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// The Wren semantic version number components.
// A human-friendly string representation of the version.
// A monotonically increasing numeric representation of the version number. Use
// this if you want to do range checks over versions.
//WREN_API
// A single virtual machine for executing Wren code.
//
// Wren has no global state, so all state stored by a running interpreter lives
// here.
typedef struct WrenVM WrenVM;
// A handle to a Wren object.
//
// This lets code outside of the VM hold a persistent reference to an object.
// After a handle is acquired, and until it is released, this ensures the
// garbage collector will not reclaim the object it references.
typedef struct WrenHandle WrenHandle;
// A generic allocation function that handles all explicit memory management
// used by Wren. It's used like so:
//
// - To allocate new memory, [memory] is NULL and [newSize] is the desired
// size. It should return the allocated memory or NULL on failure.
//
// - To attempt to grow an existing allocation, [memory] is the memory, and
// [newSize] is the desired size. It should return [memory] if it was able to
// grow it in place, or a new pointer if it had to move it.
//
// - To shrink memory, [memory] and [newSize] are the same as above but it will
// always return [memory].
//
// - To free memory, [memory] will be the memory to free and [newSize] will be
// zero. It should return NULL.
typedef void* ;
// A function callable from Wren code, but implemented in C.
typedef void ;
// A finalizer function for freeing resources owned by an instance of a foreign
// class. Unlike most foreign methods, finalizers do not have access to the VM
// and should not interact with it since it's in the middle of a garbage
// collection.
typedef void ;
// Gives the host a chance to canonicalize the imported module name,
// potentially taking into account the (previously resolved) name of the module
// that contains the import. Typically, this is used to implement relative
// imports.
typedef const char* ;
// Forward declare
;
// Called after loadModuleFn is called for module [name]. The original returned result
// is handed back to you in this callback, so that you can free memory if appropriate.
typedef void ;
// The result of a loadModuleFn call.
// [source] is the source code for the module, or NULL if the module is not found.
// [onComplete] an optional callback that will be called once Wren is done with the result.
typedef struct WrenLoadModuleResult
WrenLoadModuleResult;
// Loads and returns the source code for the module [name].
typedef ;
// Returns a pointer to a foreign method on [className] in [module] with
// [signature].
typedef ;
// Displays a string of text to the user.
typedef void ;
typedef enum
WrenErrorType;
// Reports an error to the user.
//
// An error detected during compile time is reported by calling this once with
// [type] `WREN_ERROR_COMPILE`, the resolved name of the [module] and [line]
// where the error occurs, and the compiler's error [message].
//
// A runtime error is reported by calling this once with [type]
// `WREN_ERROR_RUNTIME`, no [module] or [line], and the runtime error's
// [message]. After that, a series of [type] `WREN_ERROR_STACK_TRACE` calls are
// made for each line in the stack trace. Each of those has the resolved
// [module] and [line] where the method or function is defined and [message] is
// the name of the method or function.
typedef void ;
typedef struct
WrenForeignClassMethods;
// Returns a pair of pointers to the foreign methods used to allocate and
// finalize the data for instances of [className] in resolved [module].
typedef ;
typedef struct
WrenConfiguration;
typedef enum
WrenInterpretResult;
// The type of an object stored in a slot.
//
// This is not necessarily the object's *class*, but instead its low level
// representation type.
typedef enum
WrenType;
// Get the current wren version number.
//
// Can be used to range checks over versions.
WREN_API int ;
// Initializes [configuration] with all of its default values.
//
// Call this before setting the particular fields you care about.
WREN_API void ;
// Creates a new Wren virtual machine using the given [configuration]. Wren
// will copy the configuration data, so the argument passed to this can be
// freed after calling this. If [configuration] is `NULL`, uses a default
// configuration.
WREN_API WrenVM* ;
// Disposes of all resources is use by [vm], which was previously created by a
// call to [wrenNewVM].
WREN_API void ;
// Immediately run the garbage collector to free unused memory.
WREN_API void ;
// Runs [source], a string of Wren source code in a new fiber in [vm] in the
// context of resolved [module].
WREN_API WrenInterpretResult ;
// Creates a handle that can be used to invoke a method with [signature] on
// using a receiver and arguments that are set up on the stack.
//
// This handle can be used repeatedly to directly invoke that method from C
// code using [wrenCall].
//
// When you are done with this handle, it must be released using
// [wrenReleaseHandle].
WREN_API WrenHandle* ;
// Calls [method], using the receiver and arguments previously set up on the
// stack.
//
// [method] must have been created by a call to [wrenMakeCallHandle]. The
// arguments to the method must be already on the stack. The receiver should be
// in slot 0 with the remaining arguments following it, in order. It is an
// error if the number of arguments provided does not match the method's
// signature.
//
// After this returns, you can access the return value from slot 0 on the stack.
WREN_API WrenInterpretResult ;
// Releases the reference stored in [handle]. After calling this, [handle] can
// no longer be used.
WREN_API void ;
// The following functions are intended to be called from foreign methods or
// finalizers. The interface Wren provides to a foreign method is like a
// register machine: you are given a numbered array of slots that values can be
// read from and written to. Values always live in a slot (unless explicitly
// captured using wrenGetSlotHandle(), which ensures the garbage collector can
// find them.
//
// When your foreign function is called, you are given one slot for the receiver
// and each argument to the method. The receiver is in slot 0 and the arguments
// are in increasingly numbered slots after that. You are free to read and
// write to those slots as you want. If you want more slots to use as scratch
// space, you can call wrenEnsureSlots() to add more.
//
// When your function returns, every slot except slot zero is discarded and the
// value in slot zero is used as the return value of the method. If you don't
// store a return value in that slot yourself, it will retain its previous
// value, the receiver.
//
// While Wren is dynamically typed, C is not. This means the C interface has to
// support the various types of primitive values a Wren variable can hold: bool,
// double, string, etc. If we supported this for every operation in the C API,
// there would be a combinatorial explosion of functions, like "get a
// double-valued element from a list", "insert a string key and double value
// into a map", etc.
//
// To avoid that, the only way to convert to and from a raw C value is by going
// into and out of a slot. All other functions work with values already in a
// slot. So, to add an element to a list, you put the list in one slot, and the
// element in another. Then there is a single API function wrenInsertInList()
// that takes the element out of that slot and puts it into the list.
//
// The goal of this API is to be easy to use while not compromising performance.
// The latter means it does not do type or bounds checking at runtime except
// using assertions which are generally removed from release builds. C is an
// unsafe language, so it's up to you to be careful to use it correctly. In
// return, you get a very fast FFI.
// Returns the number of slots available to the current foreign method.
WREN_API int ;
// Ensures that the foreign method stack has at least [numSlots] available for
// use, growing the stack if needed.
//
// Does not shrink the stack if it has more than enough slots.
//
// It is an error to call this from a finalizer.
WREN_API void ;
// Gets the type of the object in [slot].
WREN_API WrenType ;
// Reads a boolean value from [slot].
//
// It is an error to call this if the slot does not contain a boolean value.
WREN_API bool ;
// Reads a byte array from [slot].
//
// The memory for the returned string is owned by Wren. You can inspect it
// while in your foreign method, but cannot keep a pointer to it after the
// function returns, since the garbage collector may reclaim it.
//
// Returns a pointer to the first byte of the array and fill [length] with the
// number of bytes in the array.
//
// It is an error to call this if the slot does not contain a string.
WREN_API const char* ;
// Reads a number from [slot].
//
// It is an error to call this if the slot does not contain a number.
WREN_API double ;
// Reads a foreign object from [slot] and returns a pointer to the foreign data
// stored with it.
//
// It is an error to call this if the slot does not contain an instance of a
// foreign class.
WREN_API void* ;
// Reads a string from [slot].
//
// The memory for the returned string is owned by Wren. You can inspect it
// while in your foreign method, but cannot keep a pointer to it after the
// function returns, since the garbage collector may reclaim it.
//
// It is an error to call this if the slot does not contain a string.
WREN_API const char* ;
// Creates a handle for the value stored in [slot].
//
// This will prevent the object that is referred to from being garbage collected
// until the handle is released by calling [wrenReleaseHandle()].
WREN_API WrenHandle* ;
// Stores the boolean [value] in [slot].
WREN_API void ;
// Stores the array [length] of [bytes] in [slot].
//
// The bytes are copied to a new string within Wren's heap, so you can free
// memory used by them after this is called.
WREN_API void ;
// Stores the numeric [value] in [slot].
WREN_API void ;
// Creates a new instance of the foreign class stored in [classSlot] with [size]
// bytes of raw storage and places the resulting object in [slot].
//
// This does not invoke the foreign class's constructor on the new instance. If
// you need that to happen, call the constructor from Wren, which will then
// call the allocator foreign method. In there, call this to create the object
// and then the constructor will be invoked when the allocator returns.
//
// Returns a pointer to the foreign object's data.
WREN_API void* ;
// Stores a new empty list in [slot].
WREN_API void ;
// Stores a new empty map in [slot].
WREN_API void ;
// Stores null in [slot].
WREN_API void ;
// Stores the string [text] in [slot].
//
// The [text] is copied to a new string within Wren's heap, so you can free
// memory used by it after this is called. The length is calculated using
// [strlen()]. If the string may contain any null bytes in the middle, then you
// should use [wrenSetSlotBytes()] instead.
WREN_API void ;
// Stores the value captured in [handle] in [slot].
//
// This does not release the handle for the value.
WREN_API void ;
// Returns the number of elements in the list stored in [slot].
WREN_API int ;
// Reads element [index] from the list in [listSlot] and stores it in
// [elementSlot].
WREN_API void ;
// Sets the value stored at [index] in the list at [listSlot],
// to the value from [elementSlot].
WREN_API void ;
// Takes the value stored at [elementSlot] and inserts it into the list stored
// at [listSlot] at [index].
//
// As in Wren, negative indexes can be used to insert from the end. To append
// an element, use `-1` for the index.
WREN_API void ;
// Returns the number of entries in the map stored in [slot].
WREN_API int ;
// Returns true if the key in [keySlot] is found in the map placed in [mapSlot].
WREN_API bool ;
// Retrieves a value with the key in [keySlot] from the map in [mapSlot] and
// stores it in [valueSlot].
WREN_API void ;
// Takes the value stored at [valueSlot] and inserts it into the map stored
// at [mapSlot] with key [keySlot].
WREN_API void ;
// Removes a value from the map in [mapSlot], with the key from [keySlot],
// and place it in [removedValueSlot]. If not found, [removedValueSlot] is
// set to null, the same behaviour as the Wren Map API.
WREN_API void ;
// Looks up the top level variable with [name] in resolved [module] and stores
// it in [slot].
WREN_API void ;
// Looks up the top level variable with [name] in resolved [module],
// returns false if not found. The module must be imported at the time,
// use wrenHasModule to ensure that before calling.
WREN_API bool ;
// Returns true if [module] has been imported/resolved before, false if not.
WREN_API bool ;
// Sets the current fiber to be aborted, and uses the value in [slot] as the
// runtime error object.
WREN_API void ;
// Returns the user data associated with the WrenVM.
WREN_API void* ;
// Sets user data associated with the WrenVM.
WREN_API void ;