struct VertexOutput {
@builtin(position) position: vec4<f32>,
@location(0) color: vec4<f32>,
}
@vertex
fn vs_main(
@location(0) position: vec2<f32>,
@location(1) color: vec4<f32>,
) -> VertexOutput {
var output: VertexOutput;
output.position = vec4<f32>(position, 0.0, 1.0);
output.color = color;
return output;
}
@fragment
fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
return input.color;
}