* a set of encodings that could lead to this prefix. We repeatedly add a
* character and generate a new set of optimal encodings until we have read
* through the entire input.
*
* @author Frank Yellin
* @author Rustam Abdullaev
*/
pub struct HighLevelEncoder {
text: Vec<u8>,
charset: CharacterSet,
}
impl HighLevelEncoder {
pub const MODE_NAMES: [&'static str; 5] = ["UPPER", "LOWER", "DIGIT", "MIXED", "PUNCT"];
pub const MODE_UPPER: usize = 0; // 5 bits
pub const MODE_LOWER: usize = 1; // 5 bits
pub const MODE_DIGIT: usize = 2; // 4 bits
pub const MODE_MIXED: usize = 3; // 5 bits
pub const MODE_PUNCT: usize = 4; // 5 bits
// The Latch Table shows, for each pair of Modes, the optimal method for
// getting from one mode to another. In the worst possible case, this can
// be up to 14 bits. In the best possible case, we are already there!
// The high half-word of each entry gives the number of bits.
// The low half-word of each entry are the actual bits necessary to change
pub const LATCH_TABLE: [[u32; 5]; 5] = [
[
0,
(5 << 16) + 28, // UPPER -> LOWER
(5 << 16) + 30, // UPPER -> DIGIT
(5 << 16) + 29, // UPPER -> MIXED
(10 << 16) + (29 << 5) + 30, // UPPER -> MIXED -> PUNCT
],
[
(9 << 16) + (30 << 4) + 14, // LOWER -> DIGIT -> UPPER
0,
(5 << 16) + 30, // LOWER -> DIGIT
(5 << 16) + 29, // LOWER -> MIXED
(10 << 16) + (29 << 5) + 30, // LOWER -> MIXED -> PUNCT
],
[
(4 << 16) + 14, // DIGIT -> UPPER
(9 << 16) + (14 << 5) + 28, // DIGIT -> UPPER -> LOWER
0,
(9 << 16) + (14 << 5) + 29, // DIGIT -> UPPER -> MIXED
(14 << 16) + (14 << 10) + (29 << 5) + 30,
], // DIGIT -> UPPER -> MIXED -> PUNCT
[
(5 << 16) + 29, // MIXED -> UPPER
(5 << 16) + 28, // MIXED -> LOWER
(10 << 16) + (29 << 5) + 30, // MIXED -> UPPER -> DIGIT
0,
(5 << 16) + 30, // MIXED -> PUNCT
],
[
(5 << 16) + 31, // PUNCT -> UPPER
(10 << 16) + (31 << 5) + 28, // PUNCT -> UPPER -> LOWER
(10 << 16) + (31 << 5) + 30, // PUNCT -> UPPER -> DIGIT
(10 << 16) + (31 << 5) + 29, // PUNCT -> UPPER -> MIXED
0,
],
];
// A reverse mapping from [mode][char] to the encoding for that character
// in that mode. An entry of 0 indicates no mapping exists.
pub const CHAR_MAP: [[u8; 256]; 5] = {
let mut char_map = [[0u8; 256]; 5];
char_map[Self::MODE_UPPER][b' ' as usize] = 1;
let mut c = b'A';
while c <= b'Z' {
char_map[Self::MODE_UPPER][c as usize] = c - b'A' + 2;
c += 1;
}
// for (int c = 'A'; c <= 'Z'; c++) {
// char_map[Self::MODE_UPPER][c] = c - 'A' + 2;
// }
char_map[Self::MODE_LOWER][b' ' as usize] = 1;
let mut c = b'a';
while c <= b'z' {
char_map[Self::MODE_LOWER][c as usize] = c - b'a' + 2;
c += 1;
}
// for (int c = 'a'; c <= 'z'; c++) {
// char_map[Self::MODE_LOWER][c] = c - 'a' + 2;
// }
char_map[Self::MODE_DIGIT][b' ' as usize] = 1;
let mut c = b'0';
while c <= b'9' {
char_map[Self::MODE_DIGIT][c as usize] = c - b'0' + 2;
c += 1;
}
// for (int c = '0'; c <= '9'; c++) {
// char_map[Self::MODE_DIGIT][c] = c - '0' + 2;
// }
char_map[Self::MODE_DIGIT][b',' as usize] = 12;
char_map[Self::MODE_DIGIT][b'.' as usize] = 13;
let mixed_table = [
'\0', ' ', '\u{1}', '\u{2}', '\u{3}', '\u{4}', '\u{5}', '\u{6}', '\u{7}', '\u{8}',
'\t', '\n', '\u{000b}', '\u{000c}', '\r', '\u{001b}', '\u{001c}', '\u{001d}',
'\u{001e}', '\u{001f}', '@', '\\', '^', '_', '`', '|', '~', '\u{007f}',
];
let mut i = 0;
while i < mixed_table.len() {
char_map[Self::MODE_MIXED][mixed_table[i] as u8 as usize] = i as u8;
i += 1;
}
// for (int i = 0; i < mixedTable.length; i++) {
// CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
// }
let punct_table = [
b'\0', b'\r', b'\0', b'\0', b'\0', b'\0', b'!', b'\'', b'#', b'$', b'%', b'&', b'\'',
b'(', b')', b'*', b'+', b',', b'-', b'.', b'/', b':', b';', b'<', b'=', b'>', b'?',
b'[', b']', b'{', b'}',
];
let mut i = 0;
while i < punct_table.len() {
if punct_table[i] > 0u8 {
char_map[Self::MODE_PUNCT][punct_table[i] as usize] = i as u8;
}
i += 1;
}
// for (int i = 0; i < punctTable.length; i++) {
// if (punctTable[i] > 0) {
// CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
// }
// }
char_map
};
// private static final int[][] CHAR_MAP = new int[5][256];
// static {
// CHAR_MAP[MODE_UPPER][' '] = 1;
// for (int c = 'A'; c <= 'Z'; c++) {
// CHAR_MAP[MODE_UPPER][c] = c - 'A' + 2;
// }
// CHAR_MAP[MODE_LOWER][' '] = 1;
// for (int c = 'a'; c <= 'z'; c++) {
// CHAR_MAP[MODE_LOWER][c] = c - 'a' + 2;
// }
// CHAR_MAP[MODE_DIGIT][' '] = 1;
// for (int c = '0'; c <= '9'; c++) {
// CHAR_MAP[MODE_DIGIT][c] = c - '0' + 2;
// }
// CHAR_MAP[MODE_DIGIT][','] = 12;
// CHAR_MAP[MODE_DIGIT]['.'] = 13;
// int[] mixedTable = {
// '\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
// '\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
// '_', '`', '|', '~', '\177'
// };
// for (int i = 0; i < mixedTable.length; i++) {
// CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
// }
// int[] punctTable = {
// '\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
// '(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
// '[', ']', '{', '}'
// };
// for (int i = 0; i < punctTable.length; i++) {
// if (punctTable[i] > 0) {
// CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
// }
// }
// }
// A map showing the available shift codes. (The shifts to BINARY are not
// shown
pub const SHIFT_TABLE: [[i32; 6]; 6] = {
// mode shift codes, per table
let mut shift_table = [[-1; 6]; 6];
shift_table[Self::MODE_UPPER][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_LOWER][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_LOWER][Self::MODE_UPPER] = 28;
shift_table[Self::MODE_MIXED][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_DIGIT][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_DIGIT][Self::MODE_UPPER] = 15;
shift_table
};
// const SHIFT_TABLE : [[u32]]= new int[6][6]; // mode shift codes, per table
// static {
// for (int[] table : SHIFT_TABLE) {
// Arrays.fill(table, -1);
// }
// SHIFT_TABLE[MODE_UPPER][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_LOWER][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_LOWER][MODE_UPPER] = 28;
// SHIFT_TABLE[MODE_MIXED][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_DIGIT][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_DIGIT][MODE_UPPER] = 15;
// }
pub fn new(text: Vec<u8>) -> Self {
Self {
text,
charset: CharacterSet::ISO8859_1,
}
}
pub fn with_charset(text: Vec<u8>, charset: CharacterSet) -> Self {
Self { text, charset }
}
/**
* @return text represented by this encoder encoded as a {@link BitArray}
*/
pub fn encode(&self) -> Result<BitArray> {
let mut initial_state = State::new(Token::new(), Self::MODE_UPPER as u32, 0, 0);
//if let Some(eci) = CharacterSetECI::getCharacterSetECI(self.charset) {
if self.charset != CharacterSet::ISO8859_1 {
//} && eci != CharacterSetECI::Cp1252 {
initial_state = initial_state.appendFLGn(self.charset.into())?;
}
// } else {
// return Err(Exceptions::illegal_argument_with(
// "No ECI code for character set",
// ));
// }
// if self.charset != null {
// CharacterSetECI eci = CharacterSetECI.getCharacterSetECI(charset);
// if (null == eci) {
// throw new IllegalArgumentException("No ECI code for character set " + charset);
// }
// initialState = initialState.appendFLGn(eci.getValue());
// }
let mut states = vec![initial_state];
let mut index = 0;
while index < self.text.len() {
// for index in 0..self.text.len() {
// for (int index = 0; index < text.length; index++) {
let next_char = if index + 1 < self.text.len() {
self.text[index + 1]
} else {
0
};
let pair_code = match self.text[index] {
b'\r' if next_char == b'\n' => 2,
b'.' if next_char == b' ' => 3,
b',' if next_char == b' ' => 4,
b':' if next_char == b' ' => 5,
_ => 0,
};
if pair_code > 0 {
// We have one of the four special PUNCT pairs. Treat them specially.
// Get a new set of states for the two new characters.
states = Self::update_state_list_for_pair(states, index as u32, pair_code);
index += 1;
} else {
// Get a new set of states for the new character.
states = self.update_state_list_for_char(states, index as u32);
}
index += 1;
}
// for state in &states {
// dbg!(state.clone().toBitArray(&self.text).to_string());
// }
// We are left with a set of states. Find the shortest one.
let min_state = states
.into_iter()
.min_by(|a, b| {
let diff: i64 = a.getBitCount() as i64 - b.getBitCount() as i64;
diff.cmp(&0)
// match diff {
// ..0 => Ordering::Less,
// 0 => Ordering::Equal,
// 0.. => Ordering::Greater,
// }
// if diff < 0 {
// Ordering::Less
// } else if diff == 0 {
// Ordering::Equal
// } else {
// Ordering::Greater
// }
// a.getBitCount() - b.getBitCount()
})
.unwrap();
// let minState = Collections.min(states, new Comparator<State>() {
// @Override
// public int compare(State a, State b) {
// return a.getBitCount() - b.getBitCount();
// }
// });
// Convert it to a bit array, and return.
// dbg!(min_state.clone().toBitArray(&self.text).to_string());
min_state.toBitArray(&self.text)
}
// We update a set of states for a new character by updating each state
// for the new character, merging the results, and then removing the
// non-optimal states.
fn update_state_list_for_char(&self, states: Vec<State>, index: u32) -> Vec<State> {
let mut result = Vec::new();
for state in states {
// for (State state : states) {
self.update_state_for_char(state, index, &mut result);
}
Self::simplify_states(result)
}
// Return a set of states that represent the possible ways of updating this
// state for the next character. The resulting set of states are added to
// the "result" list.
fn update_state_for_char(&self, state: State, index: u32, result: &mut Vec<State>) {
let ch = self.text[index as usize];
let char_in_current_table = Self::CHAR_MAP[state.getMode() as usize][ch as usize] > 0;
let mut state_no_binary = None;
for mode in 0..=Self::MODE_PUNCT {
// for (int mode = 0; mode <= MODE_PUNCT; mode++) {
let char_in_mode = Self::CHAR_MAP[mode][ch as usize];
if char_in_mode > 0 {
if state_no_binary.is_none() {
// Only create stateNoBinary the first time it's required.
state_no_binary = Some(state.clone().endBinaryShift(index));
}
// Try generating the character by latching to its mode
if !char_in_current_table
|| mode as u32 == state.getMode()
|| mode == Self::MODE_DIGIT
{
// If the character is in the current table, we don't want to latch to
// any other mode except possibly digit (which uses only 4 bits). Any
// other latch would be equally successful *after* this character, and
// so wouldn't save any bits.
let latch_state = state_no_binary
.clone()
.unwrap()
.latchAndAppend(mode as u32, char_in_mode as u32);
result.push(latch_state);
}
// Try generating the character by switching to its mode.
if !char_in_current_table && Self::SHIFT_TABLE[state.getMode() as usize][mode] >= 0
{
// It never makes sense to temporarily shift to another mode if the
// character exists in the current mode. That can never save bits.
let shift_state = state_no_binary
.clone()
.unwrap()
.shiftAndAppend(mode as u32, char_in_mode as u32);
result.push(shift_state);
}
}
}
if state.getBinaryShiftByteCount() > 0
|| Self::CHAR_MAP[state.getMode() as usize][ch as usize] == 0
{
// It's never worthwhile to go into binary shift mode if you're not already
// in binary shift mode, and the character exists in your current mode.
// That can never save bits over just outputting the char in the current mode.
let binary_state = state.addBinaryShiftChar(index);
result.push(binary_state);
}
}
fn update_state_list_for_pair(states: Vec<State>, index: u32, pairCode: u32) -> Vec<State> {
let mut result = Vec::new();
for state in states {
// for (State state : states) {
Self::update_state_for_pair(state, index, pairCode, &mut result);
}
Self::simplify_states(result)
}
fn update_state_for_pair(state: State, index: u32, pair_code: u32, result: &mut Vec<State>) {
let state_no_binary = state.clone().endBinaryShift(index);
// Possibility 1. Latch to MODE_PUNCT, and then append this code
result.push(
state_no_binary
.clone()
.latchAndAppend(Self::MODE_PUNCT as u32, pair_code),
);
if state.getMode() != Self::MODE_PUNCT as u32 {
// Possibility 2. Shift to MODE_PUNCT, and then append this code.
// Every state except MODE_PUNCT (handled above) can shift
result.push(
state_no_binary
.clone()
.shiftAndAppend(Self::MODE_PUNCT as u32, pair_code),
);
}
if pair_code == 3 || pair_code == 4 {
// both characters are in DIGITS. Sometimes better to just add two digits
let digit_state = state_no_binary
.latchAndAppend(Self::MODE_DIGIT as u32, 16 - pair_code) // period or comma in DIGIT
.latchAndAppend(Self::MODE_DIGIT as u32, 1); // space in DIGIT
result.push(digit_state);
}
if state.getBinaryShiftByteCount() > 0 {
// It only makes sense to do the characters as binary if we're already
// in binary mode.
let binary_state = state
.addBinaryShiftChar(index)
.addBinaryShiftChar(index + 1);
result.push(binary_state);
}
}
fn simplify_states(states: Vec<State>) -> Vec<State> {
let mut result: Vec<State> = Vec::new();
for newState in states {
let add = result
.iter()
.fold(true, |acc, s| !s.isBetterThanOrEqualTo(&newState) && acc);
if add {
result.retain(|s| !newState.isBetterThanOrEqualTo(s));
}
if add {
result.push(newState);
}
}
result
}
}