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use crate::Point;
use super::{util::opposite, Direction, Value};
/**
* @brief The BitMatrixCursor represents a current position inside an image and current direction it can advance towards.
*
* The current position and direction is a PointT<T>. So depending on the type it can be used to traverse the image
* in a Bresenham style (PointF) or in a discrete way (step only horizontal/vertical/diagonal (PointI)).
*/
pub trait BitMatrixCursor {
// const BitMatrix* img;
// POINT p; // current position
// POINT d; // current direction
// BitMatrixCursor(const BitMatrix& image, POINT p, POINT d) : img(&image), p(p) { setDirection(d); }
fn testAt(&self, p: Point) -> Value; //const
// {
// return img->isIn(p) ? Value{img->get(p)} : Value{};
// }
fn blackAt(&self, pos: Point) -> bool {
self.testAt(pos).isBlack()
}
fn whiteAt(&self, pos: Point) -> bool {
self.testAt(pos).isWhite()
}
fn isIn(&self, p: Point) -> bool; // { return img->isIn(p); }
fn isInSelf(&self) -> bool; // { return self.isIn(p); }
fn isBlack(&self) -> bool; // { return blackAt(p); }
fn isWhite(&self) -> bool; // { return whiteAt(p); }
fn front(&self) -> &Point; //{ return d; }
fn back(&self) -> Point; // { return {-d.x, -d.y}; }
fn left(&self) -> Point; //{ return {d.y, -d.x}; }
fn right(&self) -> Point; //{ return {-d.y, d.x}; }
fn direction(&self, dir: Direction) -> Point {
self.right() * Into::<i32>::into(dir)
}
fn turnBack(&mut self); // noexcept { d = back(); }
fn turnLeft(&mut self); //noexcept { d = left(); }
fn turnRight(&mut self); //noexcept { d = right(); }
fn turn(&mut self, dir: Direction); //noexcept { d = direction(dir); }
fn edgeAt_point(&self, d: Point) -> Value;
// {
// Value v = testAt(p);
// return testAt(p + d) != v ? v : Value();
// }
fn edgeAtFront(&self) -> Value {
return self.edgeAt_point(*self.front());
}
fn edgeAtBack(&self) -> Value {
self.edgeAt_point(self.back())
}
fn edgeAtLeft(&self) -> Value {
self.edgeAt_point(self.left())
}
fn edgeAtRight(&self) -> Value {
self.edgeAt_point(self.right())
}
fn edgeAt_direction(&self, dir: Direction) -> Value {
self.edgeAt_point(self.direction(dir))
}
fn setDirection(&mut self, dir: Point); // { d = bresenhamDirection(dir); }
// fn setDirection(&self, dir: Point);// { d = dir; }
fn step(&mut self, s: Option<f32>) -> bool; // DEF to 1
// {
// p += s * d;
// return isIn(p);
// }
fn movedBy<T: BitMatrixCursor>(self, d: Point) -> Self;
// {
// auto res = *this;
// res.p += d;
// return res;
// }
/**
* @brief stepToEdge advances cursor to one step behind the next (or n-th) edge.
* @param nth number of edges to pass
* @param range max number of steps to take
* @param backup whether or not to backup one step so we land in front of the edge
* @return number of steps taken or 0 if moved outside of range/image
*/
fn stepToEdge(&mut self, nth: Option<i32>, range: Option<i32>, backup: Option<bool>) -> i32;
// fn stepToEdge(&self, int nth = 1, int range = 0, bool backup = false) -> i32
// {
// // TODO: provide an alternative and faster out-of-bounds check than isIn() inside testAt()
// int steps = 0;
// auto lv = testAt(p);
// while (nth && (!range || steps < range) && lv.isValid()) {
// ++steps;
// auto v = testAt(p + steps * d);
// if (lv != v) {
// lv = v;
// --nth;
// }
// }
// if (backup)
// --steps;
// p += steps * d;
// return steps * (nth == 0);
// }
fn stepAlongEdge(&mut self, dir: Direction, skipCorner: Option<bool>) -> bool
// fn stepAlongEdge(&self, dir:Direction, skipCorner:Option<bool> = false) -> bool
{
let skipCorner = if let Some(sc) = skipCorner { sc } else { false };
if !self.edgeAt_direction(dir).isValid() {
self.turn(dir);
} else if self.edgeAtFront().isValid() {
self.turn(opposite(dir));
if self.edgeAtFront().isValid() {
self.turn(opposite(dir));
if self.edgeAtFront().isValid() {
return false;
}
}
}
let mut ret = self.step(None);
if ret && skipCorner && !self.edgeAt_direction(dir).isValid() {
self.turn(dir);
ret = self.step(None);
}
ret
}
fn countEdges(&mut self, range: i32) -> i32 {
let mut res = 0;
let mut range = range;
let mut steps;
while {
steps = if range == 0 {
0
} else {
self.stepToEdge(Some(1), Some(range), None)
};
steps > 0
} {
range -= steps;
res += 1;
}
res
}
// template<typename ARRAY>
// ARRAY readPattern(int range = 0)
// {
// ARRAY res;
// for (auto& i : res)
// i = stepToEdge(1, range);
// return res;
// }
// template<typename ARRAY>
// ARRAY readPatternFromBlack(int maxWhitePrefix, int range = 0)
// {
// if (maxWhitePrefix && isWhite() && !stepToEdge(1, maxWhitePrefix))
// return {};
// return readPattern<ARRAY>(range);
// }
}