use super::frame;
use crate::decoding::dictionary::Dictionary;
use crate::decoding::scratch::DecoderScratch;
use crate::decoding::{self, dictionary};
use crate::io::{Error, Read, Write};
use alloc::collections::BTreeMap;
use alloc::vec::Vec;
use core::convert::TryInto;
pub struct FrameDecoder {
state: Option<FrameDecoderState>,
dicts: BTreeMap<u32, Dictionary>,
}
struct FrameDecoderState {
pub frame: frame::Frame,
decoder_scratch: DecoderScratch,
frame_finished: bool,
block_counter: usize,
bytes_read_counter: u64,
check_sum: Option<u32>,
using_dict: Option<u32>,
}
pub enum BlockDecodingStrategy {
All,
UptoBlocks(usize),
UptoBytes(usize),
}
#[derive(Debug, derive_more::Display, derive_more::From)]
#[cfg_attr(feature = "std", derive(derive_more::Error))]
#[non_exhaustive]
pub enum FrameDecoderError {
#[display(fmt = "{_0:?}")]
#[from]
ReadFrameHeaderError(frame::ReadFrameHeaderError),
#[display(fmt = "{_0:?}")]
#[from]
FrameHeaderError(frame::FrameHeaderError),
#[display(
fmt = "Specified window_size is too big; Requested: {requested}, Max: {MAX_WINDOW_SIZE}"
)]
WindowSizeTooBig { requested: u64 },
#[display(fmt = "{_0:?}")]
#[from]
DictionaryDecodeError(dictionary::DictionaryDecodeError),
#[display(fmt = "Failed to parse/decode block body: {_0}")]
#[from]
FailedToReadBlockHeader(decoding::block_decoder::BlockHeaderReadError),
#[display(fmt = "Failed to parse block header: {_0}")]
FailedToReadBlockBody(decoding::block_decoder::DecodeBlockContentError),
#[display(fmt = "Failed to read checksum: {_0}")]
FailedToReadChecksum(Error),
#[display(fmt = "Decoder must initialized or reset before using it")]
NotYetInitialized,
#[display(fmt = "Decoder encountered error while initializing: {_0}")]
FailedToInitialize(frame::FrameHeaderError),
#[display(fmt = "Decoder encountered error while draining the decodebuffer: {_0}")]
FailedToDrainDecodebuffer(Error),
#[display(
fmt = "Target must have at least as many bytes as the contentsize of the frame reports"
)]
TargetTooSmall,
#[display(
fmt = "Frame header specified dictionary id 0x{dict_id:X} that wasnt provided by add_dict() or reset_with_dict()"
)]
DictNotProvided { dict_id: u32 },
}
const MAX_WINDOW_SIZE: u64 = 1024 * 1024 * 100;
impl FrameDecoderState {
pub fn new(source: impl Read) -> Result<FrameDecoderState, FrameDecoderError> {
let (frame, header_size) = frame::read_frame_header(source)?;
let window_size = frame.header.window_size()?;
Ok(FrameDecoderState {
frame,
frame_finished: false,
block_counter: 0,
decoder_scratch: DecoderScratch::new(window_size as usize),
bytes_read_counter: u64::from(header_size),
check_sum: None,
using_dict: None,
})
}
pub fn reset(&mut self, source: impl Read) -> Result<(), FrameDecoderError> {
let (frame, header_size) = frame::read_frame_header(source)?;
let window_size = frame.header.window_size()?;
if window_size > MAX_WINDOW_SIZE {
return Err(FrameDecoderError::WindowSizeTooBig {
requested: window_size,
});
}
self.frame = frame;
self.frame_finished = false;
self.block_counter = 0;
self.decoder_scratch.reset(window_size as usize);
self.bytes_read_counter = u64::from(header_size);
self.check_sum = None;
self.using_dict = None;
Ok(())
}
}
impl Default for FrameDecoder {
fn default() -> Self {
Self::new()
}
}
impl FrameDecoder {
pub fn new() -> FrameDecoder {
FrameDecoder {
state: None,
dicts: BTreeMap::new(),
}
}
pub fn init(&mut self, source: impl Read) -> Result<(), FrameDecoderError> {
self.reset(source)
}
pub fn reset(&mut self, source: impl Read) -> Result<(), FrameDecoderError> {
use FrameDecoderError as err;
let state = match &mut self.state {
Some(s) => {
s.reset(source)?;
s
}
None => {
self.state = Some(FrameDecoderState::new(source)?);
self.state.as_mut().unwrap()
}
};
if let Some(dict_id) = state.frame.header.dictionary_id() {
let dict = self
.dicts
.get(&dict_id)
.ok_or(err::DictNotProvided { dict_id })?;
state.decoder_scratch.init_from_dict(dict);
state.using_dict = Some(dict_id);
}
Ok(())
}
pub fn add_dict(&mut self, dict: Dictionary) -> Result<(), FrameDecoderError> {
self.dicts.insert(dict.id, dict);
Ok(())
}
pub fn force_dict(&mut self, dict_id: u32) -> Result<(), FrameDecoderError> {
use FrameDecoderError as err;
let Some(state) = self.state.as_mut() else {
return Err(err::NotYetInitialized);
};
let dict = self
.dicts
.get(&dict_id)
.ok_or(err::DictNotProvided { dict_id })?;
state.decoder_scratch.init_from_dict(dict);
state.using_dict = Some(dict_id);
Ok(())
}
pub fn content_size(&self) -> u64 {
match &self.state {
None => 0,
Some(s) => s.frame.header.frame_content_size(),
}
}
pub fn get_checksum_from_data(&self) -> Option<u32> {
let state = match &self.state {
None => return None,
Some(s) => s,
};
state.check_sum
}
#[cfg(feature = "hash")]
pub fn get_calculated_checksum(&self) -> Option<u32> {
use core::hash::Hasher;
let state = match &self.state {
None => return None,
Some(s) => s,
};
let cksum_64bit = state.decoder_scratch.buffer.hash.finish();
Some(cksum_64bit as u32)
}
pub fn bytes_read_from_source(&self) -> u64 {
let state = match &self.state {
None => return 0,
Some(s) => s,
};
state.bytes_read_counter
}
pub fn is_finished(&self) -> bool {
let state = match &self.state {
None => return true,
Some(s) => s,
};
if state.frame.header.descriptor.content_checksum_flag() {
state.frame_finished && state.check_sum.is_some()
} else {
state.frame_finished
}
}
pub fn blocks_decoded(&self) -> usize {
let state = match &self.state {
None => return 0,
Some(s) => s,
};
state.block_counter
}
pub fn decode_blocks(
&mut self,
mut source: impl Read,
strat: BlockDecodingStrategy,
) -> Result<bool, FrameDecoderError> {
use FrameDecoderError as err;
let state = self.state.as_mut().ok_or(err::NotYetInitialized)?;
let mut block_dec = decoding::block_decoder::new();
let buffer_size_before = state.decoder_scratch.buffer.len();
let block_counter_before = state.block_counter;
loop {
vprintln!("################");
vprintln!("Next Block: {}", state.block_counter);
vprintln!("################");
let (block_header, block_header_size) = block_dec
.read_block_header(&mut source)
.map_err(err::FailedToReadBlockHeader)?;
state.bytes_read_counter += u64::from(block_header_size);
vprintln!();
vprintln!(
"Found {} block with size: {}, which will be of size: {}",
block_header.block_type,
block_header.content_size,
block_header.decompressed_size
);
let bytes_read_in_block_body = block_dec
.decode_block_content(&block_header, &mut state.decoder_scratch, &mut source)
.map_err(err::FailedToReadBlockBody)?;
state.bytes_read_counter += bytes_read_in_block_body;
state.block_counter += 1;
vprintln!("Output: {}", state.decoder_scratch.buffer.len());
if block_header.last_block {
state.frame_finished = true;
if state.frame.header.descriptor.content_checksum_flag() {
let mut chksum = [0u8; 4];
source
.read_exact(&mut chksum)
.map_err(err::FailedToReadChecksum)?;
state.bytes_read_counter += 4;
let chksum = u32::from_le_bytes(chksum);
state.check_sum = Some(chksum);
}
break;
}
match strat {
BlockDecodingStrategy::All => { }
BlockDecodingStrategy::UptoBlocks(n) => {
if state.block_counter - block_counter_before >= n {
break;
}
}
BlockDecodingStrategy::UptoBytes(n) => {
if state.decoder_scratch.buffer.len() - buffer_size_before >= n {
break;
}
}
}
}
Ok(state.frame_finished)
}
pub fn collect(&mut self) -> Option<Vec<u8>> {
let finished = self.is_finished();
let state = self.state.as_mut()?;
if finished {
Some(state.decoder_scratch.buffer.drain())
} else {
state.decoder_scratch.buffer.drain_to_window_size()
}
}
pub fn collect_to_writer(&mut self, w: impl Write) -> Result<usize, Error> {
let finished = self.is_finished();
let state = match &mut self.state {
None => return Ok(0),
Some(s) => s,
};
if finished {
state.decoder_scratch.buffer.drain_to_writer(w)
} else {
state.decoder_scratch.buffer.drain_to_window_size_writer(w)
}
}
pub fn can_collect(&self) -> usize {
let finished = self.is_finished();
let state = match &self.state {
None => return 0,
Some(s) => s,
};
if finished {
state.decoder_scratch.buffer.can_drain()
} else {
state
.decoder_scratch
.buffer
.can_drain_to_window_size()
.unwrap_or(0)
}
}
pub fn decode_from_to(
&mut self,
source: &[u8],
target: &mut [u8],
) -> Result<(usize, usize), FrameDecoderError> {
use FrameDecoderError as err;
let bytes_read_at_start = match &self.state {
Some(s) => s.bytes_read_counter,
None => 0,
};
if !self.is_finished() || self.state.is_none() {
let mut mt_source = source;
if self.state.is_none() {
self.init(&mut mt_source)?;
}
{
let state = match &mut self.state {
Some(s) => s,
None => panic!("Bug in library"),
};
let mut block_dec = decoding::block_decoder::new();
if state.frame.header.descriptor.content_checksum_flag()
&& state.frame_finished
&& state.check_sum.is_none()
{
if mt_source.len() >= 4 {
let chksum = mt_source[..4].try_into().expect("optimized away");
state.bytes_read_counter += 4;
let chksum = u32::from_le_bytes(chksum);
state.check_sum = Some(chksum);
}
return Ok((4, 0));
}
loop {
if mt_source.len() < 3 {
break;
}
let (block_header, block_header_size) = block_dec
.read_block_header(&mut mt_source)
.map_err(err::FailedToReadBlockHeader)?;
if mt_source.len() < block_header.content_size as usize {
break;
}
state.bytes_read_counter += u64::from(block_header_size);
let bytes_read_in_block_body = block_dec
.decode_block_content(
&block_header,
&mut state.decoder_scratch,
&mut mt_source,
)
.map_err(err::FailedToReadBlockBody)?;
state.bytes_read_counter += bytes_read_in_block_body;
state.block_counter += 1;
if block_header.last_block {
state.frame_finished = true;
if state.frame.header.descriptor.content_checksum_flag() {
if mt_source.len() >= 4 {
let chksum = mt_source[..4].try_into().expect("optimized away");
state.bytes_read_counter += 4;
let chksum = u32::from_le_bytes(chksum);
state.check_sum = Some(chksum);
}
}
break;
}
}
}
}
let result_len = self.read(target).map_err(err::FailedToDrainDecodebuffer)?;
let bytes_read_at_end = match &mut self.state {
Some(s) => s.bytes_read_counter,
None => panic!("Bug in library"),
};
let read_len = bytes_read_at_end - bytes_read_at_start;
Ok((read_len as usize, result_len))
}
}
impl Read for FrameDecoder {
fn read(&mut self, target: &mut [u8]) -> Result<usize, Error> {
let state = match &mut self.state {
None => return Ok(0),
Some(s) => s,
};
if state.frame_finished {
state.decoder_scratch.buffer.read_all(target)
} else {
state.decoder_scratch.buffer.read(target)
}
}
}