use num_derive::FromPrimitive;
#[derive(Debug, Clone, Copy, PartialEq, Eq, FromPrimitive)]
#[repr(u32)]
pub enum RwSections {
RwStruct = 0x0001,
RwString = 0x0002,
RwExtension = 0x0003,
RwTexture = 0x0006,
RwMaterial = 0x0007,
RwMaterialList = 0x0008,
RwFrameList = 0x000E,
RwGeometry = 0x000F,
RwClump = 0x0010,
RwAtomic = 0x0014,
RwTextureNative = 0x0015,
RwTextureDictionary = 0x0016,
RwGeometryList = 0x001A,
RwSkin = 0x116,
RwAnim = 0x11E,
RwMaterialEffectsPLG = 0x0120,
RwReflectionMaterial = 0x0253F2FC,
RwNodeName = 0x0253F2FE,
}