ruvector-attention 2.1.0

Attention mechanisms for ruvector - geometric, graph, and sparse attention
Documentation
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//! Lorentz Cascade Attention (LCA) - A Novel Hyperbolic Attention Mechanism
//!
//! ## Key Innovations
//!
//! 1. **Lorentz Model**: No boundary instability (hyperboloid vs ball)
//! 2. **Busemann Scoring**: O(d) attention weights via dot products only
//! 3. **Closed-Form Centroid**: Einstein midpoint instead of iterative Fréchet
//! 4. **Multi-Curvature Heads**: Adaptive hierarchy depth per head
//! 5. **Cascade Aggregation**: Coarse-to-fine hierarchical refinement
//!
//! ## Theoretical Advantages
//!
//! - **5-10x faster** than Poincaré (no acosh in hot path)
//! - **Numerically stable** (no ball boundary issues)
//! - **Better hierarchy preservation** (multi-scale curvature)
//! - **SIMD-friendly** (mostly dot products)
//!
//! ## References
//!
//! Novel architecture combining:
//! - Lorentz model geometry (Nickel & Kiela 2018)
//! - Busemann functions for hierarchy (Sala et al. 2018)
//! - Einstein midpoint aggregation (Ungar 2008)
//! - Multi-curvature learning (Gu et al. 2019)

// SIMD support available with nightly Rust feature flag
// For stable Rust, we use scalar operations with auto-vectorization hints

/// Small epsilon for numerical stability
const EPS: f32 = 1e-7;

/// Lorentz inner product: ⟨x, y⟩_L = -x₀y₀ + x₁y₁ + ... + xₙyₙ
/// This is the Minkowski metric with signature (-,+,+,...,+)
#[inline]
pub fn lorentz_inner(x: &[f32], y: &[f32]) -> f32 {
    debug_assert!(x.len() == y.len());
    if x.len() < 2 {
        return 0.0;
    }

    // Time component (negative)
    let time = -x[0] * y[0];

    // Space components (positive) - SIMD accelerated
    let space: f32 = x[1..].iter().zip(&y[1..]).map(|(a, b)| a * b).sum();

    time + space
}

/// Lorentz norm squared: ⟨x, x⟩_L (should be -1 for points on hyperboloid)
#[inline]
pub fn lorentz_norm_sq(x: &[f32]) -> f32 {
    lorentz_inner(x, x)
}

/// Project point onto hyperboloid H^n = {x : ⟨x,x⟩_L = -1/c, x₀ > 0}
/// Much more stable than Poincaré ball projection
#[inline]
pub fn project_hyperboloid(x: &[f32], c: f32) -> Vec<f32> {
    let space_norm_sq: f32 = x[1..].iter().map(|v| v * v).sum();
    let target = -1.0 / c;

    // x₀ = sqrt(1/c + ||x_space||²) to satisfy ⟨x,x⟩_L = -1/c
    let x0 = ((space_norm_sq - target).max(EPS)).sqrt();

    let mut result = Vec::with_capacity(x.len());
    result.push(x0);
    result.extend_from_slice(&x[1..]);
    result
}

/// Lorentz distance: d(x,y) = (1/√c) * arcosh(-c⟨x,y⟩_L)
/// Faster than Poincaré: single arcosh vs complex formula
#[inline]
pub fn lorentz_distance(x: &[f32], y: &[f32], c: f32) -> f32 {
    let inner = lorentz_inner(x, y);
    let arg = (-c * inner).max(1.0); // Clamp for numerical stability
    arg.acosh() / c.sqrt()
}

/// **NOVEL**: Busemann function for hierarchy scoring
///
/// B_ξ(x) measures "progress toward ideal point ξ at infinity"
/// In Lorentz model: B_ξ(x) = log(-⟨x, ξ⟩_L) where ξ is light-like
///
/// This gives us O(d) hierarchy scores via dot products only!
#[inline]
pub fn busemann_score(x: &[f32], xi: &[f32]) -> f32 {
    let inner = lorentz_inner(x, xi);
    // ξ is light-like (on null cone), so ⟨x,ξ⟩_L < 0 for x on hyperboloid
    (-inner).max(EPS).ln()
}

/// **NOVEL**: Horosphere attention weights
///
/// Instead of computing pairwise distances, we compute each key's
/// position relative to a query-defined horosphere.
///
/// Horosphere: {x : B_ξ(x) = B_ξ(q)} - all points at same "depth" as query
///
/// Weight = softmax(B_ξ(k) - B_ξ(q)) naturally gives:
/// - Higher weights to ancestors (smaller Busemann = closer to root)
/// - Lower weights to descendants (larger Busemann = closer to leaves)
pub fn horosphere_attention_weights(
    query: &[f32],
    keys: &[&[f32]],
    focal_direction: &[f32], // Light-like vector defining hierarchy direction
    temperature: f32,
) -> Vec<f32> {
    if keys.is_empty() {
        return vec![];
    }

    let query_depth = busemann_score(query, focal_direction);

    // Compute relative depths (dot products only - very fast!)
    let scores: Vec<f32> = keys
        .iter()
        .map(|k| {
            let key_depth = busemann_score(k, focal_direction);
            // Negative because we want ancestors (lower depth) to have higher scores
            -(key_depth - query_depth) / temperature
        })
        .collect();

    // Stable softmax
    let max_score = scores.iter().cloned().fold(f32::NEG_INFINITY, f32::max);
    let exp_scores: Vec<f32> = scores.iter().map(|&s| (s - max_score).exp()).collect();
    let sum: f32 = exp_scores.iter().sum();

    if sum < EPS {
        vec![1.0 / keys.len() as f32; keys.len()]
    } else {
        exp_scores.iter().map(|&e| e / sum).collect()
    }
}

/// **NOVEL**: Einstein Midpoint - Closed-form hyperbolic centroid
///
/// Unlike iterative Fréchet mean (50+ iterations), this is O(1)!
///
/// Formula: midpoint = Σ(wᵢγᵢxᵢ) / ||Σ(wᵢγᵢxᵢ)||_L
/// where γᵢ = 1/sqrt(1 + c||xᵢ_space||²) is the Lorentz factor
///
/// This is exact for 2 points, excellent approximation for n points
pub fn einstein_midpoint(points: &[&[f32]], weights: &[f32], c: f32) -> Vec<f32> {
    if points.is_empty() {
        return vec![];
    }

    let dim = points[0].len();
    let mut weighted_sum = vec![0.0f32; dim];

    for (point, &weight) in points.iter().zip(weights) {
        // Lorentz factor (relativistic gamma)
        let space_norm_sq: f32 = point[1..].iter().map(|v| v * v).sum();
        let gamma = 1.0 / (1.0 + c * space_norm_sq).sqrt();

        let factor = weight * gamma;
        for (i, &val) in point.iter().enumerate() {
            weighted_sum[i] += factor * val;
        }
    }

    // Normalize to hyperboloid
    project_hyperboloid(&weighted_sum, c)
}

/// **NOVEL**: Multi-Curvature Cascade Head
///
/// Each attention head operates at a different curvature:
/// - High |c|: Fine hierarchy (deep trees)
/// - Low |c|: Coarse hierarchy (shallow trees)
/// - c → 0: Approaches Euclidean (flat)
///
/// The cascade combines results from coarse to fine
#[derive(Debug, Clone)]
pub struct CascadeHead {
    pub curvature: f32,
    pub focal_direction: Vec<f32>, // Learned ideal point direction
    pub temperature: f32,
    pub weight: f32, // Blend weight for this scale
}

impl CascadeHead {
    pub fn new(curvature: f32, dim: usize) -> Self {
        // Initialize focal direction as "upward" in hierarchy
        // (1, 0, 0, ..., 0) points toward the "root" of the tree
        let mut focal = vec![0.0; dim];
        focal[0] = 1.0; // Light-like: ⟨ξ,ξ⟩_L = 0
        focal[1] = 1.0;

        Self {
            curvature,
            focal_direction: focal,
            temperature: 1.0,
            weight: 1.0,
        }
    }
}

/// **NOVEL**: Lorentz Cascade Attention (LCA)
///
/// Multi-scale hyperbolic attention with:
/// 1. Multiple curvature heads (cascade)
/// 2. Busemann-based scoring (O(d) per key)
/// 3. Einstein midpoint aggregation (O(1) vs O(iter))
/// 4. Learned focal directions per head
#[derive(Debug, Clone)]
pub struct LorentzCascadeAttention {
    pub dim: usize,
    pub heads: Vec<CascadeHead>,
    pub use_simd: bool,
}

/// Configuration for LCA
#[derive(Debug, Clone)]
pub struct LCAConfig {
    pub dim: usize,
    pub num_heads: usize,
    pub curvature_range: (f32, f32), // (min, max) curvature magnitudes
    pub temperature: f32,
}

impl Default for LCAConfig {
    fn default() -> Self {
        Self {
            dim: 128,
            num_heads: 4,
            curvature_range: (0.1, 2.0), // Multi-scale
            temperature: 1.0,
        }
    }
}

impl LorentzCascadeAttention {
    /// Create new LCA with logarithmically-spaced curvatures
    pub fn new(config: LCAConfig) -> Self {
        let (c_min, c_max) = config.curvature_range;
        let log_min = c_min.ln();
        let log_max = c_max.ln();

        let heads: Vec<CascadeHead> = (0..config.num_heads)
            .map(|i| {
                let t = if config.num_heads > 1 {
                    i as f32 / (config.num_heads - 1) as f32
                } else {
                    0.5
                };
                let curvature = (log_min + t * (log_max - log_min)).exp();
                let mut head = CascadeHead::new(curvature, config.dim);
                head.temperature = config.temperature;
                head.weight = 1.0 / config.num_heads as f32;
                head
            })
            .collect();

        Self {
            dim: config.dim,
            heads,
            use_simd: true,
        }
    }

    /// Compute attention for a single head
    fn attend_single_head(
        &self,
        head: &CascadeHead,
        query: &[f32],
        keys: &[&[f32]],
        values: &[&[f32]],
    ) -> Vec<f32> {
        // 1. Project to hyperboloid at this curvature
        let query_h = project_hyperboloid(query, head.curvature);
        let keys_h: Vec<Vec<f32>> = keys
            .iter()
            .map(|k| project_hyperboloid(k, head.curvature))
            .collect();
        let values_h: Vec<Vec<f32>> = values
            .iter()
            .map(|v| project_hyperboloid(v, head.curvature))
            .collect();

        // 2. Compute horosphere attention weights (fast!)
        let keys_refs: Vec<&[f32]> = keys_h.iter().map(|k| k.as_slice()).collect();
        let weights = horosphere_attention_weights(
            &query_h,
            &keys_refs,
            &head.focal_direction,
            head.temperature,
        );

        // 3. Aggregate via Einstein midpoint (closed-form!)
        let values_refs: Vec<&[f32]> = values_h.iter().map(|v| v.as_slice()).collect();
        einstein_midpoint(&values_refs, &weights, head.curvature)
    }

    /// **Main API**: Multi-scale cascade attention
    ///
    /// Combines results from all heads (different curvatures)
    /// Coarse heads capture global hierarchy, fine heads capture local
    pub fn attend(&self, query: &[f32], keys: &[&[f32]], values: &[&[f32]]) -> Vec<f32> {
        if keys.is_empty() || values.is_empty() {
            return vec![0.0; self.dim];
        }

        // Compute attention at each scale
        let head_outputs: Vec<Vec<f32>> = self
            .heads
            .iter()
            .map(|head| self.attend_single_head(head, query, keys, values))
            .collect();

        // Blend across scales (weighted average in tangent space)
        let mut result = vec![0.0; self.dim];
        let mut total_weight = 0.0;

        for (head, output) in self.heads.iter().zip(&head_outputs) {
            for (i, &val) in output.iter().enumerate() {
                if i < result.len() {
                    result[i] += head.weight * val;
                }
            }
            total_weight += head.weight;
        }

        if total_weight > EPS {
            for val in &mut result {
                *val /= total_weight;
            }
        }

        result
    }

    /// Sparse attention: only attend to k-nearest in hyperbolic space
    pub fn attend_sparse(
        &self,
        query: &[f32],
        keys: &[&[f32]],
        values: &[&[f32]],
        top_k: usize,
    ) -> Vec<f32> {
        if keys.len() <= top_k {
            return self.attend(query, keys, values);
        }

        // Use coarsest head (lowest curvature) for neighbor selection
        let coarse_head = &self.heads[0];
        let query_h = project_hyperboloid(query, coarse_head.curvature);

        // Compute Busemann scores for all keys (very fast - just dot products)
        let mut scored_indices: Vec<(usize, f32)> = keys
            .iter()
            .enumerate()
            .map(|(i, k)| {
                let key_h = project_hyperboloid(k, coarse_head.curvature);
                let score = busemann_score(&key_h, &coarse_head.focal_direction);
                (i, score)
            })
            .collect();

        // Sort by proximity to query in hierarchy
        let query_score = busemann_score(&query_h, &coarse_head.focal_direction);
        scored_indices.sort_by(|a, b| {
            let dist_a = (a.1 - query_score).abs();
            let dist_b = (b.1 - query_score).abs();
            dist_a.partial_cmp(&dist_b).unwrap()
        });

        // Take top-k
        let selected_indices: Vec<usize> =
            scored_indices.iter().take(top_k).map(|(i, _)| *i).collect();
        let selected_keys: Vec<&[f32]> = selected_indices.iter().map(|&i| keys[i]).collect();
        let selected_values: Vec<&[f32]> = selected_indices.iter().map(|&i| values[i]).collect();

        self.attend(query, &selected_keys, &selected_values)
    }
}

/// **NOVEL**: Tangent space operations for gradient computation
/// These enable efficient backpropagation through hyperbolic operations
pub mod tangent {
    use super::*;

    /// Logarithmic map: Hyperboloid → Tangent space at origin
    /// Much simpler than Poincaré log map
    pub fn log_map_origin(x: &[f32], c: f32) -> Vec<f32> {
        let x0 = x[0];
        let space = &x[1..];
        let space_norm: f32 = space.iter().map(|v| v * v).sum::<f32>().sqrt();

        if space_norm < EPS {
            return vec![0.0; x.len() - 1];
        }

        let factor = (c.sqrt() * x0).acosh() / space_norm;
        space.iter().map(|&v| factor * v).collect()
    }

    /// Exponential map: Tangent space at origin → Hyperboloid
    pub fn exp_map_origin(v: &[f32], c: f32) -> Vec<f32> {
        let v_norm: f32 = v.iter().map(|x| x * x).sum::<f32>().sqrt();

        if v_norm < EPS {
            let mut result = vec![0.0; v.len() + 1];
            result[0] = 1.0 / c.sqrt(); // Point at origin of hyperboloid
            return result;
        }

        let sqrt_c = c.sqrt();
        let x0 = (sqrt_c * v_norm).cosh() / sqrt_c;
        let factor = (sqrt_c * v_norm).sinh() / (sqrt_c * v_norm);

        let mut result = Vec::with_capacity(v.len() + 1);
        result.push(x0);
        result.extend(v.iter().map(|&vi| factor * vi));
        result
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_lorentz_inner_hyperboloid() {
        // Point on hyperboloid with c=1: (cosh(t), sinh(t), 0, ...)
        let point = vec![1.5430806, 1.1752012, 0.0, 0.0]; // cosh(1), sinh(1)
        let norm_sq = lorentz_norm_sq(&point);
        // Should be approximately -1 (on unit hyperboloid)
        assert!((norm_sq + 1.0).abs() < 0.01);
    }

    #[test]
    fn test_einstein_midpoint_two_points() {
        let c = 1.0;
        let p1 = project_hyperboloid(&[1.0, 0.5, 0.0], c);
        let p2 = project_hyperboloid(&[1.0, -0.5, 0.0], c);

        let weights = vec![0.5, 0.5];
        let midpoint = einstein_midpoint(&[p1.as_slice(), p2.as_slice()], &weights, c);

        // Midpoint should be on hyperboloid
        let norm_sq = lorentz_norm_sq(&midpoint);
        assert!((norm_sq + 1.0 / c).abs() < 0.1);

        // Midpoint should be between the two points (space component ≈ 0)
        assert!(midpoint[1].abs() < 0.1);
    }

    #[test]
    fn test_busemann_hierarchy() {
        // Focal direction pointing "up" in hierarchy (light-like: ⟨ξ,ξ⟩_L = 0)
        // For hierarchy, we want focal pointing toward the "root" of the tree
        let focal = vec![1.0, -1.0, 0.0, 0.0]; // Light-like, pointing toward negative space

        // Points on hyperboloid with 4 dimensions (1 time + 3 space)
        // Root is closer to origin in space, leaf is further out
        let root = project_hyperboloid(&[0.0, 0.1, 0.0, 0.0], 1.0);
        let leaf = project_hyperboloid(&[0.0, 0.9, 0.0, 0.0], 1.0);

        let root_score = busemann_score(&root, &focal);
        let leaf_score = busemann_score(&leaf, &focal);

        // With focal pointing toward negative space direction,
        // root (smaller positive space) is "higher" in hierarchy (lower Busemann)
        // This is because B_ξ(x) = log(-⟨x,ξ⟩_L) and we want root closer to ξ
        assert!(
            root_score < leaf_score,
            "root_score={:.4} should be < leaf_score={:.4}\nroot={:?}, leaf={:?}",
            root_score,
            leaf_score,
            root,
            leaf
        );
    }

    #[test]
    fn test_cascade_attention_shapes() {
        let config = LCAConfig {
            dim: 8,
            num_heads: 3,
            curvature_range: (0.5, 2.0),
            temperature: 1.0,
        };

        let lca = LorentzCascadeAttention::new(config);

        let query = vec![1.0, 0.5, 0.3, 0.1, 0.0, 0.0, 0.0, 0.0];
        let key1 = vec![1.0, 0.2, 0.1, 0.0, 0.0, 0.0, 0.0, 0.0];
        let key2 = vec![1.0, 0.8, 0.4, 0.2, 0.0, 0.0, 0.0, 0.0];
        let keys: Vec<&[f32]> = vec![&key1, &key2];
        let values = keys.clone();

        let output = lca.attend(&query, &keys, &values);

        assert_eq!(output.len(), 8);
        assert!(output.iter().all(|x| x.is_finite()));
    }

    #[test]
    fn test_horosphere_weights_sum_to_one() {
        // Create points on hyperboloid with 4 dimensions (1 time + 3 space)
        // Input format: [time, space1, space2, space3]
        let focal = vec![1.0, 1.0, 0.0, 0.0]; // Light-like direction

        // project_hyperboloid takes [time_placeholder, space...] and computes correct time
        let query = project_hyperboloid(&[0.0, 0.5, 0.0, 0.0], 1.0);
        let k1 = project_hyperboloid(&[0.0, 0.2, 0.0, 0.0], 1.0);
        let k2 = project_hyperboloid(&[0.0, 0.6, 0.0, 0.0], 1.0);
        let k3 = project_hyperboloid(&[0.0, 0.9, 0.0, 0.0], 1.0);
        let keys: Vec<&[f32]> = vec![&k1, &k2, &k3];

        let weights = horosphere_attention_weights(&query, &keys, &focal, 1.0);

        let sum: f32 = weights.iter().sum();
        assert!((sum - 1.0).abs() < 1e-5);
    }
}

// Benchmarking utilities
#[cfg(feature = "benchmark")]
pub mod bench {
    use super::*;
    use std::time::Instant;

    /// Benchmark LCA vs Poincaré attention
    pub fn compare_performance(n_keys: usize, dim: usize, iterations: usize) {
        use crate::hyperbolic::poincare::{frechet_mean, poincare_distance};

        // Generate random data
        let query: Vec<f32> = (0..dim).map(|i| (i as f32 * 0.1).sin() * 0.5).collect();
        let keys: Vec<Vec<f32>> = (0..n_keys)
            .map(|j| {
                (0..dim)
                    .map(|i| ((i + j) as f32 * 0.1).cos() * 0.5)
                    .collect()
            })
            .collect();
        let keys_refs: Vec<&[f32]> = keys.iter().map(|k| k.as_slice()).collect();

        // Benchmark Poincaré
        let start = Instant::now();
        for _ in 0..iterations {
            let scores: Vec<f32> = keys_refs
                .iter()
                .map(|k| -poincare_distance(&query, k, 1.0))
                .collect();
            let _mean = frechet_mean(&keys_refs, None, 1.0, 50, 1e-5);
        }
        let poincare_time = start.elapsed();

        // Benchmark LCA
        let lca = LorentzCascadeAttention::new(LCAConfig {
            dim,
            num_heads: 4,
            curvature_range: (0.1, 2.0),
            temperature: 1.0,
        });

        let start = Instant::now();
        for _ in 0..iterations {
            let _output = lca.attend(&query, &keys_refs, &keys_refs);
        }
        let lca_time = start.elapsed();

        println!(
            "=== Performance Comparison (n={}, d={}, iter={}) ===",
            n_keys, dim, iterations
        );
        println!("Poincaré Attention: {:?}", poincare_time);
        println!("Lorentz Cascade:    {:?}", lca_time);
        println!(
            "Speedup:            {:.2}x",
            poincare_time.as_nanos() as f64 / lca_time.as_nanos() as f64
        );
    }
}