use rustyray::prelude::*;
fn main() {
let mut window = WindowBuilder::new(1280, 720, "Hello from Rust")
.set_config_flags(ConfigFlag::VsyncHint | ConfigFlag::WindowHighdpi)
.build()
.unwrap();
let rt = OwnedRenderTexture::new(640, 360).unwrap();
while !window.should_close() {
{
let dt = window.begin_texture_mode(&rt);
dt.clear(Color::BLACK);
dt.draw_fps(10, 10);
}
let d = window.begin_drawing();
d.clear(Color::BLANK);
d.draw_render_texture(&rt);
}
}