rustyray 0.1.4

High-level wrapper on top of the low-level rustyray-sys bindings
Documentation
## rustyray - DEV


[<img alt="github" src="https://img.shields.io/badge/github-wizzymore/rustyray-8da0cb?style=for-the-badge&labelColor=555555&logo=github" height="20">](https://github.com/wizzymore/rustyray)
[<img alt="crates.io" src="https://img.shields.io/crates/v/rustyray.svg?style=for-the-badge&color=fc8d62&logo=rust" height="20">](https://crates.io/crates/rustyray)
[<img alt="docs.rs" src="https://img.shields.io/badge/docs.rs-rustyray-66c2a5?style=for-the-badge&labelColor=555555&logo=docs.rs" height="20">](https://docs.rs/rustyray)
[<img alt="build status" src="https://img.shields.io/github/actions/workflow/status/wizzymore/rustyray/ci.yml?branch=master&style=for-the-badge" height="20">](https://github.com/wizzymore/rustyray/actions?query=branch%3Amaster)

[raylib](https://github.com/raysan5/raylib) is a simple and easy-to-use library to enjoy videogames programming.

This crate is a high-level wrapper on top of [rustyray-sys](https://github.com/wizzymore/rustyray/tree/master/rustyray-sys).

The motivation behind this project is to have as safe and performant of an implementation of raylib in rust as possible.

### Usage


Add it to your project:

```shell
cargo add rustyray
```

### Examples


See [examples](https://github.com/wizzymore/rustyray/tree/master/rustyray/examples).

I will try to re-create all raylib examples.

### Contributing


PRs and issues are not welcome yet, the crate is work in progress and until version 1.0.0 i don't recommend to anyone to use this.