pub mod datashader_simple;
pub mod elements;
pub mod impls;
pub mod memory;
pub mod memory_pool;
pub mod observable;
pub mod platform;
pub mod pooled_vec;
pub mod signal;
pub mod traits;
pub mod transform;
pub mod validation;
pub mod zero_copy;
pub use datashader_simple::{DataShader, DataShaderCanvas, DataShaderImage, DataShaderStats};
pub use elements::{
ErrorBar, LineSegment, MarkerInstance, PlotElementStats, PlotElementStorage, Polygon,
PoolStats, TextAlignment, TextElement, get_plot_element_storage,
};
pub use impls::{collect_numeric_data_1d, collect_numeric_data_2d};
pub use memory::{
ManagedBuffer, MemoryConfig, MemoryManager, MemoryStats, get_memory_manager,
initialize_memory_manager,
};
pub use memory_pool::{MemoryPool, PoolStatistics, PooledBuffer, SharedMemoryPool};
pub use observable::{
BatchNotifier, BatchUpdate, IntoObservable, Observable, ReactiveDataHandle,
SlidingWindowObservable, StreamingBuffer, StreamingBufferView, StreamingRenderState,
StreamingXY, SubscriberCallback, SubscriberId, WeakObservable, lift, lift2, map,
};
pub use platform::{
MemoryLimits, OptimizationConfig, PerformanceHints, PlatformInfo, PlatformOptimizer,
get_platform_optimizer, initialize_platform_optimization,
};
pub use pooled_vec::{PooledVec, PooledVecIntoIter};
pub use signal::Signal;
pub use traits::{Data1D, NullPolicy, NumericData1D, NumericData2D};
pub use validation::{collect_finite_values, collect_finite_values_sorted};
pub use zero_copy::{
DataView, DataViewCopiedIter, DataViewIter, MappedDataView, MappedDataViewIter, OwnedDataView,
};