#[inline]
pub fn cosine_similarity(a: &[f32], b: &[f32]) -> f32 {
if a.len() != b.len() || a.is_empty() {
return 0.0;
}
const CHUNK_SIZE: usize = 8;
let mut dot = 0.0f32;
let mut norm_a = 0.0f32;
let mut norm_b = 0.0f32;
let chunks = a.len() / CHUNK_SIZE;
for chunk in 0..chunks {
let base = chunk * CHUNK_SIZE;
for i in 0..CHUNK_SIZE {
let ai = a[base + i];
let bi = b[base + i];
dot += ai * bi;
norm_a += ai * ai;
norm_b += bi * bi;
}
}
for i in (chunks * CHUNK_SIZE)..a.len() {
let ai = a[i];
let bi = b[i];
dot += ai * bi;
norm_a += ai * ai;
norm_b += bi * bi;
}
let denom = (norm_a * norm_b).sqrt();
if denom > 1e-10 {
dot / denom
} else {
0.0
}
}
#[inline]
pub fn euclidean_distance(a: &[f32], b: &[f32]) -> f32 {
if a.len() != b.len() || a.is_empty() {
return 0.0;
}
let sum_sq: f32 = a.iter()
.zip(b.iter())
.map(|(ai, bi)| {
let diff = ai - bi;
diff * diff
})
.sum();
sum_sq.sqrt()
}
#[inline]
pub fn normalize_vector(v: &mut [f32]) {
let norm: f32 = v.iter().map(|x| x * x).sum::<f32>().sqrt();
if norm > 1e-10 {
for x in v.iter_mut() {
*x /= norm;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_cosine_similarity_identical() {
let a = vec![1.0, 0.0, 0.0, 0.0];
let b = vec![1.0, 0.0, 0.0, 0.0];
assert!((cosine_similarity(&a, &b) - 1.0).abs() < 1e-6);
}
#[test]
fn test_cosine_similarity_orthogonal() {
let a = vec![1.0, 0.0, 0.0, 0.0];
let b = vec![0.0, 1.0, 0.0, 0.0];
assert!(cosine_similarity(&a, &b).abs() < 1e-6);
}
#[test]
fn test_cosine_similarity_opposite() {
let a = vec![1.0, 0.0, 0.0, 0.0];
let b = vec![-1.0, 0.0, 0.0, 0.0];
assert!((cosine_similarity(&a, &b) + 1.0).abs() < 1e-6);
}
#[test]
fn test_cosine_similarity_empty() {
let a: Vec<f32> = vec![];
let b: Vec<f32> = vec![];
assert_eq!(cosine_similarity(&a, &b), 0.0);
}
#[test]
fn test_cosine_similarity_different_lengths() {
let a = vec![1.0, 0.0];
let b = vec![1.0, 0.0, 0.0];
assert_eq!(cosine_similarity(&a, &b), 0.0);
}
#[test]
fn test_euclidean_distance() {
let a = vec![0.0, 0.0];
let b = vec![3.0, 4.0];
assert!((euclidean_distance(&a, &b) - 5.0).abs() < 1e-6);
}
#[test]
fn test_normalize_vector() {
let mut v = vec![3.0, 4.0];
normalize_vector(&mut v);
assert!((v[0] - 0.6).abs() < 1e-6);
assert!((v[1] - 0.8).abs() < 1e-6);
}
}