rx-editor 0.3.0

a modern, extensible pixel editor
Documentation
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#version 450

layout(location = 0) in vec2 position;
layout(location = 1) in vec2 uv;

layout(location = 0) out vec2 f_uv;

void main() {
	f_uv = uv;
	gl_Position = vec4(position, 0.0, 1.0);
}