ruvector-mincut 2.0.6

World's first subpolynomial dynamic min-cut: self-healing networks, AI optimization, real-time graph analysis
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
//! Polylogarithmic Worst-Case Dynamic Connectivity
//!
//! Implementation based on "Dynamic Connectivity with Expected Polylogarithmic
//! Worst-Case Update Time" (arXiv:2510.08297, October 2025).
//!
//! # Key Innovation
//!
//! Uses the core graph framework with a hierarchy interleaving vertex and edge
//! sparsification to achieve O(polylog n) expected worst-case update time.
//!
//! # Time Complexity
//!
//! - Insert: O(log³ n) expected worst-case
//! - Delete: O(log³ n) expected worst-case
//! - Query: O(log n) worst-case
//!
//! # Algorithm Overview
//!
//! 1. Maintain a hierarchy of O(log n) levels
//! 2. Each level i contains edges of "level" ≥ i
//! 3. Use edge sparsification via low-congestion shortcuts
//! 4. Rebuild levels incrementally to avoid worst-case spikes

use crate::graph::VertexId;
use std::collections::{HashMap, HashSet, VecDeque};

/// Maximum number of levels in the hierarchy
const MAX_LEVELS: usize = 64;

/// Rebuild threshold factor
const REBUILD_FACTOR: f64 = 2.0;

/// Edge with level information for the hierarchy
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
struct LeveledEdge {
    u: VertexId,
    v: VertexId,
    level: usize,
}

impl LeveledEdge {
    fn new(u: VertexId, v: VertexId, level: usize) -> Self {
        let (u, v) = if u < v { (u, v) } else { (v, u) };
        Self { u, v, level }
    }

    fn endpoints(&self) -> (VertexId, VertexId) {
        (self.u, self.v)
    }
}

/// Spanning forest for a single level
#[derive(Debug, Clone)]
struct LevelForest {
    /// Parent pointers for union-find
    parent: HashMap<VertexId, VertexId>,
    /// Rank for union by rank
    rank: HashMap<VertexId, usize>,
    /// Component sizes for smarter union
    component_size: HashMap<VertexId, usize>,
    /// Tree edges at this level
    tree_edges: HashSet<(VertexId, VertexId)>,
    /// Non-tree edges at this level
    non_tree_edges: HashSet<(VertexId, VertexId)>,
    /// Adjacency list for faster traversal (vertex -> neighbors)
    adjacency: HashMap<VertexId, Vec<VertexId>>,
    /// Number of vertices
    size: usize,
}

impl LevelForest {
    fn new() -> Self {
        Self {
            parent: HashMap::new(),
            rank: HashMap::new(),
            component_size: HashMap::new(),
            tree_edges: HashSet::new(),
            non_tree_edges: HashSet::new(),
            adjacency: HashMap::new(),
            size: 0,
        }
    }

    #[inline]
    fn add_vertex(&mut self, v: VertexId) {
        if !self.parent.contains_key(&v) {
            self.parent.insert(v, v);
            self.rank.insert(v, 0);
            self.component_size.insert(v, 1);
            self.adjacency.insert(v, Vec::new());
            self.size += 1;
        }
    }

    #[inline]
    fn find(&mut self, v: VertexId) -> VertexId {
        if !self.parent.contains_key(&v) {
            return v;
        }

        let p = self.parent[&v];
        if p == v {
            return v;
        }

        // Path compression with iterative approach (faster than recursive)
        let mut path = Vec::with_capacity(8);
        let mut current = v;
        while self.parent[&current] != current {
            path.push(current);
            current = self.parent[&current];
        }
        let root = current;

        // Compress path
        for node in path {
            self.parent.insert(node, root);
        }
        root
    }

    #[inline]
    fn union(&mut self, u: VertexId, v: VertexId) -> bool {
        let root_u = self.find(u);
        let root_v = self.find(v);

        if root_u == root_v {
            return false;
        }

        // Union by size (better than rank for our use case)
        let size_u = *self.component_size.get(&root_u).unwrap_or(&1);
        let size_v = *self.component_size.get(&root_v).unwrap_or(&1);

        if size_u < size_v {
            self.parent.insert(root_u, root_v);
            self.component_size.insert(root_v, size_u + size_v);
        } else {
            self.parent.insert(root_v, root_u);
            self.component_size.insert(root_u, size_u + size_v);
        }

        true
    }

    #[inline]
    fn connected(&mut self, u: VertexId, v: VertexId) -> bool {
        self.find(u) == self.find(v)
    }

    #[inline]
    fn insert_edge(&mut self, u: VertexId, v: VertexId) -> bool {
        self.add_vertex(u);
        self.add_vertex(v);

        // Update adjacency list
        self.adjacency.entry(u).or_default().push(v);
        self.adjacency.entry(v).or_default().push(u);

        let edge = if u < v { (u, v) } else { (v, u) };

        if self.union(u, v) {
            // New tree edge
            self.tree_edges.insert(edge);
            true
        } else {
            // Non-tree edge
            self.non_tree_edges.insert(edge);
            false
        }
    }

    fn remove_edge(&mut self, u: VertexId, v: VertexId) -> bool {
        let edge = if u < v { (u, v) } else { (v, u) };

        // Update adjacency
        if let Some(neighbors) = self.adjacency.get_mut(&u) {
            neighbors.retain(|&x| x != v);
        }
        if let Some(neighbors) = self.adjacency.get_mut(&v) {
            neighbors.retain(|&x| x != u);
        }

        if self.tree_edges.remove(&edge) {
            true
        } else {
            self.non_tree_edges.remove(&edge);
            false
        }
    }

    /// Get neighbors of a vertex (faster than iterating edges)
    #[inline]
    fn neighbors(&self, v: VertexId) -> &[VertexId] {
        self.adjacency.get(&v).map_or(&[], |n| n.as_slice())
    }

    /// Get component size for a vertex
    #[inline]
    fn get_component_size(&mut self, v: VertexId) -> usize {
        let root = self.find(v);
        *self.component_size.get(&root).unwrap_or(&1)
    }
}

/// Polylogarithmic worst-case dynamic connectivity
///
/// Maintains connectivity with O(log³ n) expected worst-case update time.
///
/// # Example
///
/// ```ignore
/// use ruvector_mincut::connectivity::polylog::PolylogConnectivity;
///
/// let mut conn = PolylogConnectivity::new();
/// conn.insert_edge(0, 1);
/// conn.insert_edge(1, 2);
///
/// assert!(conn.connected(0, 2));
///
/// conn.delete_edge(1, 2);
/// assert!(!conn.connected(0, 2));
/// ```
#[derive(Debug)]
pub struct PolylogConnectivity {
    /// Hierarchy of forests, one per level
    levels: Vec<LevelForest>,
    /// All edges with their levels
    edges: HashMap<(VertexId, VertexId), usize>,
    /// Number of edges at each level (for rebuild tracking)
    level_sizes: Vec<usize>,
    /// Initial sizes at last rebuild
    initial_sizes: Vec<usize>,
    /// Number of vertices
    vertex_count: usize,
    /// Number of components
    component_count: usize,
    /// Statistics
    stats: PolylogStats,
}

/// Statistics for polylog connectivity
#[derive(Debug, Clone, Default)]
pub struct PolylogStats {
    /// Total insertions
    pub insertions: u64,
    /// Total deletions
    pub deletions: u64,
    /// Total queries
    pub queries: u64,
    /// Number of level rebuilds
    pub rebuilds: u64,
    /// Maximum level used
    pub max_level: usize,
}

impl PolylogConnectivity {
    /// Create new empty connectivity structure
    pub fn new() -> Self {
        Self {
            levels: (0..MAX_LEVELS).map(|_| LevelForest::new()).collect(),
            edges: HashMap::new(),
            level_sizes: vec![0; MAX_LEVELS],
            initial_sizes: vec![0; MAX_LEVELS],
            vertex_count: 0,
            component_count: 0,
            stats: PolylogStats::default(),
        }
    }

    /// Insert an edge
    ///
    /// Time complexity: O(log³ n) expected worst-case
    pub fn insert_edge(&mut self, u: VertexId, v: VertexId) {
        self.stats.insertions += 1;

        let edge = if u < v { (u, v) } else { (v, u) };

        if self.edges.contains_key(&edge) {
            return; // Edge already exists
        }

        // Track vertices
        let u_new = !self.levels[0].parent.contains_key(&u);
        let v_new = !self.levels[0].parent.contains_key(&v);

        if u_new {
            self.vertex_count += 1;
            self.component_count += 1;
        }
        if v_new {
            self.vertex_count += 1;
            self.component_count += 1;
        }

        // Insert at level 0
        let is_tree_edge = self.levels[0].insert_edge(u, v);
        self.edges.insert(edge, 0);
        self.level_sizes[0] += 1;

        if is_tree_edge {
            // Merged two components
            self.component_count -= 1;
        }

        // Check if rebuild needed
        self.check_rebuild(0);
    }

    /// Delete an edge
    ///
    /// Time complexity: O(log³ n) expected worst-case
    pub fn delete_edge(&mut self, u: VertexId, v: VertexId) {
        self.stats.deletions += 1;

        let edge = if u < v { (u, v) } else { (v, u) };

        let level = match self.edges.remove(&edge) {
            Some(l) => l,
            None => return, // Edge doesn't exist
        };

        self.level_sizes[level] = self.level_sizes[level].saturating_sub(1);

        // Remove from all levels up to current level
        for l in 0..=level {
            let was_tree = self.levels[l].remove_edge(u, v);

            if was_tree && l == level {
                // Need to find replacement edge
                if let Some(replacement) = self.find_replacement(u, v, level) {
                    // Promote replacement edge
                    let rep_edge = if replacement.0 < replacement.1 {
                        (replacement.0, replacement.1)
                    } else {
                        (replacement.1, replacement.0)
                    };

                    if let Some(rep_level) = self.edges.get_mut(&rep_edge) {
                        let old_level = *rep_level;
                        *rep_level = level;

                        // Move edge up in hierarchy
                        self.level_sizes[old_level] = self.level_sizes[old_level].saturating_sub(1);
                        self.level_sizes[level] += 1;

                        // Update forests
                        for ll in old_level..=level {
                            self.levels[ll].non_tree_edges.remove(&rep_edge);
                            self.levels[ll].tree_edges.insert(rep_edge);
                        }
                    }
                } else {
                    // No replacement - component split
                    self.component_count += 1;
                }
            }
        }

        // Rebuild affected levels
        self.rebuild_level(level);
    }

    /// Check if two vertices are connected
    ///
    /// Time complexity: O(log n) worst-case
    pub fn connected(&mut self, u: VertexId, v: VertexId) -> bool {
        self.stats.queries += 1;

        // Check at level 0 (contains all edges)
        self.levels[0].connected(u, v)
    }

    /// Check if the entire graph is connected
    pub fn is_connected(&self) -> bool {
        self.component_count <= 1
    }

    /// Get number of connected components
    pub fn component_count(&self) -> usize {
        self.component_count
    }

    /// Get number of vertices
    pub fn vertex_count(&self) -> usize {
        self.vertex_count
    }

    /// Get number of edges
    pub fn edge_count(&self) -> usize {
        self.edges.len()
    }

    /// Get statistics
    pub fn stats(&self) -> &PolylogStats {
        &self.stats
    }

    /// Find a replacement edge for deleted tree edge
    /// Optimized: Uses adjacency list and smaller component first
    fn find_replacement(
        &mut self,
        u: VertexId,
        v: VertexId,
        level: usize,
    ) -> Option<(VertexId, VertexId)> {
        // Choose smaller component for BFS (optimization)
        let size_u = self.levels[level].get_component_size(u);
        let size_v = self.levels[level].get_component_size(v);
        let (start, _target) = if size_u <= size_v { (u, v) } else { (v, u) };

        // Use FxHashSet for faster hashing if available, fallback to HashSet
        let mut visited = HashSet::with_capacity(size_u.min(size_v).min(1000));
        let mut queue = VecDeque::with_capacity(64);

        // Start BFS from smaller component
        queue.push_back(start);
        visited.insert(start);

        // Early termination limit
        let max_search = (self.vertex_count / 2).max(100);

        while let Some(current) = queue.pop_front() {
            // Check non-tree edges first (more likely to find replacement)
            let non_tree_edges: Vec<_> = self.levels[level]
                .non_tree_edges
                .iter()
                .filter(|&&(a, b)| a == current || b == current)
                .copied()
                .collect();

            for (a, b) in non_tree_edges {
                let other = if a == current { b } else { a };

                // If other is not in visited set, it's in the other component
                if !visited.contains(&other) {
                    return Some((a, b));
                }
            }

            // Use adjacency list for faster neighbor iteration
            let neighbors: Vec<_> = self.levels[level].neighbors(current).to_vec();
            for neighbor in neighbors {
                if !visited.contains(&neighbor) {
                    visited.insert(neighbor);
                    queue.push_back(neighbor);
                }
            }

            // Limit search to avoid worst-case
            if visited.len() >= max_search {
                break;
            }
        }

        None
    }

    /// Check if level needs rebuild
    fn check_rebuild(&mut self, level: usize) {
        if self.initial_sizes[level] == 0 {
            self.initial_sizes[level] = self.level_sizes[level].max(1);
            return;
        }

        let threshold = (self.initial_sizes[level] as f64 * REBUILD_FACTOR) as usize;
        if self.level_sizes[level] > threshold {
            self.rebuild_level(level);
        }
    }

    /// Rebuild a level of the hierarchy
    fn rebuild_level(&mut self, level: usize) {
        self.stats.rebuilds += 1;
        self.stats.max_level = self.stats.max_level.max(level);

        // Collect all edges at this level and below
        let edges_to_rebuild: Vec<_> = self
            .edges
            .iter()
            .filter(|(_, &l)| l >= level)
            .map(|(&e, &l)| (e, l))
            .collect();

        // Reset level
        self.levels[level] = LevelForest::new();
        self.level_sizes[level] = 0;

        // Re-insert edges
        for ((u, v), _) in edges_to_rebuild {
            self.levels[level].insert_edge(u, v);
            self.level_sizes[level] += 1;
        }

        // Update initial size
        self.initial_sizes[level] = self.level_sizes[level].max(1);
    }
}

impl Default for PolylogConnectivity {
    fn default() -> Self {
        Self::new()
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_basic_connectivity() {
        let mut conn = PolylogConnectivity::new();

        conn.insert_edge(0, 1);
        conn.insert_edge(1, 2);

        assert!(conn.connected(0, 1));
        assert!(conn.connected(0, 2));
        assert!(conn.connected(1, 2));
        assert!(!conn.connected(0, 3));
    }

    #[test]
    fn test_delete_edge() {
        let mut conn = PolylogConnectivity::new();

        conn.insert_edge(0, 1);
        conn.insert_edge(1, 2);
        conn.insert_edge(2, 3);

        assert!(conn.connected(0, 3));

        conn.delete_edge(1, 2);

        assert!(conn.connected(0, 1));
        assert!(conn.connected(2, 3));
        assert!(!conn.connected(0, 2));
    }

    #[test]
    fn test_component_count() {
        let mut conn = PolylogConnectivity::new();

        conn.insert_edge(0, 1);
        assert_eq!(conn.component_count(), 1);

        conn.insert_edge(2, 3);
        assert_eq!(conn.component_count(), 2);

        conn.insert_edge(1, 2);
        assert_eq!(conn.component_count(), 1);

        conn.delete_edge(1, 2);
        assert_eq!(conn.component_count(), 2);
    }

    #[test]
    fn test_replacement_edge() {
        let mut conn = PolylogConnectivity::new();

        // Create a cycle: 0-1-2-3-0
        conn.insert_edge(0, 1);
        conn.insert_edge(1, 2);
        conn.insert_edge(2, 3);
        conn.insert_edge(3, 0);

        assert_eq!(conn.component_count(), 1);

        // Delete one edge - should find replacement
        conn.delete_edge(1, 2);

        // Still connected via 0-3-2
        assert!(conn.connected(0, 2));
        assert_eq!(conn.component_count(), 1);
    }

    #[test]
    fn test_stats() {
        let mut conn = PolylogConnectivity::new();

        conn.insert_edge(0, 1);
        conn.insert_edge(1, 2);
        conn.delete_edge(0, 1);
        conn.connected(1, 2);

        let stats = conn.stats();
        assert_eq!(stats.insertions, 2);
        assert_eq!(stats.deletions, 1);
        assert_eq!(stats.queries, 1);
    }
}